Post by Yozora on Oct 8, 2016 7:46:14 GMT
Yozora
[attr="class","sumBox"]
Real Name: Yozora Katsumada
Real Gender: Female
Game Gender: Female
Age: 22
Sexuality: Bisexual
Race: Fox Tail
Faction: Adventurer
Face-Claim: Sena Kashiwazaki - I Don't Have Many Friends (Haganai)
Played By: Yozora
Real Name: Yozora Katsumada
Real Gender: Female
Game Gender: Female
Age: 22
Sexuality: Bisexual
Race: Fox Tail
Faction: Adventurer
Face-Claim: Sena Kashiwazaki - I Don't Have Many Friends (Haganai)
Played By: Yozora
[attr="class","tempo"] [attr="class","appbox1"] Yozora’s appearance in the game differs from her appearance in the real world, though only by her hair. In the game she sports a blonde to light blue fade, fading out at her tips, whereas in the real world, she’s simply got blonde hair, too afraid to change her appearance to match her in-game avatar. Yozora’s hairstyle changes as she feels it needs to, usually going with a ponytail while out in a battle situation, a bun for high class social situations or letting her hair down for her studies and simply anything not considered important to her. Her eyes are very expressive. You can openly tell when she’s angry, sad, or happy, though she does try to hide it. It’s as if her eyes tell what her soul is feeling. Her appearance in the game isn’t dependent on what she wishes to see herself as IRL, as she believes she’s worked on her image enough to like herself for who she is and tries to translate that into the game world. She looks much like the stereotypical stuck up high class person, though holds herself as she is. A commoner. Her clothing style, though all hand-made, is comfortable and classy, and her attitude is based much off what she believes she should act in accordance with how she dresses. Unfortunately the starting gear won't properly show this, but as her Tailor proficiency is leveled, her style will continue to progress to how she is IRL. She’s got a slender build, yet tall enough to be noticed in a crowd, always carrying around a sense of attitude with her that shows in her somewhat cocky body language. She stands around 5’10” and she’s not exactly thin, but she’s far from chubby. She prides herself on keeping in shape, as battles can be long and drawn out so she feels being in shape helps immensely. She walks with a brisk pace when she feels she might miss something important, but when she’s not rushing around, she loves to enjoy the scenery, taking a slow but relaxed pace while she’s out and about almost looking like she’s not got a care in the world.Her style in real life will eventually transfer into the game, though she's pretty simply sporting a look befitting one starting new in an MMO in the standard starter gear. In public, she tries rather hard to present herself as an upholding member of society, always trying to point her way to the center of attention without being so blatantly obvious about it, though her clothing choice often does that for her. In private, she’s not nearly as cordial, allowing whatever she thinks to freely flow from her mouth, not thinking of the consequences yet often feels terrible when she does say something offensive or rude. | [attr="class","tempo"] [attr="class","appbox1"] Yozora relies heavily on her intuition, although some think she’s insane for it. Taking her intuition over her perception of the situation has led her to many different, yet interesting problems, though nothing she felt she couldn’t handle solo. When she finds herself in over her head, she has no problems asking for help. Though she loves to be the center of attention, she is far from being considered an extrovert, still enjoying her time alone in a study or library finding new things to learn to keep herself preoccupied. Her basic demeanor is calm, yet collected, generally coming off with a rather cocky, and intimidating vibe without often meaning to. While alone, she’s relaxed and abrasive often allowing her to let slip things she probably shouldn’t. In public however, her extrovert side shows. Often leaning into a personality more suited to that of a people’s person. She’s happy-go-lucky when in a crowd, holding the ability to keep many conversations at once while keeping her head above the crowd and a formal heir in her way of speaking. With friends, she tries to keep relaxed, yet withheld enough as to where she won’t openly offend anyone who matters to her. She holds many personalities befitting different situations, but overall, she’s just working to be calm and collected in any situation she finds herself in, so long as her temporary insanity doesn’t slip out. Her only disability, that she openly sees as a disability is her quickness to anger. She tends to “lose control” as she describes it, and nothing good comes of it in terms of attitude or actions. |
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Childhood – 6 to 12 years of age
Yozora grew up in Okinawa, Japan in a household with both of her parents. Her father, Kenji, was an office worker. It wasn’t an extravagant job at a large firm, but it was a desk job with his own cubicle, and set of clients. It brought food to their home, and it kept them out of poverty, and that was okay. Her mother, Himiko was your average housewife. Home all day, organizing the house, cleaning, cooking, laundry, etc. You name it, most likely it was to get done during the day. Yozora at this time was already walking and talking, as one would expect, going to school in her first years always wanting to be the center of attention, yet never wanting to keep the spotlight for long. She always seemed to want everyone to know who she was, but made sure they knew that she liked her space as well. She surrounded herself with a small group of friends up into middle school that she would hang out with, and as she grew, she and her friends became increasingly interested in video games. Usually the single player sims, or hack and slash battles, none of which showed the a truly open world but it kept them entertained. This was happiness to her for a little while. Always waking up and having something to do, whether it be with her parents when her father had a day off, or with her friends when they came over for a playdate, or when they had finally come of age to wander out on their own past the yard or local park.
Teen Years – 13 through 17
Entering her teen years, Yozora kept her want and need to be the center of attention without hogging the spotlight too much. She learned of fashion through magazines and forums she consistently browsed. Fashion, she found, was her thing. She had always wanted something to study outside of her schooling, but couldn’t quite figure out what she wanted it to be. She came quick to realize she rather enjoyed cloaks. It was a fashion style not often seen in the age she lived in, though she felt they should make a comeback, making it a personal goal to bring the fashion back. It didn’t take long until she had taken up sewing to work on making cloaks for herself, working her way up from rather basic designs, to slowly weaving intricate designs into them, showcasing her newfound love for sewing and apparently her tenacity for intricate embroidery.
It wasn’t too terribly long after summer had begun that a family tragedy had struck which shook the foundation of their comfortable little family life. Her father had an accident on the way home from work. A delivery driver had fallen asleep at the wheel during the route to his final few deliveries, sending his truck racing through a red light slamming into the driver’s side of Kenji’s car killing him almost instantly. The paramedics on the scene refused to explain how long he lived before he succumbed to his injuries, but Yozora had a feeling he was trying to reach for his phone in his last moments to call Himiko and herself to let them know how much he loved them, and he wouldn’t be making it home that night. She grieved for months before she threw herself into video games once again. This time, an MMORPG known as Elder Tale. She began to play every waking moment when she hadn’t had studies or schooling to attend, while her mother Himiko picked up a job to support the two of them.
Adulthood – 18 to present
As adulthood approached Yozora, her mother spent the majority of her time working, which kept Yozora alone quite often. She’d come home to a note left by her mother saying that she’d be home late, and sometimes not at all, and to eat without her, wash up, and get to bed early. It wasn’t long before Yozora just stopped trying to keep pace, soon graduating from school, and going to work at a shop run by a small-time clothing designer. Though there were no cloaks, she still loved it all the same. This is where she picked up her heir of cockiness wrought by the customers she tried to emulate. They had always seemed to come in acting high and mighty, like they firmly believed they were any better than she had been, though it was quite obvious to her that they weren’t. It was this way in her mind, anyway. Soon after she had begun her job, her mother started to work less since Yozora began bringing in a paycheck, easing the financial burden on her mother. She took to drinking, trying to drown her unforgotten sorrows of her late husband. At first, it was a can or two of beer a night with dinner, slowly turning into bottles of sake, or larger cases of whatever she could afford at the time. She would blame Yozora for the mess they had to endure since Kenji’s passing, saying that if she’d only taken her head out of the fabric she’d thrown herself into, or stayed away from the computer games, they may still be a happy family. However, that was where she knew her mother was wrong. They couldn’t be happy, not without Kenji. Not without her father. The spiral of abuse coming from her mother sent Yozora to fits of anger. She turned to a therapist for help, which did help a fair bit, but it left her with a disposition. One of which she found she couldn’t properly control in situations that became beyond her control. Because of this, she had to choose to either live with it, or become analytical in order to learn the skills to try to control what she could within her limits. It wasn’t long after her final therapy session that she found herself logging into Elder Tale right before the expansion, and then finding that she was no longer at a terminal, but inside the game. Elder Tale became real. After spending some time in the Japan server, she heard whisper of a new find. A British server known as the Unfounded Kingdom. She figured that since the Japan server had been her home for so long, and it had begun to grow boring to her, she'd like a change of pace and set out to find a way to the Unfounded Kingdom.
Childhood – 6 to 12 years of age
Yozora grew up in Okinawa, Japan in a household with both of her parents. Her father, Kenji, was an office worker. It wasn’t an extravagant job at a large firm, but it was a desk job with his own cubicle, and set of clients. It brought food to their home, and it kept them out of poverty, and that was okay. Her mother, Himiko was your average housewife. Home all day, organizing the house, cleaning, cooking, laundry, etc. You name it, most likely it was to get done during the day. Yozora at this time was already walking and talking, as one would expect, going to school in her first years always wanting to be the center of attention, yet never wanting to keep the spotlight for long. She always seemed to want everyone to know who she was, but made sure they knew that she liked her space as well. She surrounded herself with a small group of friends up into middle school that she would hang out with, and as she grew, she and her friends became increasingly interested in video games. Usually the single player sims, or hack and slash battles, none of which showed the a truly open world but it kept them entertained. This was happiness to her for a little while. Always waking up and having something to do, whether it be with her parents when her father had a day off, or with her friends when they came over for a playdate, or when they had finally come of age to wander out on their own past the yard or local park.
Teen Years – 13 through 17
Entering her teen years, Yozora kept her want and need to be the center of attention without hogging the spotlight too much. She learned of fashion through magazines and forums she consistently browsed. Fashion, she found, was her thing. She had always wanted something to study outside of her schooling, but couldn’t quite figure out what she wanted it to be. She came quick to realize she rather enjoyed cloaks. It was a fashion style not often seen in the age she lived in, though she felt they should make a comeback, making it a personal goal to bring the fashion back. It didn’t take long until she had taken up sewing to work on making cloaks for herself, working her way up from rather basic designs, to slowly weaving intricate designs into them, showcasing her newfound love for sewing and apparently her tenacity for intricate embroidery.
It wasn’t too terribly long after summer had begun that a family tragedy had struck which shook the foundation of their comfortable little family life. Her father had an accident on the way home from work. A delivery driver had fallen asleep at the wheel during the route to his final few deliveries, sending his truck racing through a red light slamming into the driver’s side of Kenji’s car killing him almost instantly. The paramedics on the scene refused to explain how long he lived before he succumbed to his injuries, but Yozora had a feeling he was trying to reach for his phone in his last moments to call Himiko and herself to let them know how much he loved them, and he wouldn’t be making it home that night. She grieved for months before she threw herself into video games once again. This time, an MMORPG known as Elder Tale. She began to play every waking moment when she hadn’t had studies or schooling to attend, while her mother Himiko picked up a job to support the two of them.
Adulthood – 18 to present
As adulthood approached Yozora, her mother spent the majority of her time working, which kept Yozora alone quite often. She’d come home to a note left by her mother saying that she’d be home late, and sometimes not at all, and to eat without her, wash up, and get to bed early. It wasn’t long before Yozora just stopped trying to keep pace, soon graduating from school, and going to work at a shop run by a small-time clothing designer. Though there were no cloaks, she still loved it all the same. This is where she picked up her heir of cockiness wrought by the customers she tried to emulate. They had always seemed to come in acting high and mighty, like they firmly believed they were any better than she had been, though it was quite obvious to her that they weren’t. It was this way in her mind, anyway. Soon after she had begun her job, her mother started to work less since Yozora began bringing in a paycheck, easing the financial burden on her mother. She took to drinking, trying to drown her unforgotten sorrows of her late husband. At first, it was a can or two of beer a night with dinner, slowly turning into bottles of sake, or larger cases of whatever she could afford at the time. She would blame Yozora for the mess they had to endure since Kenji’s passing, saying that if she’d only taken her head out of the fabric she’d thrown herself into, or stayed away from the computer games, they may still be a happy family. However, that was where she knew her mother was wrong. They couldn’t be happy, not without Kenji. Not without her father. The spiral of abuse coming from her mother sent Yozora to fits of anger. She turned to a therapist for help, which did help a fair bit, but it left her with a disposition. One of which she found she couldn’t properly control in situations that became beyond her control. Because of this, she had to choose to either live with it, or become analytical in order to learn the skills to try to control what she could within her limits. It wasn’t long after her final therapy session that she found herself logging into Elder Tale right before the expansion, and then finding that she was no longer at a terminal, but inside the game. Elder Tale became real. After spending some time in the Japan server, she heard whisper of a new find. A British server known as the Unfounded Kingdom. She figured that since the Japan server had been her home for so long, and it had begun to grow boring to her, she'd like a change of pace and set out to find a way to the Unfounded Kingdom.
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[attr="class","appbox3"]
Armor:
Left Arm:
Right Arm:
Accessory Slot 1:
Accessory Slot 2:
Accessory Slot 3:
Accessory Slot 4:
Vanity Slot 1:
Vanity Slot 2:
Vanity Slot 3:
Armor:
[attr="class","equip1"]Starter Cloth Armor
Left Arm:
[attr="class","equip1"]Starter Katana
Right Arm:
[attr="class","equip1"]Empty
Accessory Slot 1:
[attr="class","equip2"]Empty
Accessory Slot 2:
[attr="class","equip2"]Empty
Accessory Slot 3:
[attr="class","equip2"]Empty
Accessory Slot 4:
[attr="class","equip2"]Empty
Vanity Slot 1:
[attr="class","equip2"]Empty
Vanity Slot 2:
[attr="class","equip2"]Empty
Vanity Slot 3:
[attr="class","equip2"]Empty
[attr="class","tempo"]
[attr="class","appbox4"]
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Main Class: Sorcerer
Roleplay Class: Tracker
Crafting Class: Tailor
Main Class: Sorcerer
[attr="class","skillbox1"]
Barrier Spike - Tier 1 - A skill known to be one of the very few defensive options available to a sorcerer. The magician calls upon the powers of earth in order to erect a small wall of spiked stalagmites from the ground. This walls can withstand a moderate amount of physical damage before falling apart. However, the Sorcerer shouldn't count on this as their only defense. This skill has a casting time of 2 seconds and a cooldown of 10 seconds. Barrier Spikes are considered to be resistant to Earth and Physical attacks and weak to Wind attacks.
Fragarach Arms - Tier 1 - Elemental enchantment. The Sorcerer enchants a weapon with the wind element, causing it to glow green and release a gentle air current from its surface. This spell persists until the user violently swings their weapon in a vertical arc. At that moment, a cutting wave of air will be immediately launched forward. Fragarach Arms thus serves as a short-term solution in combating enemies who get too close. if used on the caster's weapon. This skill has a casting time of 3 seconds and a cooldown of 20 seconds. If this skill is used on a weapon that is already affected by an elemental enchant, the previous elemental enchantment is overwritten.
Elemental Attunement effect: Lightning Orb +10%.
Serpent Bolt - Tier 1 - A spell that shoots an initial blue-purple lightning bolt toward a target. However, rather than discharging entirely on the target on contact, the lightning remains as static energy. For 30 seconds at about 3-second intervals, the electricity arcs away from the target to damage and stun any other nearby enemies. As a result, it serves as a slight deterrent against defensive formations. Although this spell has a fairly long cooldown time, it has a fast casting speed and is often favored for use at the beginning of a battle. Because the target used to channel the electricity is not damaged by the spell, many Sorcerers also tend to cast it on themselves or a teammate as a supportive offense. This skill has a casting time of 2 seconds and a cooldown of 45 seconds.
Elemental Attunement effect: Lightning Orb +10%.
Barrier Spike - Tier 1 - A skill known to be one of the very few defensive options available to a sorcerer. The magician calls upon the powers of earth in order to erect a small wall of spiked stalagmites from the ground. This walls can withstand a moderate amount of physical damage before falling apart. However, the Sorcerer shouldn't count on this as their only defense. This skill has a casting time of 2 seconds and a cooldown of 10 seconds. Barrier Spikes are considered to be resistant to Earth and Physical attacks and weak to Wind attacks.
Fragarach Arms - Tier 1 - Elemental enchantment. The Sorcerer enchants a weapon with the wind element, causing it to glow green and release a gentle air current from its surface. This spell persists until the user violently swings their weapon in a vertical arc. At that moment, a cutting wave of air will be immediately launched forward. Fragarach Arms thus serves as a short-term solution in combating enemies who get too close. if used on the caster's weapon. This skill has a casting time of 3 seconds and a cooldown of 20 seconds. If this skill is used on a weapon that is already affected by an elemental enchant, the previous elemental enchantment is overwritten.
Elemental Attunement effect: Lightning Orb +10%.
Serpent Bolt - Tier 1 - A spell that shoots an initial blue-purple lightning bolt toward a target. However, rather than discharging entirely on the target on contact, the lightning remains as static energy. For 30 seconds at about 3-second intervals, the electricity arcs away from the target to damage and stun any other nearby enemies. As a result, it serves as a slight deterrent against defensive formations. Although this spell has a fairly long cooldown time, it has a fast casting speed and is often favored for use at the beginning of a battle. Because the target used to channel the electricity is not damaged by the spell, many Sorcerers also tend to cast it on themselves or a teammate as a supportive offense. This skill has a casting time of 2 seconds and a cooldown of 45 seconds.
Elemental Attunement effect: Lightning Orb +10%.
Roleplay Class: Tracker
[attr="class","skillbox2"]
Silent Move - Tier 1 - A skill that deadens the user's movements whenever traveling, preventing them from making any sound while walking. In exchange, the Tracker's movement speed is reduced by 50%. For every 10 levels the tracker gains in their subclass level, this debuff is decreased by 10%. After Level 50, the debuff is eliminated completely.
Silent Move - Tier 1 - A skill that deadens the user's movements whenever traveling, preventing them from making any sound while walking. In exchange, the Tracker's movement speed is reduced by 50%. For every 10 levels the tracker gains in their subclass level, this debuff is decreased by 10%. After Level 50, the debuff is eliminated completely.
Crafting Class: Tailor
[attr="class","skillbox2"]
Needlework - Tier 1 - Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly.
Needlework - Tier 1 - Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly.
[attr="class","tempo"]
[attr="class","appbox5"]
Theme Song
Yozora is ambidextrous.
She is rather fond of ferrets though does not wish to possess a pet in-game.
Theme Song
Yozora is ambidextrous.
She is rather fond of ferrets though does not wish to possess a pet in-game.
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Coded by Saber of L33T Team
Graphics by Evelyn, Scrollbars by Benetnasch
Graphics by Evelyn, Scrollbars by Benetnasch
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