Post by Tobin on Jun 10, 2014 17:11:28 GMT
This is mainly clearing up some of the stalled threads on my list for general EXP. Forgive me if it's a bit encumbersome to look through parts of 5 threads.
Main Class: Monk
Main Class Claims:
Rolling Golems: Post 1: 623 Post 2: 1403 Post 3: 1273
3,299
Lands end: Post 1: 748, Post 2: 546 , Post 3: 1474 , Post 4: 1039
3807
Cleaning: Post 1: 1030 Post 2: 542
1572
The Australian Kiss: Post 1: 617
617
How Nostalgic: Post 1: 628 Post 2: 849
1477
Total Word Count: 10,773
Main Class AP Claimed: 43
Total Claim:
Link to Previous Claim: Tobins Wonderful Fabious Claim 2
Pre-Claim AP:
Main Class: 45 AP
Craft Subclass: 2 AP
RP Subclass: 20 AP
Post-Claim AP: (Enter the amount of AP you will have distributed among your three classes if your claim is approved.)
Main Class: 88 AP
Craft Subclass: 2 AP
RP Subclass: 20 AP
Final Levels:
Main Class Level: 27
Craft Subclass Level: 2
RP Subclass Level: 11
Requested Skill(s):
Tongue of Nature
Tier I Skill
It's often said that certain people seem to have an affinity toward interacting with nature and communicating with animals. With this skill, the Adventurer's natural affinity is idealized into a tangible form. While this toggle skill is active, the character will be able to communicate with animals and monsters. Incoming speech by monsters will appear as subtitles at the bottom of the user's vision. There is a huge variance between being able to notice this effect and actually using it effectively, however. "Nice to meet you" is not the same thing as "Look, fresh meat", for example. At lower levels, the user of this skill will very often mishear monsters' speech and mispronounce their own words, mistakes that might cause hostility if used incorrectly. However, as the user gradually gains experience, they will be able to negotiate with monsters more easily. The Animal Trainer, Fisherman, Druid classes are more aligned with the power of nature and thus higher success rates are gained if the user is one or more of these classes. Monsters at a lower level compared to the user's highest class level also are easier to communicate with.
Drunk Monkey
Tier I Skill
A passive monk skill based on the Drunken Fist fighting technique. It is activated when the monk uses an alcohol-based drink made by a Brewer. While inhibition by alcohol would normally lower fighters' coordination, this skill causes a heightening of some of the monk's natural reflexes, raising their evasion rate and providing a small chance for the monk to passively dodge attacks entirely. Still, this status only lasts as long as the effect of the drink. So please drink responsibly.
Suplex
Tier I Skill
The user grabs hold of their target and leaps into the air. During the grapple the user spins horizontally then the victim is flung over the shoulder and slammed into the ground. This skill does more damage the longer the user holds on, but at greater risk. This skill has a maximum animation time of 3 seconds and a cooldown of 20 seconds.
Main Class: Monk
Main Class Claims:
Rolling Golems: Post 1: 623 Post 2: 1403 Post 3: 1273
3,299
Lands end: Post 1: 748, Post 2: 546 , Post 3: 1474 , Post 4: 1039
3807
Cleaning: Post 1: 1030 Post 2: 542
1572
The Australian Kiss: Post 1: 617
617
How Nostalgic: Post 1: 628 Post 2: 849
1477
Total Word Count: 10,773
Main Class AP Claimed: 43
Total Claim:
Link to Previous Claim: Tobins Wonderful Fabious Claim 2
Pre-Claim AP:
Main Class: 45 AP
Craft Subclass: 2 AP
RP Subclass: 20 AP
Post-Claim AP: (Enter the amount of AP you will have distributed among your three classes if your claim is approved.)
Main Class: 88 AP
Craft Subclass: 2 AP
RP Subclass: 20 AP
Final Levels:
Main Class Level: 27
Craft Subclass Level: 2
RP Subclass Level: 11
Requested Skill(s):
Tongue of Nature
Tier I Skill
It's often said that certain people seem to have an affinity toward interacting with nature and communicating with animals. With this skill, the Adventurer's natural affinity is idealized into a tangible form. While this toggle skill is active, the character will be able to communicate with animals and monsters. Incoming speech by monsters will appear as subtitles at the bottom of the user's vision. There is a huge variance between being able to notice this effect and actually using it effectively, however. "Nice to meet you" is not the same thing as "Look, fresh meat", for example. At lower levels, the user of this skill will very often mishear monsters' speech and mispronounce their own words, mistakes that might cause hostility if used incorrectly. However, as the user gradually gains experience, they will be able to negotiate with monsters more easily. The Animal Trainer, Fisherman, Druid classes are more aligned with the power of nature and thus higher success rates are gained if the user is one or more of these classes. Monsters at a lower level compared to the user's highest class level also are easier to communicate with.
Drunk Monkey
Tier I Skill
A passive monk skill based on the Drunken Fist fighting technique. It is activated when the monk uses an alcohol-based drink made by a Brewer. While inhibition by alcohol would normally lower fighters' coordination, this skill causes a heightening of some of the monk's natural reflexes, raising their evasion rate and providing a small chance for the monk to passively dodge attacks entirely. Still, this status only lasts as long as the effect of the drink. So please drink responsibly.
Suplex
Tier I Skill
The user grabs hold of their target and leaps into the air. During the grapple the user spins horizontally then the victim is flung over the shoulder and slammed into the ground. This skill does more damage the longer the user holds on, but at greater risk. This skill has a maximum animation time of 3 seconds and a cooldown of 20 seconds.