Post by Maelstrom on Jan 11, 2017 20:26:31 GMT
Maelstrom
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Real Name: Damian Collis
Real Gender: Male
Game Gender: Male
Age: 23
Sexuality: Heterosexual
Race: Race of Ritual
Faction: Adventurer
Face-Claim: Slave Number 23, Full Metal Alchemist: Brotherhood
CBox Name: Desue
Discord Name/Nickname: BlobbleBee/Des
Real Name: Damian Collis
Real Gender: Male
Game Gender: Male
Age: 23
Sexuality: Heterosexual
Race: Race of Ritual
Faction: Adventurer
Face-Claim: Slave Number 23, Full Metal Alchemist: Brotherhood
CBox Name: Desue
Discord Name/Nickname: BlobbleBee/Des
[attr="class","tempo"] [attr="class","appbox1"] Damian’s character has long blonde hair that is pulled back into a messy ponytail. Continuing with the messy trend, he prefers to choose ease over looks and simplicity over complexity. With that in mind it isn’t uncommon to see him wearing a blank t-shirt of virtually any color as well as jeans and tennis shoes. Depending on the weather this can be coupled with a sturdy, canvas jacket and a beanie. Beyond that, Damian stands at a respectable 5’10” with a sturdy build and broad shoulders along with golden irises. He completely lacks facial hair as well as any body piercings. | [attr="class","tempo"] [attr="class","appbox1"] Having grown up playing sports for a majority of his life, Damian has an extremely strong sense of comradery built around the concept of total dedication. It isn’t uncommon to see him helping a close friend do anything from dropping someone off who needed a ride to fixing a porch. In many ways, as long as one has Damian’s complete trust he is more than willing to assist in an endeavor. Growing up, Damian was known to be thick headed. It wasn’t uncommon to see him pick a fight with someone just because he thought he as in the right. It was due to this, coupled with his own strong sense of what is right, that Damian often found himself in trouble with teachers during school. Either physically fighting to protect someone or arguing endlessly till the other person admits defeat, Damian was known to last however long he had to to make his point. Due to the extensive time spent playing sports, Damian grew a habit of calculating his next move in hopes to outsmart his opponents. At first it only emerged in game, such as baiting a pass to a close player when on defense, but slowly it began to spread out into all aspects of his life. In a short amount of time he started calculating his conversations with others in hopes to draw them to his side of arguments as well as using it to intimidate. |
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Damian paused for a moment as he attempted to memorize the project information chart before flipping to next page of the packet. Why, for God’s sake, would both project A and project C come out to the same exact cost?~ The packet the young man had been staring at for the past two hours was what amounted to the course’s final project for the semester: a triple project analysis for a manufacturing floor. Or, as Damian had come to call it, a damn monster.
Pulling out a red pen, the college student proceeded to scrawl out some basic notes and thoughts on the back side of the page. This was his third year at the university yet it hadn’t seemed to save him from the minefield known as courses. This year it was Linear Algebra, last year it was Chemistry, and the year before that, Damian thought with a distinct distaste, was Engineering Math B. If there was one thing he was learning during his time in college he was certain it was patience and anger management.
Though those two skills seemed to be decent ones to learn, albeit a bit late. The young man had grown up in a decent sized family, having two younger sisters to look after. Except ‘look after’ was more along the lines of ‘argue endlessly,’ much to the dismay of his parents. He and his sisters just never saw eye to eye, with all three of them having their own distinct values and philosophies. Especially when one considers his focus on athletics and studies rather than the arts and studies his sisters took; it would come as little surprise that extreme differences existed.
That’s where Damian picked up gaming. The comradery one felt when joining a guild and powered through levels with teammates was paramount to winning an athletic event. Not to mention help fill the time he would have otherwise been spending in confrontation with family.
Damian paused for a moment as he attempted to memorize the project information chart before flipping to next page of the packet. Why, for God’s sake, would both project A and project C come out to the same exact cost?~ The packet the young man had been staring at for the past two hours was what amounted to the course’s final project for the semester: a triple project analysis for a manufacturing floor. Or, as Damian had come to call it, a damn monster.
Pulling out a red pen, the college student proceeded to scrawl out some basic notes and thoughts on the back side of the page. This was his third year at the university yet it hadn’t seemed to save him from the minefield known as courses. This year it was Linear Algebra, last year it was Chemistry, and the year before that, Damian thought with a distinct distaste, was Engineering Math B. If there was one thing he was learning during his time in college he was certain it was patience and anger management.
Though those two skills seemed to be decent ones to learn, albeit a bit late. The young man had grown up in a decent sized family, having two younger sisters to look after. Except ‘look after’ was more along the lines of ‘argue endlessly,’ much to the dismay of his parents. He and his sisters just never saw eye to eye, with all three of them having their own distinct values and philosophies. Especially when one considers his focus on athletics and studies rather than the arts and studies his sisters took; it would come as little surprise that extreme differences existed.
That’s where Damian picked up gaming. The comradery one felt when joining a guild and powered through levels with teammates was paramount to winning an athletic event. Not to mention help fill the time he would have otherwise been spending in confrontation with family.
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Armor:
[attr="class","equip1"]Starter Cloth Armor - A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
Left Arm:
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Right Arm:
[attr="class","equip1"]Starter Staff - A two-handed starter weapon designed for novice adventurers, made out of cheap wood. It is typically used to channel magic, but can also be used to whack people on the side of the head. You probably should get this replaced as soon as you can.
Accessory Slot 1:
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Main Class: Sorcerer
Roleplay Class: Scholar
Crafting Class: Alchemist
Main Class: Sorcerer
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Frost Spear - Tier I - Impales a single target using an icicle spear for Ice-element damage. Due to the opponent being weighed down by a layer of ice, they receive a slowing debuff as well as a slight defense buff for the next 10 seconds. If a fire-attribute skill is used on the target at this time, the slow debuff and defense buff is negated and the target takes fire damage as though their fire resistance was reduced by 1 stage. Many players learn this skill for its balance of damage, casting time, and utility that is a notch above most Sorcerer skills. This skill has a casting time of 2 seconds and a cooldown of 5 seconds.
Elemental Attunement effect: Ice Orb +5%.
Mana Arrow - Tier I - A non-elemental skill with fairly low base damage that resembles a thin white-colored laser beam. It makes up for this inherent weakness by its low cooldown and possessing the ability to homing on a moving opponent. Particularly agile enemies can still outrun and dodge the arrow, while others can still lead the projectile into an obstacle. This skill has an instant casting time and triggers a global cooldown of 1 second.
Elemental Attunement effect: Lightning Orb +1%.
Orb of Lava - Tier I - A ranged Fire-element magic that hurls a fist-sized orb of lava onto enemies. This lava ball bounces across enemy targets, dealing damage on impact. Since this skill is Fire-based, this is very effective against enemies weak against fire. One well-known trait of this skill is that it does not affect allies during combat, making it a popular skill among players. Orb of Lava causes a Burn debuff on the target for 10 seconds, slightly reducing their HP every time the character attacks or uses an active skill. This skill has a casting time of 2 seconds and a cooldown of 5 seconds.
Elemental Attunement effect: Fire Orb +5%.
Frost Spear - Tier I - Impales a single target using an icicle spear for Ice-element damage. Due to the opponent being weighed down by a layer of ice, they receive a slowing debuff as well as a slight defense buff for the next 10 seconds. If a fire-attribute skill is used on the target at this time, the slow debuff and defense buff is negated and the target takes fire damage as though their fire resistance was reduced by 1 stage. Many players learn this skill for its balance of damage, casting time, and utility that is a notch above most Sorcerer skills. This skill has a casting time of 2 seconds and a cooldown of 5 seconds.
Elemental Attunement effect: Ice Orb +5%.
Mana Arrow - Tier I - A non-elemental skill with fairly low base damage that resembles a thin white-colored laser beam. It makes up for this inherent weakness by its low cooldown and possessing the ability to homing on a moving opponent. Particularly agile enemies can still outrun and dodge the arrow, while others can still lead the projectile into an obstacle. This skill has an instant casting time and triggers a global cooldown of 1 second.
Elemental Attunement effect: Lightning Orb +1%.
Orb of Lava - Tier I - A ranged Fire-element magic that hurls a fist-sized orb of lava onto enemies. This lava ball bounces across enemy targets, dealing damage on impact. Since this skill is Fire-based, this is very effective against enemies weak against fire. One well-known trait of this skill is that it does not affect allies during combat, making it a popular skill among players. Orb of Lava causes a Burn debuff on the target for 10 seconds, slightly reducing their HP every time the character attacks or uses an active skill. This skill has a casting time of 2 seconds and a cooldown of 5 seconds.
Elemental Attunement effect: Fire Orb +5%.
Roleplay Class: Scholar
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Evaluate - Level 1 - This skill allows the scholar to gain additional details about the enemy. While most players can access an interface that shows the monster's name, level, current HP, and current MP, the scholar obtains an additional interface when this skill is used. It has a one second cast time and one second cooldown time. The target's elemental weaknesses and a brief summary of their skills will be made available to the Scholar any time they access the target's interface.
Evaluate - Level 1 - This skill allows the scholar to gain additional details about the enemy. While most players can access an interface that shows the monster's name, level, current HP, and current MP, the scholar obtains an additional interface when this skill is used. It has a one second cast time and one second cooldown time. The target's elemental weaknesses and a brief summary of their skills will be made available to the Scholar any time they access the target's interface.
Crafting Class: Alchemist
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Transmutation - Level 1 - Alchemists are naturally aligned with the power of magical equipment, able to use the Adventurer skill [Equipment Mastery: Magical] as a Beginner-level skill without having it take up a skill slot. Their research also gives them an advantage in fighting Artificial Life to deal an additional 10% damage. If [Equipment Mastery: Magical] is already learned through racial or class bonuses, Magitech damage increases by 10%.
Transmutation - Level 1 - Alchemists are naturally aligned with the power of magical equipment, able to use the Adventurer skill [Equipment Mastery: Magical] as a Beginner-level skill without having it take up a skill slot. Their research also gives them an advantage in fighting Artificial Life to deal an additional 10% damage. If [Equipment Mastery: Magical] is already learned through racial or class bonuses, Magitech damage increases by 10%.
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Coded by Saber of L33T Team
Graphics by Evelyn, Scrollbars by Benetnasch
Graphics by Evelyn, Scrollbars by Benetnasch
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