Post by Oli on Jun 15, 2016 20:55:30 GMT
OLI
Character Information
REAL NAME: Olivia Rodrick Valentine |
REAL GENDER: Female |
GAME GENDER: Female |
AGE: 15 (as of December 19th) |
RACE: Foxtail |
SEXUALITY: Bisexual |
FACTION: Adventurer |
FACE-CLAIM: gokotai, TOUKEN RANBU |
PLAYED BY: Oxto |
Appearance
In a word, Oli can be described as "androgynous" in how they visibly toe the line between male and female. Oli neither has the curves to give off a full, womanly look, but neither has the girth or structure to appear all that masculine, making their gender-, at a first glance, anyway-, hard to discern. Distinctly looking thin and particularly fragile, Oli's physical demeanor matches well with her choice of being a summoner, the fragile frame, thin twig-like arms and a lack of any reasonable bulk giving them a distinctly weak allure. Fat never seems to stick to the girl's bones, even if she gorges herself on fatty smoked meats; always leaving her with a particularly lithe silhouette.
Accompanied by thin, pale features and a generally lackluster expression, Oli gives off a perturbed, if distant type of feeling. They never seem to be quite there with how they stare vacantly into the sky, instead seeming to be a bit disconnected from everything. Even the way they hold themselves gives off that type of feeling, with a posture that is defensive and languid without any tension in it. They seem outwardly defenseless most of the time, from the disinterested posture to the daydream-y look in their eyes; such an expression coupled with her body frame sometimes carrying her into unwanted trouble.
A tousle of platinum-blonde hair sits on Oli's head, roughly carved into a medium length so to keep (most) of it out of her eyes. Speaking of eyes, they're a unique thing for Oli, being that of a grungy orange color mixed with pale yellow streaks, resembling something along the lines of a topaz. They're clearly something obtained in the game, as no human could ever have these type of eyes without wearing contacts or having a serious infection.
Oli's posterior dimensions-, including those of her tail and ears, are thin and well-groomed. Her tail is shorter than most, but is also thinner to accompany the snubbed length, and her ears are spectacularly tall, with bobcat-like tips that flare out obnoxiously, both of said extra details sharing that same platinum-blonde color that her hair has. The ears and tail lack any type of real pattern, being flat colors with faint streaks of darker-and-lighter tones as one might expect with fur, but having little else in terms of actual definition.
Accompanied by thin, pale features and a generally lackluster expression, Oli gives off a perturbed, if distant type of feeling. They never seem to be quite there with how they stare vacantly into the sky, instead seeming to be a bit disconnected from everything. Even the way they hold themselves gives off that type of feeling, with a posture that is defensive and languid without any tension in it. They seem outwardly defenseless most of the time, from the disinterested posture to the daydream-y look in their eyes; such an expression coupled with her body frame sometimes carrying her into unwanted trouble.
A tousle of platinum-blonde hair sits on Oli's head, roughly carved into a medium length so to keep (most) of it out of her eyes. Speaking of eyes, they're a unique thing for Oli, being that of a grungy orange color mixed with pale yellow streaks, resembling something along the lines of a topaz. They're clearly something obtained in the game, as no human could ever have these type of eyes without wearing contacts or having a serious infection.
Oli's posterior dimensions-, including those of her tail and ears, are thin and well-groomed. Her tail is shorter than most, but is also thinner to accompany the snubbed length, and her ears are spectacularly tall, with bobcat-like tips that flare out obnoxiously, both of said extra details sharing that same platinum-blonde color that her hair has. The ears and tail lack any type of real pattern, being flat colors with faint streaks of darker-and-lighter tones as one might expect with fur, but having little else in terms of actual definition.
Personality
Oli's personality matches her appearance, a certain level of passivity consuming most of her chosen actions. While not necessarily docile, and often having her actions driven by curiosity, the fact that Oli tends to remain a bystander and avoid any direct conflict doesn't change. A loner if only by her passive streak, Oli almost prefers the empty road and nobody around her; finding small-talk an anxious affair and something she's rather poor at participating in, leaving her notably quiet if nobody bothers to try and elicit a reaction from her.
Perhaps due to circumstance, Oli has a bit of a morbid streak to her curiosity. While some might bring up issues with her fascination in other people's pain, it's a hard thing to really judge when a person's entire world has been turned upside-down and dumped in what amounts to a tolkien-esque fantasy world. Oli's interest in whether or not pain is registered is not vented on Humans-, whether adventurers or people of the land, but instead on the monster population, and surfaces when she doesn't have much to do or finds herself in anxious circumstances. In some cases, especially those of intense anxiety, Oli's morbid interests tend to turn back on herself, causing her to participate in bad self-coping mechanisms which tend to involve hurting herself. While none of these self-harming methods are particularly lethal or intense, it still doesn't take away from what it is and what it tends to imply.
While growing up, Oli was the subject of intense bullying in her schooling system and never really got help to solve it. Nobody quite believes that a person in elementary can torture another person, and while to them it might seem but a pipe-dream, to Oli it has left some very visible scars. A self-persecution streak as well as an intense, almost obsessive interest in revenge, tends to turn Oli's actions against other people whenever she's feeling left out or particularly ridiculed. It's a bit of a cycle, wherein she'll get anxious about being left out-, when she isn't-, vent herself on other people and act cruelly and vitriolically, before being left out for those exact reasons; repeating the cycle that started on a baseless worry that Oli didn't handle well enough.
An already-present trait, Oli flees from the reality of any situation when met with enough anxiety in itself. Before, she used to play Elder Tale; now she coops herself up in an inn and reads books, choosing to avoid her issues instead of ever dealing with them. This is an issue that, through-and-through, is ever-present, the avoidance she displays is almost unrealistic. Even minute tasks that could have gains from them are avoided if it includes interacting too much or facing an issue she herself knows she has, but refuses to ever touch on.
Perhaps due to circumstance, Oli has a bit of a morbid streak to her curiosity. While some might bring up issues with her fascination in other people's pain, it's a hard thing to really judge when a person's entire world has been turned upside-down and dumped in what amounts to a tolkien-esque fantasy world. Oli's interest in whether or not pain is registered is not vented on Humans-, whether adventurers or people of the land, but instead on the monster population, and surfaces when she doesn't have much to do or finds herself in anxious circumstances. In some cases, especially those of intense anxiety, Oli's morbid interests tend to turn back on herself, causing her to participate in bad self-coping mechanisms which tend to involve hurting herself. While none of these self-harming methods are particularly lethal or intense, it still doesn't take away from what it is and what it tends to imply.
While growing up, Oli was the subject of intense bullying in her schooling system and never really got help to solve it. Nobody quite believes that a person in elementary can torture another person, and while to them it might seem but a pipe-dream, to Oli it has left some very visible scars. A self-persecution streak as well as an intense, almost obsessive interest in revenge, tends to turn Oli's actions against other people whenever she's feeling left out or particularly ridiculed. It's a bit of a cycle, wherein she'll get anxious about being left out-, when she isn't-, vent herself on other people and act cruelly and vitriolically, before being left out for those exact reasons; repeating the cycle that started on a baseless worry that Oli didn't handle well enough.
An already-present trait, Oli flees from the reality of any situation when met with enough anxiety in itself. Before, she used to play Elder Tale; now she coops herself up in an inn and reads books, choosing to avoid her issues instead of ever dealing with them. This is an issue that, through-and-through, is ever-present, the avoidance she displays is almost unrealistic. Even minute tasks that could have gains from them are avoided if it includes interacting too much or facing an issue she herself knows she has, but refuses to ever touch on.
Background
Tragic is a proper word for Oli's past, if nothing else can be dredged from it.
Not that Oli was abused by her parents, faced anything morbid or horrendous, but much rather it was what she faced at school. Little girls can be horrible, sociopathic even, and Oli learned that well. Perhaps it was due to her nerdy attitudes, or maybe it was because she decided not to participate too loudly, or even if it was how she looked, there could be any number of answers for the things she faced at the hands of schoolyard bullies, not that any of it makes a difference.
A bully-, or rather, a group thereof, took to mutilating Oli's self-confidence, her peace, and to some extent her mental stability. Growing up in a lower-class neighborhood originally had no real affect on Oli, other than the prerequisite foods that she had to eat with her parents on a shoestring budget, but when she was bullied there were so many things that could really only take place in the lower-class. Being attacked by the bully's older sisters, being stalked, having her pictures strung up in drug dens and being talked about by predatory folk, there were any number of things the girls in her class did to leave Oli barely capable of leaving her house, and in desperate need of therapy.
Thankfully, living in Canada comes with its perks and Oli got some therapeutic help, but most of it only served to backfire. Facing her issues wasn't something the girl was willing to do in her yesteryears, and eventually the therapist decided that advising Oli's parents to perhaps look for other outlets until a time that Oli and her therapist could agree on a workaround to her social anxiety. Thus came Elder Tale, a long-lived game that even her father had played once-upon-a-time, and Oli loved it. Escapism at its finest, Oli picked it up in a flash and quickly lost herself in the low-rez graphics and tales of fantastical splendor. Instead of going to school, which was a long-lost pipedream and a explicit fear, Oli played Elder Tale, spending her time in the green hills and behind keybindings and macros.
Sometime into her play, the world changed-, or so people explained anyway. Oli was, like many others, tossed into Elder Tale, or rather-, the world was changed into Elder Tale. Seeing that she had recently deleted her main character for reasons best left unmentioned-, insomnia among them-, she found herself on a fresh level one decked out in starting gear and a sudden, inevitable danger to everything she dealt with. This led to Oli cooping up for a long time, hiding away throughout the starting events of Elder Tale, and only recently has she found the courage to look outside of the inn and, perhaps, look towards the new world, if only to hope that she could come to terms with her emotions and the new state the world had taken.
Not that Oli was abused by her parents, faced anything morbid or horrendous, but much rather it was what she faced at school. Little girls can be horrible, sociopathic even, and Oli learned that well. Perhaps it was due to her nerdy attitudes, or maybe it was because she decided not to participate too loudly, or even if it was how she looked, there could be any number of answers for the things she faced at the hands of schoolyard bullies, not that any of it makes a difference.
A bully-, or rather, a group thereof, took to mutilating Oli's self-confidence, her peace, and to some extent her mental stability. Growing up in a lower-class neighborhood originally had no real affect on Oli, other than the prerequisite foods that she had to eat with her parents on a shoestring budget, but when she was bullied there were so many things that could really only take place in the lower-class. Being attacked by the bully's older sisters, being stalked, having her pictures strung up in drug dens and being talked about by predatory folk, there were any number of things the girls in her class did to leave Oli barely capable of leaving her house, and in desperate need of therapy.
Thankfully, living in Canada comes with its perks and Oli got some therapeutic help, but most of it only served to backfire. Facing her issues wasn't something the girl was willing to do in her yesteryears, and eventually the therapist decided that advising Oli's parents to perhaps look for other outlets until a time that Oli and her therapist could agree on a workaround to her social anxiety. Thus came Elder Tale, a long-lived game that even her father had played once-upon-a-time, and Oli loved it. Escapism at its finest, Oli picked it up in a flash and quickly lost herself in the low-rez graphics and tales of fantastical splendor. Instead of going to school, which was a long-lost pipedream and a explicit fear, Oli played Elder Tale, spending her time in the green hills and behind keybindings and macros.
Sometime into her play, the world changed-, or so people explained anyway. Oli was, like many others, tossed into Elder Tale, or rather-, the world was changed into Elder Tale. Seeing that she had recently deleted her main character for reasons best left unmentioned-, insomnia among them-, she found herself on a fresh level one decked out in starting gear and a sudden, inevitable danger to everything she dealt with. This led to Oli cooping up for a long time, hiding away throughout the starting events of Elder Tale, and only recently has she found the courage to look outside of the inn and, perhaps, look towards the new world, if only to hope that she could come to terms with her emotions and the new state the world had taken.
Extra
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Equipment
Main Gear | Accessories | Vanity Gear |
Armor Starter Chainmail: A basic set of chainmail armor made from cheap iron. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. | Accessory # 1 N/A | Vanity # 1 N/A |
Left Hand N/A | Accessory # 2 N/A | Vanity # 2 N/A |
Right Hand Starter Nodachi: A variant of the katana with a lengthened blade. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. | Accessory # 3 N/A | Vanity # 3 N/A |
Accessory # 4 N/A |
Inventory
Gear
Starter Cloth Armor: A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
Starter Staff: A two-handed starter weapon designed for novice adventurers, made out of cheap wood. It is typically used to channel magic, but can also be used to whack people on the side of the head. You probably should get this replaced as soon as you can. A two-handed starter weapon designed for novice adventurers, made out of cheap wood. It is typically used to channel magic, but can also be used to whack people on the side of the head. You probably should get this replaced as soon as you can.
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Consumables
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Skill List
Summoner/Adventurer Skills Damage Interception: A barrier skill known as the signature move of the Shaman. Forms either a stationary barrier or a barrier around a target that continues to exist until the "energy" of the barrier expires. Energy will decrease slowly over time and decrease from damage taken. This skill has a casting time of 1.5 seconds and a cooldown of 5 seconds. Reactive Barrier: The shaman creates a reflective stationary barrier. Melee attacks that pass through the barrier during contact have their momentum reduced and offensive magic is partially returned to the enemy's direction. Essentially, this skill works as a filter. The target behind the barrier will still take most of the damage received, so it's not an absolute barrier. Ranged attacks and non-offensive magic will still affect the target normally, however. This skill has a casting time of 3 seconds, a duration of 10 seconds, and a cooldown of 20 seconds. Purgatory Barrier: This skill is initiated by casting the spell and creating a small sphere that can be thrown at a character or object. Upon contact, the sphere will form a barrier around the target and causes it to float about two meters into the air, suspending the target in mid-air inside the barrier. The barrier is broken as soon as it is struck by any sort of attack, giving it the fan name of "Purgatory Bubble." Of course, once the barrier is broken, the target will fall the full two meters, causing minor fall damage. This skill has a casting time of 3 seconds, a maximum duration of 5 seconds, and a cooldown of 15 seconds. Demon's Eye: This skill when activated will slightly increases accuracy rate of the user's weapons. It also causes the weapon to be immune to hit spirit-type mobs whom normally nullify incoming physical damage. Of course, a successful hit requires an active attack towards a desired foe regardless. There was one time when the developers received e-mails saying that "I've used the Demon's Eye and I still keep on missing on ghost mobs!" among others. For this reason, several balance changes were implemented. When used, this skill adds a blue radiance on one's eyes, a rather scary sight post-Catastrophe. This skill has a casting time of 4 seconds, a duration of 60 seconds, and a cooldown of 70 seconds. Soulcutter: A good contender in terms of Shaman DPS, this skill transforms the summoned Shikigami's body into a violent stream of magic energy. The energy is concentrated into a material form, creating a cutting-wave projectile as sharp as a sword. The attack is then shot up to 5 meters forward, after which the familiar spirit travels back to the Shaman. This skill has a casting time of 1 second, followed by an animation time in seconds equal to 0.2 x distance in meters traveled. Its cooldown time is 3 seconds. If Shikigami Astral Seal is active when this skill is used, it is temporarily disabled for this skill's duration. Shikigami Astral Seal: This skill transforms the physical body of the summoned Shikigami into a ghost-like form, making it intangible to all attacks. Conversely, the Shikigami retains the ability to affect its environment, allowing it to move and control objects like a poltergeist. Many Shamans typically have their Shikigami control objects like weapons in order to make them appear as though they were possessed. Others tend to utilize the summon to grab an enemy's limbs and prevent their movement, but the generally low offensive specs of the Shikigami makes this strategy not quite as effective. The duration of this skill lasts for a full minute, but it will automatically cancel if the Shikigami's duration runs out. This skill has a casting time of 2 seconds. There is a 30 second cooldown period after this skill's deactivation before it may be used again. Level 13 Skill Level 16 Skill Level 19 Skill Level 22 Skill Level 25 Skill Level 28 Skill Level 31 Skill | Exorcist Skills Holy Banishment: The Exorcist covers their palm in a glowing light and points at a target, releasing a semi-transparent laser forward. If the target was an aggressive monster, they drop aggro on the party for a few moments and may even retreat. If the target is an Undead or Spirit monster, or if they are weak to abilities of the Light element, then this skill knocks them back and deals light damage. It has a cast time of 1 second and a cooldown time of 10 seconds, and its potency increases with a higher Exorcist level. Level 11 Skill Level 21 Skill Level 31 Skill Level 41 Skill Level 51 Skill Level 61 Skill Level 71 Skill | Pharmacist Skills Toxicity Tolerance: Pharmacists have developed a certain resistance around drugs. This skill can be toggled to make a pharmacist immune to status debuffs caused by potions. Additionally, they passively recover twice as fast from Poison and Mind status effects. Level 11 Skill Level 21 Skill Level 31 Skill Level 41 Skill Level 51 Skill Level 61 Skill Level 71 Skill |
Coding by Sayha of LH