Post by Hanelli on May 12, 2014 8:02:10 GMT
RP Subclass Claims:
* Han ain't no Katniss Everdeen: 615, 1,011, 1,017, 1,046, 1,112, 1,424, 1,340 (subtotal: 7,565)
A Path, Two Explorers do not Make: 326, 647, 633, 715 (subtotal: 2,321)
Gobu-gobu Goblins: 780, 761 (subtotal: 1,541)
Han is a Pokemanz Trainer...sort of: 511 (subtotal: 511)
Gerald-senpai, stahp being a Yandere: 508, 430, 446, 521, 653, 507 (subtotal: 3,065)
Total Word Count: 15,003 (give or take a few misses)
RP Class AP Claimed: 60 AP
Link to Previous Claim: click me
Pre-Claim AP:
Main Class: 99 AP
Craft Subclass: 115 AP
RP Subclass: 0 AP
Post-Claim AP:
Main Class: 99 AP
Craft Subclass: 115 AP
RP Subclass: 60 AP
Final Levels:
Main Class Level: 29
Craft Subclass Level: 39
RP Subclass Level: 25
Requested Skill(s):
Hunter RP Class Level 11 skill:
Scope: Toggle skill. Scope is widely known among Hunters as a helpful targeting tool for those without ranged weapon experience in real life, although it's said that the most experienced Hunters prefer their own senses over this system-assisted action. When this skill is turned on, crosshairs appear in the Hunter's vision whenever they are equipped with a ranged weapon. The trajectory of the Hunter's throw or shot will automatically be adjusted in the direction of the crosshair. There is a certain level of deviation associated with this skill, which gradually decreases every 10 levels.
Hunter RP Class Level 21 skill:
All-Terrain: Toggle skill. The Hunter class is best known for its increased adaptability with bows. This aptitude can even allow the subclass to mimic the actions of other main class fighting techniques by adjusting one's shooting trajectory. The Hunter is allowed to use main class melee thrusting skills or throwing weapon skills using projectiles from a bow or crossbow. This skill only works best when used at point-blank, so its maximum range is 1 meter if used to activate a thrusting skill. Additionally, skills that involve bows or crossbows have their cooldowns reduced by 20% when this skill is active. After a thrusting, throwing weapon, or bow skill was used while All-Terrain is active, there is a cooldown of 30 seconds before it can be activated again.
Foot note: the thread marked with an asterisk (otherwise: *) is a Solo thread done on the week of my birthday (April 13 - 19) and should not be confused with any Solo thread AP claims that I may claim sometime within this week.
* Han ain't no Katniss Everdeen: 615, 1,011, 1,017, 1,046, 1,112, 1,424, 1,340 (subtotal: 7,565)
A Path, Two Explorers do not Make: 326, 647, 633, 715 (subtotal: 2,321)
Gobu-gobu Goblins: 780, 761 (subtotal: 1,541)
Han is a Pokemanz Trainer...sort of: 511 (subtotal: 511)
Gerald-senpai, stahp being a Yandere: 508, 430, 446, 521, 653, 507 (subtotal: 3,065)
Total Word Count: 15,003 (give or take a few misses)
RP Class AP Claimed: 60 AP
Link to Previous Claim: click me
Pre-Claim AP:
Main Class: 99 AP
Craft Subclass: 115 AP
RP Subclass: 0 AP
Post-Claim AP:
Main Class: 99 AP
Craft Subclass: 115 AP
RP Subclass: 60 AP
Final Levels:
Main Class Level: 29
Craft Subclass Level: 39
RP Subclass Level: 25
Requested Skill(s):
Hunter RP Class Level 11 skill:
Scope: Toggle skill. Scope is widely known among Hunters as a helpful targeting tool for those without ranged weapon experience in real life, although it's said that the most experienced Hunters prefer their own senses over this system-assisted action. When this skill is turned on, crosshairs appear in the Hunter's vision whenever they are equipped with a ranged weapon. The trajectory of the Hunter's throw or shot will automatically be adjusted in the direction of the crosshair. There is a certain level of deviation associated with this skill, which gradually decreases every 10 levels.
Hunter RP Class Level 21 skill:
All-Terrain: Toggle skill. The Hunter class is best known for its increased adaptability with bows. This aptitude can even allow the subclass to mimic the actions of other main class fighting techniques by adjusting one's shooting trajectory. The Hunter is allowed to use main class melee thrusting skills or throwing weapon skills using projectiles from a bow or crossbow. This skill only works best when used at point-blank, so its maximum range is 1 meter if used to activate a thrusting skill. Additionally, skills that involve bows or crossbows have their cooldowns reduced by 20% when this skill is active. After a thrusting, throwing weapon, or bow skill was used while All-Terrain is active, there is a cooldown of 30 seconds before it can be activated again.
Foot note: the thread marked with an asterisk (otherwise: *) is a Solo thread done on the week of my birthday (April 13 - 19) and should not be confused with any Solo thread AP claims that I may claim sometime within this week.