Post by Zeke on Jun 24, 2016 18:40:08 GMT
Zeke
Character Information
REAL NAME: Zeke Yvell |
REAL GENDER: Male |
GAME GENDER: Male |
AGE: Eighteen |
RACE: Human |
SEXUALITY: Heterosexual |
FACTION: Adventurer |
FACE-CLAIM: Seijūrō Akashi |
PLAYED BY: Akashi |
Appearance
Zeke stands at five feet eight inches, he is lean muscle with fit arms and strong legs, his hair in public display is set in a free fashion that reaches his ears, the front revealing his eyes, and bit of his forehead. In private his hair is just wildly and untended to, sometimes he just can't be bothered to do his hair when he leaves the comfort of his house. His eyes are slightly oval styled, one read eye with yellow being the color of his left eye. The one thing that stands out are his eyes. Two different colors, at birth the left was dark orange, then overtime became a prestigious honey yellow color.
His attire before he entered the game was just his summer clothes. Since it's summer clothes, he usually doesn't overdress it. But since being transported he changed to he traditional samurai attire (leather armor), he usual his summer clothes in private or when taking a break. When around people he tends to wear headphones. Not to expensive, just something to ignore others with. A favorite color seems to be white and black. Most of his clothes come in a moderation of both colors.
His attire before he entered the game was just his summer clothes. Since it's summer clothes, he usually doesn't overdress it. But since being transported he changed to he traditional samurai attire (leather armor), he usual his summer clothes in private or when taking a break. When around people he tends to wear headphones. Not to expensive, just something to ignore others with. A favorite color seems to be white and black. Most of his clothes come in a moderation of both colors.
Personality
A calm-minded individual who chooses to take things slowly and carefully. It is hard for him to trust others with certain social traits, and his preference to avoid unnecessary conflict has him constantly ignoring the less admirable. Though it does not happen often, Zeke can become incredibly angry and aggressive if someone knows how to push his buttons; This effect leads to more reckless behavior unexpected by those who may hang around him often. With a strong morality, he believes what he wants, and is too incredibly stubborn to change for anyone other than himself, unless they become unreasonably hurt by his actions; He does tend to mold himself under adversity quite often, though.
Due to his upbringing, his discipline has earned him a strict output on the many luxuries and lifestyles that he believes other people abuse. Sexual attraction is of course a thing for him as a human, but any slight exaggeration of perversion from someone, and he is likely to tune it out or walk away; he thinks of it as something that is too beneath a human's dignity to be so ignorantly controlled by. Substance abuse is an entirely different issue that he had personally dealt with in the past, and as such, he abhors it. His feelings on the two previous subjects are not completely open and shut, but the details are really what makes the difference for him to be understanding of them.
Due to his upbringing, his discipline has earned him a strict output on the many luxuries and lifestyles that he believes other people abuse. Sexual attraction is of course a thing for him as a human, but any slight exaggeration of perversion from someone, and he is likely to tune it out or walk away; he thinks of it as something that is too beneath a human's dignity to be so ignorantly controlled by. Substance abuse is an entirely different issue that he had personally dealt with in the past, and as such, he abhors it. His feelings on the two previous subjects are not completely open and shut, but the details are really what makes the difference for him to be understanding of them.
Background
Growing up for the better part of his first ten years in an abusive household, Zeke was transferred to a foster family before experiencing what a normal childhood was like. Upon the welcoming into his new home, he had already been damaged in the eyes of those who looked over him: doing exactly what he was told in a way that was abnormal for a kid of his age; flinching at the slightest idea that he could possibly be punished; working extremely hard on his new parents behalf; They were all signs he was too scared to emotionally branch out, or do things he wanted. It seemed as though he thought only to exist for the benefit of his new family. After years of them trying to get him to go out and socialize, they gave up. Zeke was too unrelenting in his dedication to his new home, and would always do chores for nothing. Fearing they could do nothing for him other than support what he knew how to do, his parents thought to at least provide him with a small amount of money for every task he did. It would have been a fairer amount compensation, but he just did too much for their wallet to accommodate.
Ever since his first visit to a store for himself, he slowly became fascinated with video games. They were a medium through which he could experience emotions and ideas he had never thought of before. They were his own dreams, the first thing he could truly invest himself into that would make him genuinely happy. They taught him so much, and gave him the tools to become more open about himself. He was able to relate himself with the heroic characters on the screen, and he found himself wanting to become more enveloped in everything he loved in his games. It wasn't exactly what was best for him to prepare for living on his own in the real world, but it made him visibly happy, and it was good enough for anyone wanting to help him recover from his past; besides, what would happen next, he could be no more prepared for. Zeke would soon be in his own personal heaven, just after placing the disk in the PC for his computer, he'd receive a message about an update. He's always loved gaming, and couldn't hold himself from updating the game. He then went through this crazy process, where he was seeing large flashes just before entering, and when he received consciousness. He was in the World of Elder Tale.
Ever since his first visit to a store for himself, he slowly became fascinated with video games. They were a medium through which he could experience emotions and ideas he had never thought of before. They were his own dreams, the first thing he could truly invest himself into that would make him genuinely happy. They taught him so much, and gave him the tools to become more open about himself. He was able to relate himself with the heroic characters on the screen, and he found himself wanting to become more enveloped in everything he loved in his games. It wasn't exactly what was best for him to prepare for living on his own in the real world, but it made him visibly happy, and it was good enough for anyone wanting to help him recover from his past; besides, what would happen next, he could be no more prepared for. Zeke would soon be in his own personal heaven, just after placing the disk in the PC for his computer, he'd receive a message about an update. He's always loved gaming, and couldn't hold himself from updating the game. He then went through this crazy process, where he was seeing large flashes just before entering, and when he received consciousness. He was in the World of Elder Tale.
Equipment
Main Gear | Accessories | Vanity Gear |
Armor Starter Leather Armor: A basic set of soft leather armor made from cheap leather. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. | Accessory # 1 N/A | Vanity # 1 N/A |
Left Hand Starter Long Bow: A starter weapon designed for novice adventurers, made out of cheap wood. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. | Accessory # 2 N/A | Vanity # 2 N/A |
Right Hand | Accessory # 3 N/A | Vanity # 3 N/A |
Accessory # 4 N/A |
Inventory
Gear
Wooden Arrow: A basic wooden arrow. Not really strong, but cheap and can be easily mass produced.
(Add this to your inventory if your starter weapon is a bow)
(Add this to your inventory if your starter weapon is a bow)
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Consumables
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Housing
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Misc Items
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Skill List
[Samurai] Skills Ace Move: Bushi Chousen (Samurai's Challenge): [Tier I Skill] Chain 1 Defensive. When used, resets any current Chain to 0. If an opponent performed an attack on you between this turn and your next turn, raise your Chain by 1. A move often used to start the battle. The Samurai issues a valiant taunt toward all enemies in the immediate area, challenging them to take up arms in a grand duel of honor. The animation of this skill is somewhat flashy and when it was a game, there were even videos of fandubs speculating what the samurai might have said. Needless to say, it carries on in this game too. This skill generates a high amount of aggro when used early on in a fight, an amount which decreases gradually over time. This skill has an animation time of 2 seconds and a cooldown of 10 seconds. Ace Move: Go no Sen (Early Bird, Night Owl): [Tier I Skill] Chain 1 Defensive. Starts or resets the current Chain. Does nothing if the opponent targeted the player with a magic attack. This ace move follows after the basic concept of Parry, except that it is used in an aggressive manner to build up momentum. The user predicts an oncoming attack and counters it by striking the opponent's weapon with their weapon and then pushing onward into an attack of their own. Gonosen is typically performed with a melee weapon, but its concept can also be used to deflect an opponent's arrow by shooting it off-course. To deflect ranged attacks in this manner, the Samurai must obviously be equipped with a bow. This skill has an animation time of 1 second and a cooldown of 10 seconds. Ace Move: Youkaigiri (Spectral Slash): [Tier I Skill] Chain 1 Offensive. Starts or resets the current Chain. This Samurai skill coats the Samurai's weapon or a single projectile with a bright cyan glow. Upon contact with the first inanimate object it meets, such as a thin wall or tree, the weapon or projectile will phase through the object and deal no damage to it. The glow will fade away and the weapon or projectile will then continue onward without changing in velocity. An affected weapon or projectile may only phase through an inanimate object with a maximum thickness of 0.5 meters. Opponents' weapons and equipped armor are unaffected by this skill, but the effect is not used up should the affected weapon make contact with an opponents' equip. Additionally, this skill allows the target to hit Spirit-type monsters with a Physical resistance of Null as though its physical resistance was reduced by 1 stage. This skill has a casting time of 3 seconds and a cooldown of 10 seconds. Level 4 Skill Level 7 Skill Level 10 Skill Level 13 Skill Level 16 Skill Level 19 Skill Level 22 Skill Level 25 Skill Level 28 Skill Level 31 Skill | [Pathfinder] Skills Battle Perception: [Level 1 Skill] Toggle skill. Battle perception allows the Pathfinder to notice nearby monsters more easily by displaying their names and levels above their heads. It allows the Pathfinder to detect monsters about 3 meters further than a normal character, and is most useful for preventing ambushes. Level 11 Skill Level 21 Skill Level 31 Skill Level 41 Skill Level 51 Skill Level 61 Skill Level 71 Skill | [Scribe] Skills Transcription: [Level 1 Skill] Scribes are known for their ability to copy and examine documents carefully. This allows them to obtain the Adventurer skill [Mythic Script] as a Beginner-level skill without it taking up a skill slot. Their knowledge also allows them to use and read grimoires in the Ancient Text, allowing them to use grimoires without penalties and perform some basic magic attacks depending on their Magic stat. If the character can already use grimoires through racial or class bonuses, grimoire damage increases by 10%. Level 11 Skill Level 21 Skill Level 31 Skill Level 41 Skill Level 51 Skill Level 61 Skill Level 71 Skill |
Coding by Sayha of LH