Post by Charles on Jun 25, 2016 23:20:51 GMT
[attr="class","ws"] [attr="class","h"]Charles [attr="class","fc"] [attr="class","bi"]REAL NAME: Alexander Charles III [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]IN-GAME GENDER: Male [attr="class","bi2"]AGE: 16 [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: Corrin from Fire Emblem [attr="class","bi2"]PLAYED BY: Zeke [attr="class","bi2"]FACTION: Adventurer [attr="class","h2"]Appearance [attr="class","b"] Charles, his middle name, and the name he goes by in the game. Charles has the hair color of bleach blond, which spikes backwards. He has long pointy ears, having chosen the elf race. His skin is quite pale, and almost white. He has an average face, with a slightly defined chin. With his nose being in-between small and average. Charles is 5'5 feet tall, an average height for boys of his age. His eyes are a light red, with dots of dark red, which look like spots of blood. He wears clothing that mostly covers his whole body, but he is unable to do this due to the game. His body figure is slim, with all of his body parts being a little skinnier than other players. [attr="class","h3"]Personality [attr="class","b"] Charles is a slight introvert. While not being a full introvert he has some traits of one. He doesn't introduce himself to people, but he knows people will help him along the way so he sometimes decides to talk to people. He also is very quiet, usually not talking to people and avoiding conversations. Being introverted he doesn't really have any other traits, such as anger, happiness, etc. He knows that being like this is bad so he tries his best to not to act like this. But he usually ends up failing. Although Charles is introverted, their are some moments when he will speak his mind. But usually inside of his head or to a wall, maybe being heard by one or two people. He does stand up and slightly talks to people he trusts. With his trust being one of the hardest things to earn. His will is very strong but he refuses to show it. While he may come off as the person who would give up and would rather walk away from conflict. When it comes to battle or action, Charles is then just another normal player. He can make brilliant strategies if he focuses just enough. But once the battle or conflict is over, he goes back to his regular state of mind. Charles does also have a good side. This good side consists of a less introverted personality, loyalty, etc. Although he is still like his previous state, when he trusts someone he lets them know he has their back. And never gives up on a situation, while being quiet and mainly on the sidelines. [attr="class","h3"]History [attr="class","b"] Charles was born on April 14. He had no mother. With his father being a famous CEO of a company. He was expected to one day take on this massive company, running it himself. This would result in Charles giving up everything to become the next famous CEO of the company. So Charles played alone most of the time, ignoring the amazing things he could do with his father. And he knew that taking on the company wasn't for him. As Charles grew up it was pretty boring. His father would come home late at night, and would leave early in the morning. And when he did stay for a while, their conversations were only about him taking on the company, or the things his dad wanted him to do. And so this thought stayed with him throughout his childhood. But everything else about Charles was exceeding standards. He had great health and loved vegetables, him being a vegetarian. And he was slim and never really thought about his weight. With him being quite short growing up, it didn't really effect him, because he was home schooled. But did lack friends and people to talk to. As he went into his teen years, this is when he found video-games. He found them to be soothing, that you could be a person that you wanted to be, or be free to do whatever you want to do. But this is also where he started being an introvert. Maybe having depression here or there, with his father never being home anymore. He started to play games whenever he had free time. When he would stop playing games he never really talked, he walked in silence, and did everything that way. His face was blank and mostly showed no emotion. When he would get spooked by something, he'd do a minor jump. One of his only hobbies was playing video-games. But he learnt how to fence and now has mastered it. But he wouldn't practice this, since he drowned himself in these online games. So as the time went by, he soon found this game called, Elder Tale. It looked cool so he played it. Then completing the tuto- [attr="class","h3"]Extra [attr="class","b"] Race: White Ethnicity: English Hobbies: Video games and Fencing Blood type: B+ Favorite color: Silver Favorite cuisine: Carrots Favorite drink: Water |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Elf [attr="class","bi4"]MAIN CLASS: Assassin [attr="class","bi4"]CRAFTING CLASS: Brewer [attr="class","bi5"]ROLEPLAY CLASS: Tracker [attr="class","h4"]Skills [attr="class","b"] [attr="class","h4_sub"]Main Class Skills [attr="class","b_sub"] [attr="class","skill"]Hearing Aptitude: Tier 1 Adventurer Skill A toggle skill that improves the character's hearing perception. Whispers can be heard from about 2 meters away, conversations can be heard up to 10 meters away, and the hearing range of the most distant sounds are doubled. It is a very effective skill for the sake of gathering intell and eavesdropping. [attr="class","skill"]Trinket Work: Tier 1 Assassin Skill A skill focused on decreasing the player's aggro presence. By crouching down and holding the stance for a few moments, the player will release a visible purple aura from their body for ten seconds. For the duration of the aura, the player will be able to attack a monster while keeping the monster's aggro level upon the player low. This skill is effective in a party for when one wishes to perform attacks without attracting the attention of the enemy. This skill has an duration of 30 seconds at base level. Its duration increases to 40 seconds when the Assassin reaches Level 30, 50 seconds when the Assassin reaches Level 60, and finally 60 seconds when the Assassin reaches Level 90. Its casting time is 2 seconds and its cooldown is 60 seconds. [attr="class","skill"]Accel Dance: Tier 1 Assassin Skill Physical Attack. The sister skill to Deadly Dance, focusing in increasing the Assassin’s speed rather than their power. As the Assassin strikes their foes, they enter a state of mind where they can release some of their body’s natural limiters, allowing them to increase the speed of their attacks by 10%. The repeated usage allows the Assassin to descend deeper into this state and increase their attack speed even further. While originally designed for melee attacks, as it is more of a state of mind, the technique can be applied to ranged attacks as well. This skill has a duration of 30 seconds, a cast time of 2 seconds and a cooldown of 10 seconds. The Assassin may spend an additional 2 seconds casting this skill to increase attack speed by 20% instead. If Accel Dance is used while it is currently in effect, attack speed is not increased further but the buff's duration will reset back to its full 30 seconds. [attr="class","h4_sub"]Crafting Class Skills [attr="class","b_sub"] [attr="class","skill"]Detox: Level 1 Brewer Skill: When your occupation is all about alcohol, you can't let things like hangovers slow you down! This skill can be toggled, allowing brewers to become immune to status debuffs caused by drinks and potions. They also passively recover from accuracy reductions and Mind and Weakness status effects twice as quickly. [attr="class","h4_sub"]Roleplay Class Skills [attr="class","b_sub"] [attr="class","skill"]Silent Move: Level 1 Tracker Skill: A skill that deadens the user's movements whenever traveling, preventing them from making any sound while walking. In exchange, the Tracker's movement speed is reduced by 50%. For every 10 levels the tracker gains in their subclass level, this debuff is decreased by 10%. After Level 50, the debuff is eliminated completely. [attr="class","h3"]Equipment [attr="class","b"] [attr="class","equip"]Armor: Starter Leather Armor: A basic set of soft leather armor made from cheap leather. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. [attr="class","equip"]Left Hand: N/A [attr="class","equip"]Right Hand: Starter Dagger: A small knife often used as a tool when it isn't used in battle. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","equip"]Accessory#1: Leave blank [attr="class","equip"]Accessory#2: Leave blank [attr="class","equip"]Accessory#3: Leave blank [attr="class","equip"]Accessory#4: Leave blank [attr="class","equip"]Vanity#1: Leave blank [attr="class","equip"]Vanity#2: Leave blank [attr="class","equip"]Vanity#3: Leave blank [attr="class","h3"]Inventory [attr="class","b"] [attr="class","equip"]Distilled Spirts -- Level 1 Brewer --A recipe designed to take the user from 0 to drunk in 3.2 seconds, this potent ethanolic beverage burns at the throat and at the taste buds. Increases the character's maximum HP by 10% but reduces accuracy by 10%. HP is further increased by 0.2% for every 2 item levels (EX: Level 20 Wine increases maximum HP by 12%). Iced Water -- Level 1 Brewer --An alternate recipe to the ordinary beverage that calls for the additional of some Britain Snow. This creates a glass of cold water that can greatly quench the thirst on a hot sunny day. Careful not to drink too quickly though, since brain freeze is still a thing here. Food effect active for the next 7 post cycles, cannot be used in battle and overrides any existing food buff. Whenever a Burn status effect affects the character while this food effect is active, this food effect is removed and the Burn status effect is canceled. If the character is targeted by an Ice-attribute attack, they are stunned for 2 seconds in addition to any effects from the attack. This stun effect only applies once per food effect duration. When crafted at item levels 31-60, two Burn effects may be nullified before this food buff wears off. When crafted at item levels 61+, three Burn effects may be nullified before this food buff wears off. The Brewer that crafts this item may rewrite its name and description, but must retain its effect. |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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