Post by bunji on Feb 24, 2014 8:06:53 GMT
Main Class: Samurai
Main Class Claims:
Thread 1: Post 1
Thread 1: Post 2
Thread 1 WC: 1068
Thread 2: Post 1
Thread 2: Post 2
Thread 2 WC: 744
Thread 3: Post 1
Thread 3: Post 2
Thread 3: Post 3
Thread 3: Post 4
Thread 3: Post 5
Thread 3 WC: 2614
Thread 4: Post 1
Thread 4: Post 2
Thread 4 WC: 1055
Total Word Count: 5481
Main Class AP Claimed: 21
Total Claim: 21
Craft Subclass Claims:
Thread 1
Thread 2: Post 1
Thread 2: Post 2
Thread 2: Post 3
Total Word Count: 2916
Craft Class AP Claimed: 11
Craft Subclass: Tailor
Total Claim: 32
Link to Previous Claim:
Pre-Claim AP:
Main Class: - AP
AP Craft Subclass: - AP
RP Subclass: - AP
Post-Claim AP:
Main Class: - 21
Craft Subclass: - 11
RP Subclass: - AP
Requested Skill(s):
Ace Move - Izunagiri
Chain 2. Useable after Chain 1 skills. Izunagiri is performed using a overhead slash, creating a vacuum air blade to be shot directly forward and strike enemies. The concept is also available toward bow use as well, engulfing the arrows in a wind current that allows for additional piercing damage. This attack is notably one of the few Samurai skills that can strike from long range for melee fighters.
Ace Move - Denkosekka
Chain 1. Starts or resets the current Chain. The activation of denkosekka covers the samurai in a electrifying aura, raising the user's movement speed. This aura is also used as a makeshift barrier that can absorb some damage from a single hit before dissipating. However, the samurai must be sure not to stray too far from their party while this ace move is active, lest they risk collapsing the party formation.
Ace Move - Seinarushinken
Chain 3. Useable after Chain 2 skills. The user's mana swirls around their weapon as they lift it upward in preparation for an overhead strike. With an animation time of three seconds, the use of this skill is very distinctive and will throw most opponents into caution. However, after the animation is concluded, the weapon is slammed down at the ground, releasing a massive golden energy cutting wave forward, with a maximum range of three meters. This attack is concentrated in a minimal area, delivering massive damage to anyone foolish enough not to prepare for the attack. While inflexible, it is easily one of the most impressive Samurai techniques and is often used for dispatching of tanky enemies.
Main Class Claims:
Thread 1: Post 1
Thread 1: Post 2
Thread 1 WC: 1068
Thread 2: Post 1
Thread 2: Post 2
Thread 2 WC: 744
Thread 3: Post 1
Thread 3: Post 2
Thread 3: Post 3
Thread 3: Post 4
Thread 3: Post 5
Thread 3 WC: 2614
Thread 4: Post 1
Thread 4: Post 2
Thread 4 WC: 1055
Total Word Count: 5481
Main Class AP Claimed: 21
Total Claim: 21
Craft Subclass Claims:
Thread 1
Thread 2: Post 1
Thread 2: Post 2
Thread 2: Post 3
Total Word Count: 2916
Craft Class AP Claimed: 11
Craft Subclass: Tailor
Total Claim: 32
Link to Previous Claim:
Pre-Claim AP:
Main Class: - AP
AP Craft Subclass: - AP
RP Subclass: - AP
Post-Claim AP:
Main Class: - 21
Craft Subclass: - 11
RP Subclass: - AP
Requested Skill(s):
Ace Move - Izunagiri
Chain 2. Useable after Chain 1 skills. Izunagiri is performed using a overhead slash, creating a vacuum air blade to be shot directly forward and strike enemies. The concept is also available toward bow use as well, engulfing the arrows in a wind current that allows for additional piercing damage. This attack is notably one of the few Samurai skills that can strike from long range for melee fighters.
Ace Move - Denkosekka
Chain 1. Starts or resets the current Chain. The activation of denkosekka covers the samurai in a electrifying aura, raising the user's movement speed. This aura is also used as a makeshift barrier that can absorb some damage from a single hit before dissipating. However, the samurai must be sure not to stray too far from their party while this ace move is active, lest they risk collapsing the party formation.
Ace Move - Seinarushinken
Chain 3. Useable after Chain 2 skills. The user's mana swirls around their weapon as they lift it upward in preparation for an overhead strike. With an animation time of three seconds, the use of this skill is very distinctive and will throw most opponents into caution. However, after the animation is concluded, the weapon is slammed down at the ground, releasing a massive golden energy cutting wave forward, with a maximum range of three meters. This attack is concentrated in a minimal area, delivering massive damage to anyone foolish enough not to prepare for the attack. While inflexible, it is easily one of the most impressive Samurai techniques and is often used for dispatching of tanky enemies.