Post by Tobin on Nov 4, 2014 19:02:24 GMT
Everything here is doubled from the post count listed. Seems smaller then expected, though then again I claimed a good chunk of them before. I kept any decimals up to the final subtotal for each thread.
Main Class:
Main Class Claims:
Phantom Train Thread [GUILD]:Post 1: 1045 Post 2: 2324
1045+2324 = 3369*1.20 = 4042.8 * 2 = 8085
King Mountain: Post 1: 1373 , Post 2: 1248 Post 3: 1331
1373+1248+1331= 7904
Stonehenge [GUILD]: Post 3: 475
475*1.2=570*2 = 1140
Wedon'tmentionthatfellowsnamehereit'saverybadluckcharm[GUILD]: Post 3: 603
603*1.2 = 723.6*2= 1446
Keeping Spirit High: Post 7: 1595 Post 8: 1054
1595+1054= 2649*2 5298
Crash Course: Post 7: 600
1200
Total Word Count: 25078
Main Class AP Claimed: 100
Craft Subclass:
Craft Subclass Claims:
Yami Candy: Post 1: 383
574
Total Word Count: 574
Craft Class AP Claimed: 2
Link to Previous Claim: log-horizon.proboards.com/thread/3539/tobin-claim-muscle-wizard-special
Pre-Claim AP:
Main Class: 374 AP Craft Subclass: 119 AP RP Subclass: 47 AP
Post-Claim AP:
Main Class: 474 AP Craft Subclass: 121 AP RP Subclass: 47 AP
Final Levels:
Main Class Level: 77 Craft Subclass Level: 41 RP Subclass Level: 21
Requested Skill(s):
Note: I wish these to be listed as teir 3 skills so I know exactly what rank 3 slots I have spent on moves such as this.
Wind Bullet
Tier III Skill
Toggle skill. A skill that is usually performed with a free hand, making it a useful technique for Monks and characters who wield only a single one-handed weapon. It can also be used with an actual firearm, causing wind bullets to be fired whenever the gun is not loaded with any form of ammunition. Its bare handed version is performed by extending the thumb and index finger while curling the other three weapons, as though a gun gesture is being made. Thanks to the toggle function of this skill acting as a safety, it can be turned off for those times where you don't want to accidentally shoot people because of your careless gestures. By pressing down the thumb or trigger, a concentrated shot of air is expelled forward from the index finger or barrel, causing a minor recoil from the shot. Wind bullets shot from this attack are fairly weak and are used more often to subdue or stall an opponent. This skill has a range of 10 meters, an animation time of 0.5 seconds, and a cooldown time of 1 second.
Air Magnum
Tier III Skill
A skill that can only be performed while Wind Bullet is actively toggled. For the bare-handed version, the character must have both hands free and wraps their hands together. The thumbs, index, and middle fingers are extended while the ring and pinky fingers are curled. By pressing down the thumbs, the character shoots out a powerful blast of air from their other extended fingers. For the firearm version, the character must hold and press down the firearm trigger with both hands. This blast is much more pronounced and concentrated, causing moderate wind damage to a target struck by the attack. It also has a minor knockback effect as well. This skill has a range of 10 meters, an animation time of 1.5 seconds, and a cooldown time of 10 seconds. Until the cooldown time of this skill wears off, Wind Bullets cannot be fired.
One Empty Slot
1 Teir IV Brewer skill that has yet to be determined.
Main Class:
Main Class Claims:
Phantom Train Thread [GUILD]:Post 1: 1045 Post 2: 2324
1045+2324 = 3369*1.20 = 4042.8 * 2 = 8085
King Mountain: Post 1: 1373 , Post 2: 1248 Post 3: 1331
1373+1248+1331= 7904
Stonehenge [GUILD]: Post 3: 475
475*1.2=570*2 = 1140
Wedon'tmentionthatfellowsnamehereit'saverybadluckcharm[GUILD]: Post 3: 603
603*1.2 = 723.6*2= 1446
Keeping Spirit High: Post 7: 1595 Post 8: 1054
1595+1054= 2649*2 5298
Crash Course: Post 7: 600
1200
Total Word Count: 25078
Main Class AP Claimed: 100
Craft Subclass:
Craft Subclass Claims:
Yami Candy: Post 1: 383
574
Total Word Count: 574
Craft Class AP Claimed: 2
Link to Previous Claim: log-horizon.proboards.com/thread/3539/tobin-claim-muscle-wizard-special
Pre-Claim AP:
Main Class: 374 AP Craft Subclass: 119 AP RP Subclass: 47 AP
Post-Claim AP:
Main Class: 474 AP Craft Subclass: 121 AP RP Subclass: 47 AP
Final Levels:
Main Class Level: 77 Craft Subclass Level: 41 RP Subclass Level: 21
Requested Skill(s):
Note: I wish these to be listed as teir 3 skills so I know exactly what rank 3 slots I have spent on moves such as this.
Wind Bullet
Tier III Skill
Toggle skill. A skill that is usually performed with a free hand, making it a useful technique for Monks and characters who wield only a single one-handed weapon. It can also be used with an actual firearm, causing wind bullets to be fired whenever the gun is not loaded with any form of ammunition. Its bare handed version is performed by extending the thumb and index finger while curling the other three weapons, as though a gun gesture is being made. Thanks to the toggle function of this skill acting as a safety, it can be turned off for those times where you don't want to accidentally shoot people because of your careless gestures. By pressing down the thumb or trigger, a concentrated shot of air is expelled forward from the index finger or barrel, causing a minor recoil from the shot. Wind bullets shot from this attack are fairly weak and are used more often to subdue or stall an opponent. This skill has a range of 10 meters, an animation time of 0.5 seconds, and a cooldown time of 1 second.
Air Magnum
Tier III Skill
A skill that can only be performed while Wind Bullet is actively toggled. For the bare-handed version, the character must have both hands free and wraps their hands together. The thumbs, index, and middle fingers are extended while the ring and pinky fingers are curled. By pressing down the thumbs, the character shoots out a powerful blast of air from their other extended fingers. For the firearm version, the character must hold and press down the firearm trigger with both hands. This blast is much more pronounced and concentrated, causing moderate wind damage to a target struck by the attack. It also has a minor knockback effect as well. This skill has a range of 10 meters, an animation time of 1.5 seconds, and a cooldown time of 10 seconds. Until the cooldown time of this skill wears off, Wind Bullets cannot be fired.
One Empty Slot
1 Teir IV Brewer skill that has yet to be determined.