Post by Hyōka on Sept 8, 2014 8:59:39 GMT
Main Class:
Main Class Claims:
log-horizon.proboards.com/post/10058/thread (Finding The Goods 1)
log-horizon.proboards.com/post/11402/thread (Finding The Goods 2)
log-horizon.proboards.com/post/12639/thread (A Moment's Respite 1)
log-horizon.proboards.com/post/12717/thread (A Moment's Respite 2)
Total Word Count:
500 + 500 + 750 + 750 = 2500 Words / 250 = 10 AP
Main Class AP Claimed: 10 AP
Total Claim:
Link to Previous Claim: log-horizon.proboards.com/thread/1914/hyoka-ap-claim-2
Pre-Claim AP:
Main Class: - 23 AP
Craft Subclass: - 0 AP
RP Subclass: - 9 AP
Post-Claim AP:
Main Class: - 33 AP
Craft Subclass: - 0 AP
RP Subclass: - 9 AP
Final Levels:
Main Class Level: - 14
Craft Subclass Level: - 1
RP Subclass Level: - 5
Requested Skill(s):
Adventurer Skill - Tongue of Nature
Also, can I request that the layout of my skills and equipment coding be changed? I'll supply all the changes. It just makes it tidier, easier to read and find stuff.
Main Class Claims:
log-horizon.proboards.com/post/10058/thread (Finding The Goods 1)
log-horizon.proboards.com/post/11402/thread (Finding The Goods 2)
log-horizon.proboards.com/post/12639/thread (A Moment's Respite 1)
log-horizon.proboards.com/post/12717/thread (A Moment's Respite 2)
Total Word Count:
500 + 500 + 750 + 750 = 2500 Words / 250 = 10 AP
Main Class AP Claimed: 10 AP
Total Claim:
Link to Previous Claim: log-horizon.proboards.com/thread/1914/hyoka-ap-claim-2
Pre-Claim AP:
Main Class: - 23 AP
Craft Subclass: - 0 AP
RP Subclass: - 9 AP
Post-Claim AP:
Main Class: - 33 AP
Craft Subclass: - 0 AP
RP Subclass: - 9 AP
Final Levels:
Main Class Level: - 14
Craft Subclass Level: - 1
RP Subclass Level: - 5
Requested Skill(s):
Adventurer Skill - Tongue of Nature
Also, can I request that the layout of my skills and equipment coding be changed? I'll supply all the changes. It just makes it tidier, easier to read and find stuff.
{Skills Coding}
[div align="center"][b][u]Adventurer Class - Miscellaneous Skills[/u][/b]
[div][attr="class","skill"][b]「Tongue of Nature」[/b] / [u]Tier I[/u] - It's often said that certain people seem to have an affinity toward interacting with nature and communicating with animals. With this skill, the Adventurer's natural affinity is idealized into a tangible form. While this toggle skill is active, the character will be able to communicate with animals and monsters. Incoming speech by monsters will appear as subtitles at the bottom of the user's vision. There is a huge variance between being able to notice this effect and actually using it effectively, however. "Nice to meet you" is not the same thing as "Look, fresh meat", for example. At lower levels, the user of this skill will very often mishear monsters' speech and mispronounce their own words, mistakes that might cause hostility if used incorrectly. However, as the user gradually gains experience, they will be able to negotiate with monsters more easily. The Animal Trainer, Fisherman, Druid classes are more aligned with the power of nature and thus higher success rates are gained if the user is one or more of these classes. Monsters at a lower level compared to the user's highest class level also are easier to communicate with.[/div]
[b][u]Main Class - Summoner Skills[/u][/b]
[div][attr="class","skill"][b]「Summon | Skeleton」[/b] / [u]Tier I[/u] - Alias is Bones. Spirit-type follower. Summons a skeleton soldier which appear to bubble up from the very earth. Deals physical damage and are equiped with shields, weapons, and partially armored in rusty gear. It is possible to equip the skeleton with better gear that remains equipped when unsummoned.[/div]
[div][attr="class","skill"][b]「Summon | Carbuncle」[/b] / [u]Tier I[/u] - Alias is Flutter. A beast-like summoning companion centered around a ruby core. Completely powerless in terms of physical attacks, but has the capability to shoot rays from the ruby core. Also has the ability to cut off barriers and heal the summoner or another target. Resembles a combination of a fox and rabbit with a ruby on the forehead.[/div]
[div][attr="class","skill"][b]「Summon | Golem」[/b] / [u]Tier I[/u] - Alias is Atlas. Summons a large guardian composed of the surrounding material. If the material that the Summoner desires the Golem to be made out of is not around, they pay a higher price in mana to summon a golem of that type. Soil Golems are weaker in attack and health but are faster and regenerate quickly. Stone has decent attack, health, speed, and regeneration. Iron Golems are extremely strong in attack and health but lack speed and regenerative abilities. Based upon mastery the height of the golem goes from 1m, 2m, and finishes at 3m.[/div]
[div][attr="class","skill"][b]「Phantasmal Heal」[/b] / [u]Tier I[/u] - Commands the summoned Follower to recover mana or health for a specific target. While in use an extremely bright shining star effect is initiated on the target. Can only be used with healing summons like Unicorn or Carbuncle.[/div]
[b][u]Sub Class - Animal Trainer Skills[/u][/b]
[div][attr="class","skill"][b]「Scout」[/b] / [u]Tier I[/u] - The Animal Trainer attempts to recruit a monster to their cause in order to create a temporary partner. This is often done by approaching the monster without startling or aggravating it. If performed successfully, a tamed monster will fight by the Trainer's side for a few minutes before control is lost and the monster returns to the environment. Certain situations might make this duration last longer or shorter; acts of kindness toward the tamed monster will make it stick around for longer, while excessive demand will make the Trainer quickly lose favor with the monster. Only one monster can be tamed at a time at the early levels.[/div]
[b][u]Crafting Class - Tailor Skills[/u][/b]
[div][attr="class","skill"][b]「Needlework」[/b] / [u]Tier I[/u] - Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly.[/div]
[/div]
{Equipment Coding}
[div align="center"][b][u]Vanity Clothing[/u][/b]
[div][attr="class","skill"][color=588017]Lv. #[/color] [b]「No Name」[/b]: Not Equipped[/div]
[b][u]Armor[/u][/b]
[div][attr="class","skill"][color=588017]Lv. 1[/color] [b]「Starter Cloth」[/b]: Basic cloth armor made of cheap materials. Provides little to no protection at all, but better than nothing. In dire need of replacement.[/div]
[b][u]Left Hand[/u][/b]
[div][attr="class","skill"][color=588017]Lv. 1[/color] [b]「Apprentice Grimoire」[/b]: A one-handed apprentice’s book of spells designed for novice mages, made out of cheap materials. Doesn't particularly have too many pages, but it is better than nothing. If used by a magic class, you get the ability to shoot a basic magic attack with a range of 2 meters.[/div]
[b][u]Right Hand[/u][/b]
[div][attr="class","skill"][color=588017]Lv. #[/color] [b]「No Name」[/b]: Not Equipped[/div]
[b][u]Accessory Slot #1[/u][/b]
[div][attr="class","skill"][color=588017]Lv. #[/color] [b]「No Name」[/b]: Not Equipped[/div]
[b][u]Accessory Slot #2[/u][/b]
[div][attr="class","skill"][color=588017]Lv. #[/color] [b]「No Name」[/b]: Not Equipped[/div]
[b][u]Accessory Slot #3[/u][/b]
[div][attr="class","skill"][color=588017]Lv. #[/color] [b]「No Name」[/b]: Not Equipped[/div]
[b][u]Accessory Slot #4[/u][/b]
[div][attr="class","skill"][color=588017]Lv. #[/color] [b]「No Name」[/b]: Not Equipped[/div]
[/div]
{Inventory Coding}
[b][u]Vanity Clothing[/u][/b]
[div][attr="class","skill"][color=588017]Lv. #[/color] [b]「No Name」[/b]: Not Defined[/div]
[div align="center"][b][u]Armor[/u][/b]
[div][attr="class","skill"][color=588017]Lv. #[/color] [b]「No Name」[/b]: Not Defined[/div]
[b][u]Weaponry[/u][/b]
[div][attr="class","skill"][color=588017]Lv. #[/color] [b]「No Name」[/b]: Not Defined[/div]
[b][u]Accessories[/u][/b]
[div][attr="class","skill"][color=588017]Lv. #[/color] [b]「No Name」[/b]: Not Defined[/div]
[b][u]Miscellaneous[/u][/b]
[div][attr="class","skill"][color=588017]Lv. #[/color] [b]「No Name」[/b]: Not Defined[/div]
[/div]