Post by Tobin on Oct 23, 2014 23:25:24 GMT
As previously stated, any claims that are doubled will be listed in red. This is mainly to get rid of threads that are half and half event, half normal. I will accept any AP gained.
Main Class:
Main Class Claims:
Tobin Vs Caer: THE CLASH OF TWO VERTICALLY CHALLANGED TITANS: Post 1:1040 Post 2: 862 Post 3: 997
2080+ 1724 + 1994 = 5798
Confronting Stonehenge: Post 1: 499, Post 2: 1267
499+1267 = 1766
Crash Course: post 1: 629, Post 2: 675, Post 3:1194, Post 4:966, Post 5:558 Post 6:835
629+675 +2388+1932+1116+1670 = 8410
Building Beauty: Post 3: 556, Post 4:864
556 + 1728 = 2284
The Australian Kiss: Post 5: 631
1262
Total Word Count: 19520
Main Class AP Claimed: 78
Craft Subclass: N/A
Craft Subclass Claims:
Total Word Count:
Craft Class AP Claimed:
RP Subclass: N/A
RP Subclass Claims:
Total Word Count:
RP Class AP Claimed:
Total Claim:
Link to Previous Claim: Macho macho man! I wanna be a macho man!
Post-Claim AP:
Main Class: 296 AP Craft Subclass: 119 AP RP Subclass: 47 AP
Post-Claim AP:
Main Class: 374 AP Craft Subclass: 119 AP RP Subclass: 47 AP
Final Levels:
Main Class Level: 67 Craft Subclass Level: 40 RP Subclass Level: 21
Requested Skill(s): Three Skills
Fist of Boreas
Tier III Skill
The Monk infuses a great deal of mana into their palm and clenches their fist, causing it to glow white and lower the temperature of the surrounding atmosphere by a few degrees. This skill can be charged for up to 5 additional seconds, each second increasing the damage of this skill by 20%. Afterward, the Monk will punch forward and release a projectile of densely concentrated cold air at the opponent. This skill is considered a wind-type attack that deals blunt physical damage. Enemies which are not resistant to the ice element will be frozen and cannot perform any actions for 5 seconds. This duration doubles if the enemy is weak to the ice element. This skill has a base animation time of 2 seconds, a maximum range of 5 meters, and a cooldown of 30 seconds.
Release Chakra
Tier II Skill
Toggle. As popularized by the techniques of acupressure, much as there are pressure points that causes negative effects or just outright hurt a lot if struck, other pressure points can induce relaxation or enhanced physiological effects. This skill is the opposite of the offensive Acupressure skill in that it is usually used on an ally. An interface appears over the body of the ally, with small points appearing. Striking these points can result in increased attack damage, attack speed, or movement speed. The more points are struck, the more potent the effects. Although even if all points are struck, the maximum benefit of this skill is probably a 10% increase. These minor buffs last for roughly five minutes before wearing off. Keep in mind that using this skill on a target will deal damage, albeit extremely minor, to the target, so it's probably not a good idea to use it on someone whose HP is very low.
Stunt Double
Tier III Skill
Ever watch an action movie and wonder how the main character can fall several stories off a building and remain perfectly fine? Now you're the star! This skill summons a clapperboard above the Monk's head that clicks down, followed by the appearance of text saying the word "Action!" in a comic book styled font. Afterward, it causes the Monk's body to look slightly faded in color saturation, as though they were an actor in a black and white movie. The animation of this skill is rather eccentric and widely acclaimed by Monks with a theatrical flair. For the next five seconds after activation, the Monk is immune to all physical and terrain damage. This includes melee attacks, non-magical ranged attacks, fall damage, and damage taken by field hazards. The Monk may not perform any offensive skills while this skill is in effect. Additionally, all attacks aimed toward the Monk at this time gain a knockback effect, causing the Monk to be knocked back several feet should they be hit by any attack. All skills that already possess a knockback effect have their knockback distance doubled while this skill is active. This skill has a base animation time of 3 seconds, a duration of 5 seconds, and a cooldown of 60 seconds.
Main Class:
Main Class Claims:
Tobin Vs Caer: THE CLASH OF TWO VERTICALLY CHALLANGED TITANS: Post 1:1040 Post 2: 862 Post 3: 997
2080+ 1724 + 1994 = 5798
Confronting Stonehenge: Post 1: 499, Post 2: 1267
499+1267 = 1766
Crash Course: post 1: 629, Post 2: 675, Post 3:1194, Post 4:966, Post 5:558 Post 6:835
629+675 +2388+1932+1116+1670 = 8410
Building Beauty: Post 3: 556, Post 4:864
556 + 1728 = 2284
The Australian Kiss: Post 5: 631
1262
Total Word Count: 19520
Main Class AP Claimed: 78
Craft Subclass: N/A
Craft Subclass Claims:
Total Word Count:
Craft Class AP Claimed:
RP Subclass: N/A
RP Subclass Claims:
Total Word Count:
RP Class AP Claimed:
Total Claim:
Link to Previous Claim: Macho macho man! I wanna be a macho man!
Post-Claim AP:
Main Class: 296 AP Craft Subclass: 119 AP RP Subclass: 47 AP
Post-Claim AP:
Main Class: 374 AP Craft Subclass: 119 AP RP Subclass: 47 AP
Final Levels:
Main Class Level: 67 Craft Subclass Level: 40 RP Subclass Level: 21
Requested Skill(s): Three Skills
Fist of Boreas
Tier III Skill
The Monk infuses a great deal of mana into their palm and clenches their fist, causing it to glow white and lower the temperature of the surrounding atmosphere by a few degrees. This skill can be charged for up to 5 additional seconds, each second increasing the damage of this skill by 20%. Afterward, the Monk will punch forward and release a projectile of densely concentrated cold air at the opponent. This skill is considered a wind-type attack that deals blunt physical damage. Enemies which are not resistant to the ice element will be frozen and cannot perform any actions for 5 seconds. This duration doubles if the enemy is weak to the ice element. This skill has a base animation time of 2 seconds, a maximum range of 5 meters, and a cooldown of 30 seconds.
Release Chakra
Tier II Skill
Toggle. As popularized by the techniques of acupressure, much as there are pressure points that causes negative effects or just outright hurt a lot if struck, other pressure points can induce relaxation or enhanced physiological effects. This skill is the opposite of the offensive Acupressure skill in that it is usually used on an ally. An interface appears over the body of the ally, with small points appearing. Striking these points can result in increased attack damage, attack speed, or movement speed. The more points are struck, the more potent the effects. Although even if all points are struck, the maximum benefit of this skill is probably a 10% increase. These minor buffs last for roughly five minutes before wearing off. Keep in mind that using this skill on a target will deal damage, albeit extremely minor, to the target, so it's probably not a good idea to use it on someone whose HP is very low.
Stunt Double
Tier III Skill
Ever watch an action movie and wonder how the main character can fall several stories off a building and remain perfectly fine? Now you're the star! This skill summons a clapperboard above the Monk's head that clicks down, followed by the appearance of text saying the word "Action!" in a comic book styled font. Afterward, it causes the Monk's body to look slightly faded in color saturation, as though they were an actor in a black and white movie. The animation of this skill is rather eccentric and widely acclaimed by Monks with a theatrical flair. For the next five seconds after activation, the Monk is immune to all physical and terrain damage. This includes melee attacks, non-magical ranged attacks, fall damage, and damage taken by field hazards. The Monk may not perform any offensive skills while this skill is in effect. Additionally, all attacks aimed toward the Monk at this time gain a knockback effect, causing the Monk to be knocked back several feet should they be hit by any attack. All skills that already possess a knockback effect have their knockback distance doubled while this skill is active. This skill has a base animation time of 3 seconds, a duration of 5 seconds, and a cooldown of 60 seconds.