Post by Eonis on Jun 23, 2014 4:46:39 GMT
Main Class: Guardian
Main Class Claims:
Training With Boars-581
Spreading some Warmth-217, 94, 500, 313, 294, 221, 258, 634, 540, 520,
Hunting for lucky feet-234, 280, 816
Training Day-560, 615,
One Fine evening-308, 473, 198, 298, 301, 365
Total Word Count: 8,620
Main Class AP Claimed: 34
Total Claim: 28
Previous Claim:
Pre-Claim AP:
Main Class: 0 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Post-Claim AP:
Main Class: 34 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Final Levels: 14
Main Class Level: 14
Craft Subclass Level: 0
RP Subclass Level: 0
Requested Skill(s):
Taunting Shout- Tier I Skill A aggro-gaining skill that targets a single enemy and boasts one of the lowest cooldowns in the Guardians' skill list. The Guardian provokes a single opponent and draws their attention. Because of this basic utility, it is a very simple skill mostly used by beginners. Of course, if there's only one opponent, why waste your time when you can stick with this classic? This skill has an animation time of 0.5 seconds and a cooldown of 5 seconds.
Hammer Beat- Tier I Skill A skill that raises the shield or two-handed weapon over the Guardian's body, then crashes it down upon the enemy with a loud sound effect. If a monster struck by this attack is lower-leveled than the Guardian, it is almost guaranteed to shift aggro upon the Guardian. This skill has an animation time of 0.75 seconds and a cooldown of 5 seconds.
Anchor Howl- Tier I A loud soundwave is generated from the Guardian's position. This causes movement speed away from the Guardian to lower the farther away a user is. As a result, some might attempt to make a run for it by either dashing or jumping. These two actions trigger the second part of this skill, which delivers a heavy counter to punish a retreating foe. It effectively serves as a way to maintain the enemy's attention on the Guardian. This skill has an animation time of 1 second, maximum duration of 10 seconds, and a cooldown of 30 seconds.
Cool Defense- Tier I Toggle skill; the Guardian taps into their mana and creates an additional line of defense between them and the opponent's attacks. For every blow that the target lands on the guardian, a small amount will be nullified. This defense is made all the more apparent when it comes to weak multiple-strike attacks. The Guardian's MP is slowly sapped as this skill remains active.
Main Class Claims:
Training With Boars-581
Spreading some Warmth-217, 94, 500, 313, 294, 221, 258, 634, 540, 520,
Hunting for lucky feet-234, 280, 816
Training Day-560, 615,
One Fine evening-308, 473, 198, 298, 301, 365
Total Word Count: 8,620
Main Class AP Claimed: 34
Total Claim: 28
Previous Claim:
Pre-Claim AP:
Main Class: 0 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Post-Claim AP:
Main Class: 34 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Final Levels: 14
Main Class Level: 14
Craft Subclass Level: 0
RP Subclass Level: 0
Requested Skill(s):
Taunting Shout- Tier I Skill A aggro-gaining skill that targets a single enemy and boasts one of the lowest cooldowns in the Guardians' skill list. The Guardian provokes a single opponent and draws their attention. Because of this basic utility, it is a very simple skill mostly used by beginners. Of course, if there's only one opponent, why waste your time when you can stick with this classic? This skill has an animation time of 0.5 seconds and a cooldown of 5 seconds.
Hammer Beat- Tier I Skill A skill that raises the shield or two-handed weapon over the Guardian's body, then crashes it down upon the enemy with a loud sound effect. If a monster struck by this attack is lower-leveled than the Guardian, it is almost guaranteed to shift aggro upon the Guardian. This skill has an animation time of 0.75 seconds and a cooldown of 5 seconds.
Anchor Howl- Tier I A loud soundwave is generated from the Guardian's position. This causes movement speed away from the Guardian to lower the farther away a user is. As a result, some might attempt to make a run for it by either dashing or jumping. These two actions trigger the second part of this skill, which delivers a heavy counter to punish a retreating foe. It effectively serves as a way to maintain the enemy's attention on the Guardian. This skill has an animation time of 1 second, maximum duration of 10 seconds, and a cooldown of 30 seconds.
Cool Defense- Tier I Toggle skill; the Guardian taps into their mana and creates an additional line of defense between them and the opponent's attacks. For every blow that the target lands on the guardian, a small amount will be nullified. This defense is made all the more apparent when it comes to weak multiple-strike attacks. The Guardian's MP is slowly sapped as this skill remains active.