Post by Empress on Oct 20, 2016 17:51:08 GMT
Empress
[attr="class","sumBox"]
Real Name: Liliane Louvois
Real Gender: Female
Game Gender: Female
Age: 25
Sexuality: Hetero
Race: Human
Faction: Adventurer
Face-Claim: (Beatrix, Final Fantasy 9 (FFIX))
Played By: Sandy
Real Name: Liliane Louvois
Real Gender: Female
Game Gender: Female
Age: 25
Sexuality: Hetero
Race: Human
Faction: Adventurer
Face-Claim: (Beatrix, Final Fantasy 9 (FFIX))
Played By: Sandy
[attr="class","tempo"] [attr="class","appbox1"] Stands at six feet tall, has an toned yet voluptuous figure, sharp red colored eyes (or eye in this case), back length light auburn hair that is usually styled in curls and long bangs which are swept usually to cover most if not all of her eye-patch which is white in color. She has soft features, pink lips, light skin tone, and usually always has some form of armor on her regardless of what outfit she wears and is rarely seen without a weapon at her side. | [attr="class","tempo"] [attr="class","appbox1"] Empress is calm, confident, mature, responsible, respectful and very intelligent. She can be fierce and even scary when she is angered or upset, yet besides this is a very loyal, trustworthy and caring person. She exudes a natural confidence and seemingly handles being 'in charge' or a 'leader' with grace. She strives to not only keep up her 'stern' leader persona but as well do such with the grace and poise anyone would expect from a noblewoman. She always thinks before she speaks and never rushes into anything unless it of course involves her friends. As such, she often takes on burdens for her friends in hopes of helping them in almost any way she can. She has often been compared to a mother bear or lioness, in that she can both ferocious to her enemies and yet motherly to those under her care. Some of her downfalls include, being overprotective with her friends, letting her natural confidence sometimes paint her as being arrogant and letting herself be too concerned about her appearance which can make her look a little vain. |
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Being born into a prestigious family, she had expectations and duties to attend to even when she was younger. She tried to be the best at everything, but soon, around her teenage years, found that these expectations began to weigh heavily upon her, to the point where she was having to be medicated due to being overtly stressed.
During one of her outings, where she had to baby-sit a friend's cousin for a while, that child introduced her to a new way to vent her frustrations and to escape the clawing demands of perfection, through games. She secretly bought and played various video games, never out in public but had become fascinated with them. They allowed her to live a life outside of her own, a way for her to escape her predetermined path and let her do, say or be anything she wanted to be.
After years of this 'secret passion', she had begun to feel she was getting a bit too old for games but, she had finally worked up the nerve to try her first MMORPG. Elder Tale was apparently very popular and having followed the game's rising popularity for a while, she was quite excited to try out this new world and maybe even make a few friends from it as well!
Though she would find out very soon, that she would get exactly what she wanted and probably more than she bargained for...
Being born into a prestigious family, she had expectations and duties to attend to even when she was younger. She tried to be the best at everything, but soon, around her teenage years, found that these expectations began to weigh heavily upon her, to the point where she was having to be medicated due to being overtly stressed.
During one of her outings, where she had to baby-sit a friend's cousin for a while, that child introduced her to a new way to vent her frustrations and to escape the clawing demands of perfection, through games. She secretly bought and played various video games, never out in public but had become fascinated with them. They allowed her to live a life outside of her own, a way for her to escape her predetermined path and let her do, say or be anything she wanted to be.
After years of this 'secret passion', she had begun to feel she was getting a bit too old for games but, she had finally worked up the nerve to try her first MMORPG. Elder Tale was apparently very popular and having followed the game's rising popularity for a while, she was quite excited to try out this new world and maybe even make a few friends from it as well!
Though she would find out very soon, that she would get exactly what she wanted and probably more than she bargained for...
[attr="class","tempo"]
[attr="class","appbox3"]
Armor:
Left Arm:
Right Arm:
Accessory Slot 1:
Accessory Slot 2:
Accessory Slot 3:
Accessory Slot 4:
Vanity Slot 1:
Vanity Slot 2:
Vanity Slot 3:
Armor:
[attr="class","equip1"]Starter Chainmail
Left Arm:
[attr="class","equip1"]Starter Great Shield
Right Arm:
[attr="class","equip1"] Starter Long Sword
Accessory Slot 1:
[attr="class","equip2"]Empty
Accessory Slot 2:
[attr="class","equip2"]Empty
Accessory Slot 3:
[attr="class","equip2"]Empty
Accessory Slot 4:
[attr="class","equip2"]Empty
Vanity Slot 1:
[attr="class","equip2"]Empty
Vanity Slot 2:
[attr="class","equip2"]Empty
Vanity Slot 3:
[attr="class","equip2"]Empty
[attr="class","tempo"]
[attr="class","appbox4"]
[attr="class","tempo"]
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Main Class: Guardian
Roleplay Class: Bodyguard
Crafting Class: Chef
Main Class: Guardian
[attr="class","skillbox1"]
Anchor Howl - Tier 1 - A loud sound wave is generated from the Guardian's position, encompassing the surrounding 5 meters in radius. This causes movement speed away from the Guardian to lower the farther away a target is. As a result, some might attempt to make a run for it by either dashing or jumping. These two actions trigger the second part of this skill, which delivers a heavy counter to punish a retreating foe. It effectively serves as a way to maintain the enemy's attention on the Guardian. This skill has an animation time of 3 seconds, maximum duration of 10 seconds, and a cooldown of 30 seconds. If the Guardian moves from their initial position, this skill is canceled.
Hammer Beat - Tier 1 - A skill that raises the shield or two-handed weapon over the Guardian's body, then crashes it down upon the enemy with a loud sound effect. If a monster struck by this attack is lower-leveled than the Guardian, it is almost guaranteed to shift aggro upon the Guardian. However, the Guardian may need to follow up this skill with other aggro-generating skills in order to reliably hold the monster's aggro in an extended fight. This skill has an animation time of 2.5 seconds and a cooldown of 5 seconds.
Taunting Shout - Tier 1 - A aggro-gaining skill that targets a single enemy and boasts one of the lowest cooldowns in the Guardians' skill list. The Guardian provokes a single opponent and draws their attention. Because of this basic utility, it is a very simple skill mostly used by beginners. Of course, if there's only one opponent, why waste your time when you can stick with this classic? This skill places the Guardian at the top of the target's aggro list during the moment it is used, so the Guardian will have to follow up with other aggro-generating actions to reliably hold the target's aggro. This skill has an animation time of 2 seconds and a cooldown of 5 seconds.
Anchor Howl - Tier 1 - A loud sound wave is generated from the Guardian's position, encompassing the surrounding 5 meters in radius. This causes movement speed away from the Guardian to lower the farther away a target is. As a result, some might attempt to make a run for it by either dashing or jumping. These two actions trigger the second part of this skill, which delivers a heavy counter to punish a retreating foe. It effectively serves as a way to maintain the enemy's attention on the Guardian. This skill has an animation time of 3 seconds, maximum duration of 10 seconds, and a cooldown of 30 seconds. If the Guardian moves from their initial position, this skill is canceled.
Hammer Beat - Tier 1 - A skill that raises the shield or two-handed weapon over the Guardian's body, then crashes it down upon the enemy with a loud sound effect. If a monster struck by this attack is lower-leveled than the Guardian, it is almost guaranteed to shift aggro upon the Guardian. However, the Guardian may need to follow up this skill with other aggro-generating skills in order to reliably hold the monster's aggro in an extended fight. This skill has an animation time of 2.5 seconds and a cooldown of 5 seconds.
Taunting Shout - Tier 1 - A aggro-gaining skill that targets a single enemy and boasts one of the lowest cooldowns in the Guardians' skill list. The Guardian provokes a single opponent and draws their attention. Because of this basic utility, it is a very simple skill mostly used by beginners. Of course, if there's only one opponent, why waste your time when you can stick with this classic? This skill places the Guardian at the top of the target's aggro list during the moment it is used, so the Guardian will have to follow up with other aggro-generating actions to reliably hold the target's aggro. This skill has an animation time of 2 seconds and a cooldown of 5 seconds.
Roleplay Class: Bodyguard
[attr="class","skillbox2"]
Valor Guard - Level 1 - Passive. A Bodyguard prides themselves on being able to take a blow for their comrade. When the user takes the hit for an attack that originally targeted another character, increase the user's defense by 25% for the duration of that attack. This buff only applies once per attack.
Valor Guard - Level 1 - Passive. A Bodyguard prides themselves on being able to take a blow for their comrade. When the user takes the hit for an attack that originally targeted another character, increase the user's defense by 25% for the duration of that attack. This buff only applies once per attack.
Crafting Class: Chef
[attr="class","skillbox2"]
Iron Stomach - Level 1 - Not even food poisoning can stop a dedicated chef! This skill can be toggled, allowing chefs to become immune to status debuffs caused by drinks and food. They also passively recover from Poison and Weakness status effects twice as quickly.
Iron Stomach - Level 1 - Not even food poisoning can stop a dedicated chef! This skill can be toggled, allowing chefs to become immune to status debuffs caused by drinks and food. They also passively recover from Poison and Weakness status effects twice as quickly.
[attr="class","tempo"]
[attr="class","appbox5"]
*She secretly has use of both eyes, but prefers to 'stay in character' and so rarely takes off her eye-patch.
*Favorite drink is sweet hibiscus tea
*Secretly worries about being too tall
*Secretly hates being reminded of her real age
*She secretly has use of both eyes, but prefers to 'stay in character' and so rarely takes off her eye-patch.
*Favorite drink is sweet hibiscus tea
*Secretly worries about being too tall
*Secretly hates being reminded of her real age
[attr="class","tempo"]
[attr="class","appbox5"]
[attr="class","sig"]
Coded by Saber of L33T Team.
Graphics by Evelyn, Scrollbars by Benetnasch
Graphics by Evelyn, Scrollbars by Benetnasch
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