Post by Felenoria on Mar 14, 2016 3:26:50 GMT
Felenoria Lihzeh
Character Info
REAL NAME: Drew Ode
REAL GENDER: Male
GAME GENDER: Female
AGE: 25
SEXUALITY: Heterosexual
FACE-CLAIM: Luen Kulo, ORIGINAL
PLAYED BY: Chaude
RACE: Foxtail
FACTION: Adventurer
Appearance OOC/IRL: Drew's physical appearance is fit and trim with some muscular tone but hard for people to see with his choice of solid colored shirts and denim clothing covering from neck to toe. Sitting at 171 cm in height, Drew keeps his dark brunette hair short and easy to comb. Beyond his Caucasian skin tone with sensitive skin that turns red with a temporarily light bruise marking, there is no other noticeable physical feature about him. Just ordinary hazel-gray eyes. When presenting himself, Drew observes and reflects reactions more appropriate to the person or persons he's interacting with. When excited (happy or fearful), he tends to use more body language gestures and express a bit too much of what he was originally intended to communicate. When moving, he keeps to a slow and steady casual pace, power-walking pace, or a running sprint pace. When alone he moves as little as possible. IC/In-game: Felenoria has a contrast clothing choices of tunics, armors, and simple feminine attires. Being of the foxtail race, Felenoria is also fit and trim (no noticeable muscular body tone), and her ears are fox-like with sky blue fur and soft hair highlights of Celeste. Her irises and pupils are of human design colored in shades of blue. With a more albino Caucasian skin tone, Felenoria stands at 171 cm. Her hairstyle is simple with long front and side-bangs covering her forehead and much of her cheeks (if looking sideways). A small sword scar can be seen underneath her left eye, along the cheek (but hidden looking from the side). When presenting herself in public, Felenoria is also observant, and uses a mixture of reactive and proactive body language gestures. Said body gestures has a tendency to be a bit dramatic when excited (happy or fearful). In private, she moves more casually. Comparing the IC to the OOC appearances, other than the gender difference and the same yet slight variation of body language usage, it is less to do with finding the OOC's true self. More to be explained in the Personality and Biography sections. | Personality IC/In-Game: Felenoria's sum personality is also Drew's but with more emotion. Being a #5 (Observer) with #4 (Romantic) and #6 (Questioner) wings/influences from the Enneagram, and an average ISTJ from the Myers-Biggs. What all those mean is that Felenoria is more introverted with some ambiverted tendencies to trigger extroverted-like responses. While influences of emotions occur more often in inner thought unless excited. Felenoria is more likely to question herself and others before starting or continuing a conversation to decide on the next action. When mentally exhausted, some of Felenoria's thoughts are less filtered and more raw which may be good or bad in developing relations with others and herself. In observing others, Felenoria looks at body language, tone of voice, eye movement, and past behaviors of the above to see if the person is being honest. Due to prior experiences, she is more prone to distrusting others and has a select few approaches people can use to gain her trust more quickly. This means Felenoria will have a tendency to be more reserved and less emotionally involved until a person learns more about her and her values. When she wants something, she'll use just enough emotions to convince someone in order to obtain it. If she reflects on her past actions having harmful manipulative influences, she berates herself in silence. She can open up more readily in one-on-one conversations than in group, especially in large groups. Yet even in an one-on-one conversation, she feels she has limited emotional energy to cater to others' problems, but will try until she feels emotionally drained. When she is more emotionally invested in someone or someones, she likes to keep her distance but still learn and interact with said person(s). Felenoria takes on more educational ideals and curiosity while stuck in the Elder Tales world. When in combat, she'll prioritize the success rate of winning the fight, as death is not absolute in being a heavy factor, and if needed, lead others to survival. This could mean that she sacrifices herself or someone she is with/respects/loves to vanquish the enemy, but won't do it without an equal amount of reflection. It is possible for her to sacrifice a loved one over a complete stranger, if said stranger is accurately skilled and loyal to the success rate of winning. Competitiveness is tied to motivation. The greater the motivation, the more competitive she will exert to her full potential. Felenoria will try her best to make people think she's a woman, or at least a tomboy. It would be too embarassing if someone found out he was a guy stuck in a woman's body. Even if offered to change her body, Felenoria only wishes to continue her therapy that she describes little about. Critical Thinking Adaptability (Strengths/Weaknesses) Intelligence: Well Adept (Ability to process information) Contemplation: Well Adept (Ability to reflect on processed information) Intuitive: Modestly Adept (Ability to understand the reflected information) Reflexive: Moderately Adept (Ability to physically respond to one's environment) Intel/Reflexive: Relies on formulated plans but can improvise as little as required. Intuit/Contemp: Slower to judge others yet faster to avoid others. |
Extra
Blood type: O+
Dominate Hand: Right
Character Trivia:
- Physical characteristics are somewhat based off of my FF14:ARR character.
- The FF14 char is a specifically designed Paladin tank role with CC (equivalent to Guardian), while LH char is a hybrid Warden class.
- Felenoria was first born in Perfect World as an Untamed, and later born again as a Miqo'te / Keeper of the Moon in FF14. Now as a Foxtail.
Personal Trivia:
- Have written fanfic short stories, RPs, and Duel RPs. Mostly from WoW and Ar tonelico.
- Have created stat formulas to objectively define qualitative writing, such as, when a parry realistically breaks in who's favor.
- Worked on a couple Indie projects before.
How'd you find our RP?
A friend of mine mentioned and linked the RP forum. Looked interesting, loved the Anime series, and the forum appears more fluid than another structured RP Forum I've visited before.
Dominate Hand: Right
Character Trivia:
- Physical characteristics are somewhat based off of my FF14:ARR character.
- The FF14 char is a specifically designed Paladin tank role with CC (equivalent to Guardian), while LH char is a hybrid Warden class.
- Felenoria was first born in Perfect World as an Untamed, and later born again as a Miqo'te / Keeper of the Moon in FF14. Now as a Foxtail.
Personal Trivia:
- Have written fanfic short stories, RPs, and Duel RPs. Mostly from WoW and Ar tonelico.
- Have created stat formulas to objectively define qualitative writing, such as, when a parry realistically breaks in who's favor.
- Worked on a couple Indie projects before.
How'd you find our RP?
A friend of mine mentioned and linked the RP forum. Looked interesting, loved the Anime series, and the forum appears more fluid than another structured RP Forum I've visited before.
Biography
Drew was born and raised in a well educated and loved home environment. Not really rich per se, but he was never hunger. Yet, he had a "communication disability," where his written intelligence was way higher than his verbal intelligence. During childhood, this label forced him out of regular Language Arts classes and put him into special education remedial classes.
Suffice it to say, he thought he was retarded and did bare minimal work until he was teased by a group of female classmates. Mostly timid as a child, he eventually asked his special education teacher to move back into standard classes and get into advance classes. Hesitant, the teacher made a plan and eventually got Drew back into standard classes, only with less vocabulary knowledge than his peers at this point.
Struggling since childhood, Drew had come to rely on video games to escape his problems and eventually learned that some RPGs were actually educational in learning new words. Words that not even his peers may have learned yet. Liking Sci-Fi/Fantasy themes, he was becoming successful in his classes again, and placed into a few advanced placement courses late in his high school career.
Life at home was peaceful, but dull. Parents and an older brother were doing their own thing. The music from video games inspired Drew to think of being a music therapist, as he often used music to regulate his emotions from leaving one extremely good friend to cramming for a test. Entering into an university, Drew completed his degree in Music Therapy. The problem was finding a job in his field, which apparently was the same issue for many others his age.
Working part-time, Drew was feeling lifeless, with no clear goal in life. Not to mention issues with interacting with women in general. Not so much as being bullied by women or bossed around, but more because of his limited interaction in general with society and his female coworkers. They have an air of mystery that makes Drew uncomfortable.
His mother was concerned and forced him to talk with a therapist. The recommendation from a rather young psychotherapist was to watch select anime shows with female protagonists and try being a female in a video game and see how people perceive and react to being a woman. Then reflect and come back for the next session.
Searching for a game to play that he didn't know anybody from, he found Elder Tales on the internet. Technically living in America, he was tired of his society and was curious in learning other cultures.
Surprised he hadn't tried it out before, as he played more up-to-date MMO games as a support DPS class, he picked the game up used his creative writing hobby to create Felenoria. The name just spoke to him after getting frustrated with coming up with even one feminine name to live with. To further make himself less noticeable from his bard-like class choices, Warden offered varied choices of Sci-fi tech and melee fantasy and a chance to work on other play styles from support DPSing.
Playing a couple weeks before the patch for the Novasphere Pioneer expansion release. Drew practiced being a woman around his age for his next therapy session, but realized from a couple of random players they're logging out until the start of the expansion to play with a surge of returning and new players alike.
Deciding to switch to the new British server for the expansion, Drew redoubled his efforts in learning more about himself and how he interacts with women, little did he know what would happen to him next...
Suffice it to say, he thought he was retarded and did bare minimal work until he was teased by a group of female classmates. Mostly timid as a child, he eventually asked his special education teacher to move back into standard classes and get into advance classes. Hesitant, the teacher made a plan and eventually got Drew back into standard classes, only with less vocabulary knowledge than his peers at this point.
Struggling since childhood, Drew had come to rely on video games to escape his problems and eventually learned that some RPGs were actually educational in learning new words. Words that not even his peers may have learned yet. Liking Sci-Fi/Fantasy themes, he was becoming successful in his classes again, and placed into a few advanced placement courses late in his high school career.
Life at home was peaceful, but dull. Parents and an older brother were doing their own thing. The music from video games inspired Drew to think of being a music therapist, as he often used music to regulate his emotions from leaving one extremely good friend to cramming for a test. Entering into an university, Drew completed his degree in Music Therapy. The problem was finding a job in his field, which apparently was the same issue for many others his age.
Working part-time, Drew was feeling lifeless, with no clear goal in life. Not to mention issues with interacting with women in general. Not so much as being bullied by women or bossed around, but more because of his limited interaction in general with society and his female coworkers. They have an air of mystery that makes Drew uncomfortable.
His mother was concerned and forced him to talk with a therapist. The recommendation from a rather young psychotherapist was to watch select anime shows with female protagonists and try being a female in a video game and see how people perceive and react to being a woman. Then reflect and come back for the next session.
Searching for a game to play that he didn't know anybody from, he found Elder Tales on the internet. Technically living in America, he was tired of his society and was curious in learning other cultures.
Surprised he hadn't tried it out before, as he played more up-to-date MMO games as a support DPS class, he picked the game up used his creative writing hobby to create Felenoria. The name just spoke to him after getting frustrated with coming up with even one feminine name to live with. To further make himself less noticeable from his bard-like class choices, Warden offered varied choices of Sci-fi tech and melee fantasy and a chance to work on other play styles from support DPSing.
Playing a couple weeks before the patch for the Novasphere Pioneer expansion release. Drew practiced being a woman around his age for his next therapy session, but realized from a couple of random players they're logging out until the start of the expansion to play with a surge of returning and new players alike.
Deciding to switch to the new British server for the expansion, Drew redoubled his efforts in learning more about himself and how he interacts with women, little did he know what would happen to him next...
Inventory
EQUIPMENT
Left Arm | Armor Starter Wardenscale | Right Arm |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Warden
Arsenal Tool: Hand of Salvation Type- Special | Arsenal Tool | Arm
Hand of Salvation is an Arsenal Tool that was said to have been developed in opposition to the Heretics' Oblivion Claw. Through an infusion of energy provided by the Purity Core, the Warden's hand or equipped melee weapon glows with a light blue aura. If the enchanted hand or object strikes anything that has been affected by Corruption, the target immediately loses 10 points of Corruption and takes moderate light-attribute damage in addition to any melee damage suffered. Miasma-type monsters also take high damage if struck by this attack. This skill has an animation time of 2 seconds to use. At the start of the Warden's post cycle, pay 1 Purity Charge or cancel this skill. Only two Arsenal Tools of the Arm Type can be active at a time.
Hand of Salvation is an Arsenal Tool that was said to have been developed in opposition to the Heretics' Oblivion Claw. Through an infusion of energy provided by the Purity Core, the Warden's hand or equipped melee weapon glows with a light blue aura. If the enchanted hand or object strikes anything that has been affected by Corruption, the target immediately loses 10 points of Corruption and takes moderate light-attribute damage in addition to any melee damage suffered. Miasma-type monsters also take high damage if struck by this attack. This skill has an animation time of 2 seconds to use. At the start of the Warden's post cycle, pay 1 Purity Charge or cancel this skill. Only two Arsenal Tools of the Arm Type can be active at a time.
Mode Change: Purity Gauntlets Type- Special
The Warden Armor unravels itself as this skill is used, changing the Warden's appearance and revealing their body and clothing underneath the armor. The armor configuration changes to form two pairs of densely-compacted metal gauntlets, connected to a central processing unit on the Warden's back through thin wires. When this skill is active, the Warden's Armor is considered to be Cloth Armor in terms of defensive purposes and mobility. Additionally, the Warden cannot use any "Arsenal Tool" skills other than Arm Type Arsenal Tools and they no longer need to pay Purity Charge to upkeep their Arm Type Arsenal Tools. This skill has an animation time of 4 seconds and a cooldown time of 10 seconds from the moment it is canceled. Free movement is allowed while a Mode Change is in effect, but the Warden may not use any other skills until the change is complete.
The Warden Armor unravels itself as this skill is used, changing the Warden's appearance and revealing their body and clothing underneath the armor. The armor configuration changes to form two pairs of densely-compacted metal gauntlets, connected to a central processing unit on the Warden's back through thin wires. When this skill is active, the Warden's Armor is considered to be Cloth Armor in terms of defensive purposes and mobility. Additionally, the Warden cannot use any "Arsenal Tool" skills other than Arm Type Arsenal Tools and they no longer need to pay Purity Charge to upkeep their Arm Type Arsenal Tools. This skill has an animation time of 4 seconds and a cooldown time of 10 seconds from the moment it is canceled. Free movement is allowed while a Mode Change is in effect, but the Warden may not use any other skills until the change is complete.
Mode Change: Fortress Style Type- Special
The Warden Armor extends outwards, bulking up around the user as the skill is activated. Due to the extending of internal plates the structure creates as much space as is functional between the outside world and the user, focusing on protecting the operator at all costs. This expansion makes the armor toughter to move in, as the joints become more heavily armored, but the defensive value and mobility is changed to that of Plate Armor. Additionally the number of Entropy Cartridges required for Body-Type skills to activate doubles, as more power is required to put the armor in the desired state. This skill has an animation time of 8 seconds and a cooldown of 20 seconds from the moment it is canceled. Free movement is allowed while a Mode Change is in effect, but the Warden may not use any other skills until the change is complete.
The Warden Armor extends outwards, bulking up around the user as the skill is activated. Due to the extending of internal plates the structure creates as much space as is functional between the outside world and the user, focusing on protecting the operator at all costs. This expansion makes the armor toughter to move in, as the joints become more heavily armored, but the defensive value and mobility is changed to that of Plate Armor. Additionally the number of Entropy Cartridges required for Body-Type skills to activate doubles, as more power is required to put the armor in the desired state. This skill has an animation time of 8 seconds and a cooldown of 20 seconds from the moment it is canceled. Free movement is allowed while a Mode Change is in effect, but the Warden may not use any other skills until the change is complete.
Roleplay Class: Sigilmaker
Seal of Aquarius: The Sigilmaker is able to create emblems which passively raises a target's stats for a short duration. This skill has a casting time of 5 seconds and a cooldown time of 10 seconds. When using this skill, the Sigilmaker must declare one of the following stats: Strength, Dexterity, Agility, Intelligence, Wisdom. The target will receive an Aquarius Sigil buff and the stat selected will be increased by 5% for the duration of the target's next post. Only one Aquarius Sigil can affect a single target at a time. For every 10 levels the Sigilmaker achieves, the duration of an Aquarius Sigil increases by 1 post.
Crafting Class: Mechanic
Disassembly: Toggle skill. Mechanics have a certain affinity with taking apart machines, so monsters that are mechanical in nature had better watch out. Mechanics deal 20% more damage to Machine-type monsters. They can also cancel buffs on Machine-type monsters upon a successful hit.
Change Log
03/13/2016 -- Official Entry for Character Registration
Coded By Saber of L33T T3@M