Post by Deleted on Dec 19, 2013 22:23:13 GMT
Main Class: Cleric
Main Class Claims:[/b] That Smelly Smell
Total Word Count: 3755
Main Class AP Claimed: 15.02 = 15 AP
Craft Subclass: Chef
Craft Subclass Claims: Post 1, Post 2
Total Word Count: 1165
Craft Class AP Claimed: 4.66 = 4 AP
Total Claim:
Link to Previous Claim: N/A
Pre-Claim AP: 0
Main Class: 0 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Post-Claim AP: (Enter the amount of AP you will have distributed among your three classes if your claim is approved.)
Main Class: 15 AP
Craft Subclass: 4 AP
RP Subclass: - AP
Requested Skill(s):
Level 4
Healing Light - Tier I Skill
Heals injuries by shooting a white light with a hexagram shape from one's fingertips. The amount of HP it heals is small compared to Heal, but it generates minimal Hate and only consumes a small amount of MP, as well as having short casting and cooldown times. It can be used to heal minor wounds and emergency healing, and is often used alongside primary restoration spells to supplement one's healing capabilities. In large-scale battles where many Clerics are organized, Healing Light can be "showered" on a single tank. Because of its utility, players regardless of level are dependent on the use of this skill. Among its popular nicknames are "Do Your Best Heal" and "Crossroad Heal".
Level 7
Reactive Heal - Tier I Skill
The Cleric's starting restorative skill and regarded as the Cleric's signature skill. Unlike Heal that immediately restores hit points at once, Reactive Heal requires the target to receive damage to trigger this skill's effect. Reactive Heal's effectiveness in combat relies on the caster's level and the level of the skill itself, but it does not require the Cleric to focus on a single ally like in Heal, allowing the "Heal Walk" tactic to be employed. When activated, the ally becomes wrapped with a warm orange light as a visual effect.
Main Class Claims:[/b] That Smelly Smell
Total Word Count: 3755
Main Class AP Claimed: 15.02 = 15 AP
Craft Subclass: Chef
Craft Subclass Claims: Post 1, Post 2
Total Word Count: 1165
Craft Class AP Claimed: 4.66 = 4 AP
Total Claim:
Link to Previous Claim: N/A
Pre-Claim AP: 0
Main Class: 0 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Post-Claim AP: (Enter the amount of AP you will have distributed among your three classes if your claim is approved.)
Main Class: 15 AP
Craft Subclass: 4 AP
RP Subclass: - AP
Requested Skill(s):
Level 4
Healing Light - Tier I Skill
Heals injuries by shooting a white light with a hexagram shape from one's fingertips. The amount of HP it heals is small compared to Heal, but it generates minimal Hate and only consumes a small amount of MP, as well as having short casting and cooldown times. It can be used to heal minor wounds and emergency healing, and is often used alongside primary restoration spells to supplement one's healing capabilities. In large-scale battles where many Clerics are organized, Healing Light can be "showered" on a single tank. Because of its utility, players regardless of level are dependent on the use of this skill. Among its popular nicknames are "Do Your Best Heal" and "Crossroad Heal".
Level 7
Reactive Heal - Tier I Skill
The Cleric's starting restorative skill and regarded as the Cleric's signature skill. Unlike Heal that immediately restores hit points at once, Reactive Heal requires the target to receive damage to trigger this skill's effect. Reactive Heal's effectiveness in combat relies on the caster's level and the level of the skill itself, but it does not require the Cleric to focus on a single ally like in Heal, allowing the "Heal Walk" tactic to be employed. When activated, the ally becomes wrapped with a warm orange light as a visual effect.