Post by Lamenta on Oct 9, 2016 7:17:43 GMT
Lamenta
[attr="class","tempo"]
[attr="class","sumBox"]
Real Name: Ame Antoniette
Real Gender: Female
Game Gender: Female
Age: 19
Sexuality: Heterosexual
Race: Human
Faction: Adventurer
Face-Claim:
in game: Espeon gijinka, Made by bolotarfofa
IRL: OC (i think) Made by FelizDLC
CBox Name: Agent B.U.N.N.Y
Discord Name/Nickname: Boonie
Real Name: Ame Antoniette
Real Gender: Female
Game Gender: Female
Age: 19
Sexuality: Heterosexual
Race: Human
Faction: Adventurer
Face-Claim:
in game: Espeon gijinka, Made by bolotarfofa
IRL: OC (i think) Made by FelizDLC
CBox Name: Agent B.U.N.N.Y
Discord Name/Nickname: Boonie
[attr="class","tempo"] [attr="class","appbox1"] Her appearance in real life is completely different on how she looks like in-game. Lamenta's appearance is how Ame's wanted in real life, but doesn't have any courage to do it. Ame in real life looks like a stoic tomboy who has no shred of kindness, but the looks could deceive everyone. She has a short puffy black hair, a golden eye and a slightly darker hue for her skin. She constantly wears dark color due to lack of self-confidence on her fashion sense. The resemblance she has with Lamenta is the height and weight Ame, known as Lamenta in Elder Tale, is 5'6'' tall with the weight that categorized as lightweight make her flexible and move swiftly. She has a long light purple hair that tied into twin tails with a darker shade of blue. Even though in Elder Tale she has light purple hair, in real life she has a short black hair. She has a fair skin, not too dark nor too pale. She has a single hair standing at the top of the head that looks like she has an antenna on her head. She has dark blue eye that sparks with kindness and curiosity. Face painted with a constant smile and a bit pointy nose. | [attr="class","tempo"] [attr="class","appbox1"] Ame may look like a stoic tomboy in real life, but the true fact is that she is easy to talk to and loves girly things. Which makes her a bit shy whenever she did something girly in real life. She loves let out a helping hand to anyone she think as her friends, she smile quite a lot indiscriminate any race. To heal her shyness while doing girly things, she intentionally makes her elder tale avatar as a friendly and approachable kind. Now she could mesmerize to cute things without any restraint. Despite her love of cute things, she studies a bit of martial art for the sake of self-defense. She have a sharp tongue and raise new enemy whether she like it or not, and some of them are quite drastic that resort to violence to make her mouth shut. She act differently depends on the people she talks to. She has different faces on what she should take while interact with other. However she set a code and limitation for herself, Righteous and Honesty is two things she would follow while shifting her personalities. No matter how the act she would take, she will still be kind to other and never tell a lie with the intention to deceive and hurt others. |
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Once she is five years old, her parents told her; to be kind to others and help people who need it.
Once she is seven years old, she got a bunny as a pet, which she loves her so much and named her as Lamenta.
Once she is nine years old, she experience the first time got bullied by other people, she often cries at that harsh time until she got a friend who stood up for her.
Once she is eleven years old, she took Aikido as her self-defense choice. She was cornered by two bullies who are two years older than her, and she couldn't help her friends when she needed her. She had enough crying.
Once she is thirteen years old, she sticks with her own rule and keeps helping her friends whenever they are in danger of bullies.
Once she is fourteen years old, a rumor started that bullies keep attracted to her. And many of her friends keep a distance from her and left her alone.
Once she is sixteen years old, people started to avoid her and make a new image of her as a troublemaker who taking drugs here and there while it wasn't like that. She feels devastated.
Once she is eighteen years old, she felt lonely and started playing various MMORPG and use Lamenta as her nickname, her bunny name who passed away when she is ten years old due to bullies.
Now she is nineteen years old, the world has not enough messing around with her life. She started playing an MMORPG called Elder Tale, and unlike other MMORPG, she actually plays in the game, like a virtual reality without any logout button.
Her new adventure shall begin onward.
Once she is five years old, her parents told her; to be kind to others and help people who need it.
Once she is seven years old, she got a bunny as a pet, which she loves her so much and named her as Lamenta.
Once she is nine years old, she experience the first time got bullied by other people, she often cries at that harsh time until she got a friend who stood up for her.
Once she is eleven years old, she took Aikido as her self-defense choice. She was cornered by two bullies who are two years older than her, and she couldn't help her friends when she needed her. She had enough crying.
Once she is thirteen years old, she sticks with her own rule and keeps helping her friends whenever they are in danger of bullies.
Once she is fourteen years old, a rumor started that bullies keep attracted to her. And many of her friends keep a distance from her and left her alone.
Once she is sixteen years old, people started to avoid her and make a new image of her as a troublemaker who taking drugs here and there while it wasn't like that. She feels devastated.
Once she is eighteen years old, she felt lonely and started playing various MMORPG and use Lamenta as her nickname, her bunny name who passed away when she is ten years old due to bullies.
Now she is nineteen years old, the world has not enough messing around with her life. She started playing an MMORPG called Elder Tale, and unlike other MMORPG, she actually plays in the game, like a virtual reality without any logout button.
Her new adventure shall begin onward.
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Armor:
Left Arm:
Right Arm:
Accessory Slot 1:
Accessory Slot 2:
Accessory Slot 3:
Accessory Slot 4:
Vanity Slot 1:
Vanity Slot 2:
Vanity Slot 3:
Armor:
[attr="class","equip1"]Starter Cloth Armor
Left Arm:
[attr="class","equip1"]Starter Flute
Right Arm:
[attr="class","equip1"] Empty
Accessory Slot 1:
[attr="class","equip2"]Empty
Accessory Slot 2:
[attr="class","equip2"]Empty
Accessory Slot 3:
[attr="class","equip2"]Empty
Accessory Slot 4:
[attr="class","equip2"]Empty
Vanity Slot 1:
[attr="class","equip2"]Empty
Vanity Slot 2:
[attr="class","equip2"]Empty
Vanity Slot 3:
[attr="class","equip2"]Empty
[attr="class","tempo"]
[attr="class","appbox4"]
Hora's Flute - Level 5 Flute - A silver flute that looks like it's had quite a bit of use. There's an odd bite mark on the opposite end from where the user places their lips. The text attached to the flute says "Her last song was played with this". I wonder what this means?
x5 LQ Health Potion - A Potion for low level Adventurers. Heals 10% of your health at 5% per post.
x3 LQ Mana Potion - A Potion for Low Level Adventurers. Heals 10% of your mana at 5% per post.
x1 LQ Crafting Tool Voucher
x9 LQ Crafting Material Vouchers
x1 Cheap Iron: Level 1. A piece of pretty beat up Iron. It's a bit rusted in some spots too, but you can still use it after some cleaning.
Fenrir Mount Whistle - A crystal glass whistle that enables the owner to summon forth a mount resembling Fenrir, the Howling Blizzard.The Fenrir summoned by this item possesses the stats of a Night Wolf if the owner is trained in taming mounts. [LOCKED]
Hora's Flute - Level 5 Flute - A silver flute that looks like it's had quite a bit of use. There's an odd bite mark on the opposite end from where the user places their lips. The text attached to the flute says "Her last song was played with this". I wonder what this means?
x5 LQ Health Potion - A Potion for low level Adventurers. Heals 10% of your health at 5% per post.
x3 LQ Mana Potion - A Potion for Low Level Adventurers. Heals 10% of your mana at 5% per post.
x1 LQ Crafting Tool Voucher
x9 LQ Crafting Material Vouchers
x1 Cheap Iron: Level 1. A piece of pretty beat up Iron. It's a bit rusted in some spots too, but you can still use it after some cleaning.
Fenrir Mount Whistle - A crystal glass whistle that enables the owner to summon forth a mount resembling Fenrir, the Howling Blizzard.
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[attr="class","appbox3"]
Main Class: Bard
Roleplay Class: Idol
Crafting Class: Tailor
Main Class: Bard
[attr="class","skillbox1"]
Battle Conduct - Tier I Skill - Allegro skill. The Bard strikes the target directly with the musical instrument, making the sound of a high-pitched whistle on contact. This attack deals damage no different from a regular attack, but it will cause an ! to appear above the target's head. While this icon is active, an affected monster will not acquire aggro from any other targets other than its current target, no matter what effects or attacks are initiated against it. The icon appearance is short and therefore requires synchronized timing from the party to take the opportunity and beat down the opponent. This skill has an animation time of 2 seconds, a duration of 5 seconds and a cooldown of 20 seconds.
Battle Tempo effect: While in Allegro/Presto, the duration is increased to 10 seconds. While in Presto, the affected target takes 10% more damage as long as they are affected by this skill.
Phantom Ensemble - Tier I Skill -Untempoed skill. The user plays an oppressive song that generates an air current from the musical instrument, which blows up to a radius of 1.5 meters from the bard. The closer an opponent gets within the radius, the stronger the wind is and the more likely they would be blown away unless they are strong enough to withstand the effect. Most moderately-sized enemies wind up being knocked back about 3 meters by this skill's effect. Continuously using this skill drains MP at an extremely fast rate, so it's best used only as an emergency defense. This skill has a casting time of 2 seconds and a cooldown of 10 seconds the moment it is interrupted.
Battle Tempo effect: While in Andante/Adagio, MP is drained more slowly so this skill can be sustained longer. While in Allegro/Presto, the knockback effect is doubled.
Equipment Mastery: Unarmed Combat - Tier I Skill - A toggle skill that allows a non-Monk character to deal increased damage with their bare hands, much like a Monk would. It is a little more flexible than the Equipment Mastery skills if somewhat situational - most combat builds for classes other than Monks will generally have no major uses to being able to hit things harder with your fists due to the lack of skill support. Regardless, it could serve as a passable emergency tactic when you may find yourself disarmed. This skill does nothing if taken by a Monk.
Battle Conduct - Tier I Skill - Allegro skill. The Bard strikes the target directly with the musical instrument, making the sound of a high-pitched whistle on contact. This attack deals damage no different from a regular attack, but it will cause an ! to appear above the target's head. While this icon is active, an affected monster will not acquire aggro from any other targets other than its current target, no matter what effects or attacks are initiated against it. The icon appearance is short and therefore requires synchronized timing from the party to take the opportunity and beat down the opponent. This skill has an animation time of 2 seconds, a duration of 5 seconds and a cooldown of 20 seconds.
Battle Tempo effect: While in Allegro/Presto, the duration is increased to 10 seconds. While in Presto, the affected target takes 10% more damage as long as they are affected by this skill.
Phantom Ensemble - Tier I Skill -Untempoed skill. The user plays an oppressive song that generates an air current from the musical instrument, which blows up to a radius of 1.5 meters from the bard. The closer an opponent gets within the radius, the stronger the wind is and the more likely they would be blown away unless they are strong enough to withstand the effect. Most moderately-sized enemies wind up being knocked back about 3 meters by this skill's effect. Continuously using this skill drains MP at an extremely fast rate, so it's best used only as an emergency defense. This skill has a casting time of 2 seconds and a cooldown of 10 seconds the moment it is interrupted.
Battle Tempo effect: While in Andante/Adagio, MP is drained more slowly so this skill can be sustained longer. While in Allegro/Presto, the knockback effect is doubled.
Equipment Mastery: Unarmed Combat - Tier I Skill - A toggle skill that allows a non-Monk character to deal increased damage with their bare hands, much like a Monk would. It is a little more flexible than the Equipment Mastery skills if somewhat situational - most combat builds for classes other than Monks will generally have no major uses to being able to hit things harder with your fists due to the lack of skill support. Regardless, it could serve as a passable emergency tactic when you may find yourself disarmed. This skill does nothing if taken by a Monk.
Roleplay Class: Idol
[attr="class","skillbox2"]
Showtime! - Level 1 - The Idol raises their arm in the air and causes a spotlight to shine upon the target. This spotlight starts at 2 meters above the target's height and stretches down to cover their body within its radius. When Showtime! is in effect and used in a battle, any characters standing underneath the spotlight will have their aggro temporarily increased. Enemies that do not rely on vision to detect targets are unaffected by this skill. If it is used on a crafter in a crafting thread (cannot be a speed craft), the light serves as inspirational support and can be applied as a Production Bonus, increasing the final level of the craft by 1. This bonus can only be applied once per thread per character. Items cannot have their levels increased past Level 90 by this effect. If it is used in any other context, this skill can serve as a temporary light source. The spotlight is stationary and does not move, so it is fairly simple for an enemy to escape from attention. Showtime! has a casting time of 5 seconds, a maximum range of 5 meters, a duration of 30 seconds, and a cooldown time of 60 seconds.
Showtime! - Level 1 - The Idol raises their arm in the air and causes a spotlight to shine upon the target. This spotlight starts at 2 meters above the target's height and stretches down to cover their body within its radius. When Showtime! is in effect and used in a battle, any characters standing underneath the spotlight will have their aggro temporarily increased. Enemies that do not rely on vision to detect targets are unaffected by this skill. If it is used on a crafter in a crafting thread (cannot be a speed craft), the light serves as inspirational support and can be applied as a Production Bonus, increasing the final level of the craft by 1. This bonus can only be applied once per thread per character. Items cannot have their levels increased past Level 90 by this effect. If it is used in any other context, this skill can serve as a temporary light source. The spotlight is stationary and does not move, so it is fairly simple for an enemy to escape from attention. Showtime! has a casting time of 5 seconds, a maximum range of 5 meters, a duration of 30 seconds, and a cooldown time of 60 seconds.
Crafting Class: Tailor
[attr="class","skillbox2"]
Needlework - Level 1 - Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly.
Needlework - Level 1 - Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly.
[attr="class","tempo"]
[attr="class","appbox5"]
-She is left handed
-She loves tea
-She loves cute animal, especially bunny
-She is left handed
-She loves tea
-She loves cute animal, especially bunny
[attr="class","tempo"]
[attr="class","sig"]
Coded by Saber of L33T Team
Graphics by Evelyn, Scrollbars by Benetnasch
Graphics by Evelyn, Scrollbars by Benetnasch
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