Post by Spades on Oct 19, 2016 4:09:36 GMT
Spade
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Real Name: Martin "Mac" Argenti
Real Gender: Male
Game Gender: Male
Age: 25
Sexuality: Heterosexual
Race: Werecat
Faction: Adventurer
Face-Claim: Mikazuki, Koi Neko
Played By: Spades
Real Name: Martin "Mac" Argenti
Real Gender: Male
Game Gender: Male
Age: 25
Sexuality: Heterosexual
Race: Werecat
Faction: Adventurer
Face-Claim: Mikazuki, Koi Neko
Played By: Spades
[attr="class","tempo"] [attr="class","appbox1"] Spade's in game avatar is reminiscent of his real self, standing at 6'4 he took his time to adjust the face of his virtual self to have his facial features in his real life: green thin almond shaped eyes and mouth in the constant appearance of a scowl. Spade's race of course is a werecat so he gave him mostly black fur except on his face which he decided to have a large oval reminiscent of a mask starting from the mid point of his neck and rounding out to his nose, the only exception is a large dark pink colored diagonal scar covering the length of his left shoulder blade. Thinking about how troublesome it would be to make his avatar with a great amount of muscle he decided to make him have more compact muscle than muscle that bulges so his arms are a bit short for someone of his size but this is purely for his intended fighting style. Most of his height is given to him from on his legs and his torso and head are of average length. This would have him be slender from any type of clothes he wears but if one were to feel his body tone it would be hard muscle and ridges. | [attr="class","tempo"] [attr="class","appbox1"] To the core of Spade's very being he is a fighter, that makes him an impulsive and head strong at times but one of his major drawbacks is that he is unable to think of any type of complicated planning before a battle. He thinks the best hen he is in the middle of a fight and most of his thinking abilities is taken up by his current fight, considering if he isn't following his gut instinct in the first place. Due to his nature he can't sit still in one place for 3 minutes unless he is resting or eating, Spade puts great emphasis on knowing his surroundings and how to get around them. Due to the life he has lived until now he has developed a crippling fear of closed spaces i.e coffins, closets, large boxes, freezers, basically anything one could hide something or someone that is no longer living. Spade also has a competitive streak, he likes a challenge and he feels alive the most when he is in a close physical match with his opponent. In his lifetime he did not have many chances to pick up on social cues save for fear, anger and hatred so he will have a hard time determining which emotion people may be showing behind their outer face. With his stature in his actual life he never had to apologize but his younger brother pleaded with him to apologize when he knows he is in the wrong, he follows this but this does not mean he has a easier time of it. Spade is not a natural loner but he has grown to become used to it, his pride stops him from asking many things this even includes asking for assistance even when its clearly needed. His pride will even have him taunt any enemy he knows he will defeat even in the middle of a battle, usually in the form of a shuffle or verbal taunt. |
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At an early age, Martin and his 2 younger siblings (4 and 6 respectively) became orphans due to his parent's suddenly going missing. Since he lived in the rough part of his large urban city he was forced to mature early so he and his brother and sister would survive, he had always been known as the biggest teenager in his neighborhood he was even taller and stronger than some men twice his age. So when word got out that he was in need of money quickly the crime lord jumped at the chance to have a boy with much promise join his ranks, Louis as convinced that this was what he had to do so his siblings could have a better life than living off of government welfare but he gave the strict condition that he must help keep his two siblings away from the life that he is going to travel down. With the chance to lose someone that could be so valuable the deal with the devil was struck, for the next 10 years he did each job that was given to him down to the T, he even took boxing classes for a few years just so he could do his job better but he fell in love with the sport as it was one of the few things he could do that fit both his personality and his life style. Due to his work he had to quit school and he got more than a few marks from some of his more violent jobs, the off side was that with each job he did Martin's paycheck rose until he was able to move his siblings in to a private school with room and board away from his violent daily life. When he moved them in to the private school he had just turned 22 and he had no chance to contact them since it was unwise for him to own a cell phone so he could not tell them how much he missed them save for the holiday visits that they came home even with him being highly reluctant for them to do so. So when his birthday rolled around they sent him a computer and the game "Elder Tale" with a message "Lighten up and try to have fun for once. And be nice!" Not wanting to waste the time and money it cost them to purchase and send this gift Martin began his journey into Elder Tale and what happened next is already history.
At an early age, Martin and his 2 younger siblings (4 and 6 respectively) became orphans due to his parent's suddenly going missing. Since he lived in the rough part of his large urban city he was forced to mature early so he and his brother and sister would survive, he had always been known as the biggest teenager in his neighborhood he was even taller and stronger than some men twice his age. So when word got out that he was in need of money quickly the crime lord jumped at the chance to have a boy with much promise join his ranks, Louis as convinced that this was what he had to do so his siblings could have a better life than living off of government welfare but he gave the strict condition that he must help keep his two siblings away from the life that he is going to travel down. With the chance to lose someone that could be so valuable the deal with the devil was struck, for the next 10 years he did each job that was given to him down to the T, he even took boxing classes for a few years just so he could do his job better but he fell in love with the sport as it was one of the few things he could do that fit both his personality and his life style. Due to his work he had to quit school and he got more than a few marks from some of his more violent jobs, the off side was that with each job he did Martin's paycheck rose until he was able to move his siblings in to a private school with room and board away from his violent daily life. When he moved them in to the private school he had just turned 22 and he had no chance to contact them since it was unwise for him to own a cell phone so he could not tell them how much he missed them save for the holiday visits that they came home even with him being highly reluctant for them to do so. So when his birthday rolled around they sent him a computer and the game "Elder Tale" with a message "Lighten up and try to have fun for once. And be nice!" Not wanting to waste the time and money it cost them to purchase and send this gift Martin began his journey into Elder Tale and what happened next is already history.
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Armor:
Left Arm:
Right Arm:
Accessory Slot 1:
Accessory Slot 2:
Accessory Slot 3:
Accessory Slot 4:
Vanity Slot 1:
Vanity Slot 2:
Vanity Slot 3:
Armor:
[attr="class","equip1"]Starter Cloth Armor - A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
Left Arm:
[attr="class","equip1"]Empty
Right Arm:
[attr="class","equip1"] Empty
Accessory Slot 1:
[attr="class","equip2"]Empty
Accessory Slot 2:
[attr="class","equip2"]Empty
Accessory Slot 3:
[attr="class","equip2"]Empty
Accessory Slot 4:
[attr="class","equip2"]Empty
Vanity Slot 1:
[attr="class","equip2"]Empty
Vanity Slot 2:
[attr="class","equip2"]Empty
Vanity Slot 3:
[attr="class","equip2"]Empty
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x1 Cheap Iron: Level 1. A piece of pretty beat up Iron. It's a bit rusted in some spots too, but you can still use it after some cleaning.
x1 Cheap Iron: Level 1. A piece of pretty beat up Iron. It's a bit rusted in some spots too, but you can still use it after some cleaning.
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Main Class: Monk
Roleplay Class: Acrobat
Crafting Class: Pharmacist
Main Class: Monk
[attr="class","skillbox1"]
Bullet Punch- Tier 1 - The user enters a frenzy by launching multiple punches after another, each punch launched at a faster than usual rate without losing very much momentum from a regular punch. The only disadvantage is that the user's arms are locked into performing this punching animation for four seconds straight, preventing them from doing anything else until the animation has completed. This skill has an animation time of 4 seconds (each individual punch has an animation time of 0.5 seconds) and triggers a global cooldown during its animation, where no other skills may be used until the animation is resolved. When performed while Iron rhino Stance is active, the Monk takes 25% less damage from attacks during this skill's animation.
Iron Body - Tier 1 - Toggle skill. The monk flexes their body, causing their skin to transform into an iron-like color for the duration of the skill. It provides additional offensive and defensive power at the slight cost of agility. As long as it is maintained, the monk's MP is gradually reduced. This skill has a casting time of 1 second. When performed while Manawyrm Stance is active, this skill does not grant an offensive boost nor does it give an agility penalty. When performed while Nighthawk Stance is active, this skill does not grant a defensive boost nor does it give an agility penalty. When performed while Iron rhino Stance is active, this skill consumes no MP.
Wyvern Kick - Tier 1 - The user takes to the sky by performing a high jump of up to 5 meters, then kicking down toward a target. Often, the monk will then perform another jump to maintain the height advantage. This skill is particularly taken by monks for its vaulting properties. This skill has an animation time of 2 seconds and a cooldown of 10 seconds. When performed while Manawyrm Stance is active, this skill deals 10% more damage and aggro. When performed while Nighthawk Stance is active, the Monk's maximum jump height is 10 meters and this skill's cooldown is reduced to 4 seconds.
Zoom Attack - Tier 1 - Usually called Zoom Punch or Zoom Kick by players who use it in the respective way, the Monk launches a punch or kick at the target as their limb extends for an additional meter forward for a few moments. The suddenly extended range of attack catches most melee opponents off guard. This skill is literally and figuratively one of the most flexible Monk skills, making it a viable fighting style for unconventional Monks who want to fulfill a mid-ranged role. It's said that a Monk named Dhalsim on the India Server popularized this skill by suggesting a build based on being able to use it with greatly decreased cooldown. This skill has an animation time of 1.5 seconds and a cooldown of 5 seconds.
Bullet Punch- Tier 1 - The user enters a frenzy by launching multiple punches after another, each punch launched at a faster than usual rate without losing very much momentum from a regular punch. The only disadvantage is that the user's arms are locked into performing this punching animation for four seconds straight, preventing them from doing anything else until the animation has completed. This skill has an animation time of 4 seconds (each individual punch has an animation time of 0.5 seconds) and triggers a global cooldown during its animation, where no other skills may be used until the animation is resolved. When performed while Iron rhino Stance is active, the Monk takes 25% less damage from attacks during this skill's animation.
Iron Body - Tier 1 - Toggle skill. The monk flexes their body, causing their skin to transform into an iron-like color for the duration of the skill. It provides additional offensive and defensive power at the slight cost of agility. As long as it is maintained, the monk's MP is gradually reduced. This skill has a casting time of 1 second. When performed while Manawyrm Stance is active, this skill does not grant an offensive boost nor does it give an agility penalty. When performed while Nighthawk Stance is active, this skill does not grant a defensive boost nor does it give an agility penalty. When performed while Iron rhino Stance is active, this skill consumes no MP.
Wyvern Kick - Tier 1 - The user takes to the sky by performing a high jump of up to 5 meters, then kicking down toward a target. Often, the monk will then perform another jump to maintain the height advantage. This skill is particularly taken by monks for its vaulting properties. This skill has an animation time of 2 seconds and a cooldown of 10 seconds. When performed while Manawyrm Stance is active, this skill deals 10% more damage and aggro. When performed while Nighthawk Stance is active, the Monk's maximum jump height is 10 meters and this skill's cooldown is reduced to 4 seconds.
Zoom Attack - Tier 1 - Usually called Zoom Punch or Zoom Kick by players who use it in the respective way, the Monk launches a punch or kick at the target as their limb extends for an additional meter forward for a few moments. The suddenly extended range of attack catches most melee opponents off guard. This skill is literally and figuratively one of the most flexible Monk skills, making it a viable fighting style for unconventional Monks who want to fulfill a mid-ranged role. It's said that a Monk named Dhalsim on the India Server popularized this skill by suggesting a build based on being able to use it with greatly decreased cooldown. This skill has an animation time of 1.5 seconds and a cooldown of 5 seconds.
Roleplay Class: Acrobat
[attr="class","skillbox2"]
High Jump - Tier 1 - Passive. One of the most basic tricks of the Acrobat's specialty is their ability to jump greater heights than any average person. The Acrobat's maximum jumping height is doubled. While this skill might seem otherwise mundane, it can allow one to reach places that would be difficult for many others.
High Jump - Tier 1 - Passive. One of the most basic tricks of the Acrobat's specialty is their ability to jump greater heights than any average person. The Acrobat's maximum jumping height is doubled. While this skill might seem otherwise mundane, it can allow one to reach places that would be difficult for many others.
Crafting Class: Pharmacist
[attr="class","skillbox2"]
Toxicity Tolerance - Tier 1 - Pharmacists have developed a certain resistance around drugs. This skill can be toggled to make a pharmacist immune to status debuffs caused by potions. Additionally, they passively recover twice as fast from Poison and Mind status effects.
Toxicity Tolerance - Tier 1 - Pharmacists have developed a certain resistance around drugs. This skill can be toggled to make a pharmacist immune to status debuffs caused by potions. Additionally, they passively recover twice as fast from Poison and Mind status effects.
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Coded by Saber of L33T Team.
Graphics by Evelyn, Scrollbars by Benetnasch
Graphics by Evelyn, Scrollbars by Benetnasch
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