Post by Deleted on Mar 2, 2016 2:00:34 GMT
Main Class: Shaman
Main Class Claims:
Main Class AP Claimed: 216 AP
Main Class Claims:
- [Guild] The Manifestations of Your Deepest Psyche - [Post 1 - 704] [Post 2 - 827] - Total: 1531 - Guild Bonus (1.20x): 1837.2
- The Magic of Learning [Mentor] [Closed] - [Post 1 - 984] [Post 2 - 924] - Total: 1908 - Mentor Bonus (1.25x): 2385
- Shopping Around the Christmas Tree [Snowfell Festival] [Open] - [Post 1 - 424] [Post 2 - 557] [Post 3 - 621] - Total: 1602 - Snowfell Bonus (1.10x): 1762.2
- To See the Cherry Hung With Snow [Solo] - [Post 1 - 1163] [Post 2 - 981] [Post 3 - 1062] [Post 4 - 1054] [Post 5 - 1037] [Post 6 - 1526] [Post 7 - 698] - Total: 7521
- Quelling the Howling Blizzard! [Open] [Event] - [Post 4 - 793] [Post 5 - 963] - Total: 1756 - Snowfell Bonus (1.10x): 1931.6
- Labyrinth A: Slip Under the Radar - [Post 1 - 1058] [Post 2 - 863] [Post 3 - 1011] [Post 4 - 943] - Total: 3875 - Snowfell Bonus (1.10x): 4262.5
- The Nutcracker [Snowfell Festival Production] - [Post 1 - 804] - Total: 804 - Snowfell Bonus (1.10x): 884.4
- Moving In [Open] [Guild] - [Post 5 - 586] - Total: 586 - Guild Bonus (1.30x): 761.8
- Santa Has a Secret [Guild] [Closed] - [Post 1 - 571] - Total: 571
- A Ruinous Meet and Beat [Closed] - [Post 6 - 562] [Post 7 - 866] [Post 8 - 533] - Total: 1961
- [Moonrise Festival] [Open] [Event] Year of the Ox - [Post 1 - 644] [Post 2 - 589] [Post 3 - 603] [Post 4 - 670] [Post 5 - 1193] - Total: 3699 - Moonrise Festival Bonus (1.10x): 4068.9
- The Sniper and the Support [Mentor] [Closed] - [Post 7 - 393] [Post 8 - 352] [Post 9 - 374] [Post 10 - 511] - Total: 1630 - Mentor Bonus (1.25x): 2037.5
- New Faces, Old Places [Closed] - [Post 24 - 391] [Post 25 - 515] - Total: 906
- [Group] [OVA] [Dungeon] A Strange Turn of Events - [Post 4 - 562] [Post 5 - 936] [Post 6 - 519] - Total: 2017
- Peace and Tranquillity [Mentor] [Closed] - [Post 16 - 363] - Total: 363 - Mentor Bonus (1.25x): 453.75
- Leave Them Underground [Solo] - [Post 1 - 1543] [Post 2 - 1545] [Post 3 - 1549] [Post 4 - 1550] [Post 5 - 1523] [Post 6 - 1501] [Post 7 - 1457] - Total: 10668
- [Celestial Arms Quest] Time to Try Again [1 - 2] [Closed] - [Post 1 - 834] [Post 2 - 910] - Total: 1744 - Celestial Arms Bonus (1.20x): 2092.8
- Small Talk With the Devil [Closed] - [Post 1 - 702] - Total: 702
- [Spiritus Stagnum] An Apple a Day [Crafting] [Closed] - [Post 1 - 822] [Post 2 - 1154] [Post 3 - 1637] [Post 4 - 781] - Total: 4394
- [Open] [Social] Kids Like You Should Be Burning in Hell - [Post 1 - 797] [Post 2 - 387] [Post 3 - 711] [Post 5 - 423] [Post 6 - 496] - Total: 2814
Main Class AP Claimed: 216 AP
Craft Subclass: Scribe
Craft Subclass Claims:
Craft Class AP Claimed: 59 AP
Craft Subclass Claims:
- The Blaze [Crafting] [Solo] - [Post 1 - 841] [Post 2 - 474] [Post 3 - 552] [Post 4 - 1150] [Post 5 - 747] [Post 6 - 529] [Post 7 - 517] [Post 8 - 744] [Post 9 - 519] [Post 10 - 485] [Post 11 - 554] [Post 12 - 384] [Post 13 - 442] [Post 14 - 577] - Total: 8515
- Spilled Ink [Crafting] [Solo] - [Post 1 - 905] [Post 2 - 929] [Post 3 - 905] - Total: 2739
- Quiet in the Library [Closed] - [Post 1 - 1517] [Post 2 - 732] [Post 3 - 1257] - Total: 3506
Craft Class AP Claimed: 59 AP
RP Subclass: Dancer
RP Subclass Claims:
RP Class AP Claimed: 16 AP
RP Subclass Claims:
- It's a Combat Dance... [Mentor] - [Post 1 - 488] [Post 2 - 559] [Post 3 - 541] [Post 4 - 501] [Post 5 - 544] - Total: 2633 - Mentor Bonus (1.25x): 3291.25
- Dancers Are Truly a Different Breed [Open] - [Post 1 - 758] - Total: 758
RP Class AP Claimed: 16 AP
Total Claim:
Link to Previous Claim: Claim 4
Pre-Claim AP:
Main Class: - 304 AP
Craft Subclass: - 0 AP
RP Subclass: - 29 AP
Post-Claim AP:
Main Class: - 520 AP
Craft Subclass: - 59 AP
RP Subclass: - 45 AP
Final Levels:
Main Class Level: - 80
Craft Subclass Level: - 25
RP Subclass Level: - 20
Requested Skill(s):
Total Gold: 0
Solo AP: 30 - 15 - 11 - 12 - 18 - 13 - 4 - 10
Event Solo AP: 0
Link to Previous Claim: Claim 4
Pre-Claim AP:
Main Class: - 304 AP
Craft Subclass: - 0 AP
RP Subclass: - 29 AP
Post-Claim AP:
Main Class: - 520 AP
Craft Subclass: - 59 AP
RP Subclass: - 45 AP
Final Levels:
Main Class Level: - 80
Craft Subclass Level: - 25
RP Subclass Level: - 20
Requested Skill(s):
Tier II
[u][b]Celerity:[/b][/u] -- [i]Tier II Adventurer Skill[/i] -- A skill coveted by mages and healers, allowing them to quickly condense the casting rituals for any particular spell during an emergency. After Celerity is used, the next skill used by the character within the next 10 seconds will have an instant casting time. If used to cast a damage-dealing skill during PVP, the damage of the spell is halved. This skill has an instant cast time and a cooldown of 60 seconds.
[u][b]Last Stand:[/b][/u] -- [i]Tier II Adventurer Skill[/i] -- An Adventurer emergency skill that can be activated in tight situations to veil oneself in a red aura. While under the effects of this aura, if an attack would otherwise knock the Adventurer's HP down to 0, then they are left at 1 HP instead and this skill is immediately nullified. This effect does not protect against damage over time effects or debuffs such as poison. While under the effects of this skill, the Adventurer may not perform any other skills. Last Stand has a maximum duration of 10 seconds and a cooldown of 5 minutes.
Tier III
[u][b]Last Bastion:[/b][/u] -- [i]Tier III Adventurer Skill[/i] -- A dream to never make any more sacrifices. A will to avenge one's fallen friends. A power to bring forth a miracle. Last Bastion is a passive ability that activates when the character is the last remaining member in their party (min size: 2) and all other characters in the party have fallen. The character's physical damage, magic damage, physical defence, and magic defence is increased by 50% as long as they are the last remaining party member alive. When active, this skill triggers the Last Stand skill if the user should reach 0 HP, even if the user does not know the skill. If the user does know the Last Stand skill, they are now able to use other skills during its duration. If the user is a Person of the Land or if a Person of the Land ally (cannot be NPC) had just died, this skill's buff increases to 200%. This skill has a maximum duration of 5 minutes. When it wears off, it enters a cooldown of 1 day.
[u][b]Cherry Blossom Barrier:[/b][/u] -- [i]Tier III Shaman Skill[/i] -- A secret art taught in the village of the Moon Dance Forest. To use it to its full potential, it's said that one should train under the guidance of the villagers. A Shaman can summon Sakura blossoms to surround their allies within 5 meters and negate an amount of incoming damage. As an added effect, should an enemy get close to an ally protected by this skill, the Shaman can activate the skill again and cause the blossoms to scatter and attack the enemy, dealing damage equal to the amount of damage negation left afterwards. This skill has a cooldown of 2 minutes, a casting time of 2 seconds, and an attack animation of 1 second.
[u][b]Teleport Barrier:[/b][/u] -- [i]Tier III Shaman Skill[/i] -- The Shaman creates an even number of honeycomb-shaped Teleport Barriers with an area of roughly 1 square meter that float around their body and move according to the Shaman's command. Every time anything physical or projectile in nature makes contact with one barrier, it will disappear through the barrier and come out through another barrier, much like a miniature transport gate. Every two Teleport Barriers are connected to each other, so most Shamans either stick with a single pair or overload the battlefield with as many as they can maintain. Beside the obviously defensive uses, jumping into a barrier is also a good way to escape from battle. This skill's main weakness is magical attacks, as they can still pass through the barrier due to its magical composition. Even still, stacking a number of Teleport Barriers atop of one another may still be a decent defense. There is a constant MP drain to upkeep a pair of Teleport Barriers, usually at the cost of 1% of the Shaman's MP per second. This skill has a casting time of 2 seconds and a cooldown of 40 seconds.
[u][b]Ultimate Bunker:[/b][/u] -- [i]Tier III Shaman Skill[/i] -- A large-scale cubic barrier formed with the Shaman standing on a plane in the center. The skill has a minimum cast time of 2 seconds, creating a 2x2x2 cubic meter barrier. The casting time can be prolonged, increasing the dimensions by 1 for every additional second of cast time. The maximum casting time is 10 seconds, resulting in a 10x10x10 cubic meter barrier. This shield is one of the Shaman's strongest defensive skills, typically used to protect the party against an area of effect skill. It can shield the whole party and absorb a heavy amount of damage before dissipating, but it is very taxing on the Shaman. Note that to successfully defend against a skill, the enemy must not be within the barrier at the time the skill is defended against. Ultimate Bunker has a duration of 5 seconds and a cooldown of 60 seconds. After this skill is used, all of the Shaman's class skills go on cooldown for 10 seconds.
[u][b]Yorishiro Avatar:[/b][/u] -- [i]Tier III Shaman Skill[/i] -- The Shaman fuses with their Shikigami, releasing a huge burst of spiritual energy that immediately knocks back all enemies within 2 meters and deals light elemental damage. While this skill is active, Summon Shikigami may not be deactivated by any effect. The appearance of the Shaman is radically transformed as their body seems to emanate light, causing their hair and skin to glow with a pale white color. Activation of this skill causes other skills' effects to change. Shikigami Astral Seal can be activated, causing the Shaman to become immune to physical damage for 10 seconds. Magatama Manifestation can be activated, raising the Shaman's skill durations targeting party members by 50% but doubling any damage dealt to themselves for 30 seconds. This skill has a casting time of 5 seconds and a duration of 60 seconds. Its cooldown is 120 seconds. When this skill is cancelled, all Shikigami skills other than Summon Shikigami are cancelled.
Crafting Skills
[u][b]Document Backup:[/b][/u] -- [i]Level 11 Scribe Skill[/i] -- Passive skill. A good Scribe should always make a backup of anything they patent! Any research recipe successfully created by a Scribe with this skill will result in two copies of the same research item received.
[u][b]Speedreading:[/b][/u] -- [i]Level 21 Scribe Skill[/i] -- A skill that infuses mana into text in order to make it feel familiar to the Scribe and boost their reading speed. It also gives them the ability to read written text on paper in pitch darkness, although the Scribe will have to slowly read each letter at a time. It also allows the crafter to quickly read a reference note and makes them spend less time reading and more time replicating. When an item that is craftable using Paper as a material is in the Scribe's inventory, they are eligible to speed craft that item even if they have never crafted it in a crafting thread. If the item should somehow be removed from the Scribe's inventory, they are no longer able to speed craft that item until they make it in a crafting thread. When speed crafting an item using this skill, Material Fees are doubled.
Total Gold: 0
Solo AP: 30 - 15 - 11 - 12 - 18 - 13 - 4 - 10
Event Solo AP: 0