Post by Deleted on Oct 20, 2014 21:29:55 GMT
Main Class: Enchanter
A Demented Delivery:
- Post 1: 601 words
- Post 2: 620 words
- Post 3: 1,238 words
- Post 4: 445 words
- Post 5: 538 words
- Post 6: 398 words
Total wordcount: 3,840 words
Total AP Claimed: 15.36 = 15 AP
Total Claim:
Link to Previous Claim: [It's my first claim. Please be gentle...]
Pre-Claim AP:
Main Class: - 0 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP:
Main Class: - 15 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Final Levels:
Main Class Level: - 8
Craft Subclass Level: - 0
RP Subclass Level: - 0
Requested Skill(s):
- Electrical Fuzz: This spell attaches a small electrical orb to all nearby enemies within 10 meters, brightly illuminates their figure and irritating their vision. Targets take extremely minor electric damage every few seconds. Rather than being used as a damage dealing skill, Electrical Fuzz is mostly used for utility in order to keep the party aware of the enemy's positions. This makes it very helpful to keep track of evasive classes, such as Assassins. This skill has a cast time of 2 seconds, a duration of 40 seconds, and a cooldown of 10 seconds.
- Inversion: A spell that shoots a white beam of light forward at a target. When a target is struck by this ability, they are immediately spun in the opposite direction from which they were facing. It isn't really an ability that possesses any real effect other than temporarily disrupting an opponent's advance (perhaps it might even cause them to trip), but it's at least a spammable annoyance. Inversion does not change a target's trajectory and is ineffective on foes with the Immobility skill. This skill has a casting time of 1 second and a cooldown of 5 seconds.
A Demented Delivery:
- Post 1: 601 words
- Post 2: 620 words
- Post 3: 1,238 words
- Post 4: 445 words
- Post 5: 538 words
- Post 6: 398 words
Total wordcount: 3,840 words
Total AP Claimed: 15.36 = 15 AP
Total Claim:
Link to Previous Claim: [It's my first claim. Please be gentle...]
Pre-Claim AP:
Main Class: - 0 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP:
Main Class: - 15 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Final Levels:
Main Class Level: - 8
Craft Subclass Level: - 0
RP Subclass Level: - 0
Requested Skill(s):
- Electrical Fuzz: This spell attaches a small electrical orb to all nearby enemies within 10 meters, brightly illuminates their figure and irritating their vision. Targets take extremely minor electric damage every few seconds. Rather than being used as a damage dealing skill, Electrical Fuzz is mostly used for utility in order to keep the party aware of the enemy's positions. This makes it very helpful to keep track of evasive classes, such as Assassins. This skill has a cast time of 2 seconds, a duration of 40 seconds, and a cooldown of 10 seconds.
- Inversion: A spell that shoots a white beam of light forward at a target. When a target is struck by this ability, they are immediately spun in the opposite direction from which they were facing. It isn't really an ability that possesses any real effect other than temporarily disrupting an opponent's advance (perhaps it might even cause them to trip), but it's at least a spammable annoyance. Inversion does not change a target's trajectory and is ineffective on foes with the Immobility skill. This skill has a casting time of 1 second and a cooldown of 5 seconds.