Post by Aurora on Nov 3, 2016 1:08:29 GMT
Aurora
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Real Name: Serena Satana
Real Gender: Female
Game Gender: Female
Age: 19
Sexuality: Heterosexual
Race: Wolf Hair
Faction: Adventurer
Face-Claim: Narimasa Wakana Kuranosuke Satsusa, SENGOKU KOIHIME
CBox Name: Kori
Discord Name/Nickname: Kori
Real Name: Serena Satana
Real Gender: Female
Game Gender: Female
Age: 19
Sexuality: Heterosexual
Race: Wolf Hair
Faction: Adventurer
Face-Claim: Narimasa Wakana Kuranosuke Satsusa, SENGOKU KOIHIME
CBox Name: Kori
Discord Name/Nickname: Kori
[attr="class","tempo"] [attr="class","appbox1"] Aurora is often seen with her eyes close which usually indicates she is sleeping or in a good mood, though she does rarely open them when exceptionally happy or enraged. Her eyes are a honey gold yellow when opened and she has mid length light pink hair. She has a modest bust size, she finds it irksome that she’s only 5’1, so irksome in fact that she was contemplating of adding a few inches to her avatar, but decided against it. She weighs on an average of 100 lbs, so she’s pretty thin. | [attr="class","tempo"] [attr="class","appbox1"] Aurora likes to think of herself as a rather calm and Zen-like person, almost carefree. She doesn’t like to think about the future and what it will hold, but rather she prefers to live in the present and watch the clouds roll on by. Because of this attitude, she made several creeds she believes she must follow to remain true to herself. She can’t remain calm when by her lonesome so would prefer to be with another person or within a group. She can be quite charming and ingratiating on first acquaintance, but it doesn’t take her long to become aloof and detached. She would rather rely on her feelings at the moment, than thinking about over thinking the situation, this being said she’s highly in tuned with her senses. Due to her carefree nature, she may not be the sharpest tool in the shed, but finds ways to make up for that factor. Despite being peaceful most of the time, she easily gets upset and infuriated. When angered, it’s almost as if she becomes different person entirely. Every bit of her usual self just vacates the body, letting some angered persona make a home. In spite of this, she’s rather easy to get along with. She’ll place complete strangers ahead of herself. |
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[attr="class","appbox2"]Serena Satana was raised on a farm somewhere in the heart of Murica, with her stepmother. She knew very little about her birthplace and her actual parents due to being put up for adoption, not long after her birth. Her home on the farm upheld every tradition of the Murican lifestyle, there was even a flag hanging from the roof’s rafters. Although, the family that was comprised of herself and her mother was somewhat poor, it didn’t necessarily bother her. She would also help around on the field and fix some of the heavy machinery, such as the tractors, wood chippers, harvesters, and milk pumps. Her mother even had an assortment of firearms that she’d tinker with every now and again.
Though, when she went to school it was something she’d had to take with a grain of salt. Her mother would always tell her not to cause trouble, but it was difficult not to when all of her “fellow” peers would mock and condemn for being of a different race and being adopted on top of that. It meant a lot that her mother didn’t care about her race or that she was tanner than most kids her age, but the kids always found some way of getting under her skin. Before long, she would start getting fights with whoever posed her a problem, which caused her to get held back.
Eventually, her mother got fed up and sent Serena to live her relatives who happened to live in England about the time she would be a senior in high school. Serena thought it was for the best since she brought nothing but trouble back home. She had gone to live her distant aunt and uncle, and it just so happened that her uncle was a therapist. She would talk to her uncle on occasion about her adjustment to school and how she is now dealing with her anger. She couldn’t make any friends due to an apparent scowl she would don whenever someone tried to talk to her.
Her uncle proposed that she play some video games to help relieve her stress as opposed to people headbutting her fists, repeatedly. She took his advice and came upon a game called Elder Tales; Serena didn’t expect to get addicted to the game. As she played, her violent tendencies were somewhat calmed and in accordance to this, her face had softened. Whenever she had gone to school, the students would talk about her dramatic change, she was also able to make a handful of friends. One day when she was walking to class with Elder Tales on the mind, wearing a soft grin and humming a jolly tune. A group of the “popular” girls were walking from opposite direction; they didn’t particularly like Serena because she was taking all the thunder from them. One of the girls decides to casually stick their leg out and trip Serena in front a huge group of the other students. Serena looked around to find the other students along with the group of girls laughing, something snapped. She quickly got back to her feet and as soon as she was about play patty-cake with the girl’s face with her fist, the Apocalypse happened.
Though, when she went to school it was something she’d had to take with a grain of salt. Her mother would always tell her not to cause trouble, but it was difficult not to when all of her “fellow” peers would mock and condemn for being of a different race and being adopted on top of that. It meant a lot that her mother didn’t care about her race or that she was tanner than most kids her age, but the kids always found some way of getting under her skin. Before long, she would start getting fights with whoever posed her a problem, which caused her to get held back.
Eventually, her mother got fed up and sent Serena to live her relatives who happened to live in England about the time she would be a senior in high school. Serena thought it was for the best since she brought nothing but trouble back home. She had gone to live her distant aunt and uncle, and it just so happened that her uncle was a therapist. She would talk to her uncle on occasion about her adjustment to school and how she is now dealing with her anger. She couldn’t make any friends due to an apparent scowl she would don whenever someone tried to talk to her.
Her uncle proposed that she play some video games to help relieve her stress as opposed to people headbutting her fists, repeatedly. She took his advice and came upon a game called Elder Tales; Serena didn’t expect to get addicted to the game. As she played, her violent tendencies were somewhat calmed and in accordance to this, her face had softened. Whenever she had gone to school, the students would talk about her dramatic change, she was also able to make a handful of friends. One day when she was walking to class with Elder Tales on the mind, wearing a soft grin and humming a jolly tune. A group of the “popular” girls were walking from opposite direction; they didn’t particularly like Serena because she was taking all the thunder from them. One of the girls decides to casually stick their leg out and trip Serena in front a huge group of the other students. Serena looked around to find the other students along with the group of girls laughing, something snapped. She quickly got back to her feet and as soon as she was about play patty-cake with the girl’s face with her fist, the Apocalypse happened.
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Armor:
Left Arm:
Right Arm:
Accessory Slot 1:
Accessory Slot 2:
Accessory Slot 3:
Accessory Slot 4:
Vanity Slot 1:
Vanity Slot 2:
Vanity Slot 3:
Armor:
[attr="class","equip1"]Starter Cloth Armor: A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
Left Arm:
[attr="class","equip1"]Empty
Right Arm:
[attr="class","equip1"] Starter Crossbow: A starter weapon designed for novice adventurers, made out of cheap wood. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can.
Accessory Slot 1:
[attr="class","equip2"]Empty
Accessory Slot 2:
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Accessory Slot 3:
[attr="class","equip2"]Empty
Accessory Slot 4:
[attr="class","equip2"]Empty
Vanity Slot 1:
[attr="class","equip2"]Empty
Vanity Slot 2:
[attr="class","equip2"]Empty
Vanity Slot 3:
[attr="class","equip2"]Empty
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Wooden Bolt: A basic wooden bolt. Not really strong, but cheap and can be easily mass produced.
x1 Pittered Boar Hide: A piece of boar hide dropped from low level pittered boars. It seems a bit rough but it's usable.
x1 Frenmic Rabbit Fur: A furry skin dropped when a Frenmic Rabbit is killed. It looks a bit worn and used but you could still use it, in a pinch.
Wooden Bolt: A basic wooden bolt. Not really strong, but cheap and can be easily mass produced.
x1 Pittered Boar Hide: A piece of boar hide dropped from low level pittered boars. It seems a bit rough but it's usable.
x1 Frenmic Rabbit Fur: A furry skin dropped when a Frenmic Rabbit is killed. It looks a bit worn and used but you could still use it, in a pinch.
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[attr="class","appbox3"]
Main Class: Assassin
Roleplay Class: Animal Trainer
Crafting Class: Mechanic
Main Class: Assassin
[attr="class","skillbox1"]
Equipment Mastery: Unarmed Combat - Tier 1 -A toggle skill that allows a non-Monk character to deal increased damage with their bare hands, much like a Monk would. It is a little more flexible than the Equipment Mastery skills if somewhat situational - most combat builds for classes other than Monks will generally have no major uses to being able to hit things harder with your fists due to the lack of skill support. Regardless, it could serve as a passable emergency tactic when you may find yourself disarmed. This skill does nothing if taken by a Monk.
Accel Dance - Tier 1 - Physical Attack. The sister skill to Deadly Dance, focusing in increasing the Assassin’s speed rather than their power. As the Assassin strikes their foes, they enter a state of mind where they can release some of their body’s natural limiters, allowing them to increase the speed of their attacks by 10%. The repeated usage allows the Assassin to descend deeper into this state and increase their attack speed even further. While originally designed for melee attacks, as it is more of a state of mind, the technique can be applied to ranged attacks as well. This skill has a duration of 30 seconds, a cast time of 2 seconds and a cooldown of 10 seconds. The Assassin may spend an additional 2 seconds casting this skill to increase attack speed by 20% instead. If Accel Dance is used while it is currently in effect, attack speed is not increased further but the buff's duration will reset back to its full 30 seconds.
Tongue of Nature - Tier 1 - It's often said that certain people seem to have an affinity toward interacting with nature and communicating with animals. With this skill, the Adventurer's natural affinity is idealized into a tangible form. While this toggle skill is active, the character will be able to communicate with animals and monsters. Incoming speech by monsters will also appear as subtitles at the bottom of the user's vision. There is a huge variance between being able to notice this effect and actually using it effectively, however. "Nice to meet you" is not the same thing as "Look, fresh meat", for example. At lower levels, the user of this skill will very often mishear monsters' speech and mispronounce their own words, mistakes that might cause hostility if used incorrectly. However, as the user gradually gains experience, they will be able to negotiate with monsters more easily. The Animal Trainer, Fisherman, Druid classes are more aligned with the power of nature and thus higher success rates are gained if the user is one or more of these classes. Monsters at a lower level compared to the user's highest class level also are easier to communicate with.
Equipment Mastery: Unarmed Combat - Tier 1 -A toggle skill that allows a non-Monk character to deal increased damage with their bare hands, much like a Monk would. It is a little more flexible than the Equipment Mastery skills if somewhat situational - most combat builds for classes other than Monks will generally have no major uses to being able to hit things harder with your fists due to the lack of skill support. Regardless, it could serve as a passable emergency tactic when you may find yourself disarmed. This skill does nothing if taken by a Monk.
Accel Dance - Tier 1 - Physical Attack. The sister skill to Deadly Dance, focusing in increasing the Assassin’s speed rather than their power. As the Assassin strikes their foes, they enter a state of mind where they can release some of their body’s natural limiters, allowing them to increase the speed of their attacks by 10%. The repeated usage allows the Assassin to descend deeper into this state and increase their attack speed even further. While originally designed for melee attacks, as it is more of a state of mind, the technique can be applied to ranged attacks as well. This skill has a duration of 30 seconds, a cast time of 2 seconds and a cooldown of 10 seconds. The Assassin may spend an additional 2 seconds casting this skill to increase attack speed by 20% instead. If Accel Dance is used while it is currently in effect, attack speed is not increased further but the buff's duration will reset back to its full 30 seconds.
Tongue of Nature - Tier 1 - It's often said that certain people seem to have an affinity toward interacting with nature and communicating with animals. With this skill, the Adventurer's natural affinity is idealized into a tangible form. While this toggle skill is active, the character will be able to communicate with animals and monsters. Incoming speech by monsters will also appear as subtitles at the bottom of the user's vision. There is a huge variance between being able to notice this effect and actually using it effectively, however. "Nice to meet you" is not the same thing as "Look, fresh meat", for example. At lower levels, the user of this skill will very often mishear monsters' speech and mispronounce their own words, mistakes that might cause hostility if used incorrectly. However, as the user gradually gains experience, they will be able to negotiate with monsters more easily. The Animal Trainer, Fisherman, Druid classes are more aligned with the power of nature and thus higher success rates are gained if the user is one or more of these classes. Monsters at a lower level compared to the user's highest class level also are easier to communicate with.
Roleplay Class: Animal Trainer
[attr="class","skillbox2"]
Scout - Level 1 - The Animal Trainer attempts to recruit a monster to their cause in order to create a temporary partner. This is often done by approaching the monster without startling or aggravating it. If performed successfully, a tamed monster will fight by the Trainer's side for a few minutes before control is lost and the monster returns to the environment. Certain situations might make this duration last longer or shorter; acts of kindness toward the tamed monster will make it stick around for longer, while excessive demand will make the Trainer quickly lose favor with the monster. Only one monster can be tamed at a time at the early levels.
Scout - Level 1 - The Animal Trainer attempts to recruit a monster to their cause in order to create a temporary partner. This is often done by approaching the monster without startling or aggravating it. If performed successfully, a tamed monster will fight by the Trainer's side for a few minutes before control is lost and the monster returns to the environment. Certain situations might make this duration last longer or shorter; acts of kindness toward the tamed monster will make it stick around for longer, while excessive demand will make the Trainer quickly lose favor with the monster. Only one monster can be tamed at a time at the early levels.
Crafting Class: Mechanic
[attr="class","skillbox2"]
Disassembly- Level 1 - Toggle skill. Mechanics have a certain affinity with taking apart machines, so monsters that are mechanical in nature had better watch out. Mechanics deal 20% more damage to Machine-type monsters. They can also cancel buffs on Machine-type monsters upon a successful hit.
Disassembly- Level 1 - Toggle skill. Mechanics have a certain affinity with taking apart machines, so monsters that are mechanical in nature had better watch out. Mechanics deal 20% more damage to Machine-type monsters. They can also cancel buffs on Machine-type monsters upon a successful hit.
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Coded by Saber of L33T Team
Graphics by Evelyn, Scrollbars by Benetnasch
Graphics by Evelyn, Scrollbars by Benetnasch
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