Post by Tobin on Aug 13, 2014 14:57:15 GMT
Note: I am not sure whether the word count is precisely on. I am on the way out, so if it is incorrect, I am quite happy just accepting the general concencious.
Main Class: Monk
Main Class Claims:
Building Kallista [Guild Thread]: Post 7: 343
How Nostalgic [Guild Thread]: Post X: 820
820 *1.2 for guild thread = 1025
X-Marks the Spot! Post 1: 1050 Post 2: 1237
2287
Getttt offf maahhhh landdddd [Mentor]: Post 1: 611 , Post 2: 481 Post 3: 558 , Post 4: 712 , Post 5: 349 , Post 7: 348 , Post 8: 752
3823*1.25 = 4778
Kiss: Post X: 500
500
Sea Exploration: Post 1: 303, Post 2: 750, Post 3: 605 Post 4: 552, Post 5: 719
2929
From Shadows: Post 1: 587
Word Count Total: 12006
Main Class AP Claimed: 48
Crafter Class: Brewer
Crafter Class Claims:
Building Kallista [Guild Thread]: Post 4: 651 Post 5: 894 Post 6: 1130
2024 * 1.2 = 2428
Geettoofff mahhhh land: Post 6: 1248
1248*1.25 = 1560
Total Word Count: 3988
Brewer Class AP Claimed: 15
Link to Previous Claim: EVERYTHING IS AWESOME
Pre-Claim AP:
Main Class: 209 AP
Craft Subclass: 43 AP
RP Subclass: 20 AP
Post-Claim AP:
Main Class: 257 AP
Craft Subclass: 58 AP
RP Subclass: 20 AP
Final Levels:
Main Class Level: 55
Craft Subclass Level: 24
RP Subclass Level: 11
Skills Claimed:
Battering Ram
Tier II Skill
The Monk's localized version of the Samurai's Zantetsuken skill, only balanced to provide better combat uses. Battering Ram attempts to slam a target with a punch of high momentum. Inanimate objects such as walls and doors take heavy damage from contact with this attack, while opponents' weapons and armor suffer damage and defense debuffs if used to guard against this attack. Direct contact with an opponent, however, deals only a medium amount of damage akin to what one would expect from a strong punch. But maybe you can deal psychological damage to people with this attack. Breaking a table in half with a single punch will make enemies think twice about arguing with you. The animation time of the skill is 0.5 seconds and its cooldown is 6 seconds.
Acupressure
Tier II Skill
Particularly experienced martial artists know that striking an opponent at particular pressure points will result in a greater amount of damage to the foe. Acupressure is a toggle skill that enhances the user's vision to reveal an interface overlaid upon the target's body. Striking at these points will result in various effects depending upon the spot targeted. Striking the core and vital regions result in a greater chance of a critical hit, while attacking points on the arms and legs will induce minor stuns on the limb in question. This stun effect typically results in reduced movement and attack speed. There is a minor MP drain to upkeep this skill.
In addition, due to the 2 additional teir 1 skill to all characters, I would like to request:
Skybound Throw
Tier I Skill
A monk skill that utilizes throwing weapons in order to keep one's distance. It is performed by jumping backward and tossing throwing weapons forward. The Monk is then propelled about a foot upward in the opposite direction with each throw. This skill may only be sustained for a total of three seconds before it automatically deactivates. It has a cooldown time of five seconds.
Iron Rhino Stance
Tier I Skill
One of the toggle-activated Monk stances. The Iron Rhino Stance causes a semi-transparent projection of a rhino's head to be superimposed on the player's upper body. While in this defensive stance, the user's evasion rate greatly decreases while their defensive ability increases. It's often combined with Iron Body to turn the normally agile class into a slightly capable tank.
Main Class: Monk
Main Class Claims:
Building Kallista [Guild Thread]: Post 7: 343
How Nostalgic [Guild Thread]: Post X: 820
820 *1.2 for guild thread = 1025
X-Marks the Spot! Post 1: 1050 Post 2: 1237
2287
Getttt offf maahhhh landdddd [Mentor]: Post 1: 611 , Post 2: 481 Post 3: 558 , Post 4: 712 , Post 5: 349 , Post 7: 348 , Post 8: 752
3823*1.25 = 4778
Kiss: Post X: 500
500
Sea Exploration: Post 1: 303, Post 2: 750, Post 3: 605 Post 4: 552, Post 5: 719
2929
From Shadows: Post 1: 587
Word Count Total: 12006
Main Class AP Claimed: 48
Crafter Class: Brewer
Crafter Class Claims:
Building Kallista [Guild Thread]: Post 4: 651 Post 5: 894 Post 6: 1130
2024 * 1.2 = 2428
Geettoofff mahhhh land: Post 6: 1248
1248*1.25 = 1560
Total Word Count: 3988
Brewer Class AP Claimed: 15
Link to Previous Claim: EVERYTHING IS AWESOME
Pre-Claim AP:
Main Class: 209 AP
Craft Subclass: 43 AP
RP Subclass: 20 AP
Post-Claim AP:
Main Class: 257 AP
Craft Subclass: 58 AP
RP Subclass: 20 AP
Final Levels:
Main Class Level: 55
Craft Subclass Level: 24
RP Subclass Level: 11
Skills Claimed:
Battering Ram
Tier II Skill
The Monk's localized version of the Samurai's Zantetsuken skill, only balanced to provide better combat uses. Battering Ram attempts to slam a target with a punch of high momentum. Inanimate objects such as walls and doors take heavy damage from contact with this attack, while opponents' weapons and armor suffer damage and defense debuffs if used to guard against this attack. Direct contact with an opponent, however, deals only a medium amount of damage akin to what one would expect from a strong punch. But maybe you can deal psychological damage to people with this attack. Breaking a table in half with a single punch will make enemies think twice about arguing with you. The animation time of the skill is 0.5 seconds and its cooldown is 6 seconds.
Acupressure
Tier II Skill
Particularly experienced martial artists know that striking an opponent at particular pressure points will result in a greater amount of damage to the foe. Acupressure is a toggle skill that enhances the user's vision to reveal an interface overlaid upon the target's body. Striking at these points will result in various effects depending upon the spot targeted. Striking the core and vital regions result in a greater chance of a critical hit, while attacking points on the arms and legs will induce minor stuns on the limb in question. This stun effect typically results in reduced movement and attack speed. There is a minor MP drain to upkeep this skill.
In addition, due to the 2 additional teir 1 skill to all characters, I would like to request:
Skybound Throw
Tier I Skill
A monk skill that utilizes throwing weapons in order to keep one's distance. It is performed by jumping backward and tossing throwing weapons forward. The Monk is then propelled about a foot upward in the opposite direction with each throw. This skill may only be sustained for a total of three seconds before it automatically deactivates. It has a cooldown time of five seconds.
Iron Rhino Stance
Tier I Skill
One of the toggle-activated Monk stances. The Iron Rhino Stance causes a semi-transparent projection of a rhino's head to be superimposed on the player's upper body. While in this defensive stance, the user's evasion rate greatly decreases while their defensive ability increases. It's often combined with Iron Body to turn the normally agile class into a slightly capable tank.