Post by Murasaki on Oct 13, 2014 6:11:40 GMT
So you decided to enter the password "133hours". Wasn't that bad, don't you think? This time, the path to the next area is laid bare in front of you.
If you would like to access it, you must continue to post. Finish up your thread in the lobby, then make a thread here and post in it three times. If you traveled with a group, every group member who makes three posts will receive their own hint.
You should then PM Murasaki with a link to your thread to receive the hint for the next hall. If you can solve the password then, congrats! Otherwise... it's back to 3 more posts for you!
Good luck. We await.
The Hall of the First Twilight doesn't look any different in design from the rest of the mansion. There seems to be an awful lot of celestial imagery though. A sun on one door, a moon on another, a star on the next, even a sun-moon-star symbol on the door at the end of the hall! There also seems to be some sort of book titled Celestial Events between 1900 to 2100 (according to Google). Odd, it was still only 2018 in the real world.
Monsters accessible here are as followed. Doesn't this seem a little familiar? Maybe it's just us:
If you would like to access it, you must continue to post. Finish up your thread in the lobby, then make a thread here and post in it three times. If you traveled with a group, every group member who makes three posts will receive their own hint.
You should then PM Murasaki with a link to your thread to receive the hint for the next hall. If you can solve the password then, congrats! Otherwise... it's back to 3 more posts for you!
Good luck. We await.
The Hall of the First Twilight doesn't look any different in design from the rest of the mansion. There seems to be an awful lot of celestial imagery though. A sun on one door, a moon on another, a star on the next, even a sun-moon-star symbol on the door at the end of the hall! There also seems to be some sort of book titled Celestial Events between 1900 to 2100 (according to Google). Odd, it was still only 2018 in the real world.
Monsters accessible here are as followed. Doesn't this seem a little familiar? Maybe it's just us:
Mini Jack
Level 1-5
Type: Artificial Life, Plant
Rank: Normal
Nature: Curious
Found in: Purple Mirror Mansion
Weakness/Resistances: None
Skills:
- Pumpkin Light: A skill that summons a small flame, scorching the target.
- Pumpkin Slam: The monster crashes into the target, dealing physical damage.
Description: A small floating jack-o-lantern. They spawn all around the main hall entertaining guests, but they do have a fiery temper if provoked.
Helio Jack
Level 6-10
Type: Artificial Life, Plant
Rank: Normal
Nature: Curious
Found in: Purple Mirror Mansion
Weakness/Resistances: Resist [Light]
Skills:
- Pumpkin Light: A skill that summons a small flame, scorching the target.
- Pumpkin Slam: The monster crashes into the target, dealing physical damage.
- Teleport: The monster teleports up to 10 meters away, usually when it's in trouble.
Description: A floating jack-o-lantern roughly a meter tall and wide. They are characterized by their cackling voices.
Goblin Butler
Level 10-17
Type: Demihuman
Rank: Normal
Nature: Cowardly
Weakness/Resistances: None
A goblin in a suit. Weird. It seems to be among the various servants that remain in this otherwise deserted castle.
Goblin Maid
Level 10-17
Type: Demihuman
Rank: Normal
Nature: Cowardly
Weakness/Resistances: None
A goblin in a maid dress. Ever weirder. It seems to be among the various servants that remain in this otherwise deserted castle.
Possessed Painting
Level 11-18
Type: Spirit
Rank: Normal
Nature: Predatory
Weakness/Resistances: Weak [Fire]
A possessed painting that often floats off the wall to attack unsuspecting Adventurers. Most of them resemble Edvard Munch's "The Scream" in appearance. Their signature skill is the ability to shoot targets with a hot paint-like residue, inflicting a slowing debuff.
Phantom Tableware
Level 12-19
Type: Spirit
Rank: Normal
Nature: Wary
Weakness/Resistances: Resist [Physical]
Possessed spoons, forks, and knives that float about and attack intruders. Because of their relatively small sizes, they are fairly difficult to target with normal attacks. Despite being only one monster, area of effect attacks are especially effective and deal greater damage.
Castle Armor
Level 13-20
Type: Spirit, Machine
Rank: Strong
Nature: Aggressive
Weakness/Resistances: Resist [Physical]
A suit of bulky armor given life and controlled by a malevolent spirit within. It is best dispatched by targeting the same point on the armor repeatedly, allowing the armor to crack and exposing its weak points underneath. At this point, its resistance to physical attacks changes to a weakness. It possesses the ability to give itself defense buffs.
Goat Servant
Level 13-20
Type: Beast, Demihuman
Rank: Strong
Nature: Aggressive
Weakness/Resistances: None
For when the castle operations need that extra muscle. The Goat Servants are tall and bulky-looking minotaur-like creatures in uniform. They possess a great deal of endurance and can fend off close-range combatants, but can't fend as well against ranged opponents.
Level 1-5
Type: Artificial Life, Plant
Rank: Normal
Nature: Curious
Found in: Purple Mirror Mansion
Weakness/Resistances: None
Skills:
- Pumpkin Light: A skill that summons a small flame, scorching the target.
- Pumpkin Slam: The monster crashes into the target, dealing physical damage.
Description: A small floating jack-o-lantern. They spawn all around the main hall entertaining guests, but they do have a fiery temper if provoked.
Helio Jack
Level 6-10
Type: Artificial Life, Plant
Rank: Normal
Nature: Curious
Found in: Purple Mirror Mansion
Weakness/Resistances: Resist [Light]
Skills:
- Pumpkin Light: A skill that summons a small flame, scorching the target.
- Pumpkin Slam: The monster crashes into the target, dealing physical damage.
- Teleport: The monster teleports up to 10 meters away, usually when it's in trouble.
Description: A floating jack-o-lantern roughly a meter tall and wide. They are characterized by their cackling voices.
Goblin Butler
Level 10-17
Type: Demihuman
Rank: Normal
Nature: Cowardly
Weakness/Resistances: None
A goblin in a suit. Weird. It seems to be among the various servants that remain in this otherwise deserted castle.
Goblin Maid
Level 10-17
Type: Demihuman
Rank: Normal
Nature: Cowardly
Weakness/Resistances: None
A goblin in a maid dress. Ever weirder. It seems to be among the various servants that remain in this otherwise deserted castle.
Possessed Painting
Level 11-18
Type: Spirit
Rank: Normal
Nature: Predatory
Weakness/Resistances: Weak [Fire]
A possessed painting that often floats off the wall to attack unsuspecting Adventurers. Most of them resemble Edvard Munch's "The Scream" in appearance. Their signature skill is the ability to shoot targets with a hot paint-like residue, inflicting a slowing debuff.
Phantom Tableware
Level 12-19
Type: Spirit
Rank: Normal
Nature: Wary
Weakness/Resistances: Resist [Physical]
Possessed spoons, forks, and knives that float about and attack intruders. Because of their relatively small sizes, they are fairly difficult to target with normal attacks. Despite being only one monster, area of effect attacks are especially effective and deal greater damage.
Castle Armor
Level 13-20
Type: Spirit, Machine
Rank: Strong
Nature: Aggressive
Weakness/Resistances: Resist [Physical]
A suit of bulky armor given life and controlled by a malevolent spirit within. It is best dispatched by targeting the same point on the armor repeatedly, allowing the armor to crack and exposing its weak points underneath. At this point, its resistance to physical attacks changes to a weakness. It possesses the ability to give itself defense buffs.
Goat Servant
Level 13-20
Type: Beast, Demihuman
Rank: Strong
Nature: Aggressive
Weakness/Resistances: None
For when the castle operations need that extra muscle. The Goat Servants are tall and bulky-looking minotaur-like creatures in uniform. They possess a great deal of endurance and can fend off close-range combatants, but can't fend as well against ranged opponents.