Post by bunji on Feb 23, 2014 8:13:22 GMT
[attr="class","ws"] [attr="class","h"]BUNJI [attr="class","fc"] [attr="class","bi"]REAL NAME: William Crosslove [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE: 22 [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: ittoki otoya, UTA NO PRINCE SAMA [attr="class","bi2"]PLAYED BY: Bunji [attr="class","h2"]Appearance [attr="class","b"] Not the tallest red head in a group but not the shortest, Bunji is an average sized young man he stands at about five feet, and nine inches at full height now the build that sticks to this frame is not the bulkiest, nor is it the stick skinny type. Bunji sits in the middle plane, he has some muscle mass to his body but it comes in more lean, and toned than anything; his overall muscle mass is firm to the touch, and nicely toned so the eyes can easily catch the flexion, and extension of the many muscles the anchor to his bones. Aside from that you have his most striking feature, which one would imagine to be those wild bangs of red hair that cascade down from his head, or perhaps those stunning red eyes that give us his usual kind stare. Well if you believed it to be so, then you are sorely mistaken, Bunji’s more striking features are the pair of fox ears that stick out from under that full head of hair these ears twitch, fold back, and perk up they do all the things you’d expect a pair of fox ears to do! Now coupled with these amazing fox ears we have his fox tail that finds itself wagging at his lower backside most of the time, though sometimes he does have the fox tail wrapped around his waist like a makeshift belt ; both tail, and ears are covered in red fur to match his hair color. [attr="class","h3"]Personality [attr="class","b"]A kind individual to heart, Bunji is someone who wouldn’t think twice about throwing himself into a bad situation to lend someone a hand; if there is one thing that eats away at him is when he witnesses people just standing by as they witness something unjust unfolding in front of them. Bunji is not the one who will stand by, and just watch he is the one who will dive into the fray ready to defend those that he can with his skills, although a good trait to have it can also be a faulty one. When finding himself trying to be the knight in shining armor, we find that he can be blinded by an overwhelming sense of right that just drives him to do his best to help. Now although he is kind, he is not stupid, he is actually quite sharp he is very aware of his surroundings, always trying to take note of any little detail he can because he knows that any situation can turn sour at any given moment so best to be ten steps ahead of the enemy. A sucker for girls, Bunji is someone who never fails to try to turn the charm on he especially has a thing for girls with nice legs, and dark hair, he doesn’t know why exactly but there’s something about a woman with a strong pair of legs that drives him nuts; though he is not someone to let a flirtatious opportunity swing by him, be it a compliment or a charming smile anything to make a girl smile. So aside from being kind, he is overall friendly which would be a given for him, easy to talk to we find Bunji to be someone who can kick start a conversation without much problems. Not because he is some social freak, but because he is a curious one, someone who has a genuine interest in the stories of others; wanting to know their stories that make up the individual. His curiosity is also the driving force behind his adventurous spirit that makes this red haired man someone more than willing to go on an adventure, just for the sake of getting a chance to experience something new! Now, for his negative flaws we find that he is heavily driven by his emotions, if he is attached to someone for example, and this person is in some sort of danger he will find himself charging wildly into battle aiming to put all his effort into saving the person; with no thought for his own wellbeing. This of course is a major weakness, putting him in a vulnerable situation where he will find himself paying dearly for his mistake. Aside from that we find that Bunji is actually somewhat arrogant, yes he tends to have a cocky side that emerges from time to time. Especially when he is winning a battle he will find himself swelled with over confidence in his skills, which can lead to costly mistakes that could have otherwise been avoided. [attr="class","h3"]History [attr="class","b"] We find his high school years were not very eventful, the daily life of this young man was made up of dividing his time between doing school work, keeping his grades up, and hanging out with his friends on campus. When not in school or with his pals, he found himself at home where he lived with his mother, being a single parent thanks to his father walking out on them when he was twelve years old, William always felt himself as having to be as helpful as he could manage around the house; all for the sake of helping lighten the burden on his mothers shoulders. In school he did try his best to keep his grades up so his mother did not have to deal or worry about his grades if they were bad, so his overall school career was average, the only fun that William ever really had was when he took part in playing video games whether using his handheld or using a console, he thoroughly enjoyed the experience nonetheless. His life at first seemed uneventful, until he hit his late teens, once he was out of school he was juggling both school, and his new job. It wasn't anything glamorous really, just a job where he delivered food around for a local restaurant in his city, the young part timer would split his money some to help his mom get by, and the rest to indulge his obsessions whether it be his video gaming, or his interest in art; yes he was someone who enjoys art very much in his youthful years he filled countless blank albums with different drawings, whether it be the portrait of someone, his own original idea, or just whatever he seemed to sketch up, he enjoyed his drawing all the same. As the years past by, William would finally get a better paying job unfortunately not in art he instead ended up working in a more stable job that just paid more, it was just in time too not long after did his mother fall ill so much so that she had to be hospitalized. With his mothers hospital bills, his school work, and the new responsibility of up keeping their home William became a hard worker, pushing himself to make ends meet. The struggle to survive was long, but ultimately in the end William managed to scrape by although thanks to this new responsibility that haunted him, he was unable to indulge in his hobbies very much if at all. Gaming was put to the side, and his drawings became more scarce as time went on, he just found himself buried under a monumental amount of stress that just kept him pinned in this endless cycle that seemed to have no end. Finally though in the end, something tragic would happen but at the same time it would be the unfortunate event that would lead to his rediscovery of an old habit of his, before he could enjoy himself though he was hit with a brick wall; his mother had died. With this news weighing down on him, William fell into a deep depression, his mind beating away at him with guilt if only he had tried harder, or made more money, the whole situation had such an affect on the very foundation of his life that he found himself even failing at his one chance to be with the girl he had worked so hard to build a relationship with. It was during this time of shutting out the world, that William discovered this new video game that had been released, it was a chance for him to once again indulge in his old obsession, and a chance to escape this painful reality even if only for a few hours out of the day... Making his decision final, he would dedicate time to this game just so he could feel some form of relieving satisfaction, no matter how void the accomplishments of a video game really are, at least he would try to enjoy it in some way. The male would find himself putting together his avatar, when he realized something in this virtual world he could try to make a difference, he would try to make an impact in some way even if it was just in a fake world! At least there he would be recognized for his accomplishment, he would do his best to try to help all those he could despite the danger of being crushed under the mighty weight of such a daunting task, he promised himself he would not back down, and hold his ground! The red haired hero would come to be known for his grace, and power through all the land....or not. [attr="class","h3"]Extra [attr="class","b"]
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[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Fox Tail [attr="class","bi4"]CLASS: Samurai [attr="class","bi4"]SUBCLASS: Exorcist [attr="class","bi5"]CRAFTING CLASS: Tailor [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Needlework: Subclass: Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly. [attr="class","skill"]Emergency Suture: An experienced tailor will be able to make quick mending to clothes in the fraction of the time, although the material will definitely require a proper repair later on. Still, this skill is especially important when you need to fix up your gear during a battle or when you have an extremely vital fashion malfunction. Additionally, this skill allows a tailor to mend wounds and stop damage over time bleeding effects from skills such as Swashbuckler's Viper Raise. No damage is recovered, however. [attr="class","skill"]Ace Move - Kabutowari : Main Class: Chain 1. Starts or resets the current Chain. Kabutowari is a simple technique that involves a quick forward charge followed by a vertical slash aiming to cut down on the target's head. It delivers extra damage if dealt when the target has full HP. [attr="class","skill"]Ace Move - Denkosekka: Main Class: Chain 1. Starts or resets the current Chain. The activation of denkosekka covers the samurai in a electrifying aura, raising the user's movement speed. This aura is also used as a makeshift barrier that can absorb some damage from a single hit before dissipating. However, the samurai must be sure not to stray too far from their party while this ace move is active, lest they risk collapsing the party formation. [attr="class","skill"]Ace Move - Gonosen: Chain 1. Starts or resets the current Chain. Does nothing if the opponent targeted the player with a magic attack. This ace move follows after the basic concept of Parry, except that it is used in an aggressive manner to build up momentum. The user predicts an oncoming attack and counters it by striking the opponent's weapon with their weapon and then pushing onward into an attack of their own. Gonosen is typically performed with a melee weapon, but its concept can also be used to deflect an opponent's arrow by shooting it off-course. To deflect ranged attacks in this manner, the Samurai must obviously be equipped with a bow. This skill has an animation time of 0.5 seconds and a cooldown of 20 seconds. [attr="class","skill"]Ace Move - Izunagiri: Main Class: Chain 2. Useable after Chain 1 skills. Izunagiri is performed using a overhead slash, creating a vacuum air blade to be shot directly forward and strike enemies. The concept is also available toward bow use as well, engulfing the arrows in a wind current that allows for additional piercing damage. This attack is notably one of the few Samurai skills that can strike from long range for melee fighters. [attr="class","skill"]Ace Move - Seinarushinken: Main Class: Chain 3. Useable after Chain 2 skills. The user's mana swirls around their weapon as they lift it upward in preparation for an overhead strike. With an animation time of three seconds, the use of this skill is very distinctive and will throw most opponents into caution. However, after the animation is concluded, the weapon is slammed down at the ground, releasing a massive golden energy cutting wave forward, with a maximum range of three meters. This attack is concentrated in a minimal area, delivering massive damage to anyone foolish enough not to prepare for the attack. While inflexible, it is easily one of the most impressive Samurai techniques and is often used for dispatching of tanky enemies. [attr="class","skill"]Ace Move - Shunsen: Chain 2. Usable after Chain 1 skills. Shunsen is a quick and sudden horizontal slash that cuts the air and forms a cutting wave vacuum which deals additional damage. Unlike Izunagiri, this pressure field is stationary and essentially serves as a deterrent to opponents' melee attacks for the duration of the technique. This technique has a fan-shaped area of effect, making it an excellent technique to dispatch enemies standing in close proximity. This skill's attribute is wind, has an animation time of 1 second and a cooldown of 20 seconds. [attr="class","skill"]Bushido - Iaido: Passive. Samurai have a honed and disciplined mind. Their visualization and training enable their first strike when their katana is drawn from the sheathe to deal additional damage and threat. A Samurai is granted a free Iaido strike after completing a chain 3 or higher ability. This skill can only activate once per chain. This strike does not break the chain, allowing the Samurai to perform a skill in the same turn. [attr="class","skill"]Ace Move - Zantetsuken: Chain 1: Starts or resets the current Chain. A Samurai technique that's well-known not for its offensive abilities, but its utility purposes. This skill causes the Samurai's weapon to flash a bright red color as they slash a target. If this target is a living creature or monster, it deals pitifully single-digit damage. However, inanimate objects such as doors and walls will take heavy damage from the blow, and the terrain can be cut up by this technique. Use this skill when you need to cut yourself an alternate route. Its low cooldown makes it more of the more practical skills to take for Samurai who don't care much for combat. This skill has an animation time of 0.5 seconds and a cooldown of 5 seconds. [attr="class","skill"]Ace Move - Tsurugibunshin: Chain 3: Usable after Chain 2 skills. The user channels their mana in order to create a trailing afterimage that follows their every movement for 10 seconds. Every time the user performs an attack, the afterimage causes the attacking animation to persist about an extra second after the attack was launched. In the case of a ranged attack from a bow, an afterimage will trail behind the first arrow and cause two arrows to apparently be shot. Because of this effect, a target is not only hit once by a basic attack, but twice. As such, performing this Ace move prevents the user from using any other skills until the effect has worn off. This skill has a cooldown of 1 minute. [attr="class","skill"]Holy Banishment:Subclass: The Exorcist covers their palm in a glowing light and points at a target, releasing a semi-transparent laser forward. If the target was an aggressive monster, they drop aggro on the party for a few moments and may even retreat. If the target is an Undead or Spirit monster, or if they are weak to abilities of the Light element, then this skill knocks them back and deals light damage. It has a cast time of 1 second and a cooldown time of 10 seconds, and its potency increases with a higher Wisdom stat and Exorcist level. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Falcon Armor: An armor made of Leather, it is made up of three pieces of armor it is made this way to remain light by using as little pieces of armor as possible. The leather is dyed black, with the front of the armor being designed with a deep crimson falcon that has its wings spread, the shoulder part of the armor having white feathers sticking out from under the armor itself. The shin guards of the armor decorated with deep engravings that show a diving falcon heading straight down across the laces of the shin guards, and finally the forearm protectors are made of the same dyed leather covers this area strapped to place by thick leather straps. The overall armor is black, with the crimson designs popping out of each of the three pieces giving the armor its deserved name 'Falcon Armor'. [attr="class","skill"]Left Hand: [attr="class","skill"]Right Hand: Starter Katana [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"] Starter Spear Void: Lv1 vanity clothing. A dark sleeveless cloak with a hood that runs down to the wearers ankles, it fits nicely on the figure. The cloak itself has a stunning crimson trimming to its design making it stand out a bit, and popping to the eyes with relative ease because of the way the dark color flows to the more intense crimson that trims the cloak overall. Onyx Necklace: Lv1 accessory. Reforge: [Lv1 Lightning Resistance]. Made up of a thick silk thread that is decorated with black fabrics that wrap around certain segments of the white silk colored necklace you find a small black onyx stone hanging from the center of the necklace over the wearers collar bone. Medicinal Tablet (Lv 5) : Therapeutic Index bonus applied. A healing pill that restores about 188 HP. It is generally considered more convenient than drinking a formula due to the player only needing to swallow or chew the tablet. It has a toxicity rating of 1. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect Sarum Map 1 - A torn piece of an old map. It seems to emit a weak magnetic energy due to the presence of mana within the cloth, magnetizing itself to other map fragments. Maybe if you combine Fragments 1-3 together, something might happen? Sarum Map 1 - A torn piece of an old map. It seems to emit a weak magnetic energy due to the presence of mana within the cloth, magnetizing itself to other map fragments. Maybe if you combine these fragments together, something might happen? Sarum Map 3 - A torn piece of an old map. It seems to emit a weak magnetic energy due to the presence of mana within the cloth, magnetizing itself to other map fragments. Maybe if you combine Fragments 1-3 together, something might happen? Sarum Map 7 - A torn piece of an old map. It seems to emit a weak magnetic energy due to the presence of mana within the cloth, magnetizing itself to other map fragments. Maybe if you combine these fragments together, something might happen? Sarum Map 6 - A torn piece of an old map. It seems to emit a weak magnetic energy due to the presence of mana within the cloth, magnetizing itself to other map fragments. Maybe if you combine fragments 4-6 together, something might happen? Starter Chainmail Basic Artisan Chisel - An artisan's Basic Upgrade Tool that allows for better handling of delicate material. Allows an Artisan to craft Level 11-20 Artisan materials by combining together lower-leveled materials through the Basic Material Upgrading recipe. Basic Mechanic Wrench - A mechanic's Basic Upgrade Tool that allows for repair and assembly of more complicated parts. Allows a Mechanic to craft Level 11-20 Mechanic materials by combining together lower-leveled materials through the Basic Material Upgrading recipe. |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) |
Coded By Archetype=Luna
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