Post by Hekate on Dec 23, 2016 6:20:06 GMT
Hekate
[attr="class","sumBox"]
Real Name: Alexandria Poppy Cicchinelli
Real Gender: Female
Game Gender: Female
Age: 22
Sexuality: Heterosexual
Race: Fox Tail
Faction: Adventurer
Face-Claim: Raphtalia, Raising of the Shield Hero light novel
CBox Name: DcVamps
Discord Name/Nickname: DcVamps
Real Name: Alexandria Poppy Cicchinelli
Real Gender: Female
Game Gender: Female
Age: 22
Sexuality: Heterosexual
Race: Fox Tail
Faction: Adventurer
Face-Claim: Raphtalia, Raising of the Shield Hero light novel
CBox Name: DcVamps
Discord Name/Nickname: DcVamps
[attr="class","tempo"] [attr="class","appbox1"] Height: 5'10" Weight: 170 lbs. Out of game, Alexandria can be described as a pretty girl, with her long flowing chestnut hair, that easily is longer than her back, slightly rounded face, upturned nose, and beautiful brown eyes. Her long flowing chestnut hair can be slightly unruly, sometimes requiring an hour in the morning to get to a presentable state. Possibly the only blemish to her otherwise near perfect appearance is the faint scar line, mostly hidden by her hair, slightly behind and above her left ear to about the center of the back of her skull. At almost all times, she gave off an easy going, easy to approach aura. This differed severely from the cold, unapproachable aura she gave off when intently focusing on something or when she was genuinely mad. In Game, Hekate looks the exact same as in real life, with the addition of slightly rounded fox ears, and a fairly fluffy fox tail. The ears blend in perfectly with her hair, and generally Hekate decides to keep her tail hidden with the innate power of the fox tails. | [attr="class","tempo"] [attr="class","appbox1"] Easy to get to know, little bit of an "Onee-san" type of person. She is always willing to help people when they need it. Alexandria loves helping people. In any game she played, she was very meticulous, learning as much information about anything in the game as she could. With this knowledge, she always tried to help as many people as she could. Alexandria's memory was among the better among her classmates in high school, and people would constantly ask for help in the classes they didn't understand. When she was young, her mother tried to get her to dress in very frilly, overly coordinated outfits, but Alexandria hardly ever wore them, but instead preferred to chill in jeans or sweatpants and a tee shirt, much to her mother's dismay. On the few occasions that Alexandria did wear the clothes her mother wanted her to wear, she would wear jeans underneath them. When Alexandria started to use make-up, it was never a heavy coating, like you would see in some of the other girls her age, instead, she would only wear the bare minimum. There was never really a reason for it other than she didn’t like the process of having to put make-up on or having to overly coordinate her outfit. Aside from being a tomboy through and through, one of her "good" points is her ability to easily go with the flow, and react accordingly. |
[attr="class","tempo"]
[attr="class","appbox2"]
Alexandria is of an English and Italian decent, though born in America. As a child, Alexandria didn’t see her father too much, he was always being redeployed to some different military base as a liaison and observer. Because of this, she lived with her Mom in central California, and her Dad would visit whenever he was not deployed. Alexandria had a fairly decent school life, got to know a lot of friends, and eventually started playing lots of different games. What started out as table top games, card games, slowly evolved into computer games. She would compete with her friends for high scores, record times for completing games, item drops, etc. Everything seemed very normal until her last year of middle school.
Just a few months before the end of the school year, on their way back shopping for dinner that night, Alexandria and her mom where in a car crash. The crash took her mom's life and severely injured Alexandria. For the next 8 months, Alexandria lay on a hospital bed, hardly able to move, with both legs in casts, and a severe skull fracture. When she was finally discharged, her father was there, retired from the military, to take care of his only daughter. All though rehabilitation, he was patient, and eventually regained the use of her legs in a record time of 3 months. For a while after the accident, her mind was a little sluggish, as a result of the skull fracture, though when it had fully healed, leaving a small scar slightly behind and above her left ear to about the center of the back of her skull, she was back to about where she was before the accident.
After successfully finishing middle school two years after the accident, Alexandria finally moved onto high school. There she reunited with her friends from middle school, and meet some new ones. In high school, she decided to make a club focused on games with some of her new friends, and held meetings every day during lunch to plan new games to play, or actually just play the games there. After a few years of playing MMOs, MOBAs, RPGs, and FPS games, Alexandria somehow managed to graduate from high school with minimal studying.
After getting into college, Alexandria started to take classes more seriously. The classes she focused the most on where the classes on game design, general programming, and graphic design. In college, not much happened, Alexandria stayed under the radar, got her classes done, learned what she needed to.
After graduating, she got hired by a small game company, as a debugger on the programming team after showing a lot of potential during a post interview test, and started working on games with her coworkers. A few months later, at lunch one day with the programming team, one of her coworkers, a friend from high school who went to a different college, mentioned Elder Tales, and how awesome the game was, suggesting it to the whole team. That night Alexandria decided to check out the game. After looking at the basic guides, the different classes and races, browsing the Wiki pages, and the news releases for Elder Tales, she had a few questions on how most classes actually get used in game, and some aspects of the combat system that were not clearly defined. The next day, she got her questions answered, and decided to make a character. After spending a quite few hours making her character resemble herself as much as possible, she jumped right into playing. Her first few days of playing Elder Tales mostly involved running around, finding as much as she could out about the starting area, as well as modifying the UI to her preferences. Then one day, the Apocalypse hit, and Alexandria suddenly found her self in the body of Hekate.
Alexandria is of an English and Italian decent, though born in America. As a child, Alexandria didn’t see her father too much, he was always being redeployed to some different military base as a liaison and observer. Because of this, she lived with her Mom in central California, and her Dad would visit whenever he was not deployed. Alexandria had a fairly decent school life, got to know a lot of friends, and eventually started playing lots of different games. What started out as table top games, card games, slowly evolved into computer games. She would compete with her friends for high scores, record times for completing games, item drops, etc. Everything seemed very normal until her last year of middle school.
Just a few months before the end of the school year, on their way back shopping for dinner that night, Alexandria and her mom where in a car crash. The crash took her mom's life and severely injured Alexandria. For the next 8 months, Alexandria lay on a hospital bed, hardly able to move, with both legs in casts, and a severe skull fracture. When she was finally discharged, her father was there, retired from the military, to take care of his only daughter. All though rehabilitation, he was patient, and eventually regained the use of her legs in a record time of 3 months. For a while after the accident, her mind was a little sluggish, as a result of the skull fracture, though when it had fully healed, leaving a small scar slightly behind and above her left ear to about the center of the back of her skull, she was back to about where she was before the accident.
After successfully finishing middle school two years after the accident, Alexandria finally moved onto high school. There she reunited with her friends from middle school, and meet some new ones. In high school, she decided to make a club focused on games with some of her new friends, and held meetings every day during lunch to plan new games to play, or actually just play the games there. After a few years of playing MMOs, MOBAs, RPGs, and FPS games, Alexandria somehow managed to graduate from high school with minimal studying.
After getting into college, Alexandria started to take classes more seriously. The classes she focused the most on where the classes on game design, general programming, and graphic design. In college, not much happened, Alexandria stayed under the radar, got her classes done, learned what she needed to.
After graduating, she got hired by a small game company, as a debugger on the programming team after showing a lot of potential during a post interview test, and started working on games with her coworkers. A few months later, at lunch one day with the programming team, one of her coworkers, a friend from high school who went to a different college, mentioned Elder Tales, and how awesome the game was, suggesting it to the whole team. That night Alexandria decided to check out the game. After looking at the basic guides, the different classes and races, browsing the Wiki pages, and the news releases for Elder Tales, she had a few questions on how most classes actually get used in game, and some aspects of the combat system that were not clearly defined. The next day, she got her questions answered, and decided to make a character. After spending a quite few hours making her character resemble herself as much as possible, she jumped right into playing. Her first few days of playing Elder Tales mostly involved running around, finding as much as she could out about the starting area, as well as modifying the UI to her preferences. Then one day, the Apocalypse hit, and Alexandria suddenly found her self in the body of Hekate.
[attr="class","tempo"]
[attr="class","appbox3"]
Armor:
Left Arm:
Right Arm:
Accessory Slot 1:
Accessory Slot 2:
Accessory Slot 3:
Accessory Slot 4:
Vanity Slot 1:
Vanity Slot 2:
Vanity Slot 3:
Armor:
[attr="class","equip1"]Starter Cloth Armor: A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
Left Arm:
[attr="class","equip1"]Starter Crystal BallA crystal ball crudely made from glass. It appears to be fairly old and unpolished, but still possesses magical power. A wielder of the Crystal Ball is able to make it float in the air, able to bludgeon foes up to 1 meter away with the ball.
Right Arm:
[attr="class","equip1"]Empty
Accessory Slot 1:
[attr="class","equip2"]Empty
Accessory Slot 2:
[attr="class","equip2"]Empty
Accessory Slot 3:
[attr="class","equip2"]Empty
Accessory Slot 4:
[attr="class","equip2"]Empty
Vanity Slot 1:
[attr="class","equip2"]Empty
Vanity Slot 2:
[attr="class","equip2"]Empty
Vanity Slot 3:
[attr="class","equip2"]Empty
[attr="class","tempo"]
[attr="class","appbox4"]
x1 Pittered Boar Hide: A piece of boar hide dropped from low level pittered boars. It seems a bit rough but it's usable.
x1 Frenmic Rabbit Fur: A furry skin dropped when a Frenmic Rabbit is killed. It looks a bit worn and used but you could still use it, in a pinch.
x6 Cloth
x1 Pittered Boar Hide: A piece of boar hide dropped from low level pittered boars. It seems a bit rough but it's usable.
x1 Frenmic Rabbit Fur: A furry skin dropped when a Frenmic Rabbit is killed. It looks a bit worn and used but you could still use it, in a pinch.
x6 Cloth
[attr="class","tempo"]
[attr="class","appbox3"]
Enchanter:
Pathfinder:
Tailor:
Enchanter:
[attr="class","skillbox1"]
Calm Mind - Tier Beginner - The enchanter's presence in a party results in an unconscious calmness to come over the party, increasing passive MP recovery. It is not enough to effect battle much, but it will speed up resting periods. Multiple instances of this skill do not stack.
Pulse Bullet - Tier 1 - Possibly the Enchanter's best skill at attempting to fill a DPS role, pulse bullet is a simple light orb projectile that flies off toward an enemy when used. Its damage potential is low, but its 0.5 second cast time and 3 second cool-down rate is low enough that an Enchanter can actually shoot Pulse Bullets in rapid succession and rack up damage. Admittedly, spamming Pulse Bullets prevents the Enchanter from providing support, and doing so for long enough will eventually start to wear down the Enchanter's MP.
Nightmare Sphere - Tier 1 - The enchanter summons a violet orb of mana and throws it in a direction. Afterward, the sphere expands to a few meters in radius, where it will greatly slow down the movement speed of all occupants within its boundary. Even gravity seems to slow down, causing all falling objects to act as though they were on the Moon. This skill has a casting time of 2 seconds, a duration of 10 seconds, and a cooldown time of 15 seconds.
Keen Edge - Tier 1 - A spell that allows the Enchanter to increase the physical attack power of the party's weapons. This spell only affects the weapons that are currently equipped, so weapons in the auxiliary slot or inventory do not get this bonus. If the weapon is de-equipped or if the character dies, the buff is canceled. Because the effect of Keen Edge lasts for almost an entire hour, it's often casted at the beginning of an expedition and before major fights. Recasting this skill causes its effect to return to the full duration. This skill has a casting time of 5 seconds and a cooldown of 60 seconds.
Calm Mind - Tier Beginner - The enchanter's presence in a party results in an unconscious calmness to come over the party, increasing passive MP recovery. It is not enough to effect battle much, but it will speed up resting periods. Multiple instances of this skill do not stack.
Pulse Bullet - Tier 1 - Possibly the Enchanter's best skill at attempting to fill a DPS role, pulse bullet is a simple light orb projectile that flies off toward an enemy when used. Its damage potential is low, but its 0.5 second cast time and 3 second cool-down rate is low enough that an Enchanter can actually shoot Pulse Bullets in rapid succession and rack up damage. Admittedly, spamming Pulse Bullets prevents the Enchanter from providing support, and doing so for long enough will eventually start to wear down the Enchanter's MP.
Nightmare Sphere - Tier 1 - The enchanter summons a violet orb of mana and throws it in a direction. Afterward, the sphere expands to a few meters in radius, where it will greatly slow down the movement speed of all occupants within its boundary. Even gravity seems to slow down, causing all falling objects to act as though they were on the Moon. This skill has a casting time of 2 seconds, a duration of 10 seconds, and a cooldown time of 15 seconds.
Keen Edge - Tier 1 - A spell that allows the Enchanter to increase the physical attack power of the party's weapons. This spell only affects the weapons that are currently equipped, so weapons in the auxiliary slot or inventory do not get this bonus. If the weapon is de-equipped or if the character dies, the buff is canceled. Because the effect of Keen Edge lasts for almost an entire hour, it's often casted at the beginning of an expedition and before major fights. Recasting this skill causes its effect to return to the full duration. This skill has a casting time of 5 seconds and a cooldown of 60 seconds.
Pathfinder:
[attr="class","skillbox2"]
Battle Perception - Level 1 - Toggle skill. Battle perception allows the Pathfinder to notice nearby monsters more easily by displaying their names and levels above their heads. It allows the Pathfinder to detect monsters about 3 meters further than a normal character, and is most useful for preventing ambushes.
Battle Perception - Level 1 - Toggle skill. Battle perception allows the Pathfinder to notice nearby monsters more easily by displaying their names and levels above their heads. It allows the Pathfinder to detect monsters about 3 meters further than a normal character, and is most useful for preventing ambushes.
Tailor:
[attr="class","skillbox2"]
Needlework - Level 1 - Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly.
Needlework - Level 1 - Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly.
[attr="class","tempo"]
[attr="class","appbox5"]
[attr="class","tempo"]
[attr="class","appbox5"]
02/01/17 - Added quest rewards
02/06/17 - Added quest rewards
02/06/17: Added quest rewards
02/01/17 - Added quest rewards
02/06/17 - Added quest rewards
02/06/17: Added quest rewards
[attr="class","sig"]
Coded by Saber of L33T Team
Graphics by Evelyn, Scrollbars by Benetnasch
Graphics by Evelyn, Scrollbars by Benetnasch
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