Post by Rain on Feb 19, 2016 3:05:03 GMT
Rain
Character Info
REAL NAME: Aaron Costeau
REAL GENDER: Male
GAME GENDER: Male
AGE: 23
SEXUALITY: Homosexual
FACE-CLAIM: run, AKAME GA KILL
PLAYED BY: Ven
RACE: Foxtail
FACTION: Adventurer
Appearance Rain chose this particular species because he felt it would give him an edge - he usually keeps his ears and tail hidden away - not realizing that the display would give away his race. Not that he minds - when he does feel like it, his ears and tail become more apparent. They are blonde to match his hair, with dull white tufts at the ends of both ears and the tip of his tail. Should he get more, they will be fairly similar. Though he dresses conservatively, that's mostly because he hasn't earned shinier things - when he gets a chance, he will definitely be upgrading his palette, so to speak. There aren't any blemishes or oddities about his figure - not that he's aware of, and he is peculiarly tall for his species. Still, that is okay - he likes being able to look over people's heads most of the time - and he is actually tall in real life, so, bonuses. | Personality Though not cruel by nature, he is definitely in the realm of selfish. He enjoys doing things for himself, and will often look out for himself to the exclusion of others. It's odd that he chose a support class, but he did it specifically so he can throw other people into his path if he ever needs to. Not to say he won't work his ass off to keep his team alive and ass-kicking, but when push comes to shove, he has zero issues with turning tail and making a clean getaway if that's what he needs to do. He prefers to operate from hidden locations, and use his Shikigamis to act in his stead. Off the field, he can come off as distant, but that's mostly because his mind wanders and he's kind of lazy. He's not exactly cut out for leadership, and the only time he makes demands is when he doesn't want to do something. ( I.E., food prep. Boo food prep. ) He doesn't have many people he's loyal to, but that's mostly because he's never felt anyone earned it. Should that day come, his selfishness will likely extend to them as well - doing things for the betterment of himself and whoever he considers valuable. He does like comfort - most of the gold he makes goes towards comfortable things. He hasn't joined a guild yet, but when he does, he probably won't be the most donation-friendly member, and he absolutely won't stand for people being obnoxious. |
Extra
Found you through Google!
Biography
Aaron was, for the last several years, bored. Bored with school, bored with his job, and bored with the people he surrounded himself with. He hated it. But that changed when one of his friends got him a copy of Elder Tale, because... well, he mattered. When you play in a group of people, those people rely on you.
Something he might have taken for granted, honestly.
But prior to that, he was... average. Average grades, no real ambitions. Nothing to make him stand out except his height. He was athletic enough to play basketball all throughout high school, but it wasn't the most engaging of things. It did act as a challenge, though, and once more - there was just enough reliance to hold his attention. He liked having people rely on him, but not for normal reasons. He liked the idea that if he chose to, he could actively ruin the game for one or both teams. It was an odd kind of 'god complex' that didn't assimilate well with the rest of his personality which was... well, unenthusiastic.
He lacked passion for anything other than some competitions. But he was going to school to be a doctor, which... considering the thoughts about people's lives being in his hands it probably wouldn't be a good fit anyways.
Inventory
Wooden Arrow: A basic wooden arrow. Not really strong, but cheap and can be easily mass produced.
EQUIPMENT
Left Arm Starter Long Bow | Armor Starter Chain Armor | Right Arm |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Shaman
Rebound Barrier: Affectionately known as “Pinball Barrier” by veteran adventurers, the Rebound Barrier skill casts a spherical barrier around the target. Upon hostile contact with the barrier, both the target and the hostile are tossed in separate directions. Any damage from the attack still lands. This skill has a casting time of 2 seconds, a maximum duration of 10 seconds, and a cooldown of 15 seconds.
Soul Cutter: A good contender in terms of Shaman DPS, this skill transforms the summoned Shikigami's body into a violent stream of magic energy. The energy is concentrated into a material form, creating a cutting-wave projectile as sharp as a sword. The attack is then shot up to 5 meters forward, after which the familiar spirit travels back to the Shaman. This skill has a casting time of 1 second, followed by an animation time in seconds equal to 0.2 x distance in meters traveled. Its cooldown time is 3 seconds. If Shikigami Astral Seal is active when this skill is used, it is temporarily disabled for this skill's duration.
Damage Interception: A barrier skill known as the signature move of the Shaman. Forms either a stationary barrier or a barrier around a target that continues to exist until the "energy" of the barrier expires. Energy will decrease slowly over time and decrease from damage taken. This skill has a casting time of 1.5 seconds and a cooldown of 5 seconds.
Leaping Apricot Technique: This spell will instantly transport the user to a location a certain distance away, leaving behind apricot flower petals from where the user stood. What seems like a powerful technique actually has some drawbacks, including a maximum range of 6 meters and the ability to travel within eight directions, not to mention the in-game restrictions for using this skill. However, it seems that these restrictions have been lifted following the Catastrophe, allowing more striving Shamans to learn this skill with less constraints. Also, using this skill post-Catastrophe also gives off an apricot scent, giving it an aromatic purpose outside of battle. This skill consumes about 20% of the Shaman's MP, has a casting time of 1.5 seconds, and has a cooldown of 40 seconds. The MP cost decreases by 5% for every 30 levels.
Hybrid Barrier: A Barrier skill that allows for the caster to combine two barrier styles together for a hybrid effect. This allows for a Shaman to stack more barriers onto a single target in a shorter timespan. When this skill is used, two other Barrier skills can be cast at the same time onto a single target. The duration of the two barriers become the average of their maximum durations. This skill has an instant casting time and triggers a global cooldown of 1 second.
Barrier of Purity: A barrier of purifying quality designed to ward off debuffs and other debilitating conditions. Unfortunately, upon absorbing the harmful buff it vanishes entirely and its protection leaves with it. Casting this skill on a target that is already under a debuff will not remove the current debuff but rather protect the target from the next one. This skill has a casting time of 3 seconds and no cooldown time.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Tracker
Silent Move: A skill that deadens the user's movements whenever traveling, preventing them from making any sound while walking. In exchange, the Tracker's movement speed is reduced by 50%. For every 10 levels the tracker gains in their subclass level, this debuff is decreased by 10%. After Level 50, the debuff is eliminated completely.
Crafting Class: Blacksmith
Heatsink: Blacksmiths are able to wear chain armor without penalties if they are normally unable to wear chain armor. They are able to wear plate armor without penalties if they are normally able to wear chain armor but not plate armor. Also a toggle skill. Through their skills at working around a forge, blacksmiths have developed a slight tolerance toward heat. They take reduced damage of 10% from fire-based attacks.
Change Log
MM/DD/YYYY -- Info
Coded By Saber of L33T T3@M