Post by Charuen on Oct 26, 2016 17:59:26 GMT
CHARUEN
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Real Name: Charlotte Moone
Real Gender: Female
Game Gender: Female
Age: 20
Sexuality: Heteromantic; bisexual
Race: Foxtail
Faction: Adventurer
Face-Claim: (Momoi Satsuki, Kuroko no Basuke)
Played By: Harmonie
Real Name: Charlotte Moone
Real Gender: Female
Game Gender: Female
Age: 20
Sexuality: Heteromantic; bisexual
Race: Foxtail
Faction: Adventurer
Face-Claim: (Momoi Satsuki, Kuroko no Basuke)
Played By: Harmonie
[attr="class","tempo"] [attr="class","appbox1"] In the real world, Charuen's appearance was... average. She was by no means ugly, but she most definitely did not turn heads with her beauty. With wavy blonde hair and hazel eyes, she did not stand out in anyway from her peers, who had similar traits as her. However, the same cannot be said about her appearance in Elder Tale. In Elder Tale, she is eye catchingly beautiful. The most noticeable trait is Charuen's hair. They are long luscious locks in a beautiful shade of floral pink that reach down to her waist. She enjoys experimenting with different hairstyles. Her face is small, with relatively high cheek bones, full lips, a narrow jaw, and a rightly sized forehead. The shade of her skin is smooth like porcelain, but also very light. Thus, it reddens easily when she is flustered or under physical stress. Her eyes are orbs of scarlet, a choice Charlotte made on whim because red eyes in real life is not exactly possible and thus the idea amused her. Although not particularly athletic in real life, Charuen's build in game is slender and athletic, with not too many curves. She is lean and stands quite tall at 5 feet and 7.5 inches. When not in battle, she chooses to wear clothing with an oriental motif, both as a nod to her heritage on her mother's side, and because it is fitting for the class that she is playing. As a fox tail, she chooses to hide her features most of the time, and only enjoys showing off her ears and tails at special events. | [attr="class","tempo"] [attr="class","appbox1"] When it comes to first impressions, Charuen has a solid personality. While she prefers to keep quiet and keeps to herself, she has no issue conversing with others. For her conversation should be practical, and thus she only starts a conversation if she sees worth in it, be it asking for the price of an item she would like to purchase, or to make someone feel better about themselves. While she isn't enthusiastic about socializing, strangely enough making friends has never been difficult for her. Charuen is polite and good mannered, traits that she kept from the real world .No matter who you are, she will interact with you with the utmost civility. Being very open minded, unless it is something that she feels passionately about, she will respect an individual's opinion even if she disagrees with it. She genuinely enjoys spending time with people, and is a good listener.While she does not talk to others, others talk to her. As a result, it is very easy for Charuen to make friends , and her social circle is relatively large despite her tendency to be reserved. Nonetheless, she is intensely private, and it takes a lot for her to consider someone a close friend. While she has no problem listening to someone's troubles, she rarely ever shares her own. Moreover, after long periods of socializing, Charuen will find herself being burnt out, and require a couple days of solitude to recharge. Although she has no problems being social, she does not mind being by herself either. Behind the graceful smile is an intelligent mind. Charuen actively responds to discussions about ideas, and not people; philosophical debates are right up her alley, and she will never turn down a good book. Those who get to know her well realize that Charuen can be witty and sarcastic, and is full of different opinions. Moreover, the pink haired beauty always has her goals in clear sight, and is good at making plans to achieve said goals. However, her shortcoming lies in her ability to deal with data and information processing. As a result, Charuen is not particularly talented with strategizing battles, and fairs poorly in craft skills such as alchemy and engineering. Instead, her skills lie in organizing social institutions and diplomacy. To many people, Charuen is the older sister they never had. She is always ready to listen to your troubles, and cooks good food (A/N:In the future, when her chef subclass level rises.). She takes her responsibilities seriously, and is good at dealing with children. Charuen is a highly empathetic and intuitive person. She can easily tell how her peers are feeling, and oftentimes, her own moods are based on the moods of those around her. In addition, those who are close to her will experience increasingly sarcastic and witty comments, her secretly dry sense of humor, as well as endure her teasing. While she tries to play a responsible role among her friends, she is never afraid to take a risk from time to time and have some fun. Charuen is by no means a perfect person, and often struggles with the darker side of her personality. For example, while no means power hungry, she relishes the idea of being looked up to by her peers. Also, due to her high EQ and being able to understand emotions very well, she has the potential to be manipulative in order to get the things she wants. In addition, Charuen can be quite a bit of a control freak, and often wants to have some sort of influence over all aspects of things. Lastly, while she keeps this only to herself and those whom she is close with, Charuen can be extremely opinionated. She tends to label people quickly too, although she does not act particularly differently to people based on the labels that she gives them. |
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Charuen was born as Charlotte Evans on a bright summer day to a Raymond Evans, a businessman who worked in the tourism industry, and Agnes Lo, a native Hong Kong citizen who was raised in the United Kingdom and worked as an in flight attendant before marrying Raymond. Charuen's childhood was quite typical. She was raised in London, and went to a (private) school there. She hung out with friends, had dinner with her family, and struggled with math. Her family, although by no means rich or well known, earned an above average income. Furthermore, due to her dad's job, the Evans family often had to attend social gatherings. As a result, Charlotte learned from a young age how the importance of good manners and carrying oneself with grace.
Charlotte always had a grand imagination, and had a deep love for books. Her journals were filled with doodles of worlds that she created in her head. She was aproximately ten years old when Elder Tale was first released, but did not hear about or play it until much later. When she turned fourteen, she received a copy of the game as gift from a relative. Fascinated by the idea of another world filled with magic, lore, and much more, Charlotte quickly made a character in the popular game. The following two years consited of fun memories with other players on the Scandanavian server as they partied together in dungeons and raids. However, as Charlotte grew older, the stress of real life prevented her from enjoying Elder Tale. There was no time to play when she had her studies to worry about. Thus, as time passed by, the young woman found herself playing less and less, until the game was eventually forgotten.
Over the next couple of years, Charlotte spent her time focused on her studies. She enrolled in university, where she studied urban planning. Despite not being able to play Elder Tale anymore due to lack of time, her imagination did not waver, and she decided to put her interests to use by going to school to learn about designing cities. However, one day during summer break, she heard about the release of Unfounded Kingdom, a new server for Elder Tale. Feeling nostalgic, she purchased the game and upon downloading it, she became part of the World Fraction.
Charuen was born as Charlotte Evans on a bright summer day to a Raymond Evans, a businessman who worked in the tourism industry, and Agnes Lo, a native Hong Kong citizen who was raised in the United Kingdom and worked as an in flight attendant before marrying Raymond. Charuen's childhood was quite typical. She was raised in London, and went to a (private) school there. She hung out with friends, had dinner with her family, and struggled with math. Her family, although by no means rich or well known, earned an above average income. Furthermore, due to her dad's job, the Evans family often had to attend social gatherings. As a result, Charlotte learned from a young age how the importance of good manners and carrying oneself with grace.
Charlotte always had a grand imagination, and had a deep love for books. Her journals were filled with doodles of worlds that she created in her head. She was aproximately ten years old when Elder Tale was first released, but did not hear about or play it until much later. When she turned fourteen, she received a copy of the game as gift from a relative. Fascinated by the idea of another world filled with magic, lore, and much more, Charlotte quickly made a character in the popular game. The following two years consited of fun memories with other players on the Scandanavian server as they partied together in dungeons and raids. However, as Charlotte grew older, the stress of real life prevented her from enjoying Elder Tale. There was no time to play when she had her studies to worry about. Thus, as time passed by, the young woman found herself playing less and less, until the game was eventually forgotten.
Over the next couple of years, Charlotte spent her time focused on her studies. She enrolled in university, where she studied urban planning. Despite not being able to play Elder Tale anymore due to lack of time, her imagination did not waver, and she decided to put her interests to use by going to school to learn about designing cities. However, one day during summer break, she heard about the release of Unfounded Kingdom, a new server for Elder Tale. Feeling nostalgic, she purchased the game and upon downloading it, she became part of the World Fraction.
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Armor:
[attr="class","equip1"]Starter Cloth Armor - A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
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[attr="class","equip1"]Starter Katana - A traditional Japanese weapon with a single edge. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can.
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Main Class: Shaman
Roleplay Class: Dancer
Crafting Class: Chef
Main Class: Shaman
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Heavenly Defense - Tier (Beginner) - The presence of a Shaman in the party connects the members with the spirits. Their ability to block (if they have a shield equipped) is increased by 3%. Their ability to parry (if they do not have a shield equipped) is increased by 3%. It is only possible to have one of these benefits based on equipment.
Summon Shikigami - Tier (Beginner) - The Shaman calls forth a shikigami, a humanoid familiar spirit, in a solid form. The appearance of a Shikigami varies from Shaman to Shaman, but typically they resemble humans with pronounced animal-like features similar to Fox Tails that normally wear Eastern traditional clothing. They are normally said to have a personality and body representative of the Shaman's inner self. This means that while some Shikigami will resemble their masters, others may look vastly different and may even be of the opposite gender. For Shamans who employ more than one Shikigami, each particular Shikigami will still look distinct but will seem to be like siblings. As a Shikigami is representative of the true self, it can speak and understand the languages that the Shaman may speak.
Shikigami are usually used in a support role, with tasks ranging from off-tanking to scouts to support DPS. There is a wide range of shikigami that a Shaman can summon, and they last for 5 minutes. In the original game, shikigami were treated as bonus content for players, with little to no practical use. However, after the Catastrophe, shikigami now share the same sensations with their masters, allowing shikigami to serve reconnaissance roles in battle. Of course, there are shikigami that are well-loved by many as mascots. This skill has a casting time of 5 seconds. Only one Shikigami may be summoned at a time.
Damage Interception - Tier (I) - A barrier skill known as the signature move of the Shaman. Forms either a stationary barrier or a barrier around a target that continues to exist until the "energy" of the barrier expires. Energy will decrease slowly over time and decrease from damage taken. This skill has a casting time of 1.5 seconds and a cooldown of 5 seconds.
Barrier of Purity - Tier (I) - A barrier of purifying quality designed to ward off debuffs and other debilitating conditions. Unfortunately, upon absorbing the harmful buff it vanishes entirely and its protection leaves with it. Casting this skill on a target that is already under a debuff will not remove the current debuff but rather protect the target from the next one. This skill has a casting time of 3 seconds and no cooldown time.
Soulcutter - Tier (I) - A good contender in terms of Shaman DPS, this skill transforms the summoned Shikigami's body into a violent stream of magic energy. The energy is concentrated into a material form, creating a cutting-wave projectile as sharp as a sword. The attack is then shot up to 5 meters forward, after which the familiar spirit travels back to the Shaman. This skill has a casting time of 1 second, followed by an animation time in seconds equal to 0.2 x distance in meters traveled. Its cooldown time is 3 seconds. If Shikigami Astral Seal is active when this skill is used, it is temporarily disabled for this skill's duration.
Heavenly Defense - Tier (Beginner) - The presence of a Shaman in the party connects the members with the spirits. Their ability to block (if they have a shield equipped) is increased by 3%. Their ability to parry (if they do not have a shield equipped) is increased by 3%. It is only possible to have one of these benefits based on equipment.
Summon Shikigami - Tier (Beginner) - The Shaman calls forth a shikigami, a humanoid familiar spirit, in a solid form. The appearance of a Shikigami varies from Shaman to Shaman, but typically they resemble humans with pronounced animal-like features similar to Fox Tails that normally wear Eastern traditional clothing. They are normally said to have a personality and body representative of the Shaman's inner self. This means that while some Shikigami will resemble their masters, others may look vastly different and may even be of the opposite gender. For Shamans who employ more than one Shikigami, each particular Shikigami will still look distinct but will seem to be like siblings. As a Shikigami is representative of the true self, it can speak and understand the languages that the Shaman may speak.
Shikigami are usually used in a support role, with tasks ranging from off-tanking to scouts to support DPS. There is a wide range of shikigami that a Shaman can summon, and they last for 5 minutes. In the original game, shikigami were treated as bonus content for players, with little to no practical use. However, after the Catastrophe, shikigami now share the same sensations with their masters, allowing shikigami to serve reconnaissance roles in battle. Of course, there are shikigami that are well-loved by many as mascots. This skill has a casting time of 5 seconds. Only one Shikigami may be summoned at a time.
Damage Interception - Tier (I) - A barrier skill known as the signature move of the Shaman. Forms either a stationary barrier or a barrier around a target that continues to exist until the "energy" of the barrier expires. Energy will decrease slowly over time and decrease from damage taken. This skill has a casting time of 1.5 seconds and a cooldown of 5 seconds.
Barrier of Purity - Tier (I) - A barrier of purifying quality designed to ward off debuffs and other debilitating conditions. Unfortunately, upon absorbing the harmful buff it vanishes entirely and its protection leaves with it. Casting this skill on a target that is already under a debuff will not remove the current debuff but rather protect the target from the next one. This skill has a casting time of 3 seconds and no cooldown time.
Soulcutter - Tier (I) - A good contender in terms of Shaman DPS, this skill transforms the summoned Shikigami's body into a violent stream of magic energy. The energy is concentrated into a material form, creating a cutting-wave projectile as sharp as a sword. The attack is then shot up to 5 meters forward, after which the familiar spirit travels back to the Shaman. This skill has a casting time of 1 second, followed by an animation time in seconds equal to 0.2 x distance in meters traveled. Its cooldown time is 3 seconds. If Shikigami Astral Seal is active when this skill is used, it is temporarily disabled for this skill's duration.
Roleplay Class: Dancer
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Pacifying Dance - Level 1 - A skill that allows the dancer to perform beautiful dances to momentarily captivate those who see it. For the next 30 seconds, monsters within 25 meters have their nature changed. Aggressive and Predatory monsters become Wary. Wary, Aloof, and Cowardly monsters become Docile. Docile monsters become Friendly. This effect does not work against monsters that are already engaged in battle when this skill was used.
Pacifying Dance - Level 1 - A skill that allows the dancer to perform beautiful dances to momentarily captivate those who see it. For the next 30 seconds, monsters within 25 meters have their nature changed. Aggressive and Predatory monsters become Wary. Wary, Aloof, and Cowardly monsters become Docile. Docile monsters become Friendly. This effect does not work against monsters that are already engaged in battle when this skill was used.
Crafting Class: Chef
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Iron Chef - Level 1 - Not even food poisoning can stop a dedicated chef! This skill can be toggled, allowing chefs to become immune to status debuffs caused by drinks and food. They also passively recover from Poison and Weakness status effects twice as quickly.
Iron Chef - Level 1 - Not even food poisoning can stop a dedicated chef! This skill can be toggled, allowing chefs to become immune to status debuffs caused by drinks and food. They also passively recover from Poison and Weakness status effects twice as quickly.
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Name pronunciation: Shar-ru-in
Blood Type: O+
Dominant Hand: Right
Birthday: July 5th
MBTI Type: INFJ
Likes: chocolate, sweets, tea, hot showers, reading, dancing, exploring, star gazing, being witty, puns, learning about things
Dislikes: loud noise, arrogant people, being looked down upon
Fears: spiders, crowded places, being looked down upon
Fun Fact: She is a walking encyclopedia about teas and pastries.
Name pronunciation: Shar-ru-in
Blood Type: O+
Dominant Hand: Right
Birthday: July 5th
MBTI Type: INFJ
Likes: chocolate, sweets, tea, hot showers, reading, dancing, exploring, star gazing, being witty, puns, learning about things
Dislikes: loud noise, arrogant people, being looked down upon
Fears: spiders, crowded places, being looked down upon
Fun Fact: She is a walking encyclopedia about teas and pastries.
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Coded by Saber of L33T Team
Graphics by Evelyn, Scrollbars by Benetnasch
Graphics by Evelyn, Scrollbars by Benetnasch
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