Post by Capsule on Apr 25, 2014 15:52:17 GMT
Main Class:
Main Class Claims:
Clear the Way: 759, 540, 651
The Clock Strikes Twelve: 555, 705, 679, 525
Gotta Catch Em All: 910, 933
The Neeping Shirt: 503
Orchestral Manoeuvres in the Dark: 901, 816, 861
Total Word Count: 9338
Main Class AP Claimed: 37
Craft Subclass:
Craft Subclass Claims:
Morale++: 719, 715, 750, 773, 890
The Clock Strikes Twelve: 1064
What Is Love?: 610, 519, 640, 578, 756
For Your Eyes Only: 623, 403, 510
Total Word Count: 9550
Craft Class AP Claimed: 38
RP Subclass:
RP Subclass Claims:
The Killing Type: 753
Gotta Catch Em All: 742, 811, 823
Total Word Count: 3129
RP Class AP Claimed: 12
Total Claim:
Link to Previous Claim: log-horizon.proboards.com/thread/1634/7-capsules-ap-claim
Pre-Claim AP:
Main Class: 167 AP
Craft Subclass: 88 AP
RP Subclass: 41 AP
Post-Claim AP:
Main Class: 204 AP
Craft Subclass: 126 AP
RP Subclass: 53 AP
Final Levels:
Main Class Level: 50
Craft Subclass Level: 42
RP Subclass Level: 23
Requested Skill(s):
Main Class Claims:
Clear the Way: 759, 540, 651
The Clock Strikes Twelve: 555, 705, 679, 525
Gotta Catch Em All: 910, 933
The Neeping Shirt: 503
Orchestral Manoeuvres in the Dark: 901, 816, 861
Total Word Count: 9338
Main Class AP Claimed: 37
Craft Subclass:
Craft Subclass Claims:
Morale++: 719, 715, 750, 773, 890
The Clock Strikes Twelve: 1064
What Is Love?: 610, 519, 640, 578, 756
For Your Eyes Only: 623, 403, 510
Total Word Count: 9550
Craft Class AP Claimed: 38
RP Subclass:
RP Subclass Claims:
The Killing Type: 753
Gotta Catch Em All: 742, 811, 823
Total Word Count: 3129
RP Class AP Claimed: 12
Total Claim:
Link to Previous Claim: log-horizon.proboards.com/thread/1634/7-capsules-ap-claim
Pre-Claim AP:
Main Class: 167 AP
Craft Subclass: 88 AP
RP Subclass: 41 AP
Post-Claim AP:
Main Class: 204 AP
Craft Subclass: 126 AP
RP Subclass: 53 AP
Final Levels:
Main Class Level: 50
Craft Subclass Level: 42
RP Subclass Level: 23
Requested Skill(s):
[div][attr="class","skill"][b]Cast-On Beat[/b]: [u]Tier II Enchanter Skill[/u]
A spell that reduces the cooldown of spells used by the target for two minutes. Tier I spells in particular have their cooldown reduced by one second, while Tier II and higher spells are only reduced by 0.5 seconds. It can turn an outclassed and inefficient beginner spell into an ability with as much respectable output as a top tier skill. Enchanters know it as one of the key factors for the Enchanter's "Sprinkler" build, a battle strategy that utilizes Cast-On Beat to fire many shots of Pulse Bullets in a minute and then drastically doubling the moderate DPS with Magi Howling. Coupled with reforges that further boost the effectiveness of these skills, it is quite easy to break the common stereotype of Enchanters being the weak support character. Understandably, reduction of cooldown for the sake of spamming skills will result in a quick loss of MP if not properly managed.[/div]
[div][attr="class","skill"][b]Astral Wall[/b]: [u]Tier II Enchanter Skill[/u]
The Enchanter creates an arc-shaped barrier roughly 5 meters in front of them. This barrier is roughly 2 meters in height and width, blocking enemies lower leveled than the Enchanter from passing through. The speed at which this barrier is created allows for the Enchanter to serve as a decent defensive support in crowd control. However, keep in mind that enemies with enough strength may still be able to break down the wall with enough repeated attacks, particularly when used against high-level mobs. The casting time of this skill is 0.5 seconds, its duration is 10 seconds, and its cooldown time is 15 seconds.[/div]
[div][attr="class","skill"][b]Placeholder[/b]: A level 31 Pharmacist skill.[/div]
[div][attr="class","skill"][b]Placeholder[/b]: A level 41 Pharmacist skill.[/div]
[div][attr="class","skill"][b]Placeholder[/b]: A level 21 Animal Trainer skill.[/div]