Post by Tariri on Jun 1, 2016 1:42:56 GMT
[attr="class","ws"] [attr="class","h"]TARIRI [attr="class","fc"] [attr="class","bi"]REAL NAME: Emilia Christensen [attr="class","bi2"]REAL GENDER: Female [attr="class","bi2"]GENDER: Female [attr="class","bi2"]AGE: 16 (As of 2018); 18 (As of 2020) [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: Playable Caster, FATE/EXTRA [attr="class","bi2"]PLAYED BY: Dessert Taiga [attr="class","bi2"]FACTION: Adventurer [attr="class","h2"]Appearance [attr="class","b"] In-game, Tariri is a fairly tall and rather attractive woman, and as a person of the Fox-Tail rance, she has fox ears and a fox tail. Her hair is colored pink and usually tied up. However, after the Apocalypse, she ties it into a some variety of hairstyles, yet she doesn't do it much and sticks to her usual hair. Her eyes are yellow and are rounded. The type of clothing she wears are kimonos and other Japanese-styled clothing because she thinks it really fits her, but she wears them only in-game, and she doesn’t wear them in real life. (IRL FC: Chiaki Nanami, SUPER DANGANRONPA 2) But Emilia is very different from Tariri. She has short, light pink hair which is somewhat twisted. She wears a white hairclip fit as a fiddle of a spaceship to the side of her face and has pale pink eyes. She usually wears an unfastened dull green hoodie which has pointed ears on the highest point of her hood and two pink markings on the front, and dark thigh highs and white shoes. [attr="class","h3"]Personality [attr="class","b"] Tariri is a hopeless romantic, the sort of girl who adores fairy tales and has confidence in fairy tale endings where the prince and princess live a happily ever after. More than anything she needs a “Prince Charming” to come and save her when she's in need, who will ensure her, love her, and dependably make her happy. She can likewise develop a perfect perspective of somebody and totally neglecting what sort of person they really are. She is also flirty towards men, a trait that can go with her Courtesan Roleplay Class. She does know that the person she loves is whoever they are, however, she still loves that person, and that doesn't stop her from falling in love. Despite her “hopeless romantic” personality, however, she’s calm and doesn’t yell much towards others she’s just on good terms with, like her friends. In battle, she’s focused and tries her best to defeat her enemy. Tariri also believes that one of the most important things to know in battle is your opponent’s weakness, as that will make the battle a bit “easier” and it will “save more time.” And another thing about her in combat is that while finding out her opponent’s weakness, she’ll try to hide her own. Tariri and Emilia have pretty much the same personality, however, Tariri is more flirty and more of a “hopeless romantic” than that of her real life self. Emilia isn’t really “flirty”, but she does create fantasies about her loved ones, however she realizes that it’s not reality, and that person is whoever they are. But after the Apocalypse, she decides to try a new personality to fit one of her subclasses. [attr="class","h3"]History [attr="class","b"]Emilia Christensen was born and raised in America as the second eldest child and the only daughter of her two parents, Immanuel and Lilyanna. She also has two brothers, the eldest, Leonidas, and the youngest, Ethan. The Christensen family is just a middle-class, average family. They’re not well-known, but they’re still happy with their lives. While their parents are at work, Leonidas had to take care of his two younger siblings. At a young age, Emilia is fond of fairy tales. Especially with the endings where the prince and the princess fall in love, and live happily ever after. As a result, she’s a huge fan of romance. Aside from that, her life is pretty average. Going to school, getting good and sometimes bad grades, even getting bullied, but fortunately for her she isn’t the main target. After she finished 1st Year High School, though, she and her family moved to London to meet a richer relative of theirs. When they did, Emilia and her cousin Russell play MMORPGs, with Russell always as the “Warrior” and Emilia herself always the “Healer.” They had a lot of MMORPGs to play, and some their characters even reached the maximum levels and were pretty powerful. One day, she was introduced by Russell to the United Kingdom server of Elder Tale, the Unfounded Kingdom. With that, he and Emilia created their characters, with Emilia as a Shaman, named Tariri. Then the Apocalypse happened… Both of them got transported into the game. Trapped. No way to return home. No way to die. They stay here for a very long time, or maybe… … Forever. Eternally. [attr="class","h3"]Extra [attr="class","b"]+ Height: 172 cm (Tariri); 163 cm (Emilia) + Weight: 56 kg Trivia: + She chose the Courtesan Roleplay Class because she believes that it might fit Tariri’s appearance. + In MMORPGs, Emilia likes to play as a Healer. + Both Tariri and Emilia are right-handed, and they're not really good with their left hand. + She chose the Shaman Class because she wants to try this unique Healer-type class. Personal Comments: + I keep fixing the coding... ugh. >.> + As for Russell (refer to the History) maybe he'll be my second character. (And just two for me.) |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Fox-Tail [attr="class","bi4"]CLASS: Shaman [attr="class","bi4"]SUBCLASS: Courtesan [attr="class","bi5"]CRAFTING CLASS: Artisan [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"] Damage Interception, Tier I Shaman Skill: A barrier skill known as the signature move of the Shaman. Forms either a stationary barrier or a barrier around a target that continues to exist until the "energy" of the barrier expires. Energy will decrease slowly over time and decrease from damage taken. This skill has a casting time of 1.5 seconds and a cooldown of 5 seconds. [attr="class","skill"] Barrier Channel, Tier I Shaman Skill: This skill allows the Shaman to infuse a barrier with additional mana, allowing it to last a little longer. When this skill is used, the Shaman must select a Barrier-type skill. That skill's duration is increased by 5 seconds. This skill has a casting time of 2 seconds and a cooldown time of 10 seconds. [attr="class","skill"] Barrier of Purity, Tier I Shaman Skill: A barrier of purifying quality designed to ward off debuffs and other debilitating conditions. Unfortunately, upon absorbing the harmful buff it vanishes entirely and its protection leaves with it. Casting this skill on a target that is already under a debuff will not remove the current debuff but rather protect the target from the next one. This skill has a casting time of 3 seconds and no cooldown time. [attr="class","skill"] Carving, Level 1 Artisan Skill: Toggle skill. Artisans have a certain affinity with carving stone, making their normal artistic talents not to be underestimated in battle. Artisans deal 20% more damage to Rock-type monsters. They can also ignore defense buffs on Rock-type monsters. [attr="class","skill"] Allure, Level 1 Courtesan Skill: A toggle skill that can be used anytime in a conversation with People of the Land. It allows the Courtesan to smooth over any mistakes and retain the target's attention. Often, this skill can also be used to obtain information that would otherwise require long interrogation. Allure's effect scales with the Courtesan's subclass level, becoming more effective at higher levels. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Starter Cloth Armor: A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. [attr="class","skill"]Left Hand: N/A [attr="class","skill"]Right Hand: Starter Staff: A two-handed starter weapon designed for novice adventurers, made out of cheap wood. It is typically used to channel magic, but can also be used to whack people on the side of the head. You probably should get this replaced as soon as you can. [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"](If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.) |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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