Post by Deleted on Oct 7, 2014 20:31:27 GMT
Main Class: Sorcerer
Main Class Claims:
- Early Bird Catches the Worm: 446 + 444 + 410 + 236 = 1536
- The Slime Menace!: 693 + 532 + 506 = 1731 + (611 x 2 = 1222) + (580 x 2 = 1160) = 4113
Total Word Count: 5650
Main Class AP Claimed: 22 AP
RP Subclass: Sigil Maker
RP Subclass Claims:
Total Word Count: 0
RP Class AP Claimed: 0 AP
[No Crafting AP is being claimed]
Pre-Claim AP:
Main Class: 0 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Post-Claim AP:
Main Class: 22 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Final Levels:
Main Class Level: 11
Craft Subclass Level: 1
RP Subclass Level: 1
Requested Skill(s):
Main Class Skills:
Force Shield
Tier I
- The Sorcerer creates a semi-transparent blue force field that increases their physical defense and magical resistance. This barrier is most effective against ranged attacks, while anyone who comes close enough for a physical attack can quite easily bypass the barrier's defense. This skill is considered a Barrier-type skill and is affected by Shaman skills that specifically target barriers. This skill has a casting time of 2 seconds, a maximum duration of 20 seconds, and a cooldown of 30 seconds.
Orb of Lava
Tier I
- A ranged Fire-element magic that hurls a fist-sized orb of lava onto enemies. This lava ball bounces across enemy targets, dealing damage on impact. Since this skill is Fire-based, this is very effective against enemies weak against fire. One well-known trait of this skill is that it does not affect allies during combat, making it a popular skill among players. This skill has a casting time of 2 seconds and a cooldown of 20 seconds.
Thunderbolt Crash
Tier I
- Elemental enchantment. The Sorcerer enchants a weapon with the lightning element, causing it to glow white and occasionally release sparks from its surface. A target struck by this weapon is inflicted with a minor paralysis effect. It can also affect a target who uses uninsulated metal equipment. This skill has a casting time of 4 seconds, a duration of 300 seconds, and a cooldown of 60 seconds. If this skill is used on a weapon that is already affected by an elemental enchant, the previous elemental enchantment is overwritten.
Main Class Claims:
- Early Bird Catches the Worm: 446 + 444 + 410 + 236 = 1536
- The Slime Menace!: 693 + 532 + 506 = 1731 + (611 x 2 = 1222) + (580 x 2 = 1160) = 4113
Total Word Count: 5650
Main Class AP Claimed: 22 AP
RP Subclass: Sigil Maker
RP Subclass Claims:
Total Word Count: 0
RP Class AP Claimed: 0 AP
[No Crafting AP is being claimed]
Pre-Claim AP:
Main Class: 0 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Post-Claim AP:
Main Class: 22 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Final Levels:
Main Class Level: 11
Craft Subclass Level: 1
RP Subclass Level: 1
Requested Skill(s):
Main Class Skills:
Force Shield
Tier I
- The Sorcerer creates a semi-transparent blue force field that increases their physical defense and magical resistance. This barrier is most effective against ranged attacks, while anyone who comes close enough for a physical attack can quite easily bypass the barrier's defense. This skill is considered a Barrier-type skill and is affected by Shaman skills that specifically target barriers. This skill has a casting time of 2 seconds, a maximum duration of 20 seconds, and a cooldown of 30 seconds.
Orb of Lava
Tier I
- A ranged Fire-element magic that hurls a fist-sized orb of lava onto enemies. This lava ball bounces across enemy targets, dealing damage on impact. Since this skill is Fire-based, this is very effective against enemies weak against fire. One well-known trait of this skill is that it does not affect allies during combat, making it a popular skill among players. This skill has a casting time of 2 seconds and a cooldown of 20 seconds.
Thunderbolt Crash
Tier I
- Elemental enchantment. The Sorcerer enchants a weapon with the lightning element, causing it to glow white and occasionally release sparks from its surface. A target struck by this weapon is inflicted with a minor paralysis effect. It can also affect a target who uses uninsulated metal equipment. This skill has a casting time of 4 seconds, a duration of 300 seconds, and a cooldown of 60 seconds. If this skill is used on a weapon that is already affected by an elemental enchant, the previous elemental enchantment is overwritten.