Post by Deleted on Sept 4, 2014 22:46:38 GMT
Main Class: Swashbuckler
Main Class Claims:
log-horizon.proboards.com/thread/2349/mentor-thread-closed-ooh-gonna?page=2&scrollTo=12557 (Posts: 2, 11, 16, 22, 27) (Words: 2760)
log-horizon.proboards.com/thread/2448/mentor-draze-klide-thread-closed?page=2&scrollTo=10589 (Posts: 3, 6, 9, 12, 15, 18, 21, 24) (Words: 3775)
log-horizon.proboards.com/thread/2378/stampede-boars-mentor-klide?page=1&scrollTo=12595 (Posts: 2, 4, 6, 8, 10, 12) (Words: 4163)
Total Word Count: 10698
Main Class AP Claimed: 53
Main Class Skills Claim:
Dart-Tack Target: Tier I Skill: The swashbuckler pricks the target with their weapon four times in quick succession, each strike dealing light damage but moderate aggro. This allows the swashbuckler to temporarily gain the attention of the enemy and serve as an off-tank. While the tanking role is often left to the warrior classes, this skill might serve as a brief respite to the team in order to maintain momentum. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
Discard: Tier I Skill: A technique designed to reduce aggro for the swashbuckler. As soon as the opponent draws near, the swashbuckler performs a somersault over the target's head, then uses the blunt end of the blade to spin the opponent sideways. This sudden disorientation disrupts a monster's thought process, often resulting in its battle AI resetting. This skill has an animation time of 1.5 seconds and a cooldown of 15 seconds.
Fencer Style: Tier I Skill
: A passive skill that activates when the swashbuckler is only equipping a single one-handed weapon and nothing in their off hand, increasing the attack damage of their one-handed weapon. Dual wielding has its merits in granting the swashbuckler with an opportunity to apply two different effects to the opponent upon a successful hit, while fighting with the Fencing Style sacrifices this versatility for a greater form of fighting stability.
Fold Step: Tier I Skill: Using this skill, the user's body suddenly is propelled and accelerates in a desired direction. It is often used as a surprise burst of momentum when delivering an attack or used as a last-ditch dodging maneuver. The only downside to this technique is that once activated, the swashbuckler cannot stop or adjust their trajectory. This skill has an animation time of 1 second and a cooldown time of 6 seconds.
Shuffle Windmill: Tier I Skill: The Swashbuckler spins in place and performs 4 rotations with outstretched weapons, forming a horizontal sawblade attack. It can also be performed from a downed position in order to spin and transition into a final standing pose. This technique has optimal results if the lengths of both weapons are the same. Be careful of your party members' positions before you attempt it though. This skill has an animation time of 2 seconds and a cooldown of 8 seconds.
Viper Raise: Tier 1 Skill: An attack that targets the arm tendons. A successful hit will result in gradual damage over time due to a bleeding effect, which is accommodated by the wound area seeping out a constant trail of blood. Despite the move's somewhat gory animation, this bleeding effect is fairly minor and scales in a manner similarly to a poison effect. This skill has a 2 second animation time and a 9 second cooldown.
Total claim:
No Link to Previous Claim
Pre-Claim AP: 0
Main Class: 0 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Post-Claim AP: 53
Main Class: 53 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Final Levels: 19
Main Class Level: 19
Craft Subclass Level: 1
RP Subclass Level: 1
Main Class Claims:
log-horizon.proboards.com/thread/2349/mentor-thread-closed-ooh-gonna?page=2&scrollTo=12557 (Posts: 2, 11, 16, 22, 27) (Words: 2760)
log-horizon.proboards.com/thread/2448/mentor-draze-klide-thread-closed?page=2&scrollTo=10589 (Posts: 3, 6, 9, 12, 15, 18, 21, 24) (Words: 3775)
log-horizon.proboards.com/thread/2378/stampede-boars-mentor-klide?page=1&scrollTo=12595 (Posts: 2, 4, 6, 8, 10, 12) (Words: 4163)
Total Word Count: 10698
Main Class AP Claimed: 53
Main Class Skills Claim:
Dart-Tack Target: Tier I Skill: The swashbuckler pricks the target with their weapon four times in quick succession, each strike dealing light damage but moderate aggro. This allows the swashbuckler to temporarily gain the attention of the enemy and serve as an off-tank. While the tanking role is often left to the warrior classes, this skill might serve as a brief respite to the team in order to maintain momentum. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
Discard: Tier I Skill: A technique designed to reduce aggro for the swashbuckler. As soon as the opponent draws near, the swashbuckler performs a somersault over the target's head, then uses the blunt end of the blade to spin the opponent sideways. This sudden disorientation disrupts a monster's thought process, often resulting in its battle AI resetting. This skill has an animation time of 1.5 seconds and a cooldown of 15 seconds.
Fencer Style: Tier I Skill
: A passive skill that activates when the swashbuckler is only equipping a single one-handed weapon and nothing in their off hand, increasing the attack damage of their one-handed weapon. Dual wielding has its merits in granting the swashbuckler with an opportunity to apply two different effects to the opponent upon a successful hit, while fighting with the Fencing Style sacrifices this versatility for a greater form of fighting stability.
Fold Step: Tier I Skill: Using this skill, the user's body suddenly is propelled and accelerates in a desired direction. It is often used as a surprise burst of momentum when delivering an attack or used as a last-ditch dodging maneuver. The only downside to this technique is that once activated, the swashbuckler cannot stop or adjust their trajectory. This skill has an animation time of 1 second and a cooldown time of 6 seconds.
Shuffle Windmill: Tier I Skill: The Swashbuckler spins in place and performs 4 rotations with outstretched weapons, forming a horizontal sawblade attack. It can also be performed from a downed position in order to spin and transition into a final standing pose. This technique has optimal results if the lengths of both weapons are the same. Be careful of your party members' positions before you attempt it though. This skill has an animation time of 2 seconds and a cooldown of 8 seconds.
Viper Raise: Tier 1 Skill: An attack that targets the arm tendons. A successful hit will result in gradual damage over time due to a bleeding effect, which is accommodated by the wound area seeping out a constant trail of blood. Despite the move's somewhat gory animation, this bleeding effect is fairly minor and scales in a manner similarly to a poison effect. This skill has a 2 second animation time and a 9 second cooldown.
Total claim:
No Link to Previous Claim
Pre-Claim AP: 0
Main Class: 0 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Post-Claim AP: 53
Main Class: 53 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Final Levels: 19
Main Class Level: 19
Craft Subclass Level: 1
RP Subclass Level: 1