Post by metroexibit on Feb 6, 2014 4:47:42 GMT
[attr="class","ws"] [attr="class","h"]MetroExibit [attr="class","fc"] [attr="class","bi"]REAL NAME: Metro Exibit [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE: 17 [attr="class","bi2"]SEXUALITY: Bisexual [attr="class","bi2"]FACE-CLAIM: Shou Takamizawa, Piko Piko –koisuru kimochi no nemuru basho- [attr="class","bi2"]PLAYED BY: Squishy [attr="class","h2"]Appearance [attr="class","b"] long dark blue hair with a big gold streak in the middle with a leather jacking with fur lacing the color. It fades from black to white as it reaches the end of the sleeve. He has blue eyes and has white skin. He also has long pointy ears but due to the length of his hair there covered up most of the time. Also he wears a red shirt with a black cross to one side and black jeans and shoes. [attr="class","h3"]Personality [attr="class","b"] Metro suffers from Dissociative identity disorder which means he has two distinctive personalities that he switches between. One side is a shy intellectual who prides himself on his genius. This side also prefers in-depth contemplation on theoretical theory and human behavior. He would rather sit back and attack from afar while also watching the battlefield for possible opportunities to strike. This side is also socially inept in which case he tends to stray from big crowds and prefers solitude to conversing with people. It also classifies all living things as pests to only be used/played with and tossed aside because there lives hold no real value. Metro other side is a highly emotionally driven person thriving off the thrill of the moment and going on instinct. This side would rather "shoot first ask questions later." He also loves to fight up front and personal while getting his hands dirty on the front lines. in which he most of the time just jumps into battle or even basics tasks without a plan and mostly just improvised in the midst of the moment. He believes that every person is unique and special but if you can't hold your own your better off dead "because the people who can't take care of themselves have no place in this world." Metro also often speaks to himself due to the fact that he not only has one voice in his head but two. Both sides often communicate with one another and so he will usually have silent and what looks like one sided conversations with himself. Due to the fact that both of his personalities have almost exact opposite opinions and beliefs he is often at ends with himself, Constantly making bad decisions just to spite the other sides suggestions. [attr="class","h3"]History [attr="class","b"](Minimum of 200 words is necessary. Explains the character's history prior to beginning their adventure in Elder Tale.) Shawn Melson grew up in the rich part of town. His dad was a CEO at some big name corporation and almost never came home, which is mostly the reason Shawn never bothered to even get to know his father at all in fact he Wouldn't even talk to the guy if he didn't have to call for money. His mother was an air head and attended many different self empowerment classes. She was one of those "independent" women types and since she never had to work because of my dad she never really had to worry about anything, except when she went to the local salon or something. Which Shawn always laughed to himself about because how can you be "Mrs. Independent" he thought if you're fully supported by another person? Aside from his neglectful parents Shawn didn't turn out that bad aside from well the Dissociative Identity Disorder. This mental illness caused Shawn's personalities to split and now he has two of them. One of which is a very intellectual scholar who thrives on knowledge and pities humanities worthless existence. While on the other hand his other personality is a very emotionally driven type of person who acts on instincts and never really thinks too much into anything that's not right in front of him. There were a lot of cases where this disorder had inconvenienced him. Although his personalities are distinct and have their own separate thought they still share the same body. So from time to time Shawn would talk to himself because the side not now in control would pester and annoy the other and because of this he would sometimes scream "shut up!" in the middle of class when it was silent enough that you could hear a pin drop. He got bullied more than a few times however, because of this the other kids thought he was strange and different so like the rest of the world they turned him into their punching bag. It didn't matter where he was whether it was walking down the halls to going to the store, it was like they were constantly following him and waiting for him untill he was alone and pounce. After awhile he stopped fighting back because when he did the beatings only seemed to last longer. However, that didn't mean he just gave up actually with each beating it would on fuel the rage inside him. So beating after beating he endured vowing to one day get his revenge. At last his day came and he took the opportunity. He placed kitchen knives into each one of their lockers then after swiping their cell phones sent nasty incriminating text messages threatening to kill him. After a well dramatized act in front of the principle and all the evidence he had planted was enough to get all of them expelled. Afterwards however, Life was kind of dull for him with no one to put up any sort of challenge he got extremely bored. He was passing all his classes so he didn't have anything to do after homework. That is until he found elder tale and started playing, almost as quickly as he started he got sucked into the game. At first he was a little worried about what he would do but then realized that it didn't matter because he could do anything. He thought that this was the best change of events in his life. [attr="class","h3"]Extra [attr="class","b"] He loves to eat pears and lay under the night sky. He also has a extreme disliking to insects especially spiders. |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Elf [attr="class","bi4"]CLASS: Assassin [attr="class","bi4"]SUBCLASS: Hunter [attr="class","bi5"]CRAFTING CLASS: Mechanic [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Skill Name: Quick Draw A skill focused on delivering a quick strike at the opponent. By gripping the weapon tightly and locking one's gaze toward a nearby foe, the player's body will quickly dash over to the target and perform an attack. Alternately used by ranged users to fire projectiles at a faster than usual pace. This sudden movement takes many unprepared opponents by surprise. [attr="class","skill"]Skill Name: Accel Dance Physical Attack. The sister skill to Deadly Dance, focusing in increasing the Assassin’s speed rather than their power. As the Assassin strikes their foes, they enter a state of mind where they can release some of their body’s natural limiters, allowing them to increase the speed of their attacks. The repeated usage allows the Assassin to descend deeper into this state and increase their attack speed even further. While originally designed for melee attacks, as it is more of a state of mind, the technique can be applied to ranged attacks as well. [attr="class","skill"]Skill Name: Hide Walk Self Buff. One of the basic stealth magics of the Assassin. A signature move of the Assassins, known for being able to hide in plain sight, that allows them to bend light around them and become invisible to the naked eye for an extended period of time, up to ten minutes. Offensive actions, stabbing a target for instance, immediately break the magic used to hide the Assassin. The spell itself can be a bit taxing to the Assassin and can only be used sparingly. [attr="class","skill"]Skill Name: Shadow Bind Debuff. A magical technique created by Assassins, with a thematic effect quite fitting for those who love to strike from the shadows and call the darkness their home, yet poetically useless in full darkness itself as Shadows cannot exist without light. By striking the target’s shadow, the Assassin is able to create shadowy, almost invisible, tendrils from the victim’s own shadow that binds them completely. [attr="class","skill"]Skill Name: Fatal Ambush Physical Attack. Assassins are known for their deadly strikes, often being able to slay in a single strike. This technique is the first of the many massive damage attacks the Assassins have under their repertoire. It is a crude version however, a novice skill that serves more as the basis and foundation for future, more poetic, techniques. Requiring a long preparation time, the Assassin must focus onto their target, limiting their perception and leaving them vulnerable to other attacks, as they search for a weak point. Then by focusing all of their strength into one strike, the assassin strikes their target with all of their might into a single point, dealing critical damage. The mental exertion required taxes the mind heavily however, and the technique can only be used sparingly. [attr="class","skill"]Skill Name: Disassembly: Toggle skill. Mechanics have a certain affinity with taking apart machines, so monsters that are mechanical in nature had better watch out. Mechanics deal 20% more damage to Machine-type monsters. They can also cancel buffs on Machine-type monsters upon a successful hit. [attr="class","skill"]Skill Name: Marksmanship Passive skill. The Hunter's bow damage passively increases by 10% to all monsters and an additional 10% to beast-type monsters. Additionally, if the Hunter's main class would normally penalize them from using bows, this skill allows them to use bows without penalty. [attr="class","skill"] Alchemists are able to use Magitech in battle without any penalties based on their main class. Also a toggle skill. Through their abilities in creating efficient Magitech, all costs for using Magitech are halved for the Alchemist. Their research also give them an advantage in fighting Artificial Life and deal an additional 10% damage. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Starter Leather Armor [attr="class","skill"]Left Hand: Starter long sword [attr="class","skill"]Right Hand: Starter short bow [attr="class","skill"]Accessory#1: Ring of Destruction - A silver banded ring but the band consists of one string of silver curled around itself so it appears to have a circle pattern all the way around the finger. The cooldown time for Accel Dance is reduced by 0.1 seconds. [attr="class","skill"]Accessory#2: Description [attr="class","skill"]Accessory#3: Description [attr="class","skill"]Accessory#4: Description [attr="class","h3"]Inventory (DO NOT EDIT THIS SECTION) [attr="class","b2"] Wooden arrow |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY 2/18/2014 - Claim 1: log-horizon.proboards.com/thread/952/assassin-metroexibit-ap-claim 2/20/2014 - Ring craft. |
Coded By Archetype=Luna
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