Post by Nori on Nov 2, 2016 7:03:31 GMT
Nori
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Real Name: Nori Alta
Real Gender: Female
Game Gender: Female
Age: 23
Sexuality: Bisexual
Race: Half-Alv
Faction: Adventurer
Face-Claim: Kanade Suzutsuki, Mayo Chiki (Character Name, Anime/Game)
Played By: Koko
Real Name: Nori Alta
Real Gender: Female
Game Gender: Female
Age: 23
Sexuality: Bisexual
Race: Half-Alv
Faction: Adventurer
Face-Claim: Kanade Suzutsuki, Mayo Chiki (Character Name, Anime/Game)
Played By: Koko
[attr="class","tempo"] [attr="class","appbox1"] Sina has long black hair that reaches to her lower back and her bangs hang below her eyebrows. Most of the time she has her hair tied into twin ponytails. Her eyes are red. She stands just above 5 feet tall and holds herself high, rarely slouching. She keeps a thin figure without looking like a walking skeleton. She gracefully strides around while able to casually walk, while being quick on her feet during battle, avoiding enemies whenever possible. Her hand movements are graceful as she works and fights. | [attr="class","tempo"] [attr="class","appbox1"] Sina is extremely kind and unbiased when first meeting a new person. Behind her kind smile though is a scheming mind, always scanning her surroundings for possible threats, allies, and cannon-fodder. She enjoys being confusingly flirtatious to pull others along in her grand schemes. Most times, she will avoid getting her hands dirty if someone else is able to instead. If she does find herself attached to someone, Sina will do everything in her power to help that person, while still attempting to string them along her adventures. |
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Nori Alta was born into a wealthy English family. Her father was a successful lawyer and investor and her mother was a professional model for many high-end designers. Together they were able to keep their wealthy and luxurious life with a mansion, many servants, and Nori as their only child. Her mother and servants taught her in their home on everything a school would teach and proper etiquette as a upper class daughter. She was told to never look down on an individual because of circumstance, but befriend anyone she could, in hopes of gaining their loyalty and future service. She had very little responsibility in the house and almost never left due to having the family servants to take care of her. With them around she had developed an ability to persuade other people to follow her on random escapades around the vast mansion, exploring rooms that haven't been touched in years for "possible hidden treasure or heirlooms"
Nori developed an enjoyment for online games. She was able to meet new people while staying indoors, which allowed her to learn even more about different personalities and the ability to tempt other's emotions and curiosity. She found a group of close friends online and played many MMORPGs with them. Always leading them around on random adventures that rarely yielded any treasure besides a good laugh.
Nori had always been interested in Log Horizon, but hadn't been able to play since she wasn't in a region that had its own server. When she found out a server without a region lock was to be released, she asked for the game, which was given to her almost immediately. As soon as Nori entered, she realized she was alone in the world. She never asked any of her friends if they were going to join the game and hastily began playing.
Without her servants and family, Nori realized she would need to use her own abilities to gain the help of others.
Nori Alta was born into a wealthy English family. Her father was a successful lawyer and investor and her mother was a professional model for many high-end designers. Together they were able to keep their wealthy and luxurious life with a mansion, many servants, and Nori as their only child. Her mother and servants taught her in their home on everything a school would teach and proper etiquette as a upper class daughter. She was told to never look down on an individual because of circumstance, but befriend anyone she could, in hopes of gaining their loyalty and future service. She had very little responsibility in the house and almost never left due to having the family servants to take care of her. With them around she had developed an ability to persuade other people to follow her on random escapades around the vast mansion, exploring rooms that haven't been touched in years for "possible hidden treasure or heirlooms"
Nori developed an enjoyment for online games. She was able to meet new people while staying indoors, which allowed her to learn even more about different personalities and the ability to tempt other's emotions and curiosity. She found a group of close friends online and played many MMORPGs with them. Always leading them around on random adventures that rarely yielded any treasure besides a good laugh.
Nori had always been interested in Log Horizon, but hadn't been able to play since she wasn't in a region that had its own server. When she found out a server without a region lock was to be released, she asked for the game, which was given to her almost immediately. As soon as Nori entered, she realized she was alone in the world. She never asked any of her friends if they were going to join the game and hastily began playing.
Without her servants and family, Nori realized she would need to use her own abilities to gain the help of others.
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Armor: Cloth
Left Arm: Stave
Right Arm:
Accessory Slot 1:
Accessory Slot 2:
Accessory Slot 3:
Accessory Slot 4:
Vanity Slot 1:
Vanity Slot 2:
Vanity Slot 3:
Armor: Cloth
[attr="class","equip1"]Starter Cloth Armor - A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
Left Arm: Stave
[attr="class","equip1"]Starter Staff: A two-handed starter weapon designed for novice adventurers, made out of cheap wood. It is typically used to channel magic, but can also be used to whack people on the side of the head. You probably should get this replaced as soon as you can.
Right Arm:
[attr="class","equip1"]Empty
Accessory Slot 1:
[attr="class","equip2"]Empty
Accessory Slot 2:
[attr="class","equip2"]Empty
Accessory Slot 3:
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Accessory Slot 4:
[attr="class","equip2"]Empty
Vanity Slot 1:
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Vanity Slot 2:
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Vanity Slot 3:
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Main Class: Enchanter
Roleplay Class: Courtesan
Crafting Class: Scribe
Main Class: Enchanter
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Astral Hypno - Tier I - Astral Hypno is a spell that induces a sleep debuff on the target, preventing them from making any actions until they are struck or after ten seconds have passed. The higher a target's wisdom stat, the higher their chances of resistance. It has a fairly low cooldown time for its effect, making it a very useful spell to be used for incapacitating an opponent. This skill's debuff classification is Sleep. Every time this skill is used on a target that was previously targeted by it, the sleep duration is reduced by 2 seconds. This skill has a casting time of 4 seconds and a cooldown of 15 seconds.
Keen Edge - Tier I - A spell that allows the Enchanter to increase the physical attack power of the party's weapons. This spell only affects the weapons that are currently equipped, so weapons in the auxillary slot or inventory do not get this bonus. If the weapon is deequipped or if the character dies, the buff is canceled. Because the effect of Keen Edge lasts for almost an entire hour, it's often casted at the beginning of an expedition and before major fights. Recasting this skill causes its effect to return to the full duration. This skill has a casting time of 5 seconds and a cooldown of 60 seconds.
Pulse Bullet - Tier I - Possibly the Enchanter's best skill at attempting to fill a DPS role, pulse bullet is a simple light orb projectile that flies off toward an enemy when used. Its damage potential is low, but its 0.5 second cast time and 3 second cooldown rate is low enough that an Enchanter can actually shoot Pulse Bullets in rapid succession and rack up damage. Admittedly, spamming Pulse Bullets prevents the Enchanter from providing support, and doing so for long enough will eventually start to wear down the Enchanter's MP.
Astral Hypno - Tier I - Astral Hypno is a spell that induces a sleep debuff on the target, preventing them from making any actions until they are struck or after ten seconds have passed. The higher a target's wisdom stat, the higher their chances of resistance. It has a fairly low cooldown time for its effect, making it a very useful spell to be used for incapacitating an opponent. This skill's debuff classification is Sleep. Every time this skill is used on a target that was previously targeted by it, the sleep duration is reduced by 2 seconds. This skill has a casting time of 4 seconds and a cooldown of 15 seconds.
Keen Edge - Tier I - A spell that allows the Enchanter to increase the physical attack power of the party's weapons. This spell only affects the weapons that are currently equipped, so weapons in the auxillary slot or inventory do not get this bonus. If the weapon is deequipped or if the character dies, the buff is canceled. Because the effect of Keen Edge lasts for almost an entire hour, it's often casted at the beginning of an expedition and before major fights. Recasting this skill causes its effect to return to the full duration. This skill has a casting time of 5 seconds and a cooldown of 60 seconds.
Pulse Bullet - Tier I - Possibly the Enchanter's best skill at attempting to fill a DPS role, pulse bullet is a simple light orb projectile that flies off toward an enemy when used. Its damage potential is low, but its 0.5 second cast time and 3 second cooldown rate is low enough that an Enchanter can actually shoot Pulse Bullets in rapid succession and rack up damage. Admittedly, spamming Pulse Bullets prevents the Enchanter from providing support, and doing so for long enough will eventually start to wear down the Enchanter's MP.
Roleplay Class: Courtesan
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Allure - Level 1- A toggle skill that can be used anytime in a conversation with People of the Land. It allows the Courtesan to smooth over any mistakes and retain the target's attention. Often, this skill can also be used to obtain information that would otherwise require long interrogation. Allure's effect scales with the Courtesan's subclass level, becoming more effective at higher levels.
Allure - Level 1- A toggle skill that can be used anytime in a conversation with People of the Land. It allows the Courtesan to smooth over any mistakes and retain the target's attention. Often, this skill can also be used to obtain information that would otherwise require long interrogation. Allure's effect scales with the Courtesan's subclass level, becoming more effective at higher levels.
Crafting Class: Scribe
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Transcription - Level 1 - Scribes are known for their ability to copy and examine documents carefully. This allows them to obtain the Adventurer skill [Mythic Script] as a Beginner-level skill without it taking up a skill slot. Their knowledge also allows them to use and read grimoires in the Ancient Text, allowing them to use grimoires without penalties and perform some basic magic attacks depending on their Magic stat. If the character can already use grimoires through racial or class bonuses, grimoire damage increases by 10%.
Transcription - Level 1 - Scribes are known for their ability to copy and examine documents carefully. This allows them to obtain the Adventurer skill [Mythic Script] as a Beginner-level skill without it taking up a skill slot. Their knowledge also allows them to use and read grimoires in the Ancient Text, allowing them to use grimoires without penalties and perform some basic magic attacks depending on their Magic stat. If the character can already use grimoires through racial or class bonuses, grimoire damage increases by 10%.
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Coded by Saber of L33T Team
Graphics by Evelyn, Scrollbars by Benetnasch
Graphics by Evelyn, Scrollbars by Benetnasch
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