Post by Lax on Aug 11, 2014 0:15:52 GMT
Main Class: Samurai
Main Class Claims:[/b]
Solo
1533
Group
267
386
263
234
139
254
193
205
303
317
344
143
116
Total Word Count: 4697
Main Class AP Claimed: 18
Craft Subclass:
Craft Subclass Claims:
Solo
518
523
273
256
205
Group
354
Total Word Count: 2129
Craft Class AP Claimed: 8
Total Claim:
Link to Previous Claim:
Pre-Claim AP: (Enter the amount of AP you have distributed among your three classes as of your previous claim.)
Main Class: - 0 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP: (Enter the amount of AP you will have distributed among your three classes if your claim is approved.)
Main Class: - 18 AP
Craft Subclass: - 8 AP
RP Subclass: - 0 AP
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: -
10
Craft Subclass Level: -
5
RP Subclass Level: -
1
Requested Skill(s):
Shunsen: Chain 2. Usable after Chain 1 skills. Shunsen is a quick and sudden horizontal slash that cuts the air and forms a cutting wave vacuum which deals additional damage. Unlike Izunagiri, this pressure field is stationary and essentially serves as a deterrent to opponents' melee attacks for the duration of the technique. This technique has a fan-shaped area of effect, making it an excellent technique to dispatch enemies standing in close proximity. This skill's attribute is wind, has an animation time of 1 second and a cooldown of 20 seconds.
Seinarushinken: Chain 3. Usable after Chain 2 skills. The user's mana swirls around their weapon as they lift it upward in preparation for an overhead strike. With an animation time of three seconds, the use of this skill is very distinctive and will throw most opponents into caution. However, after the animation is concluded, the weapon is slammed down at the ground, releasing a massive golden energy cutting wave forward, with a maximum range of three meters. This attack is concentrated in a minimal area, delivering massive damage to anyone foolish enough not to prepare for the attack. While inflexible, it is easily one of the most impressive Samurai techniques and is often used for dispatching of tanky enemies. This skill has a cooldown of 1 minute.
Iaido: Passive. Samurai have a honed and disciplined mind. Their visualization and training enable their first strike when their katana is drawn from the sheathe to deal additional damage and threat. A Samurai is granted a free Iaido strike after completing a chain 3 or higher ability. This skill can only activate once per chain. This strike does not break the chain, allowing the Samurai to perform a skill in the same turn.
Main Class Claims:[/b]
Solo
1533
Group
267
386
263
234
139
254
193
205
303
317
344
143
116
Total Word Count: 4697
Main Class AP Claimed: 18
Craft Subclass:
Craft Subclass Claims:
Solo
518
523
273
256
205
Group
354
Total Word Count: 2129
Craft Class AP Claimed: 8
Total Claim:
Link to Previous Claim:
Pre-Claim AP: (Enter the amount of AP you have distributed among your three classes as of your previous claim.)
Main Class: - 0 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP: (Enter the amount of AP you will have distributed among your three classes if your claim is approved.)
Main Class: - 18 AP
Craft Subclass: - 8 AP
RP Subclass: - 0 AP
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: -
10
Craft Subclass Level: -
5
RP Subclass Level: -
1
Requested Skill(s):
Shunsen: Chain 2. Usable after Chain 1 skills. Shunsen is a quick and sudden horizontal slash that cuts the air and forms a cutting wave vacuum which deals additional damage. Unlike Izunagiri, this pressure field is stationary and essentially serves as a deterrent to opponents' melee attacks for the duration of the technique. This technique has a fan-shaped area of effect, making it an excellent technique to dispatch enemies standing in close proximity. This skill's attribute is wind, has an animation time of 1 second and a cooldown of 20 seconds.
Seinarushinken: Chain 3. Usable after Chain 2 skills. The user's mana swirls around their weapon as they lift it upward in preparation for an overhead strike. With an animation time of three seconds, the use of this skill is very distinctive and will throw most opponents into caution. However, after the animation is concluded, the weapon is slammed down at the ground, releasing a massive golden energy cutting wave forward, with a maximum range of three meters. This attack is concentrated in a minimal area, delivering massive damage to anyone foolish enough not to prepare for the attack. While inflexible, it is easily one of the most impressive Samurai techniques and is often used for dispatching of tanky enemies. This skill has a cooldown of 1 minute.
Iaido: Passive. Samurai have a honed and disciplined mind. Their visualization and training enable their first strike when their katana is drawn from the sheathe to deal additional damage and threat. A Samurai is granted a free Iaido strike after completing a chain 3 or higher ability. This skill can only activate once per chain. This strike does not break the chain, allowing the Samurai to perform a skill in the same turn.