Post by Carmina Mortea on Feb 3, 2017 4:00:48 GMT
CARMINA MORTEA
[attr="class","sumBox"]
Real Name: Jaqline "Carmina" Lindell
Real Gender: Female
Game Gender: Female
Age: 22
Sexuality: Bisexual
Race: Human
Faction: Adventurer
Face-Claim: Number 4, LAST MAN STANDING: KILLBOOK OF A BOUNTY HUNTER
CBox Name: ScottPoutgrim
Discord Name/Nickname: Scott Poutgrim
Real Name: Jaqline "Carmina" Lindell
Real Gender: Female
Game Gender: Female
Age: 22
Sexuality: Bisexual
Race: Human
Faction: Adventurer
Face-Claim: Number 4, LAST MAN STANDING: KILLBOOK OF A BOUNTY HUNTER
CBox Name: ScottPoutgrim
Discord Name/Nickname: Scott Poutgrim
[attr="class","tempo"] [attr="class","appbox1"] In-Game Appearance: Her body is thin and voluptuous with fair skin color. While it could be argued that it's not an ideal body type to go running in, Carmina has adapted very well to it and actually prides herself with her looks. Most likely due to an old conversation between Shard and Carmina, when she asked how she looked to Shard and he answered positively. She has a daintly pointed chin, cool blue eyes, and her face is sprinkled with freckles. Carmina also wears a bit of warpaint make up and pierced her right ear with black earrings and a plug with the radiation symbol decorating it. Carmina's face exposed: (She has no tattoos, though.) IRL Appearance: Her face and body are very similar to her in-game appearance, except that she doesn't wear warpaint. | [attr="class","tempo"] [attr="class","appbox1"] Due to her bond with Shard, Carmina also tended to be somewhat like him. Carmina can be sarcastic and she also shared the same interests as Shard. However, she's a little more caring and open than Shard. As Shard has a rather low view of other human beings, Carmina is a little more tolerant and sometimes has a hard time saying no to people. As Shard would shy away from people, Carmina seems to draw people to her. Carmina doesn't have Shard's introversion, instead she wholeheartedly accepts her curvy body and finds it thrilling to be watched as she fights. She can take hits and hits even harder. Carmina shares Shard's sense of selfishness and being the chaotic neutral. Much like Shard, Carmina is still very human even though she likes to distance herself from that, but she falls into the trap of letting her desires take control of her actions. |
[attr="class","tempo"]
[attr="class","appbox2"]
Jaqline and Jay are twins, specifically Jaqline is Jay's younger twin sister, or it's what Jaqline would like to think. Jay and Jaqline are godsiblings, meaning that their parents were also each other's godparents. Due to their parents' closeness, they were raised together and Jaqline and Jay became inseparable and one day they decided to give each other nicknames to denote the special bond they have for each other. Thus, Jay became Shard and Jaqline became Carmina. However as Shard and Carmina starting growing older the complications of puberty and attractions arose. Shard became more reclusive and Carmina began to become curious and always tried to get closer to Shard. Shard would try to find a way to stay alone and Carmina would always find him in the end.
However, unlike Shard, Carmina gained attention from classmates and was pulled into a social life by those around her. This only made Carmina more interested in Shard and began to even look up at him even more. To her, Carmina was a person who just did whatever he wanted. Where Shard would succeed in doing things his own way, Carmina usually found herself listening to other people instructions. Her "friends" would always try to get her to wear cute clothes, to get the attention from guys and try to become Prom Queen. Her parents would want her to get A's and become the Valedictorian. But when she looked at Shard, she saw him wearing what he wanted and doing things he wanted. Soon, Shard and Carmina had to go their separate ways because they were both accepted to different colleges, which only made her emotions for Shard even stronger. While they could communicate to each other through media , Carmina wanted to spend more time with Shard. Of course, that's when Shard slipped the mention of Elder Tale and Carmina jumped on the chance to find Shard in-game so they could be together again.
Jaqline and Jay are twins, specifically Jaqline is Jay's younger twin sister, or it's what Jaqline would like to think. Jay and Jaqline are godsiblings, meaning that their parents were also each other's godparents. Due to their parents' closeness, they were raised together and Jaqline and Jay became inseparable and one day they decided to give each other nicknames to denote the special bond they have for each other. Thus, Jay became Shard and Jaqline became Carmina. However as Shard and Carmina starting growing older the complications of puberty and attractions arose. Shard became more reclusive and Carmina began to become curious and always tried to get closer to Shard. Shard would try to find a way to stay alone and Carmina would always find him in the end.
However, unlike Shard, Carmina gained attention from classmates and was pulled into a social life by those around her. This only made Carmina more interested in Shard and began to even look up at him even more. To her, Carmina was a person who just did whatever he wanted. Where Shard would succeed in doing things his own way, Carmina usually found herself listening to other people instructions. Her "friends" would always try to get her to wear cute clothes, to get the attention from guys and try to become Prom Queen. Her parents would want her to get A's and become the Valedictorian. But when she looked at Shard, she saw him wearing what he wanted and doing things he wanted. Soon, Shard and Carmina had to go their separate ways because they were both accepted to different colleges, which only made her emotions for Shard even stronger. While they could communicate to each other through media , Carmina wanted to spend more time with Shard. Of course, that's when Shard slipped the mention of Elder Tale and Carmina jumped on the chance to find Shard in-game so they could be together again.
[attr="class","tempo"]
[attr="class","appbox3"]
Armor:
Left Arm:
Right Arm:
Accessory Slot 1:
Accessory Slot 2:
Accessory Slot 3:
Accessory Slot 4:
Vanity Slot 1:
Vanity Slot 2:
Vanity Slot 3:
Armor:
[attr="class","equip1"]Starter Leather Armor - A basic set of soft leather armor made from cheap leather. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
Left Arm:
[attr="class","equip2"]Empty
Right Arm:
[attr="class","equip2"]Starter Great Hammer: A starter weapon designed for novice adventurers, made out of cheap iron and wood. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can.
Accessory Slot 1:
[attr="class","equip2"]Empty
Accessory Slot 2:
[attr="class","equip2"]Empty
Accessory Slot 3:
[attr="class","equip2"]Empty
Accessory Slot 4:
[attr="class","equip2"]Empty
Vanity Slot 1:
[attr="class","equip2"]Empty
Vanity Slot 2:
[attr="class","equip2"]Empty
Vanity Slot 3:
[attr="class","equip2"]Empty
[attr="class","tempo"]
[attr="class","appbox4"]
[attr="class","tempo"]
[attr="class","appbox3"]
Main Class: Samurai
Roleplay Class: Hitman
Crafting Class: Pharmacist
Main Class: Samurai
[attr="class","skillbox1"]
Ace Move: Denkosekka (Lightspeed) - Tier I - Chain 1 Defensive. Starts or resets the current Chain. The activation of Denkosekka covers the samurai in a electrifying aura, raising the user's movement speed. This aura is also used as a makeshift barrier that can absorb some damage from a single hit before dissipating. However, the samurai must be sure not to stray too far from their party while this ace move is active, lest they risk collapsing the party formation. This skill has a maximum duration of 15 seconds [2 1/2 Posts] and a cooldown of 25 seconds [4 Posts].
Ace Move: Mawarufuusen (Whirlpool Spin) - Tier I - Chain 2 Offensive. Usable after Chain 1 skills. Mawarufuusen is performed by lifting the weapon above the user's head and spinning it around like a helicopter propeller. This causes a manipulation of the air surrounding the user, pulling in any nearby opponents toward the user. As a result, nearby opponents' movement speeds are reduced if they target any character other than the samurai. This skill's attribute is wind, can be sustained up to 10 seconds [1 1/2 Posts], and has a cooldown of 30 seconds [5 Posts].
Ace Move: Seinaru Shinken (Divinity Slash) - Tier I - Chain 3 Offensive. Usable after Chain 2 skills. The user's mana swirls around their weapon as they lift it upward in preparation for an overhead strike. With an animation time of 3 seconds [1/3 Post], the use of this skill is very distinctive and will throw most opponents into caution. However, after the animation is concluded, the weapon is slammed down at the ground, releasing a massive golden energy cutting wave forward, with a maximum range of three meters. This attack is concentrated in a minimal area, delivering massive damage to anyone foolish enough not to prepare for the attack. While inflexible, it is easily one of the most impressive Samurai techniques and is often used for dispatching of tanky enemies. This skill has a cooldown of 30 seconds [5 Posts].
Ace Move: Denkosekka (Lightspeed) - Tier I - Chain 1 Defensive. Starts or resets the current Chain. The activation of Denkosekka covers the samurai in a electrifying aura, raising the user's movement speed. This aura is also used as a makeshift barrier that can absorb some damage from a single hit before dissipating. However, the samurai must be sure not to stray too far from their party while this ace move is active, lest they risk collapsing the party formation. This skill has a maximum duration of 15 seconds [2 1/2 Posts] and a cooldown of 25 seconds [4 Posts].
Ace Move: Mawarufuusen (Whirlpool Spin) - Tier I - Chain 2 Offensive. Usable after Chain 1 skills. Mawarufuusen is performed by lifting the weapon above the user's head and spinning it around like a helicopter propeller. This causes a manipulation of the air surrounding the user, pulling in any nearby opponents toward the user. As a result, nearby opponents' movement speeds are reduced if they target any character other than the samurai. This skill's attribute is wind, can be sustained up to 10 seconds [1 1/2 Posts], and has a cooldown of 30 seconds [5 Posts].
Ace Move: Seinaru Shinken (Divinity Slash) - Tier I - Chain 3 Offensive. Usable after Chain 2 skills. The user's mana swirls around their weapon as they lift it upward in preparation for an overhead strike. With an animation time of 3 seconds [1/3 Post], the use of this skill is very distinctive and will throw most opponents into caution. However, after the animation is concluded, the weapon is slammed down at the ground, releasing a massive golden energy cutting wave forward, with a maximum range of three meters. This attack is concentrated in a minimal area, delivering massive damage to anyone foolish enough not to prepare for the attack. While inflexible, it is easily one of the most impressive Samurai techniques and is often used for dispatching of tanky enemies. This skill has a cooldown of 30 seconds [5 Posts].
Roleplay Class: Hitman
[attr="class","skillbox2"]
Bounty - Level 1 - Passive skill. After a completed PvP thread, if the Hitman was victorious in battle, they gain an amount of gold equal to the amount that they acquired from their posts. The PvP thread is then locked after this bonus is applied. To apply this bonus, PvP fights cannot be solo threads versus NPCs.
Bounty - Level 1 - Passive skill. After a completed PvP thread, if the Hitman was victorious in battle, they gain an amount of gold equal to the amount that they acquired from their posts. The PvP thread is then locked after this bonus is applied. To apply this bonus, PvP fights cannot be solo threads versus NPCs.
Crafting Class: Pharmacist
[attr="class","skillbox2"]
Toxicity Tolerance - Level 1 - Pharmacists have developed a certain resistance around drugs. This skill can be toggled to make a pharmacist immune to status debuffs caused by potions. Additionally, they passively recover twice as fast from Poison and Mind status effects.
Toxicity Tolerance - Level 1 - Pharmacists have developed a certain resistance around drugs. This skill can be toggled to make a pharmacist immune to status debuffs caused by potions. Additionally, they passively recover twice as fast from Poison and Mind status effects.
[attr="class","tempo"]
[attr="class","appbox5"]
Carmina has very close ties to Jay "Shard" Karasuyama: log-horizon.proboards.com/thread/8750/swashbuckler-scharden-freuden
Carmina has very close ties to Jay "Shard" Karasuyama: log-horizon.proboards.com/thread/8750/swashbuckler-scharden-freuden
[attr="class","tempo"]
[attr="class","appbox5"]
[attr="class","sig"]
Coded by Saber of L33T Team.
Graphics by Evelyn, Scrollbars by Benetnasch
Graphics by Evelyn, Scrollbars by Benetnasch
[newclass=.equip1]position:relative;font-size:10px;width:700px;height:100px;overflow:auto;[/newclass]
[newclass=.equip2]position:relative;font-size:10px;width:700px;height:25px;overflow:auto;[/newclass]
[newclass=.sumBox]width:400px;height:380px;border:2px solid #2871C0;text-align:left;padding:10px;overflow:auto;[/newclass]
[newclass=.appbox1]position:relative;width:340px;height:300px;border:2px solid #2871C0;text-align:left;padding:10px;overflow:auto;font-size:11px;[/newclass]
[newclass=.appbox2]position:relative;width:700px;height:400px;border:2px solid #2871C0;text-align:left;padding:10px;padding-left:25px;overflow:auto;font-size:11px;[/newclass]
[newclass=.appbox3]position:relative;width:700px;border:2px solid #2871C0;text-align:left;padding:10px;padding-left:25px;overflow:auto;[/newclass]
[newclass=.appbox4]position:relative;width:700px;height:500px;border:2px solid #2871C0;text-align:left;padding:10px;padding-left:25px;overflow:auto;[/newclass]
[newclass=.appbox5]position:relative;width:400px;height:250px;border:2px solid #2871C0;text-align:left;padding:10px;padding-left:25px;overflow:auto;[/newclass]
[newclass=.sig]position:relative;width:200px;color:#FFFFFF;text-shadow:#f5ff00 0px 0px 19px;[/newclass]
[newclass=.skillbox1]position:relative;width:700px;height:400px;font-size:10px;border-bottom:2px solid #2871C0;overflow:auto;[/newclass]
[newclass=.skillbox2]position:relative;width:700px;height:200px;font-size:10px;border-bottom:2px solid #2871C0;overflow:auto;[/newclass]
[newclass=.tempo ::-webkit-scrollbar]height:5px;width:8px;background-color:#141414;[/newclass]
[newclass=.tempo ::-webkit-scrollbar-thumb]background-color:#2871C0;border-left:1px solid #2871C0;border-top:1px solid #2871C0;border-bottom:1px solid #2871C0;[/newclass]