Post by zantetsuken on May 12, 2014 9:48:41 GMT
[attr="class","ws"] [attr="class","h"]ZANTETSUKEN [attr="class","fc"] [attr="class","bi"]REAL NAME: Ittou Senso [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE: Thirty-Two [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: Sephiroth, FINAL FANTASY VII [attr="class","bi2"]PLAYED BY: Zan [attr="class","h2"]Appearance [attr="class","b"]Ittou created his avatar to stand at 5'9" tall with a fit and lean physique, just like himself in the real world. He manages to portray most of his facial features into the game and if it wasn't for the obvious length and the distinct grey color of the avatar's hair, his creation would have been identical to how he'd actually look like... well, at least to the time when he's young and clean-shaven, about ten or so years ago(2008) and not quite as tan as he is. Even the vivid light green eyes with yellow rays within, matches his own. Ittou have the habit of smirking at his own thoughts or at the comments of those around him, despite them being amusing or otherwise. Not really caring if his reaction would offend the other party. His occasional searching but piercing gaze may at times appear somewhat intimidating, especially when the two expressions come together. Nonetheless, at times, they may appear somewhat charming. And speaking of charm, the man likes to wear something white and formal, preferably a long coat, whenever he's invited to a special event or function. His majestic gait and calm demeanor completes the whole "gentlemanly" set. Otherwise, he would clad himself in black with grey-ish plated armors. [attr="class","h3"]Personality [attr="class","b"]Ittou carries an air of self-confidence about him, where those of the less decisive may mistaken them for arrogance. The fact was, he simply know what he knows and knows what he don't, granting one with an immediate answer to a question if they happen to be in his field of expertise. He's also a perfectionist, always seeking ways to better himself. But Ittou tends to be quiet around people. His ideas kept to himself. At times, he would take it upon himself into implementing a critical decision without ever consulting a superior or those in authority. But what he do are usually what he knows would work. On the other hand, he never fail to recognize those who'd contributed to a project or task, and he have a gift for seizing opportunities which others might not even notice. When it comes to romance, Ittou is often misread and misunderstood. While he is capable of showing affection to a selected few, and is willing to spend a great deal of effort and time on a relationship, he does not readily grasp some social rituals; for instance, he have little patience and understanding of things such as small talk and flirtation. He's the type who listens to people who make sense, expecting inexhaustible reasonability and directness instead of inexhaustible affection and empathy from a romantic relationship. [attr="class","h3"]History [attr="class","b"]Born and raised in Tokyo as the only child to a single mother, they struggle to live in an average lifestyle. Fortunately, thanks to his hardworking mother, Ittou was sent to a good school where he'd acquired exceptional grades. However, at high school, he began hanging around with the wrong group of people, quietly blaming the absence of a father figure to show him the ropes on what the world is really like. He became a delinquent then, neglecting his studies, getting into fights and trouble with the law occasionally. It wasn't until the day when he'd received a rare call from his mother's workplace did he start to realize what he's done. The news of his mother's death left him brooding for years. And the one who took him in was the parole officer who handled his case at one point of time. Ittou then turned into a new leaf, joining a law enforcement force and taking lessons in security where he became a close protection officer or better known as, a bodyguard. Now, he's assigned to protecting a young and rising local celebrity who enjoys travelling. They were in one of the Hotels' penthouse in London when the package arrived. And after inspecting the box, he was told that he was too tense with things and needed to loosen up once in a while. That's when he was forced to put the gadget on. That's when he tried the game on for the first time. [attr="class","h3"]Extra [attr="class","b"]Confidential |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Human [attr="class","bi4"]CLASS: Samurai [attr="class","bi4"]SUBCLASS: Tracker [attr="class","bi5"]CRAFTING CLASS: Scribe [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Ace Move Denkosekka: Samurai (Main - Tier I Skill) [Chain 1.] Starts or resets the current Chain. The activation of denkosekka covers the samurai in a electrifying aura, raising the user's movement speed. This aura is also used as a makeshift barrier that can absorb some damage from a single hit before dissipating. However, the samurai must be sure not to stray too far from their party while this ace move is active, lest they risk collapsing the party formation. This skill has a duration of 15 seconds and a cooldown of 45 seconds. [attr="class","skill"]Ace Move Shunsen: Samurai (Main - Tier I Skill) Chain 2. Usable after Chain 1 skills. Shunsen is a quick and sudden horizontal slash that cuts the air and forms a cutting wave vacuum which deals additional damage. Unlike Izunagiri, this pressure field is stationary and essentially serves as a deterrent to opponents' melee attacks for the duration of the technique. This technique has a fan-shaped area of effect, making it an excellent technique to dispatch enemies standing in close proximity. This skill's attribute is wind, has an animation time of 1 second and a cooldown of 20 seconds. [attr="class","skill"]Ace Move Seinarushinken: Samurai (Main - Tier I Skill) Chain 3. Usable after Chain 2 skills. The user's mana swirls around their weapon as they lift it upward in preparation for an overhead strike. With an animation time of three seconds, the use of this skill is very distinctive and will throw most opponents into caution. However, after the animation is concluded, the weapon is slammed down at the ground, releasing a massive golden energy cutting wave forward, with a maximum range of three meters. This attack is concentrated in a minimal area, delivering massive damage to anyone foolish enough not to prepare for the attack. While inflexible, it is easily one of the most impressive Samurai techniques and is often used for dispatching of tanky enemies. This skill has a cooldown of 1 minute. [attr="class","skill"]Heal: Adventurer (Main - Tier I Skill) The most fundamental HP recovery magic of the healer classes and the root of all restorative skills. Although it grants a very high amount of HP, it is known for its long casting time and poor mana efficiency compared to other healing skills, barrier skills and reactive activation skills, thus putting this on low priority amongst healing skills. Beginners often look at healers based on how much HP this skill heals, causing some to be called second-rate or third-rate healers. That said, truly useless healers are out of the question, since most are at least competent in using restorative magic. When this skill is used, the caster is surrounded by a hazy warm light, and the chosen target is showered down with particles of light. This skill has a casting time of 2 seconds and a cooldown time of 10 seconds. If used by a non-healer class, the cooldown doubles to 20 seconds. [attr="class","skill"]Sword Rain Flurry: Adventurer (Main - Tier I skill) The user pierces the target in rapid succession, usually amounting to a single initiating strike plus an additional one every 10 levels. Sword Rain Flurry is an adapted version of the Swashbuckler's Dart-Tack Target, only performed with the intention of damaging the target rather than simply diverting its attention. Despite its name, this skill can be performed with any weapon type although thrusting-type weapons often perform most optimally. Each strike deals a moderate amount of damage, but the main downside is that the user is locked into this animation until the move is completed. This skill has an animation time of 0.5 seconds per strike. Its cooldown time is 10 seconds. [attr="class","skill"]Transcription:: Scribes (Crafting - Tier I Skill) Known for their ability to copy documents carefully. Their knowledge also allows them to use and read grimoires in the Ancient Text, allowing them to use grimoires without penalties and perform some basic magic attacks depending on their Magic stat. [attr="class","skill"]Silent Move: Tracker (Subclass - Tier I Skill) A skill that deadens the user's movements whenever traveling, preventing them from making any sound while walking. In exchange, the Tracker's movement speed is reduced by 50%. For every 10 levels the tracker gains in their subclass level, this debuff is decreased by 10%. After Level 50, the debuff is eliminated completely. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Starter Platemail: A basic set of plate armor made from cheap iron. They are not really too protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. [attr="class","skill"]Left Hand: Apprentice Grimoire: A one-handed apprentice’s book of spells designed for novice mages, made out of cheap materials. Doesn’t particularly have too many pages, but it is better than nothing. If used by a magic class, you get the ability to shoot a basic magic attack with a range of 2 meters. [attr="class","skill"]Right Hand: Starter Katana: A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"]Basic Blacksmith Hammer - A blacksmith's Basic Upgrading Tool used for metal forging. Allows a Blacksmith to craft Level 11-20 Blacksmith materials by combining together lower-leveled materials through the Basic Material Upgrading recipe. Sarum Map 7 - A torn piece of an old map. It seems to emit a weak magnetic energy due to the presence of mana within the cloth, magnetizing itself to other map fragments. Maybe if you combine fragments 7-9 together, something might happen? |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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