Post by Tsukuyomi on Jun 5, 2014 2:12:14 GMT
Main Class: Shaman
Main Class Claims:[/b] log-horizon.proboards.com/thread/2106/weapon-practice-open-2-slots log-horizon.proboards.com/thread/2102/training-solo Total Word Count: 4277
Main Class AP Claimed: 17
Total Claim:
Link to Previous Claim:
Pre-Claim AP:
Main Class: - 0 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP: 17
Main Class: - 17 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Final Levels:
Main Class Level: - 9
Craft Subclass Level: - 1
RP Subclass Level: - 1
Requested Skill(s):
Summon Shikigami
Tier I Skill
The Shaman calls forth a shikigami, a humanoid familiar spirit, in a solid form. It is usually used in a support role, with tasks ranging from off-tanking to scouts to support DPS. There is a wide range of shikigami that a Shaman can summon, and they last for 5 minutes. In the original game, shikigami are treated as bonus content for players, with little to no practical use. However, after the Catastrophe, shikigami now share the same sensations with their masters, allowing shikigami to serve reconnaissance roles in battle. Of course, there are shikigami that well-loved by many as mascots.
Heal
Tier I Skill
The most fundamental HP recovery magic of the healer classes and the root of all restorative skills. Although it grants a very high amount of HP, it is known for its long casting time and poor mana efficiency compared to other healing skills, barrier skills and reactive activation skills, thus putting this on low priority amongst healing skills. Beginners often look at healers based on how much HP this skill heals, causing some to be called second-rate or third-rate healers. That said, truly useless healers are out of the question, since most are at least competent in using restorative magic. When this skill is used, the caster is surrounded by a hazy warm light, and the chosen target is showered down with particles of light. This skill has a casting time of 2 seconds and a cooldown time of 10 seconds. If used by a non-healer class, the cooldown doubles to 20 seconds.
Main Class Claims:[/b] log-horizon.proboards.com/thread/2106/weapon-practice-open-2-slots log-horizon.proboards.com/thread/2102/training-solo Total Word Count: 4277
Main Class AP Claimed: 17
Total Claim:
Link to Previous Claim:
Pre-Claim AP:
Main Class: - 0 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP: 17
Main Class: - 17 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Final Levels:
Main Class Level: - 9
Craft Subclass Level: - 1
RP Subclass Level: - 1
Requested Skill(s):
Summon Shikigami
Tier I Skill
The Shaman calls forth a shikigami, a humanoid familiar spirit, in a solid form. It is usually used in a support role, with tasks ranging from off-tanking to scouts to support DPS. There is a wide range of shikigami that a Shaman can summon, and they last for 5 minutes. In the original game, shikigami are treated as bonus content for players, with little to no practical use. However, after the Catastrophe, shikigami now share the same sensations with their masters, allowing shikigami to serve reconnaissance roles in battle. Of course, there are shikigami that well-loved by many as mascots.
Heal
Tier I Skill
The most fundamental HP recovery magic of the healer classes and the root of all restorative skills. Although it grants a very high amount of HP, it is known for its long casting time and poor mana efficiency compared to other healing skills, barrier skills and reactive activation skills, thus putting this on low priority amongst healing skills. Beginners often look at healers based on how much HP this skill heals, causing some to be called second-rate or third-rate healers. That said, truly useless healers are out of the question, since most are at least competent in using restorative magic. When this skill is used, the caster is surrounded by a hazy warm light, and the chosen target is showered down with particles of light. This skill has a casting time of 2 seconds and a cooldown time of 10 seconds. If used by a non-healer class, the cooldown doubles to 20 seconds.