Windsor Greatwood: Base Level Range 1-20
Savill Flower Grove: Base Level Range 1-20
Windsor Castle Grounds: Base Level Range 10-20
Sarum Frontier: Base Level Range 5-25
Moon Dance Village: Base Level Range 5-50
The River Avon: Base Level Range 5-50[attr="class","monBox"]
[attr="class","monTitle"]Dull Green Slime
Level: 1-5
Type: Artificial Life, Amorphous
Rank: Normal
Nature: Curious
Found in: Fields and Forests
Weakness/Resistances: None
Item Drops: [Slime Ball], [Liquid of Power]
Description: A lesser green slime characterized by the dull appearance. While it is currently unknown what turns a healthy green slime into a dull one, it is known that these make great training targets for lower level adventurers.
Skills:- Mana Attraction: Passive. Detects targets who use magic-based skills and will approach but not aggro.
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[attr="class","monTitle"]Young Pittered Boar
Level 1-5
Type: Beast
Rank: Normal
Nature: Docile
Found in: Fields and Forests
Weakness/Resistances: None
Item Drops: [Pittered Boar Hide], [Pittered Boar Tusk], [Tough Meat], [Liquid of Life]
Skills: None
Description: Due to the fields luscious grasses, boars of all ages emerge to eat their fill throughout the day. In doing so, many boars bring their young so as to keep watch over them. These young are fairly weak in comparison to their older counterparts, with a distinct feature being the lack of tusks.
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[attr="class","monTitle"]Frenmic Rabbit
Level 1-5
Type: Beast
Rank: Normal
Nature: Docile
Found in: Fields and Forests
Weakness/Resistances: None
Item Drops: [Frenmic Rabbit Fur], [Frenmic Rabbit Foot], [Tough Meat], [Liquid of Life]
Skills: None
Description: Identification is easily made from a distance, as Frenmic Rabbits closely resemble actual rabbits in the real world. While often succumbing to only a hit or two these monsters are known for their agility and uncanny ability to sense danger. Favoring fleeing over combat, the Frenmic Rabbit will only attack when cornered.
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[attr="class","monTitle"]Garden Snake
Level 3-9
Type: Reptile
Rank: Normal
Nature: Predatory
Found in: Fields and Forests
Weaknesses/Resistances: Resist [Poison]
Item Drops: [Garden Snake Skin], [Garden Snake Head], [Liquid of Power]
Skills:
- Camouflage: Passive. The monster's name and HP bar is hidden unless a character is within 2 meters of the monster.
- Poison Attack: Targets who are attacked by this monster have a 25% chance of taking minor damage over time for 10 seconds.
- Poison Fang: Usable only by Garden Snakes of Level 5 or higher. An attack with the monster's fang, injecting venom into the target and doubling the effects of any poison effect for 30 seconds.
Description:
Based upon where they are found, the color and skin of a snake may vary due to their adaptation to the surroundings. Camouflage has helped them survive, and it has made them deadly. However, all snakes come in practically the same linear shape of a single, scaly creature. They do vary in length based upon their age and some are faster than others based upon their experience. Yet one should be wary around the older Snakes, as their fangs have a much more potent threat within them...
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[attr="class","monTitle"]Pittered Boar
Level 6-10
Type: Beast
Rank: Normal
Nature: Wary
Found in: Fields and Forests
Weakness/Resistances: None
Item Drops: [Pittered Boar Hide], [Pittered Boar Tusk], [Tough Meat], [Liquid of Life]
Skills: None
Description: A full grown Pittered Boar characterized by a rather calm, docile personality despite the two tusks that protrude from its mouth. While they make for great food, hunting them down and capturing them without killing them is another matter entirely. Once agitated, the monster holds a large aggro time and has been known to chase less prepared adventurers all the way back to town.
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[attr="class","monTitle"]Green Slime
Level 6-10
Type: Artificial Life, Amorphous
Rank: Normal
Nature: Curious
Found in: Fields and Forests
Weakness/Resistances: None
Item Drops: [Slime Ball], [Liquid of Power]
Skills:
- Mana Attraction: Passive. Detects targets who use magic-based skills and will approach but not aggro.
Description: A small iridescent green slime, often characterized by its gelatinous body and round black eyes. While relatively harmless alone, green slimes are sensitive to mana usage and will converge in groups on the location. To couple with this they have a slightly higher magic resistance than other creatures.
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[attr="class","monTitle"]Nepent Snatcher
Level 6-10
Type: Plant
Rank: Normal
Nature: Predatory
Found in: Forests
Weakness/Resistances: Weak [Fire]
Item Drops: [Flower Membrane], [Nectar Basin], [Snatcher's Bile], [Liquid of Power]
Skills:
- Seismic Detection: Passive. Automatically aggros targets by sound and vibrations from movement. Suffers no accuracy debuffs from blind effects.
Description: A large mobile plant the size of an adult man, animated by a mysterious power. Nepent Snatchers resemble a sort of flytrap which attempt to clamp down on victims and melt their bodies with strong acid. Adventurers should beware of its detection abilities. Having no eyes, it detects foes rather from the vibrations they make on the ground. It is advised that if one were to run into one unprepared, it is suggested to stay perfectly still until the monster wanders off. They are generally more active at night and tend to shy away from bright light sources.
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[attr="class","monTitle"]Brier Weasel
Level: 8-46
Type: Beast, Plant
Rank: Normal
Nature: Docile
Found in: Plains and forest
Weakness/Resistances: Weak [Fire]
Item Drops: [Weasel Fur], [Tough Meat], [Tender Meat], [UNKNOWN], [UNKNOWN], [Liquid of Life]
Skills: None
Description: It is a small demonic beast shaped like a weasel, they have magical abilities to control plant elementals. Magical vines are entwined with their tails, which can be used like a whip in battles. These monsters have a wide variation in levels depending on which zones they are in, it is a familiar monster for solo Adventurers. Its cute appearance made it the mascot of Elder Tale. Most of the Brier Weasels around London cap off at around Level 15, but there have been stories of instant party wipes from the rare anomaly...
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[attr="class","monTitle"]Crag Cow
Level: 8-13
Type: Beast
Rank: Strong
Nature: Wary
Found in: Fields, Highlands
Weakness/Resistances: None
Item Drops: [CS]
Skills:
- Charge: The monster charges forward in a single direction for up to 10 meters, unless it is stopped by an obstacle. Smaller and weaker enemies are more likely to be dragged along for the ride.
Description: A brown wild cow that's lived its whole life on the highlands between Londinium and Sarum. As such, compared to the domesticated cows of the pastures, these beasts are naturally bred and have developed several evolutionary characteristics to defend themselves. Most apparent is their larger size and great stamina. The males resemble bulls and also feature longer and tough horns on their head.
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[attr="class","monTitle"]Iron-Tusked Gerald
Level: 10
Type: Beast
Rank: Elite
Nature: Wary
Found in: Windsor Greatwood
Weakness/Resistances: None
Item Drops: [Pittered Boar Hide], [Pittered Boar Tusk], [Tough Meat], [Liquid of Life], [Cheap Iron], [UNKNOWN], [UNKNOWN], [LQ Accessory], [+15 REP Ticket]
Skills:
- Protectionist: Young Pittered Boars and Pittered Boars take 25% less damage when this monster is within 5 meters.
- Rampant Charge: The monster attacks the target head-on and attempts to gouge them with their tusks. Targets who did not defend against this blow suffer minor bleeding damage for the next 30 seconds.
- Boar Cry: Summons 1 Young Pittered Boar and 1 Pittered Boar as reinforcements. They immediately aggro onto the target that the monster is fighting.
Description: One of the lowest-leveled Elite monsters available for beginner Adventurers to fight. Its displayed level is 10 but it fights like a Level 15 monster and possesses a fair bit more HP, so be warned. This rare spawn of a large mountain boar is distinctive in its large tusks roughly twice the length of a regular Pittered Boar's. It spawns near the beginner areas of the Greatwood and is not initially aggressive unless an Adventurer harms a fellow boar while in its direct line of sight.
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[attr="class","monTitle"]Enemic Buster
Level 11
Type: Beast
Rank: Elite
Nature: Wary
Found in: Windsor Greatwood
Weakness/Resistances: None
Item Drops: [CS]
Skills:
- Bunny Beatdown: Whacks a target three times in a row in quick succession with its club.
- Rabbit Repopulation: Summons 2 Frenmic Rabbits which aggro onto the current target.
- Wabbit Season: Buster spins in place and surrounds its body in a small tornado of dust. It hits all adjacent targets within 1 meter multiple times, causing them to see stars and become stunned for 2 seconds.
Description: A bigger Frenmic Rabbit that stands upright and is roughly 2 feet tall, with its ears providing an extra 1 foot height. It can sometimes be noticed in patches of tall grass. What is most interesting about this monster is that it has a long tail which carries a large wooden club.
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[attr="class","monTitle"]Lesser Soil Golem
Level 11-15
Type: Artificial Life, Golem, Rock
Rank: Normal
Nature: Aggressive
Found in: Fields and Forests
Weakness/Resistances: Weak [Earth, Water, Wind], Resist [Physical]
Item Drops: [CS]
Skills:
- Seismic Detection: Passive. Automatically aggros targets by sound and vibrations from movement. Suffers no accuracy debuffs from blind effects.
Description: Lesser Soil Golems have taken a toll over the years, often hailing from Soil Golems that originally guarded the Windsor Castle. No one is sure why they remain, or how long they have been there, but it is certain that they continue to guard the ancient walls of the castle against all who are seen approaching. Characterized by a crumbling appearance and slow movement.
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[attr="class","monTitle"]Forest Treant
Level 15-20
Type: Plant
Rank: Normal
Nature: Predatory
Found in: Forests
Weakness/Resistances: Resist [Water], Weak [Fire]
Item Drops: [CS]
Skills:
- Seismic Detection: Passive. Automatically aggros targets by sound and vibrations from movement. Suffers no accuracy debuffs from blind effects.
- Sap Shot: Shoots a stream of sap, slowing the target's attack speed and movement speed for 20 seconds.
- Seed Cannon: Shoots a round of seeds at high velocity. The monster can move during this skill's activation to distribute the attacks on multiple targets if necessary.
Description: A monster which is easily mistaken for a tree. It is a rather slow monster and is relatively immobile, so its only main advantage is the element of surprise. However, don't underestimate this plant creature, as it has a few tricks to capture its prey. Seeds can be shot from the opening in its trunk like a rapid-fire machine gun, pelting enemies in its path. Additionally, it has the ability to generate and shoot forth a spout of sap to slow down adversaries.
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[attr="class","monTitle"]Angioserpent
Level 15-20
Type: Reptile
Rank: Normal
Nature: Predatory
Found in: Fields
Weakness/Resistances: Resist [Poison]
Item Drops: [CS]
Skills:
- Camouflage: Passive. The monster's name and HP bar is hidden unless a character is within 2 meters of the monster.
- Poison Attack: Targets who are attacked by this monster have a 25% chance of taking minor damage over time for 10 seconds.
- Stun Fang: Bites the target at close range, dealing physical damage and stunning them for 1 second.
- Wrap: Wrap around the target's legs, preventing them from escaping. A target is dealt damage over time from constriction.
Description: Angioserpents normally appear within the deeper reaches of the Savill Grove, eating small wildlife which live in the area. They are snakes which tend to burrow underneath flower patches in order to catch its prey by surprise. Constriction upon the target's limbs is a popular first strategy for these monsters, and their bite contains an effective toxin which can cause temporary paralysis in the most serious cases. They typically do not attack humans, and most cases of snake attacks are due to provocation.
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[attr="class","monTitle"]Hornet Soldier
Level 15-20
Type: Insect
Rank: Normal
Nature: Wary
Found in: Fields
Weakness/Resistances: Weak [Fire]
Item Drops: [CS]
Skills:
- Poison Attack: Targets who are attacked by this monster have a 25% chance of taking minor damage over time for 10 seconds.
- Stinger: An attack with the hornet's stinger, injecting venom into the target and stunning them for 1 second.
Description: A large foot-high hornet which spends all day draining the nectar from flowers, to the point where pollen dust follows their entire movement. They dwell inside gigantic beehives, mostly found stuck on the side of a boulder. Much like their counterparts in real life, they are only territorial if you interrupt their routine. The sting of one hornet is enough to stun an unprotected player for about a second. Therefore, it would be unwise to face multiple hornets at once without ample preparation.
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[attr="class","monTitle"]Rock Parasite
Level 15-20
Type: Insect, Rock
Rank: Normal
Nature: Wary
Found in: Fields, Highlands, Caves
Weakness/Resistances: Weak [Wind], Resist [Earth]
Item Drops: [CS]
Skills: None
Description: Giant bug monsters that carry large stones on their backs as camouflage. They appear more frequently in areas with a high proportion of stones and boulders around. Their defensive tendency is to lower its body close to the ground, allowing the rocks on its back to absorb the impact from any hits. They scurry slowly along the ground and can't climb very well due to their weight, so it's recommended to keep a height advantage whenever fighting these monsters.
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[attr="class","monTitle"]Magicked Ruin Golem
Level 15-20
Type: Artificial Life, Golem, Rock
Rank: Strong
Nature: Aggressive
Found in: Sarum Frontier
Weakness/Resistances: Resist [Mind, Physical]
Item Drops: [CS]
Skills:
- Seismic Detection: Passive. Automatically aggros targets by sound and vibrations from movement. Suffers no accuracy debuffs from blind effects.
- Mana Aggression: Passive. Initially aggros targets who use magic-based skills.
Description: Golems animated by a strange flow of psyche energy that still lingers about the Stonehenge area. Created from solid slabs of rock, they do not possess the nature-based weaknesses of the ones found at the Windsor area. They seem to have been designed for the purpose of protecting ancient tombs from graverobbers. As such, these golems will leave you alone if you quickly turn around and exit the area, but those who continue to venture on will meet their rock-hard fist.
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[attr="class","monTitle"]Savage Sycamore
Level 17-20
Type: Plant
Rank: Elite
Nature: Predatory
Found in: Forests
Weakness/Resistances: Resist [Water], Weak [Fire]
Item Drops: [CS]
Skills:
- Spike: Passive. Deals slight physical damage toward any opponent that attacks it with a physical attack.
- Seismic Detection: Passive. Automatically aggros targets by sound and vibrations from movement. Suffers no accuracy debuffs from blind effects.
- Acidic Sap: Shoots a stream of concentrated acid. The target suffers constant damage over time for 10 seconds. Their defense is also halved during this duration.
- Seed Cannon: Shoots a round of seeds at high velocity. The monster can move during this skill's activation to distribute the attacks on multiple targets if necessary.
- Chomp: A technique usable only at very close range. The attack deals moderate physical damage.
Description: Said to be a Forest Treant that has lived over 100 years, this large tree is a savage monster with a ravenous appetite. Unlike the Forest Treants which are essentially slow moving trees, this monster can and will quickly bulldoze any that get in its path. Its main threatening points are its sharp bark surface, corrosive sap, seed cannon salvo, and quite especially its gaping mouth.
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[attr="class","monTitle"]Young Kappa
Level 10-15
Type: Reptile, Subhuman
Rank: Normal
Nature: Curious
Found in: Moon Dance Forest
Weakness/Resistances: Weak [Lightning], Resist [Water]
Item Drops: [CS]
Skills:
- Splash Cannon: The Kappa shoots its pool of water atop its head in a Water-attributed attack.
Description: A Creature of oriental mythology that strives near water sources and rivers. It has a small pool of water on top of its head, which it can use to attack. Usually found nearby the River within Moon Dance Forest, they scare the children of the village away from the water, protecting their home.
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[attr="class","monTitle"]Tanuki
Level 15-20
Type: Beast
Rank: Normal
Nature: Docile
Found in: Moon Dance Forest
Weakness/Resistances: Resist: Wind. Weak: Earth.
Item Drops: [CS]
Skills:
- Galeful Bite: The Tanuki opens its jaw, and a small coat of wind forms around their teeth. It then clamps down onto their target, dealing physical and wind damage.
- Tanuki Suit: The Tanuki opens its arms and a surge of wind rushes below them, which they can then use to flee or attack, dealing wind damage. The Tanuki can sail 10 meters away if it chooses to run.
Description: A fuzzy little being, representing a Raccoon in form. This little monster tends to not attack humans, but can provide defence for itself, should the need arise. Tanuki control the wind, and can levitate and even fly a short distance.
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[attr="class","monTitle"]Myobu
Level 15-20
Type: Beast
Rank: Normal
Nature: Wary
Found in: Moon Dance Forest
Weakness/Resistances: Resist: Fire. Weak: Water.
Item Drops: [CS]
Skills:
- Soothing Fires: Myobu tend to heal their allies using a soft fire. The Myobu summons a light cloak of fire around their target, which heals for a small percentage of the target's health.
- Spirit Fire: The Myobu summons a few vengeful spirits around them in the form of fire, and they head directly towards the Myobu's target.
Description: One of the two Kitsune spirits that inhabit Moon Dance Forest. The Myobu represent Yang, the light element. Myobu are not very aggressive, and tend to stay away from humans as much as they can. These peaceful spirits are often guarded by their Yin counterparts.
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[attr="class","monTitle"]Nogitsune
Level 20-25
Type: Beast
Rank: Normal
Nature: Aggressive
Found in: Moon Dance Forest
Weakness/Resistances: Resist: Fire. Weak: Water.
Item Drops: [CS]
Skills:
- Burning Fang: The Nogitsune flourish their fangs for a moment, followed by the opening of their jaw. Small cloaks of fire spread around their front teeth, and deal extra fire damage upon impact.
- Spirit Fire: The Nogitsune summons a few vengeful spirits around them in the form of fire, and they head directly towards the Nogitsune's target.
Description: One of two Kitsune spirits that inhabit Moon Dance Forest. The Nogitsune represent Yin, the dark element. The Nogitsune are quick to attack, and have the strength and speed to fight ably. These restless spirits guard their Yang counterparts.
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[attr="class","monTitle"]Lesser Oni
Level 20-35
Type: Beast, Spirit
Rank: Strong
Nature: Aggressive
Found in: Moon Dance Forest
Weakness/Resistances: Resist: Darkness, Fire. Weak: Water, Light.
Item Drops: [CS]
Skills:
- Cursed Sake: The Oni drinks from its flask, healing for a small amount of health, but goes into a drunken rage afterwards, attacking foes rampantly.
- Feral Howl: The Oni releases a terrifying blast of sound from its mouth, scaring away all animal companions in the area. Has no effect on summoner summons.
- Hell Hammer: A lightning fast motion that slams the hammer of the Oni into the ground, sending a shockwave out 10 meters around, dealing Fire damage. Being hit directly by the hammer will deal physical damage.
- Oni Technique: Asura's Wrath: The Oni will drop its hammer onto the ground, and begin punching rapidly at a single target, dealing medium damage over many strikes. Cooldown: 4 minutes.
Description: A demon of nightmares and fear for all people. This monster, although a lesser version, is still incredibly powerful. Its face represents that of a demon, grimly smiling at the fool who challenges it. It weilds a mighty hammer, which can pierce into the ground with ease. Cannot be tamed.
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[attr="class","monTitle"]Amaterasu
Level 25-40
Type: Beast, Spirit
Rank: Elite
Nature: Wary
Found in: Moon Dance Forest
Weakness/Resistances: Resist: Light, Darkness, Fire. Weak: Water
Item Drops: [CS]
Skills:
- Feral Howl: Amaterasu releases a terrifying blast of sound from its mouth, scaring away all animal companions in the area. Has no effect on summoner summons.
- Swift Blaze: Amaterasu moves with lightning speed, and strikes the enemy twice in rapid succession. The trick here is that the attack itself cannot be seen: It happens in a millisecond.
- Rampant Fires: The hair atop Amaterasu's back stand up, and spirit fires launch out, targetting multiple enemies, or a single target. Deals Fire damage.
- Hellfire Drive: Amaterasu's ultimate technique isn't so much an attack, but more a transformation. The body of the beast turns into a representation of itself carved in flames, white, yellow, and red. Its normal attacks deal light damage, its skills deal greater fire damage, and its movement speed is drastically increased. This form is provoked when it reaches 40% health.
Description: The sun, in physical form, is a fox beast. This 2 meter tall monster strikes swiftly and powerfully. Its radiant white body is accented by yellow and red streaks leading along it, and those colors are the only things you see when it attacks. The sun can do more than provide light. Amaterasu's normal attacks deal slight Light damage, so dark-dwellers, beware: The Sun Rises. Cannot be tamed.
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[attr="class","monTitle"]Maledict Mayahuel
Level 30
Type: Plant
Rank: Field Boss
Nature: Aggressive, Sentient [Non-Tameable]
Found in: Savill Flower Grove
Weakness/Resistances: Resist [Light, Earth, Water, Wind, Mind], Weak [Fire], Null [Poison, Sleep, Slow]
Item Drops: [CS]
Skills:
- Immobility: Passive. Cannot move from its spawn point, be knocked into the air, knocked down, knocked back, or bound by movement-restricting skills.
- Seismic Detection: Passive. Automatically aggros targets by sound and vibrations from movement. Suffers no accuracy debuffs from blind effects.
- Root Spike: Stab targets with sharp roots, dealing Earth damage. It has a range of 5 meters.
- Uproot: Binds a target in place with leg-restraining roots for 5 seconds. It has a range of 5 meters.
- Miasma Cloud: Spreads a poisonous mist over the surrounding 5 meters for 20 seconds. Enemies in this mist suffer damage over time the longer they stay in it. After leaving the mist, there is an additional damage over time effect for 10 seconds.
- Acidic Sap: Shoots a stream of concentrated acid. The target suffers constant damage over time for 10 seconds. Their defense is also halved during this duration.
- Solar Beam: Collects light energy and concentrates it into a laser attack. Enemies struck by the attack suffer heavy light damage. It has a 5 second cast time and a range of 10 meters.
Description: A much-feared field boss that spawns once per day from 12-1 PM in the deepest part of the Savill Grove, in the middle of a flower patch that appears to be perpetually withered. It is a blood red carnivorous flytrap of roughly twenty feet, which attacks with a plethora of attacks. Its primary attack causes sharp roots to emerge from the ground and impale its foes. Secondary attacks include a spray of poisonous mist and blasts of concentrated acid. Finally, its ultimate attack is the ability to gather light particles to fire a powerful beam toward the foe. This monster is as equally powerful as it is rare, making it extremely difficult for any player to fight it alone. Fortunately, it is easy to spot from a distance, so you probably won't end up accidentally stumbling on it.
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[attr="class","monTitle"]Entropic Emet
Level 30
Type: Rock, Artificial Life
Rank: Field Boss
Nature: Wary, Sentient [Non-Tameable]
Found in: Sarum Frontier
Weakness/Resistances: Resist [Physical, Fire, Ice, Lightning, Mind], Weak [Wind], Null [Poison, Sleep, Slow]
Item Drops: [CS]
Skills:
- Seismic Detection: Passive. Automatically aggros targets by sound and vibrations from movement. Suffers no accuracy debuffs from blind effects.
- Mana Aggression: Passive. Initially aggros targets who use magic-based skills.
- Reverse Erosion: Passive. If a golem monster is defeated within 10 meters of this monster, it heals 10% HP.
- Rock Windmill: An attack that scatters the golem's body back into rocks, which then spin around a wide radius for a few seconds.
- Seismic Stomp: The golem smashes the ground and creates a shockwave. Nearby players are knocked down. Deals greater damage the closer a target is to the golem.
- Mountainmaker: Slams the ground, throwing up rock debris that showers down on the surrounding area.
- Stonewheel: Compresses the golem's body into a ball as it rolls all over the ground, attempting to crush enemies.
Description: A rock golem inscribed with ancient runes all over its body, especially the rune that is featured upon its forehead. Because of this magical affinity, the monster is extremely hostile toward magic users and will often attempt to grind its foes into dust. It is a 10 foot monster that spawns every day with 3 Magicked Ruin Golems in the southern frontier at 6 AM and despawns at 7 AM.
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[attr="class","monTitle"]Great General Oda Nobunaga
Level 50
Type:
Rank: Boss
Nature: Docile, Sentient, NPC.
Found in: Moon Dance Forest
Weakness/Resistances: None
Item Drops: [CS]
Skills:
- Blade of the Wind: Nobunaga is a master swordsman. He can strike without being seen, using this skill. The attack has no animation time, and deals light Wind damage, along with normal physical damage. Cannot be used in rapid succession.
- Crest of the Oda: Nobunaga knows how to take a hit, to keep his honor intact. Nobunaga will brace himself for the next incoming attack, and as the opponent comes into contact with him, the Oda Crest will appear before him, and repel the attack, suffering only 1/4th damage. Can be triggered at a moment's notice. Has a cooldown of 2 minutes.
- Fist of the North Star: Nobunaga is adaptable. Even without a blade, he is still a powerful adversary. Nobunaga will drop his katana, and charge quickly at his target with fire surrounding his dominant hand. Upon reaching his opponent, Nobunaga will punch, and his fist will explode, dealing light Fire damage, along with normal physical damage.
- General's Army: Passive. Oda Nobunaga is known for the stregnth and ferocity of his men. At the start of the battle, Nobunaga will summon 3 casts of Footsoldiers, 2 casts of Archers, and 1 cast of Samurai, to help lead his men. He can then call in for reinforcements at multiple times in the battle, but will never exceed the given numbers.
- General's Army: Archers: Oda Nobunaga is in command of many spirit soldiers. When he casts this skill, he summons 3 Spectral Archers to his aid, weilding bows. These soldiers are considered Level 20 Normal-ranked monsters.
- General's Army: Footsoldiers: Oda Nobunaga is in command of many spirit soldiers. When he casts this skill, he summons 5 Spectral Footsoldiers to his aid, weilding spears. These soldiers are considered Level 20 Normal-ranked monsters.
- General's Army: Samurai: Oda Nobunaga is in command of many spirit soldiers. Among those numbers are trusted allies, and historical figures. He will summon a Samurai-class Japanese figure to his aid at one point in the battle, and begin with one at the start. These Samurai are considered Level 40 Elite-ranked monsters.
- Might of the Oda: Nobunaga will shout out to his allies, a glorious cry of rage, in the heat of the battle. His cry will reach the ears of all his soldiers, and they will in turn resound the cry to their lord. The soldiers on the field will increase by 5 levels, except Nobunaga. Can only be used once during the battle.
- Point-Blank Shot: Oda Nobunaga will pull his pistol off his side, and fire a round quickly at his target, dealing physical damage.
- Samurai Code: Nobunaga is a man of honor. He will not fight anyone outside of the Warrior Classes. If there is no Warrior Class adventurer in the party, he will deny the fight, or instead call upon his men to fight, instead of himself. Nobunaga will choose who he wishes to fight in the battle, should there be multiple Warrior Classes in the party.
- Samurai's Ultimate Technique: Ia Strike: Nobunaga does not wish to die yet, nor will he allow himself to die to an adventurer. When he signifies his defeat, Nobunaga readies this skill secretly. Should his opponent move to strike him as he bows, Nobunaga will quickly stab his blade into the heart of his enemy, killing them instantly. There is no animation time for this skill, nor cooldown.
Description: Oda Nobunaga, thought to be the greatest conqueror of Japan, is now a ronin in the lands of Moon Dance Village. This great general no longer holds his title in his homeland, but his soldiers are still loyal to him, even after death. Nobunaga spends his normal time walking around the village grounds, keeping the various wildlife safe and secure, while also protecting the people of the village. If one wished, they could walk up to Nobunaga and engage in conversation. However, should you choose to challenge him, he will not turn down a fight. Oda Nobunaga will fight a Warrior-class adventuer alone, by himself, and one of his Samurai will command his army in his place to fight the rest of the party. When Nobunaga falls to 1 HP, he will cease all fighting by desummoning his soldiers, signifying the end of the battle. Nobunaga will then get down, and bow deeply to his opponent, and offer them experience and rewards for their victory.