Post by Grandeur on Nov 1, 2016 8:27:06 GMT
Grandeur
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Real Name: René La Rocque de Roberval III
Real Gender: Male
Game Gender: Male
Age: 24
Sexuality: Homosexual
Race: Fox-Tail
Faction: Adventurer
Face-Claim: Gero Akoya (Cute High Earth Defense Club LOVE!)
Played By: Noa
Real Name: René La Rocque de Roberval III
Real Gender: Male
Game Gender: Male
Age: 24
Sexuality: Homosexual
Race: Fox-Tail
Faction: Adventurer
Face-Claim: Gero Akoya (Cute High Earth Defense Club LOVE!)
Played By: Noa
[attr="class","tempo"] [attr="class","appbox1"] Standing around 5'11, he has a thin yet athletic build. Pale and some would call "flawless" skin, big brilliant blue eyes (some say sharpen to a harsh squint when angered), wavy peach pink hair that reaches down to his hips and surrounds his face with his bangs often falling between/over his eyes. He has a genuinely sweet smile and delicate features. He has a long and 'poofy' pink tail and pointed fox like ears of the same color, which he typically uses his race's ability to hide them whenever he is around strangers and/or in combat. He generally prefers to wear white and prefers things that 'accentuate' his body yet maintaining an air of elegance to it. | [attr="class","tempo"] [attr="class","appbox1"] To summarize Grand, he would be described as, happy-go-lucky, friendly, cheerful, bright, energetic, confident, flamboyant, fun loving and flirtatious. He is a talker and despite his class, would rather try to talk things out first and foremost before having to resort to violence, though knows with monsters and animals that is rarely an option. He is mildly obsessed with looking his best and is often out 'hunting' for the best looking equipment he can find which goes hand in hand with his slight perfectionism. Is oblivious how his behavior might affect those around him, loves to joke and laugh and is rarely seen being serious. Though when he is, he's almost like a completely different person, he can be efficient and even downright ruthless when it comes to protecting his comrades. Often described as 'odd', he is considered a "social butterfly", tends to flirt but when it comes to someone actually paying him serious attention, he either pretends to be oblivious or is outright embarrassed about it and thus tends to avoid actual romantic situations. Though never one to stick to stereotypes about this or that gender, he does see himself as more feminine than some of his counterparts, but having no use for those constraints, he simply acts as he wishes, rather having people see the real him instead of having to hide his emotions and "true self" from those he would try to bond with. Jovial most of the time, he is often trying to cheer people up and thus takes it upon himself to rid his friends of the negative emotions they often harbor. He will always lend a helping hand to those who are in need, but will also try to get them to help themselves. He has a soft spot for anything pink and/or cute and dislikes those whom do not have a sense of humor. He can come off as vain or shallow, especially when it comes to creatures he considers 'eye blights' and will often vent his frustrations upon them. He doesn't take criticism well, can easily forgive but not forget anyone who has wronged him, can be vindictive to those who tarnish his looks, hurt his friends or outright mocks him. When it comes to battle, he prefers to handle things long distance and will often try to put distance between him and his opponent(s) as he does not like the chaos of close combat. |
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Was studying to be a fashion designer, though often found himself idealizing over the drawing and creation aspect of his designs more than actually showcasing them. He disliked being forced down by all the rules and all the strict forms. During one of his 'searches of inspiration', he came upon a gaming magazine and flipped through it to discover, that these characters, these imaginary people were just like the ones he'd always drawn! They were colorful, unsual and yet always had a sense of style and theme to them. He loved them!
He decided to try and learn as much as he could about the fashion or at least the customization part of these video games, to learn from them and to learn from their sense of style. After weeks of research, he found a game in which allowed one to customize the appearance of your avatar to basically be next to anything you wanted and to top it off there were a variety of classes to fit your play style; Elder Tale. So after reading up on some guides and watching a slew of online videos, he finally began broke down and decided to get the game. Worse came to worse, it was a way for him to kill some time.
Though he had the personality for a healer, he found himself wanting to be one of those suave types who dash in, deal the killing blow, strike a dramatic pose and have the fans drool over! He decided to settle on the Assassin class, because though he knew his 'type' usually used magic, he knew his memory was crap so didn't want to have a hard time memorizing a plethora of spells and their timings and their rotations. With that down, he looked through the weapons, pretty boring as far as he was concerned, ninja weapons this, Japanese weeb speak that. Though, that changed when he saw he could do bows. Apparently, that build wasn't that popular, but still was pretty viable. After mulling it over for a while, he decided to go for it! A fabulous elf.. wait, that was predictable. AH! A fox-tail? Yes a fox tail! He can be cute AND deadly. Perfect!
He spent the next two and a half hours making the perfect looking avatar and named it the most fabulous name he could think of...and then when that didn't work, he turned to his trusty friend; google. Having a name, a class, a play style and, the cutest deadliest of foxes, he was done! He then immediately went to bed because, holy crap it was two o-clock in the morning. The next week, he heard something "special" was going on and decided that perhaps that day he should login. Though if he knew what was going to happen, he probably would have skipped that, probably, then again, you DO only get a once in a lifetime chance to have an amazing adventure.
He was shocked, saddened and kind of appalled that these beginner 'rags' were the only things he started out with. Thank goodness he didn't know anyone in this stupid game, otherwise he would probably of died out of embarrassment. Though that being said... perhaps having a friend or two in this new.. world? Or was it still a game? Would probably of helped...
Was studying to be a fashion designer, though often found himself idealizing over the drawing and creation aspect of his designs more than actually showcasing them. He disliked being forced down by all the rules and all the strict forms. During one of his 'searches of inspiration', he came upon a gaming magazine and flipped through it to discover, that these characters, these imaginary people were just like the ones he'd always drawn! They were colorful, unsual and yet always had a sense of style and theme to them. He loved them!
He decided to try and learn as much as he could about the fashion or at least the customization part of these video games, to learn from them and to learn from their sense of style. After weeks of research, he found a game in which allowed one to customize the appearance of your avatar to basically be next to anything you wanted and to top it off there were a variety of classes to fit your play style; Elder Tale. So after reading up on some guides and watching a slew of online videos, he finally began broke down and decided to get the game. Worse came to worse, it was a way for him to kill some time.
Though he had the personality for a healer, he found himself wanting to be one of those suave types who dash in, deal the killing blow, strike a dramatic pose and have the fans drool over! He decided to settle on the Assassin class, because though he knew his 'type' usually used magic, he knew his memory was crap so didn't want to have a hard time memorizing a plethora of spells and their timings and their rotations. With that down, he looked through the weapons, pretty boring as far as he was concerned, ninja weapons this, Japanese weeb speak that. Though, that changed when he saw he could do bows. Apparently, that build wasn't that popular, but still was pretty viable. After mulling it over for a while, he decided to go for it! A fabulous elf.. wait, that was predictable. AH! A fox-tail? Yes a fox tail! He can be cute AND deadly. Perfect!
He spent the next two and a half hours making the perfect looking avatar and named it the most fabulous name he could think of...and then when that didn't work, he turned to his trusty friend; google. Having a name, a class, a play style and, the cutest deadliest of foxes, he was done! He then immediately went to bed because, holy crap it was two o-clock in the morning. The next week, he heard something "special" was going on and decided that perhaps that day he should login. Though if he knew what was going to happen, he probably would have skipped that, probably, then again, you DO only get a once in a lifetime chance to have an amazing adventure.
He was shocked, saddened and kind of appalled that these beginner 'rags' were the only things he started out with. Thank goodness he didn't know anyone in this stupid game, otherwise he would probably of died out of embarrassment. Though that being said... perhaps having a friend or two in this new.. world? Or was it still a game? Would probably of helped...
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Armor:
Left Arm:
Right Arm:
Accessory Slot 1:
Accessory Slot 2:
Accessory Slot 3:
Accessory Slot 4:
Vanity Slot 1:
Vanity Slot 2:
Vanity Slot 3:
Armor:
[attr="class","equip1"]Starter Leather Armor: A basic set of soft leather armor made from cheap leather. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
Left Arm:
[attr="class","equip1"]Starter Longbow: A starter weapon designed for novice adventurers, made out of cheap wood. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can.
Right Arm:
[attr="class","equip1"]Empty
Accessory Slot 1:
[attr="class","equip2"]Empty
Accessory Slot 2:
[attr="class","equip2"]Empty
Accessory Slot 3:
[attr="class","equip2"]Empty
Accessory Slot 4:
[attr="class","equip2"]Empty
Vanity Slot 1:
[attr="class","equip2"]Empty
Vanity Slot 2:
[attr="class","equip2"]Empty
Vanity Slot 3:
[attr="class","equip2"]Empty
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Wooden Arrows
Wooden Arrows
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[attr="class","appbox3"]
Main Class: Assassin
Roleplay Class: Hunter
Crafting Class: Tailor
Main Class: Assassin
[attr="class","skillbox1"]
Atrophy Break - Tier 1 - Debuff Ranged Attack. While Assassins primary favor physical attacks, they have adopted some minor magic in the past to keep up with the advances of magi. By enchanting a projectile with a spell, the Assassin can cause a spectral chain to bind their target on contact, the projectile itself only deals normal physical damage however. Weaker enemies with little resistance can be completely paralyzed by the chains, while stronger enemies are merely slowed. This skill has an casting time of 3 seconds and a cooldown of 15 seconds.
Death Stinger - Tier 1 - Self Buff. Poison, a classic tool of assassins but honor less by nature. By coating their weapons in these foul concoctions, the attacks of an Assassin can poison their enemies, slowly chipping away at their health overtime. A successful hit with an regular melee or ranged attack by the Assassin inflicts a Death Stinger poison debuff on the target, which inflicts damage over time for 10 seconds. Every time the target is hit again, the debuff duration is refreshed. Users of this technique must be wary though, as anyone struck by the blade can be poisoned, even the users themselves. The effect of this skill is removed whenever the Assassin switches out the weapon. This skill has a casting time of 5 seconds and a cooldown of 30 seconds.
Crash Shot - Tier 1 - A bow or firearms skill where the user aims slightly upward and then releases the string or fires the trigger. As the projectile descends downward, it explodes into multiple small fragments which somehow retain all the force of the original shot, making this burst of tiny shrapnel deceptively powerful. It will damage all possible targets within a 5 meter radius, so be sure your allies are out of the way before you strike. This skill has an animation time of 2.5 seconds and a cooldown of 10 seconds.
Atrophy Break - Tier 1 - Debuff Ranged Attack. While Assassins primary favor physical attacks, they have adopted some minor magic in the past to keep up with the advances of magi. By enchanting a projectile with a spell, the Assassin can cause a spectral chain to bind their target on contact, the projectile itself only deals normal physical damage however. Weaker enemies with little resistance can be completely paralyzed by the chains, while stronger enemies are merely slowed. This skill has an casting time of 3 seconds and a cooldown of 15 seconds.
Death Stinger - Tier 1 - Self Buff. Poison, a classic tool of assassins but honor less by nature. By coating their weapons in these foul concoctions, the attacks of an Assassin can poison their enemies, slowly chipping away at their health overtime. A successful hit with an regular melee or ranged attack by the Assassin inflicts a Death Stinger poison debuff on the target, which inflicts damage over time for 10 seconds. Every time the target is hit again, the debuff duration is refreshed. Users of this technique must be wary though, as anyone struck by the blade can be poisoned, even the users themselves. The effect of this skill is removed whenever the Assassin switches out the weapon. This skill has a casting time of 5 seconds and a cooldown of 30 seconds.
Crash Shot - Tier 1 - A bow or firearms skill where the user aims slightly upward and then releases the string or fires the trigger. As the projectile descends downward, it explodes into multiple small fragments which somehow retain all the force of the original shot, making this burst of tiny shrapnel deceptively powerful. It will damage all possible targets within a 5 meter radius, so be sure your allies are out of the way before you strike. This skill has an animation time of 2.5 seconds and a cooldown of 10 seconds.
Roleplay Class: Hunter
[attr="class","skillbox2"]
Marksmanship - Level 1 - Passive skill. The Hunter's bow damage passively increases by 10% to all monsters and an additional 10% to beast-type monsters. Additionally, if the Hunter's main class would normally penalize them from using bows, this skill allows them to use bows without penalty.
Marksmanship - Level 1 - Passive skill. The Hunter's bow damage passively increases by 10% to all monsters and an additional 10% to beast-type monsters. Additionally, if the Hunter's main class would normally penalize them from using bows, this skill allows them to use bows without penalty.
Crafting Class: Tailor
[attr="class","skillbox2"]
Needlework - Level 1 - Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly.
Needlework - Level 1 - Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly.
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Coded by Saber of L33T Team
Graphics by Evelyn, Scrollbars by Benetnasch
Graphics by Evelyn, Scrollbars by Benetnasch
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