Post by Havelock on Jun 10, 2014 0:14:21 GMT
[attr="class","ws"] [attr="class","h"]HAVELOCK [attr="class","fc"] [attr="class","bi"]REAL NAME: Lawrence Dalton [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE: 23 [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: Roy Mustang, Full Metal Alchemist [attr="class","bi2"]PLAYED BY: Rubixcube [attr="class","h2"]Appearance [attr="class","b"]Lawrence is roughly 5’11”, and rather well built. His black hair has been grown out a decent amount, though he tends to care for it very little, only doing enough to make sure that it doesn’t stand on end whenever he wakes up in the morning. He also has a single brown eye, the other one being covered with a black eye patch. While he has suffered an injury that prompted him to wear it, Lawrence could have simply gone with a fake plastic eye and no one would’ve been the wiser to his injury, but he instead prefers to wear the patch simply because it ‘looks cool’. He tends to be rather expressive as well, and it is rather easy to judge his mood from simple body language and facial features, though he is often seen with a quiet smile on his face. If one was to ever meet him outside, it’d be easy to tell that Lawrence didn’t exactly care all that much for looks, other than the occasional half-hearted attempt anyways. His preferred form of casual clothing were simply a pair of cargo pants, and whatever shirt he had in his closet, along with a jacket if it was cold enough to warrant one. When he designed his character in Elder Tales, Lawrence had simply made his character look like himself. When he first saw how detailed the game’s character creation system was, he had done it as a sort of challenge to himself. He succeeded rather well, though he has changed around a few things here and there, to compliment himself, such as making himself a flat six feet tall, and adding a bit more muscle on himself than he had. His eye patch was something he made sure to pick as well, though his head is often covered by a full helm in combat which completely obscures his face. [attr="class","h3"]Personality [attr="class","b"] Lawrence is a rather easygoing person. He is carefree, and a little brash, letting things come as they may, and very rarely doing any kind of long term planning. He thinks with his heart more than he does with his head most times. He has a constant drive to go and do something enjoyable, whether this be a simple conversation with a friend, or an adventure of some sort when simple idleness becomes too much for him, he is constantly trying to find something to do. Lawrence used to be much worse with these personality traits as well, but time and experience has tempered him some, and giving him some kind of discipline, particularly his time in the military. He is not one to do things simply because it is effective or necessary, rather, he prefers to do things in a certain way because it seems fun, or exciting. This often leaves him at a sort of disadvantage in terms of in-game strength and power, though Lawrence is fine with it as long as he enjoys himself. His discipline and natural sense of simple carefree brashness often come into conflict during combat, and he seems to flit between bouts of effective and tactical thinking, and a simpleminded love for the rush and struggle of a fight. [attr="class","h3"]History [attr="class","b"]Lawrence was always a troublemaker in his childhood. He was born in the middle of nowhere, in some small town in the middle of Oklahoma, USA, the kind of place where everybody knew each other’s name, and he hated it there. The simple idleness of it all simply got to him. He couldn’t take it, and he often tried to create his own excitement, which would get him into trouble. Lawrence would find respite from his simple and boring experience in the form of videogames, books, and movies. Anything and everything he could get his hands on that took his mind off of the average life he lived. When he turned 18, he joined the military, simply to get out of his hometown and see the world. While, at first, military life didn’t agree with his personality, he soon tempered off and fell in line, though when he left many of his old habits would soon come back. Lawrence was discharged from the military due to an injury, his eye. While he liked to boast that he had gotten it in a fight of one sort or another, the truth was that he had been in a car accident while back home on leave, and the loss of an eye was deemed severe enough have him discharged. Ever since, Lawrence has simply been travelling. He hitchhiked a good deal across the US itself, and eventually took to traveling to other countries. He was last known to have met up with an old friend in the UK, and seemed to begin to settle down, beginning to look for a steady job. It was during this time that he decided to get back into gaming, and found Elder Tales. He had heard of it before, but he decided to finally give it a shot. You could say it came as a shock to him when he found himself trapped inside the game, though he’s taken to it all well enough, and sees it almost as a second chance. [attr="class","h3"]Extra [attr="class","b"] |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Human [attr="class","bi4"]CLASS: Guardian [attr="class","bi4"]SUBCLASS: Tracker [attr="class","bi5"]CRAFTING CLASS: Mechanic [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Taunting Shout: A aggro-gaining skill that targets a single enemy and boasts one of the lowest cooldowns in the Guardians' skill list. The Guardian provokes a single opponent and draws their attention. Because of this basic utility, it is a very simple skill mostly used by beginners. Of course, if there's only one opponent, why waste your time when you can stick with this classic? This skill has an animation time of 0.5 seconds and a cooldown of 5 seconds. [attr="class","skill"]Disassembly: Toggle skill. Mechanics have a certain affinity with taking apart machines, so monsters that are mechanical in nature had better watch out. Mechanics deal 20% more damage to Machine-type monsters. They can also cancel buffs on Machine-type monsters upon a successful hit. [attr="class","skill"]Silent Move: A skill that deadens the user's movements whenever traveling, preventing them from making any sound while walking. In exchange, the Tracker's movement speed is reduced by 50%. For every 10 levels the tracker gains in their subclass level, this debuff is decreased by 10%. After Level 50, the debuff is eliminated completely. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Starter Platemail: A basic set of plate armor made from cheap iron. They are not really too protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. [attr="class","skill"]Left Hand: Description [attr="class","skill"]Right Hand: Starter Claymore: A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","skill"]Accessory#1: Description [attr="class","skill"]Accessory#2: Description [attr="class","skill"]Accessory#3: Description [attr="class","skill"]Accessory#4: Description [attr="class","h3"]Inventory (DO NOT EDIT THIS SECTION) [attr="class","b2"] |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
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