Post by Shuwen on Oct 25, 2016 22:07:44 GMT
Shuwen
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Real Name: Chris Noyes
Real Gender: Male
Game Gender: Male
Age: 23
Sexuality: Heterosexual
Race: Dwarf
Faction: Adventurer
Face-Claim: Dogi, Ys
Played By: Anvilman
Real Name: Chris Noyes
Real Gender: Male
Game Gender: Male
Age: 23
Sexuality: Heterosexual
Race: Dwarf
Faction: Adventurer
Face-Claim: Dogi, Ys
Played By: Anvilman
[attr="class","tempo"] [attr="class","appbox1"] Standing at 4'7 and weighing around 135 lbs. His hair is dark blue; short. He has red eyes with slightly cat-like pupils. As a dwarf, he is short but well-built. His arms are somewhat long for his size. | [attr="class","tempo"] [attr="class","appbox1"] A mildly autistic introvert that’s prone to mood swings. His outward demeanor can change greatly on his mood, but he usually alternates between acting hyperactive and immature and being snarky and analytical. He usually tries to have minimal human contact, broken by somewhat frequent bouts of desire for the opposite. He’s unskilled in reading the atmosphere in a social situation, and at reading body language unless it’s detecting signs of impending violence, so he tends to make stupid mistakes and misinterpretations in conversations, especially if there’s more then two participants. He can sometimes compensate for this with logic, but its usefulness tends to be rather conditional. The lack of laws and the means to enforce them in the world he’s found himself in has scared him greatly, leading him to try and become relatively self-sufficient in case of mass social breakdown, though he’s probably just being paranoid. He has a strong dislike of pvp, due to it being a zero sum game, and a fear of desensitization, something some might consider odd considering he’s an mmo player, and his martial arts training gives him a strong affinity against humanoid foes. He's attempted to deal with this paradox through compartmentalization, and a distinction between “fighting” and “hurting” he learned while taking martial arts. He doesn’t consider himself competitive, but has a fierce dislike of losing he tries to avoid tripping or at least hiding (usually unsuccessfully once it’s been tripped) by avoiding competition. Friendly rivalries he doesn’t mind, unfriendly ones he hates as they’re very easy to get caught up in. |
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A somewhat intellectual child of intellectuals; well paid professionals that are financially comfortable but still work hard. He was diagnosed with mild autism at an early age, something that plagued him throughout primary school. He got into video games mainly as a way of killing time, but ended up getting a little too obsessed with them, leading to it conflicting with school and his parents, though he’d eventually learn to balance it out (relatively).
He started taking martial arts classes in middle school. Partly so he could exercise in a way he genuinely found enjoyable, but also to help teach himself self discipline and give himself another social circle. It managed to fulfill all of those roles, and he kept up taking lessons right up until the apocalypse, even through college.
Once he graduated from high school, he began to take classes at a local college. He found most of his classes to be either really easy or really hard, depending on the subject material, which he found somewhat awkward. Even though he’s old enough to drink, he has mostly avoided doing so as he’s found he dislikes the taste of alcohol and hasn’t attended enough social gatherings to make himself acquire a taste for it.
A somewhat intellectual child of intellectuals; well paid professionals that are financially comfortable but still work hard. He was diagnosed with mild autism at an early age, something that plagued him throughout primary school. He got into video games mainly as a way of killing time, but ended up getting a little too obsessed with them, leading to it conflicting with school and his parents, though he’d eventually learn to balance it out (relatively).
He started taking martial arts classes in middle school. Partly so he could exercise in a way he genuinely found enjoyable, but also to help teach himself self discipline and give himself another social circle. It managed to fulfill all of those roles, and he kept up taking lessons right up until the apocalypse, even through college.
Once he graduated from high school, he began to take classes at a local college. He found most of his classes to be either really easy or really hard, depending on the subject material, which he found somewhat awkward. Even though he’s old enough to drink, he has mostly avoided doing so as he’s found he dislikes the taste of alcohol and hasn’t attended enough social gatherings to make himself acquire a taste for it.
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[attr="class","appbox3"]
Armor:
Left Arm:
Right Arm:
Accessory Slot 1:
Accessory Slot 2:
Accessory Slot 3:
Accessory Slot 4:
Vanity Slot 1:
Vanity Slot 2:
Vanity Slot 3:
Armor:
[attr="class","equip1"]Starter Cloth Armor: A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
Left Arm:
[attr="class","equip2"]Starter Buckler: A starter shield designed for novice adventurers, made out of cheap iron and wood. It is well-balanced and easy to use but doesn’t really feel too sturdy. It is small enough to serve as an all-around defensive off-hand equip. You probably should get this replaced as soon as you can.
Right Arm:
[attr="class","equip2"]Starter Throwing Needles: Throwing needles that come in a set of about 12 a pack. They are roughly the length of an average human hand. Be careful not to use your supply, as they can be easily lost and require one to return to town and resupply.
Accessory Slot 1:
[attr="class","equip2"]Empty
Accessory Slot 2:
[attr="class","equip2"]Empty
Accessory Slot 3:
[attr="class","equip2"]Empty
Accessory Slot 4:
[attr="class","equip2"]Empty
Vanity Slot 1:
[attr="class","equip2"]Empty
Vanity Slot 2:
[attr="class","equip2"]Empty
Vanity Slot 3:
[attr="class","equip2"]Empty
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[attr="class","appbox4"]
x1 Full Set of Vanity Gear Voucher
+50 REP Bonus for 1 NPC
x25 LQ Health Potion - A Potion for low level Adventurers. Heals 10% of your health at 5% per post.
x20 LQ Mana Potion - A Potion for low level Adventurers. Heals 10% of your mana at 5% per post.
Vanity Wolf Mount Whistle - A wooden whistle with the head of a wolf carved into the sides of it. Blow the whistle summons a large grey wolf. He seems annoyed. Wolf does not aid in combat but will sit on the side and wait for you to finish your crap. If targeted, it will leave the area and the whistle will go on cooldown for the remainder of the thread.
Needles of Rage - Level 5 Throwing Needles - A set of black throwing needles that have seen some use. A few of the needles are chipped and feel rough, but their ends are still sharp. Two needles are missing out of the 8 piece set. maybe you can find them somewhere.
Black Warrior's Garb - Level 5 Cloth Armor - A set of tightly fitted black clothes perfect for close quarters combat. There's a few holes in them, but they seem durable enough to hold up for a lot longer.
x4 LQ Crafting Material Voucher
x1 Full Set of Vanity Gear Voucher
+50 REP Bonus for 1 NPC
x25 LQ Health Potion - A Potion for low level Adventurers. Heals 10% of your health at 5% per post.
x20 LQ Mana Potion - A Potion for low level Adventurers. Heals 10% of your mana at 5% per post.
Vanity Wolf Mount Whistle - A wooden whistle with the head of a wolf carved into the sides of it. Blow the whistle summons a large grey wolf. He seems annoyed. Wolf does not aid in combat but will sit on the side and wait for you to finish your crap. If targeted, it will leave the area and the whistle will go on cooldown for the remainder of the thread.
Needles of Rage - Level 5 Throwing Needles - A set of black throwing needles that have seen some use. A few of the needles are chipped and feel rough, but their ends are still sharp. Two needles are missing out of the 8 piece set. maybe you can find them somewhere.
Black Warrior's Garb - Level 5 Cloth Armor - A set of tightly fitted black clothes perfect for close quarters combat. There's a few holes in them, but they seem durable enough to hold up for a lot longer.
x4 LQ Crafting Material Voucher
[attr="class","tempo"]
[attr="class","appbox3"]
Main Class: Monk
Roleplay Class: Acrobat
Crafting Class: Pharmacist
Main Class: Monk
[attr="class","skillbox1"]
Equipment Mastery: Shields - Tier 1 - Passive. An Adventurer skill that provides armor proficiency of shields of all types. Normally, classes that are incompatible with shields suffer from decreased defense and mobility which wielding the shield, making it feel abnormally heavy. Possession of an equipment mastery skill negates this penalty. Generally, there are reasons behind why certain classes focus on certain armor types. Taking this skill provides some level of versatility, but be warned that some of your main class skills might prove incompatible with this new fighting style. This skill does nothing if the character's class is already able to use shields normally.
Tiger Echo Fist - Tier 1 - The user punches the ground, unleashing a powerful shockwave that damages nearby enemies and sends them flying. The effect is obviously variable depending on the targets' size and weight. Due to the noticeable nature of this skill, it is also an excellent technique to draw enemy aggro. This skill has an animation time of 2 seconds and a cooldown of 10 seconds. When performed while Manawyrm Stance is active, this skill attracts 25% more aggro.
Zoom Attack - Tier 1 - Usually called Zoom Punch or Zoom Kick by players who use it in the respective way, the Monk launches a punch or kick at the target as their limb extends for an additional meter forward for a few moments. The suddenly extended range of attack catches most melee opponents off guard. This skill is literally and figuratively one of the most flexible Monk skills, making it a viable fighting style for unconventional Monks who want to fulfill a mid-ranged role. It's said that a Monk named Dhalsim on the India Server popularized this skill by suggesting a build based on being able to use it with greatly decreased cooldown. This skill has an animation time of 1.5 seconds and a cooldown of 5 seconds.
Equipment Mastery: Shields - Tier 1 - Passive. An Adventurer skill that provides armor proficiency of shields of all types. Normally, classes that are incompatible with shields suffer from decreased defense and mobility which wielding the shield, making it feel abnormally heavy. Possession of an equipment mastery skill negates this penalty. Generally, there are reasons behind why certain classes focus on certain armor types. Taking this skill provides some level of versatility, but be warned that some of your main class skills might prove incompatible with this new fighting style. This skill does nothing if the character's class is already able to use shields normally.
Tiger Echo Fist - Tier 1 - The user punches the ground, unleashing a powerful shockwave that damages nearby enemies and sends them flying. The effect is obviously variable depending on the targets' size and weight. Due to the noticeable nature of this skill, it is also an excellent technique to draw enemy aggro. This skill has an animation time of 2 seconds and a cooldown of 10 seconds. When performed while Manawyrm Stance is active, this skill attracts 25% more aggro.
Zoom Attack - Tier 1 - Usually called Zoom Punch or Zoom Kick by players who use it in the respective way, the Monk launches a punch or kick at the target as their limb extends for an additional meter forward for a few moments. The suddenly extended range of attack catches most melee opponents off guard. This skill is literally and figuratively one of the most flexible Monk skills, making it a viable fighting style for unconventional Monks who want to fulfill a mid-ranged role. It's said that a Monk named Dhalsim on the India Server popularized this skill by suggesting a build based on being able to use it with greatly decreased cooldown. This skill has an animation time of 1.5 seconds and a cooldown of 5 seconds.
Roleplay Class: Acrobat
[attr="class","skillbox2"]
High Jump - Level 1 - Passive. One of the most basic tricks of the Acrobat's specialty is their ability to jump greater heights than any average person. The Acrobat's maximum jumping height is doubled. While this skill might seem otherwise mundane, it can allow one to reach places that would be difficult for many others.
High Jump - Level 1 - Passive. One of the most basic tricks of the Acrobat's specialty is their ability to jump greater heights than any average person. The Acrobat's maximum jumping height is doubled. While this skill might seem otherwise mundane, it can allow one to reach places that would be difficult for many others.
Crafting Class: Pharmacist
[attr="class","skillbox2"]
Toxicity Tolerance - Level 1 - Pharmacists have developed a certain resistance around drugs. This skill can be toggled to make a pharmacist immune to status debuffs caused by potions. Additionally, they passively recover twice as fast from Poison and Mind status effects.
Toxicity Tolerance - Level 1 - Pharmacists have developed a certain resistance around drugs. This skill can be toggled to make a pharmacist immune to status debuffs caused by potions. Additionally, they passively recover twice as fast from Poison and Mind status effects.
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[attr="class","appbox5"]
[attr="class","tempo"]
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Coded by Saber of L33T Team.
Graphics by Evelyn, Scrollbars by Benetnasch
Graphics by Evelyn, Scrollbars by Benetnasch
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