Post by Nox on Oct 28, 2016 2:02:34 GMT
Nox
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Real Name: Vincent Nox
Real Gender: Male
Game Gender: Male
Age: 16
Sexuality: Heterosexual
Race: Half-Alv
Faction: Adventurer
Face-Claim: Morty, Pokemon
Played By: Verin the Crow
Real Name: Vincent Nox
Real Gender: Male
Game Gender: Male
Age: 16
Sexuality: Heterosexual
Race: Half-Alv
Faction: Adventurer
Face-Claim: Morty, Pokemon
Played By: Verin the Crow
[attr="class","tempo"] [attr="class","appbox1"] Physically Nox’s avatar is much like his actual body just cleanlier in the sense that acne is not trying to destroy his face and that there is more fat than muscle of on his new body. Standing at almost 6’2” Nox is rather tall for a human being in game and still just as tall outside the game due to his mother’s genes, even though he still trounces her by a good three inches. While in the real world Nox weighs almost 200 pounds due to fat he instead weighs 190 pounds due to well-trimmed muscles in his new body. Retaining his blonde hair from the real world the only differences are that his avatar’s is longer and slightly more well kept. The one key difference between Nox’s real world body and avatar is the eyes, in the real world Nox’s eyes are an icy blue but his avatar has a set of dark violet eyes. | [attr="class","tempo"] [attr="class","appbox1"] Often times Nox finds it hard to associate with others as the way he thinks is so sporadic that no one honestly understands what he’s trying to say and Nox finds it hard to slow down and explain, so over the years he grew to distance himself from others. Somewhat sadly though Nox not only did he distanced himself from other people, but on top of that Nox distanced himself from his emotions. For example, when Nox was asked out on a date he didn’t feel any emotion about the subject and ended up declining the young woman as politely as he could. Thankfully though Nox isn’t as antisocial as he could be, whenever it comes to suggestions Nox is willing enough to take them into consideration and test out a few. Obviously along with Nox’s stoney behavior, he is also blunt, the only thing that makes his bluntness better is that he is at least honest. |
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For as long as Vincent Nox could remember it has always been just his father, his cat, and himself. The location was never permanent as his father was a soldier in the Untied States Air Force, but to Nox location never really mattered all that did was what he could learn. This teaching, ideal, moral, or whatever it may be called stems from a teaching that his father practically branded into his head due to the fact that even though he was a constant in his son's life he wasn't around a lot due to constantly having to work all day. Often Nox had to be taken care of by a coworker of his father until Nox was old enough to take care of himself. Subsequently though this teaching and need to be able to survive alone gave Nox a hard outlook on life and developed his brain faster than a usual child.
In school, Nox was considered a genius as due to his need to learn everything allowed him to easily pass by his peers. Often times Nox was number one in whatever school he was in and this made his peers rather upset with him and often they would bully him or at least made sure that he wasn't a member of their circles of friends. Lacking friends in the physical world Nox attempted to make friends in the digital world after his father signed him up to an MMORPG so that Nox could from the experience. Sadly though while Nox did learn from the experience he ended up soloing the entire time he played, but despite that fact, Nox found himself somewhat drawn to games from that point on. Nox played many different titles and genres but one prevalent game that stuck with Nox was Elder Tale.
Finally, in late 2018 Nox's godfather retired from the military and settled down just outside of London and told Nox's father that he was willing to take care of Nox. Wanting what was best for his son Nox's father instantly agreed and Nox. It took a while due to the paperwork, but in January of 2019 Nox finally moved in with his godfather. While having little interaction with his godchild Nox's godfather wanted to get his godson a gift and he did know that he did like games and after some basic research he found the perfect gift. While it wouldn't be ready for a couple of weeks Nox's godfather knew his godson would love it. Then on February 14, 2019, Nox finally received his copy of Elder Tale II and the same day he was whisked away to some other world where Elder Tale II's rules were now prominent.
For as long as Vincent Nox could remember it has always been just his father, his cat, and himself. The location was never permanent as his father was a soldier in the Untied States Air Force, but to Nox location never really mattered all that did was what he could learn. This teaching, ideal, moral, or whatever it may be called stems from a teaching that his father practically branded into his head due to the fact that even though he was a constant in his son's life he wasn't around a lot due to constantly having to work all day. Often Nox had to be taken care of by a coworker of his father until Nox was old enough to take care of himself. Subsequently though this teaching and need to be able to survive alone gave Nox a hard outlook on life and developed his brain faster than a usual child.
In school, Nox was considered a genius as due to his need to learn everything allowed him to easily pass by his peers. Often times Nox was number one in whatever school he was in and this made his peers rather upset with him and often they would bully him or at least made sure that he wasn't a member of their circles of friends. Lacking friends in the physical world Nox attempted to make friends in the digital world after his father signed him up to an MMORPG so that Nox could from the experience. Sadly though while Nox did learn from the experience he ended up soloing the entire time he played, but despite that fact, Nox found himself somewhat drawn to games from that point on. Nox played many different titles and genres but one prevalent game that stuck with Nox was Elder Tale.
Finally, in late 2018 Nox's godfather retired from the military and settled down just outside of London and told Nox's father that he was willing to take care of Nox. Wanting what was best for his son Nox's father instantly agreed and Nox. It took a while due to the paperwork, but in January of 2019 Nox finally moved in with his godfather. While having little interaction with his godchild Nox's godfather wanted to get his godson a gift and he did know that he did like games and after some basic research he found the perfect gift. While it wouldn't be ready for a couple of weeks Nox's godfather knew his godson would love it. Then on February 14, 2019, Nox finally received his copy of Elder Tale II and the same day he was whisked away to some other world where Elder Tale II's rules were now prominent.
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Armor:
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Right Arm:
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Armor:
[attr="class","equip1"]Starter Cloth Armor - A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
Left Arm:
[attr="class","equip1"]Empty
Right Arm:
[attr="class","equip1"]Starter Long Sword - A sword with a prominent shape designed for cutting. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can.
Accessory Slot 1:
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Accessory Slot 2:
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Accessory Slot 4:
[attr="class","equip2"]Empty
Vanity Slot 1:
[attr="class","equip2"]Empty
Vanity Slot 2:
[attr="class","equip2"]Empty
Vanity Slot 3:
[attr="class","equip2"]Empty
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Main Class: Summoner
Roleplay Class: Animal Trainer
Crafting Class: Alchemist
Main Class: Summoner
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Death Scythe - Tier 1 - This skill may be used while the Summoner currently has a Spirit-type Follower active. An attack that allows the summoned Spirit-type Follower to attack physical targets while inflicting poison damage and slight defense debuffs on contact. Alternately, if no Spirit-type Follower is currently active, this skill summons one of these Followers for a split second in order to deliver a single arc-shaped horizontal slash in front of the user, without any other effects. This skill has a casting time of 2 seconds, a duration of 60 seconds, and a cooldown time of 75 seconds. If it is used without an active Spirit-type Follower, the cooldown time becomes 15 seconds instead.
Netherrealm Regen - Tier 1 - The Summoner taps into the power of the Spirit Realms in order to hasten the Follower's health regeneration in battle. The targeted Follower will regenerate 5% of its HP every three seconds. This skill is particularly important for Summoners whose Followers take on the role of a tank; however, it is still highly recommended that supplemental healing is paired with this skill in order to sustain the Follower's health during long battles. This skill has a casting time of 2 seconds and a duration of 30 seconds. It has a cooldown of 5 seconds. If a Follower currently affected by this skill is targeted again by this skill, then its duration is reset.
Summon Follower - Phantom - Tier 1 - Spirit-type Darkness elemental follower. The Summoner calls forth a ghost-like servant that has low attack power but high evasion and magic resistance. This entity has a number of forms but usually appears as a miniature reaper-like creature with a violet cloak-like body and a simplified skull-like face. It is effective for diverting attention and performing recon duties. Phantom's personality type is Docile toward its Summoner and Curious toward all enemies. This follower takes 2 seconds of cast time to summon.
Death Scythe - Tier 1 - This skill may be used while the Summoner currently has a Spirit-type Follower active. An attack that allows the summoned Spirit-type Follower to attack physical targets while inflicting poison damage and slight defense debuffs on contact. Alternately, if no Spirit-type Follower is currently active, this skill summons one of these Followers for a split second in order to deliver a single arc-shaped horizontal slash in front of the user, without any other effects. This skill has a casting time of 2 seconds, a duration of 60 seconds, and a cooldown time of 75 seconds. If it is used without an active Spirit-type Follower, the cooldown time becomes 15 seconds instead.
Netherrealm Regen - Tier 1 - The Summoner taps into the power of the Spirit Realms in order to hasten the Follower's health regeneration in battle. The targeted Follower will regenerate 5% of its HP every three seconds. This skill is particularly important for Summoners whose Followers take on the role of a tank; however, it is still highly recommended that supplemental healing is paired with this skill in order to sustain the Follower's health during long battles. This skill has a casting time of 2 seconds and a duration of 30 seconds. It has a cooldown of 5 seconds. If a Follower currently affected by this skill is targeted again by this skill, then its duration is reset.
Summon Follower - Phantom - Tier 1 - Spirit-type Darkness elemental follower. The Summoner calls forth a ghost-like servant that has low attack power but high evasion and magic resistance. This entity has a number of forms but usually appears as a miniature reaper-like creature with a violet cloak-like body and a simplified skull-like face. It is effective for diverting attention and performing recon duties. Phantom's personality type is Docile toward its Summoner and Curious toward all enemies. This follower takes 2 seconds of cast time to summon.
Roleplay Class: Animal Trainer
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Scout - Level 1 - The Animal Trainer attempts to recruit a monster to their cause in order to create a temporary partner. This is often done by approaching the monster without startling or aggravating it. If performed successfully, a tamed monster will fight by the Trainer's side for a few minutes before control is lost and the monster returns to the environment. Certain situations might make this duration last longer or shorter; acts of kindness toward the tamed monster will make it stick around for longer, while excessive demand will make the Trainer quickly lose favor with the monster. Only one monster can be tamed at a time at the early levels.
Scout - Level 1 - The Animal Trainer attempts to recruit a monster to their cause in order to create a temporary partner. This is often done by approaching the monster without startling or aggravating it. If performed successfully, a tamed monster will fight by the Trainer's side for a few minutes before control is lost and the monster returns to the environment. Certain situations might make this duration last longer or shorter; acts of kindness toward the tamed monster will make it stick around for longer, while excessive demand will make the Trainer quickly lose favor with the monster. Only one monster can be tamed at a time at the early levels.
Crafting Class: Alchemist
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Transmutation - Level 1 - Alchemists are naturally aligned with the power of magical equipment, able to use the Adventurer skill [Equipment Mastery: Magical] as a Beginner-level skill without having it take up a skill slot. Their research also gives them an advantage in fighting Artificial Life to deal an additional 10% damage. If [Equipment Mastery: Magical] is already learned through racial or class bonuses, Magitech damage increases by 10%.
Transmutation - Level 1 - Alchemists are naturally aligned with the power of magical equipment, able to use the Adventurer skill [Equipment Mastery: Magical] as a Beginner-level skill without having it take up a skill slot. Their research also gives them an advantage in fighting Artificial Life to deal an additional 10% damage. If [Equipment Mastery: Magical] is already learned through racial or class bonuses, Magitech damage increases by 10%.
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Coded by Saber of L33T Team
Graphics by Evelyn, Scrollbars by Benetnasch
Graphics by Evelyn, Scrollbars by Benetnasch
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