Post by Raitei on Mar 13, 2016 6:08:59 GMT
Raitei
Character Info
REAL NAME: Ishida Yukihiro (Yukihiro Ishida in western format)
REAL GENDER: Male
GAME GENDER: Male
AGE: 15
SEXUALITY: Demisexual Straight
FACE-CLAIM: Raitei, Original, SELF-MADE
PLAYED BY: Raitei
RACE: Human
FACTION: Adventurer
Appearance In Real Life: While this section can be skipped as it's not really important, Yukihiro is a fifteen years old boy with rather skinny body from lack of physical activity, standing at 165 cm of height and weight about 50 kg, 5 kg underweight. The boy sports messy black hair that never seem to able to be straightened out. Due to the lack of activity also that his skin is mostly pale. His most defining trait is a scar from an accident that nearly took his ability to his leg ever again. In Game: Raitei, a new character in Elder Tale that Yukihiro made, is a reflection of what he wanted to be. He made him to be two years older than how he is in the real life, purposely downloaded a voice changing program in order to mask his still adolescent voice to play as a rather maturer Monk with body build that made to be much stronger than how he is at the moment, adding several centimeters to the height, making the avatar stood at around 180 cm and weight around 92 kg, mostly of muscles. Raitei's eyes are blue and mostly sharp, although the image that Yukihiro wanted is a monk that yet fully departed toward the adulthood, so there's some spark of teenage innocence on it. His hair set at chestnut brown, but unlike of Yukihiro's own, he styled it to be short, but still spiky to not alienate himself fully from his own char. Yukihiro set that Raitei is not just a body for him to play as in a game. It wouldn't be fun otherwise. It's also a roleplaying account. Raitei's battle scar is his proof of some training, or so he hoped. The said scars often found on the arms and chest, less so on the legs. Raitei often wears sleeveless clothing with long 'tailcoat'. His arms bandaged from elbow down to the fingers, while his legs bandaged in similar style to a Muay Thai fighter. | Personality Real life wise, Yukihiro was a boy who really love martial arts, outgoing, friendly and very disciplined. His martial arts teacher and training made him not easily provoked by his peers, nor he abuses it for petty reason. He was, until that accident, a boy who obsesses over 'being strong', while remaining a boy befitting of his age. However, an accident that caused him nearly unable to walk properly anymore made him unable to practice what he love anymore. It often made him downcasted and felt empty. Sometimes he would look at his old dojo and bitterly imagining what would happened if only he did not force himself. In short, Raitei was his escape. Raitei was opposite of him. He's what he wanted to be, a cool martial artist with air of an adult (although apparently his childishness seeps through a lot), but not fully an adult. Raitei, as a roleplayer character, is set to be rather a curious one, reflecting himself, but carries himself with air of a calm person. He wanted to make the character a monk in many way, so he often plays the character in the truest sense a monk would -- purify undeads, beat those unholy beings with your fist, challenge your strength through honorable fight, do any quests when you're offered a quest, be a good strong guy to the people of the land. |
Extra
Char Extra:
Blood Type: AB
Dominant Hand: None, Ambidexterous, Self made (do sport related activity with left, write with right)
Hobby: Taste testing
(I run google search for LH RP forum)
Blood Type: AB
Dominant Hand: None, Ambidexterous, Self made (do sport related activity with left, write with right)
Hobby: Taste testing
(I run google search for LH RP forum)
Biography
Like stated on above, Yukihiro was a normal kid. He's born to a normal household of Japanese family, living with father, mother, an elder brother and a little sister. Pursued martial arts since early age out of obligation and interest, because the head of the dojo is his grandfather who took a great pride that his son, Yukihiro's father, was a regional champion from his junior high to senior high school, and in turn, wished to nurture the young boy to follow the same path as his elder brother have no interest on such activity, preferring academical route. The boy answered this expectation with a solid yes.
Since early age, he built his body in way of martial arts, training with his grandfather, the dojo's instructor and his father. He doesn't feel as if it's a hassle at all, nor he felt like it's too harsh or demanding, he merely think that it's something fun to be able to answer people's expectation. Other than that, he's merely a physically active kid of his age, often spending time to play with his peer when he's not required to train in the dojo. Overall, a fun childhood.
When he's at the end of his elementary school, he managed to be a prefectural silver medal winner. It made him happy, but for him, it's not enough. He decided that he needs to become stronger from there on. His training effort doubled... but... he's always bad at noticing his limit and forces himself out. At 13 years old, he tore his Achilles tendon from overtraining and forcing himself at a tournament, which obviously made him need to recover and never again able to practice martial arts that he loved so much.
His brother, unable to bear the situation any longer with his brother moping around, introduces him to world of MMORPG. During the two years and recovery period, he started to look for any games that have his aspiration: martial artist. The more he enjoy it, the more he want to run away from the reality. He used voice changing program and various enhancement to sounds exactly like his character, in hope that he could be that character... While some found it creepy, he doesn't mind it at all. He wanted to be Raitei, anyway...
One day, his family suddenly have to move away because his father's sudden transfer. While his brother is too old to move, Yukihiro thinks that it's probably a great chance to broaden his horizon and probably see how other player in other server is doing compared to his original server. Not only that, he was encouraged by a close online friend who migrated to Japan server to try it out. And so, out of whim, and thanks to him looking like he have found back his 'soul', his parents consented and brought him with them---which unfortunately triggers the extremely saddening situation where he's trapped after the Novasphere Pioneer incident.
Since early age, he built his body in way of martial arts, training with his grandfather, the dojo's instructor and his father. He doesn't feel as if it's a hassle at all, nor he felt like it's too harsh or demanding, he merely think that it's something fun to be able to answer people's expectation. Other than that, he's merely a physically active kid of his age, often spending time to play with his peer when he's not required to train in the dojo. Overall, a fun childhood.
When he's at the end of his elementary school, he managed to be a prefectural silver medal winner. It made him happy, but for him, it's not enough. He decided that he needs to become stronger from there on. His training effort doubled... but... he's always bad at noticing his limit and forces himself out. At 13 years old, he tore his Achilles tendon from overtraining and forcing himself at a tournament, which obviously made him need to recover and never again able to practice martial arts that he loved so much.
His brother, unable to bear the situation any longer with his brother moping around, introduces him to world of MMORPG. During the two years and recovery period, he started to look for any games that have his aspiration: martial artist. The more he enjoy it, the more he want to run away from the reality. He used voice changing program and various enhancement to sounds exactly like his character, in hope that he could be that character... While some found it creepy, he doesn't mind it at all. He wanted to be Raitei, anyway...
One day, his family suddenly have to move away because his father's sudden transfer. While his brother is too old to move, Yukihiro thinks that it's probably a great chance to broaden his horizon and probably see how other player in other server is doing compared to his original server. Not only that, he was encouraged by a close online friend who migrated to Japan server to try it out. And so, out of whim, and thanks to him looking like he have found back his 'soul', his parents consented and brought him with them---which unfortunately triggers the extremely saddening situation where he's trapped after the Novasphere Pioneer incident.
Inventory
NA
EQUIPMENT
Left Arm Unarmed | Armor Starter Cloth Armor | Right Arm Unarmed |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: MONK
Aura Dragon Punch
Tier I
A skill that is performed by cupping the hands together and then thrusting them forward at the opponent. This generates a densely-concentrated ball of mana which is then thrown forward and deals physical damage to whatever it hits. While this skill can be used in rapid succession, it drains 10% of the user's maximum MP every time. If the user is not currently in Manawyrm Stance, they enter Manawyrm Stance for 10 seconds. If used while already in Manawyrm Stance, this attack draws a high amount of aggro from any monster struck by the attack and Manawyrm Stance's duration increases by 1 second. This skill has an animation time of 1 second and a cooldown of 2 seconds.
Tier I
A skill that is performed by cupping the hands together and then thrusting them forward at the opponent. This generates a densely-concentrated ball of mana which is then thrown forward and deals physical damage to whatever it hits. While this skill can be used in rapid succession, it drains 10% of the user's maximum MP every time. If the user is not currently in Manawyrm Stance, they enter Manawyrm Stance for 10 seconds. If used while already in Manawyrm Stance, this attack draws a high amount of aggro from any monster struck by the attack and Manawyrm Stance's duration increases by 1 second. This skill has an animation time of 1 second and a cooldown of 2 seconds.
Somersault Kick
Tier I
The user performs a somersault with an outstretched leg, aiming to kick the monster in a preemptive strike while gathering some momentum. This move can be also be used in mid-air in order to propel the user with a slight upward momentum, allowing them to gain about another second of air time. The Monk cancels any other Stances and enters the Nighthawk Stance for the next 10 seconds, increasing melee attack speed by 10% but decreasing ground melee damage for 10 seconds (aerial attacks are unaffected). This skill has an animation time of 2 seconds and triggers a global cooldown during its animation, where no other skills may be used until the animation is resolved.
Tier I
The user performs a somersault with an outstretched leg, aiming to kick the monster in a preemptive strike while gathering some momentum. This move can be also be used in mid-air in order to propel the user with a slight upward momentum, allowing them to gain about another second of air time. The Monk cancels any other Stances and enters the Nighthawk Stance for the next 10 seconds, increasing melee attack speed by 10% but decreasing ground melee damage for 10 seconds (aerial attacks are unaffected). This skill has an animation time of 2 seconds and triggers a global cooldown during its animation, where no other skills may be used until the animation is resolved.
Beatdown:
Tier I
A toggle-activated monk ability that grants the monk a gradual increase in damage and attack speed for every opponent they defeat. This skill utilizes a combo system, where after about a minute if the user had not gotten another kill, the effect is canceled.
Tier I
A toggle-activated monk ability that grants the monk a gradual increase in damage and attack speed for every opponent they defeat. This skill utilizes a combo system, where after about a minute if the user had not gotten another kill, the effect is canceled.
Level 4 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 4.
Level 7 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 7.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Exorcist
Holy Banishment: The Exorcist covers their palm in a glowing light and points at a target, releasing a semi-transparent laser forward. If the target was an aggressive monster, they drop aggro on the party for a few moments and may even retreat. If the target is an Undead or Spirit monster, or if they are weak to abilities of the Light element, then this skill knocks them back and deals light damage. It has a cast time of 1 second and a cooldown time of 10 seconds, and its potency increases with a higher Exorcist level.
Crafting Class: Pharmacist
Toxicity Tolerance:
Pharmacists have developed a certain resistance around drugs. This skill can be toggled to make a pharmacist immune to status debuffs caused by potions. Additionally, they passively recover twice as fast from Poison and Mind status effects.
Pharmacists have developed a certain resistance around drugs. This skill can be toggled to make a pharmacist immune to status debuffs caused by potions. Additionally, they passively recover twice as fast from Poison and Mind status effects.
Change Log
None as of now
Coded By Saber of L33T T3@M