Post by Lerical on Mar 23, 2016 19:45:49 GMT
LERICAL
Character Info
REAL NAME: Ellie Fairthrow
REAL GENDER: Female
GAME GENDER: Female
AGE: 29
SEXUALITY: Heterosexual
FACE-CLAIM: altaria gijinka, Artist unknown
PLAYED BY: Boxen
RACE: Half-Alv
FACTION: Adventurer
Appearance Standing at 5’’1, weighing 110~ pounds with clothes on; Lerical is small. In-game and out of it, she’s like that, taking after her mother with her short stature but after her father with her bad joint pain. Ler is a fan of long hair; her own reaching her waist in curly black rivets. In-game though, it’s a light wavy aqua, fashioned to the side with a hair ornament. She’s a gentle soul, and it’s reflected in her round cheeks and pale skin. Minus the freckles that she had back home, and light tan from sunshine, she looks like the same person with a different color palette. | Personality Lerical is the kind of person that likes to get things done on time, without error. She’s intelligent but lacking in common sense in some areas, reading or being told it one way and unable to do another, even if it’s easier, because that was how she was taught to do it. The woman isn’t very flexible with her medical practice, everything is done mechanically and by the book. Very rarely does she strike out and do something different; Lerical just isn’t very good at improv. A lot of times she gets jealous of people that can think outside of the box, but she hasn’t ever tried to be that kind of person because she’s comfortable the way she is. By the book--which isn’t bad, in it’s own right. Lerical isn't as cold and marble as her classmates used to think of her in the woman’s younger years. Reaching out for conversation in college would begin with her being invited out somewhere. Back then she didn’t have time for anything other than driving between her college, parents house, and her part time job. In reality though Lerical is a moderately nice person. She isn't without faults; sometimes she responds to conflict and taunts, her temper not short but not impossible to switch on. She's patient with most people, but persistence on someone elses part in annoying her, does just that in the end. Family members have tagged her with the "Cool Mom" nickname for these reasons; cool as a cucumber but straight as a ruler when it comes to rules. She has a quiet voice in social interactions, preferring to watch and observe rather than raising her voice. With someone on the table in front of her though, she becomes an authoritative, no-nonsense woman. Except now, instead of in the ER, she’s on the ‘battlefield’ inside of a game. |
Extra
+ A Trauma Surgeon of three years in a moderately-sized hospital.
+ Majored in music on the side along with her basic classes early on in college before she stopped after getting her two-year degree and moved on to full-time medicine studies.
+ Has a phobia of bodies of water; doesn't like being submerged. Fear of drowning.
+ Majored in music on the side along with her basic classes early on in college before she stopped after getting her two-year degree and moved on to full-time medicine studies.
+ Has a phobia of bodies of water; doesn't like being submerged. Fear of drowning.
Biography
Lerical grew up in a small town off the edge of a city. Her parents weren’t well off, and her father was sick a lot of the time and immobile in her later childhood. Nerve damage from a surgery to remove a tumor near his spine had wound up with him paralyzed below the waist, leaving her mother to be the only one to be able to go out and earn a paycheck. When her mom was at work, Lerical’s aunt would come to take care of her father, and be the one to pick the girl up from school when she was younger.
The girl grew up to be very independent, even with the extra set of hands around the house. Lerical took care of herself all the time, and as she got older she had begun to take care of her father as well. Her aunt couldn’t continue coming as often as she had when she got older, and they couldn’t afford at home help for him. Maybe it was taking care of her father so much that made her choose her career, but come the day she graduated high school, she’d told her mother that she was going to become a surgeon.
Getting her degrees in her chosen field, she wracked up a lot of debt, being chipped away by a parttime job she had managed to snag and fit into her schedule. She joined a hospital, and worked to pay off that and support her parents that had gotten older and older, and needed more help. There wasn’t much time left for herself, until she had decided to use her vacation time one year instead of letting it go to waste. Originally it was to be used to visit her parents, but the house was full on their side with family coming in and she was left in her apartment with nothing to do, until she went to the computer.
Playing games was something she generally didn’t do, but one of her coworkers said that this was the game to play if you wanted to have fun. So she did; days before the Apocalypse. It ended when she made her character, and she didn’t look back it because of the ‘Big update’ that was coming. Lerical wanted to wait until that was out, so she did, logging in the night of the update that transported her to the the world of the game.
The girl grew up to be very independent, even with the extra set of hands around the house. Lerical took care of herself all the time, and as she got older she had begun to take care of her father as well. Her aunt couldn’t continue coming as often as she had when she got older, and they couldn’t afford at home help for him. Maybe it was taking care of her father so much that made her choose her career, but come the day she graduated high school, she’d told her mother that she was going to become a surgeon.
Getting her degrees in her chosen field, she wracked up a lot of debt, being chipped away by a parttime job she had managed to snag and fit into her schedule. She joined a hospital, and worked to pay off that and support her parents that had gotten older and older, and needed more help. There wasn’t much time left for herself, until she had decided to use her vacation time one year instead of letting it go to waste. Originally it was to be used to visit her parents, but the house was full on their side with family coming in and she was left in her apartment with nothing to do, until she went to the computer.
Playing games was something she generally didn’t do, but one of her coworkers said that this was the game to play if you wanted to have fun. So she did; days before the Apocalypse. It ended when she made her character, and she didn’t look back it because of the ‘Big update’ that was coming. Lerical wanted to wait until that was out, so she did, logging in the night of the update that transported her to the the world of the game.
Inventory
EQUIPMENT
Left Arm Beginners Erhu: A cheap little instrument for aspiring musicians and novice bards, made out of cheap materials. They don’t really play too well, but at least you can play something. | Armor | Right Arm N/A |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: BARD
Lullaby of the Moonlit Mermaid: Andante skill. A support song that has a mild area of effect range. One key concept to remember is that depending on the difference between the Bard and the enemy's level, it will take some time before the target succumbs to the skill. When used, an aqua-blue ripple effect will occur and an image of a singing mermaid will appear over the head of the caster. Popular uses for this skill involve a sleep lock, a sequence in which the target is put to sleep, followed by the Bard's party members aiming their attacks all at the same time, which is then followed by a recasting of other sleep skills to initiate a relapse. This skill has a casting time of 3 seconds, a maximum duration of 10 seconds, and a cooldown of 30 seconds.
Battle Tempo effect: While in Andante, this skill has a cooldown of 20 seconds. While in Adagio, this skill has a cooldown of 15 seconds.
Battle Tempo effect: While in Andante, this skill has a cooldown of 20 seconds. While in Adagio, this skill has a cooldown of 15 seconds.
Sonic Cutter: Allegro skill. The Bard amplifies sound waves to deliver a concentrated burst of destructive interference at a target. A cutting-wave projectile is shot forward, reaching up to 10 meters before dissipating. This skill is considered a wind-type attack and deals greater damage when used in close range. Additionally, if Resonance Beat was used immediately prior to this skill, its range increases by an additional 5 meters. Due to its low cooldown and moderate DPS capacity, it is a popular skill used by the rare solo Bard. This skill has a casting time of 1 second and triggers a global cooldown during its casting, where no other skills can be used.
Battle Tempo effect: If Sonic Cutter is used to enter Presto, the next Sonic Hammer skill has an instant cast time.
Battle Tempo effect: If Sonic Cutter is used to enter Presto, the next Sonic Hammer skill has an instant cast time.
Maestro Echo: Allegro skill. A skill that targets a single ally and attenuates the flow of mana generating from their body. For 30 seconds, every time the ally performs an offensive magic skill, the Bard will generate a magical sphere that resembles a bubble with a musical note inside it. Echo Spheres can be sent toward a target to explode and deal nonelemental damage. Each time this skill is activated, there is a guitar-like SE and a shining effect. This skill has a casting time of 2 seconds and a cooldown of 50 seconds.
Battle Tempo effect: While in Allegro, this skill has a cooldown of 40 seconds. While in Presto, this skill has a cooldown of 30 seconds.
Battle Tempo effect: While in Allegro, this skill has a cooldown of 40 seconds. While in Presto, this skill has a cooldown of 30 seconds.
Level 4 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 4.
Level 7 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 7.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: ACROBAT
High Jump: Passive. One of the most basic tricks of the Acrobat's specialty is their ability to jump greater heights than any average person. The Acrobat's maximum jumping height is doubled. While this skill might seem otherwise mundane, it can allow one to reach places that would be difficult for many others.
Crafting Class: PHARMACIST
Toxicity Tolerance: Pharmacists have developed a certain resistance around drugs. This skill can be toggled to make a pharmacist immune to status debuffs caused by potions. Additionally, they passively recover twice as fast from Poison and Mind status effects.
Change Log
MM/DD/YYYY -- Info
Coded By Saber of L33T T3@M