Post by Fallout on Oct 16, 2016 11:53:20 GMT
Fall
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Real Name: Axton Throndale
Real Gender: Male
Game Gender: Male
Age: 19
Sexuality: Bisexual
Race: Race Of Ritual
Faction: Adventurer
Face-Claim: Cloud Strife, Final Fantasy
Played By: Fallout
Real Name: Axton Throndale
Real Gender: Male
Game Gender: Male
Age: 19
Sexuality: Bisexual
Race: Race Of Ritual
Faction: Adventurer
Face-Claim: Cloud Strife, Final Fantasy
Played By: Fallout
[attr="class","tempo"] [attr="class","appbox1"] Fall has long blond hair often knotted that curls towards the end, the tips are silver. His eyes are blue, faded and dull. Skin pale white and scarred. He has small ears, big hands and long arms. Size 12 feet, blistered from long travels. Fallout is 5'11'' tall and weighs 12st, muscly but lean in stature. Multiple scars across his body, the most noticeable located across left eye and back of right hand. These scars are a choice of character design, and does not reflect his real world counterpart. He is covered in random tattoo's, due to his ritual race. They are random and follow no pattern, though most are found on his back. He often wears minimal clothing, due to his hate of hot weather. Often to hot for his own comfort, he will retreat into the shade. Fall always seems tired or mind wondering, often looking into the distance towards nothing. Yawns a lot and sighs to often, constantly moving about as though his patients is wearing thin. Fall will often have a an emotionless or confused face, mainly due to often getting lost in thought. During battle all signs of being lost in his own world go, only the sight concentration is left. Though when battling other players, Fall can often be seen smiling and laughing. As if he was mocking his opponents, this is a regular occurrence during his journeys. | [attr="class","tempo"] [attr="class","appbox1"] Fall will often walk alone, but from time to time talks to someone in the group. He prefers people that talk a lot as he enjoys to listen rather than talk, and doesn't mind being a shoulder to lean on. He is quiet but can be a loud mouthed when angry, often taking it too far and ending in a fight. Stubborn to the end and will hold a grudge for weeks, but will always put it behind him in a time of need. He is kind, caring and very charitable. Often appearing emotionless of confused, he is often lost in thought due to his wondering mind. One main enjoyment is being in the forest around the fantasy creatures of the game, his favorite hobby is discovering and taming random creatures. It takes a while to gain his trust, but that trust is made of steel. He enjoys reading, training animals, sleeping and long journeys. But doesn't mind someone joining in now and then, as long as they do the talking. Fallout is happy and relaxed a lot of time, even if it doesn't show. He will never abandon the ones he cares about no matter what and he is always there for the ones he holds closest. Fall has a love of animals, he has always wanted his own dog but could never find the right one. If anyone meets him, he will often ask if they have seen any dogs around. Whilst this isn't the greatest way to start a conversation, it is often how he chooses to greet someone. |
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His ultimate goal is to eventually find the right companion, his parents were split and often worked. This meant he was frequently left alone, having to sort himself out. Growing up he never liked other people, he never had them time to socialize so never learned to interact with them. He managed to land a job on a farm at a young age, so spent most of his time around the yard animals. Especially one, an old mutt named Diesel. He was the Farmers dog, having nothing to do he often followed Axton about whilst he worked. They spend many months wandering together, doing jobs around the land. Diesel ended up becoming his best friend, until he passed away during the summer due to old age.
After his Father landed a new job as a banker, he spent the rest of his life growing up in London. A love of sport and reading. Spent the weekends working in a café to earn some extra money, doing his best to buy his own home. He never liked his parents, and desperately wanted to leave. It was at this cafe that he saw someone playing Elder Tale on their laptop. Once he started playing the game he became addicted to the role-play genre, joining in RP groups he eventually landed some new friends. However once in the game it was clear that their ideal goals were far from the same, eventually causing him and his new group to go their separate ways.
He now wonders through the land of Elder Tale, hoping to re-create that lost friendship he once had.
His ultimate goal is to eventually find the right companion, his parents were split and often worked. This meant he was frequently left alone, having to sort himself out. Growing up he never liked other people, he never had them time to socialize so never learned to interact with them. He managed to land a job on a farm at a young age, so spent most of his time around the yard animals. Especially one, an old mutt named Diesel. He was the Farmers dog, having nothing to do he often followed Axton about whilst he worked. They spend many months wandering together, doing jobs around the land. Diesel ended up becoming his best friend, until he passed away during the summer due to old age.
After his Father landed a new job as a banker, he spent the rest of his life growing up in London. A love of sport and reading. Spent the weekends working in a café to earn some extra money, doing his best to buy his own home. He never liked his parents, and desperately wanted to leave. It was at this cafe that he saw someone playing Elder Tale on their laptop. Once he started playing the game he became addicted to the role-play genre, joining in RP groups he eventually landed some new friends. However once in the game it was clear that their ideal goals were far from the same, eventually causing him and his new group to go their separate ways.
He now wonders through the land of Elder Tale, hoping to re-create that lost friendship he once had.
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Armor:
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Right Arm:
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Armor:
[attr="class","equip1"]Starter Cloth Armor- A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
Left Arm:
[attr="class","equip1"]Empty
Right Arm:
[attr="class","equip1"] Starter Staff- A two-handed starter weapon designed for novice adventurers, made out of cheap wood. It is typically used to channel magic, but can also be used to whack people on the side of the head. You probably should get this replaced as soon as you can.
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Vanity Wolf Mount Whistle - A wooden whistle with the head of a wolf carved into the sides of it. Blow the whistle summons a large grey wolf. He seems annoyed. Wolf does not aid in combat but will sit on the side and wait for you to finish your crap. If targeted, it will leave the area and the whistle will go on cooldown for the remainder of the thread
x3 LQ Health Potion - A Potion for low level Adventurers. Heals 10% of your health at 5% per post.
x2 LQ Mana Potion - A Potion for Low Level Adventurers. Heals 10% of your mana at 5% per post.
+2 Random Low Level Tailor Materials voucher
Vanity Wolf Mount Whistle - A wooden whistle with the head of a wolf carved into the sides of it. Blow the whistle summons a large grey wolf. He seems annoyed. Wolf does not aid in combat but will sit on the side and wait for you to finish your crap. If targeted, it will leave the area and the whistle will go on cooldown for the remainder of the thread
x3 LQ Health Potion - A Potion for low level Adventurers. Heals 10% of your health at 5% per post.
x2 LQ Mana Potion - A Potion for Low Level Adventurers. Heals 10% of your mana at 5% per post.
+2 Random Low Level Tailor Materials voucher
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Main Class: Druid
Roleplay Class: Animal Trainer
Crafting Class: Chef
Main Class: Druid
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Familiar: Grey Wolf - Tier 1 - A summoning ability usable by the Druid class, which brings forth a Grey Wolf pup to fight beside them. The wolf excels in physical offense and speed, making it an excellent companion for those wanting to improve their DPS. However, it is a little more fragile than other beginner familiars such as the Alraune, so caution should be exercised when dealing with tough monsters. The wolf's signature ability is a high-speed pounce that can bounce over to strike nearby foes within a second, although this skill does come with a cooldown of 20 seconds. The wolf's abilities and appearance becomes more impressive as the skill ranks up, increasing the familiar's size. When a Familiar summoning skill is used, any Familiars currently active are canceled.
Willow Spirit - Tier 1 - The Druid calls forward earth magic to quickly sprout plant vines from the ground. These vines latch onto the closest target within range and bind them to a short walking distance until they are either cut off or wear off. Any additional opponents who make direct physical contact with the vine are also injured by its sharp thorns. This skill has a casting time of 1.5 seconds and a cooldown of 15 seconds.
Earthbeat Healing - Tier 1 - Heartbeat Healing, in the form of a full party regeneration ability. It covers targets in a sparkling blue light. Understandably, it has a slightly lower efficiency than its single-target counterpart. However, it can be stacked with Heartbeat Healing to create a steady rate of healing over time. Be careful, as this skill attracts a high amount of aggro from opponents. This skill has a casting time of 4 seconds, a duration of 10 seconds, and triggers a global cooldown during its cast.
Familiar: Grey Wolf - Tier 1 - A summoning ability usable by the Druid class, which brings forth a Grey Wolf pup to fight beside them. The wolf excels in physical offense and speed, making it an excellent companion for those wanting to improve their DPS. However, it is a little more fragile than other beginner familiars such as the Alraune, so caution should be exercised when dealing with tough monsters. The wolf's signature ability is a high-speed pounce that can bounce over to strike nearby foes within a second, although this skill does come with a cooldown of 20 seconds. The wolf's abilities and appearance becomes more impressive as the skill ranks up, increasing the familiar's size. When a Familiar summoning skill is used, any Familiars currently active are canceled.
Willow Spirit - Tier 1 - The Druid calls forward earth magic to quickly sprout plant vines from the ground. These vines latch onto the closest target within range and bind them to a short walking distance until they are either cut off or wear off. Any additional opponents who make direct physical contact with the vine are also injured by its sharp thorns. This skill has a casting time of 1.5 seconds and a cooldown of 15 seconds.
Earthbeat Healing - Tier 1 - Heartbeat Healing, in the form of a full party regeneration ability. It covers targets in a sparkling blue light. Understandably, it has a slightly lower efficiency than its single-target counterpart. However, it can be stacked with Heartbeat Healing to create a steady rate of healing over time. Be careful, as this skill attracts a high amount of aggro from opponents. This skill has a casting time of 4 seconds, a duration of 10 seconds, and triggers a global cooldown during its cast.
Roleplay Class: Animal Trainer
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Scout - Level 1 - The Animal Trainer attempts to recruit a monster to their cause in order to create a temporary partner. This is often done by approaching the monster without startling or aggravating it. If performed successfully, a tamed monster will fight by the Trainer's side for a few minutes before control is lost and the monster returns to the environment. Certain situations might make this duration last longer or shorter; acts of kindness toward the tamed monster will make it stick around for longer, while excessive demand will make the Trainer quickly lose favor with the monster. Only one monster can be tamed at a time at the early levels.
Scout - Level 1 - The Animal Trainer attempts to recruit a monster to their cause in order to create a temporary partner. This is often done by approaching the monster without startling or aggravating it. If performed successfully, a tamed monster will fight by the Trainer's side for a few minutes before control is lost and the monster returns to the environment. Certain situations might make this duration last longer or shorter; acts of kindness toward the tamed monster will make it stick around for longer, while excessive demand will make the Trainer quickly lose favor with the monster. Only one monster can be tamed at a time at the early levels.
Crafting Class: Chef
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Iron Stomach - Level 1 - Not even food poisoning can stop a dedicated chef! This skill can be toggled, allowing chefs to become immune to status debuffs caused by drinks and food. They also passively recover from Poison and Weakness status effects twice as quickly.
Iron Stomach - Level 1 - Not even food poisoning can stop a dedicated chef! This skill can be toggled, allowing chefs to become immune to status debuffs caused by drinks and food. They also passively recover from Poison and Weakness status effects twice as quickly.
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His name Fall comes from his favorite time of the year, when things begin to get cold.
His name Fall comes from his favorite time of the year, when things begin to get cold.
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Coded by Saber of L33T Team
Graphics by Evelyn, Scrollbars by Benetnasch
Graphics by Evelyn, Scrollbars by Benetnasch
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