Post by Reynard on Nov 6, 2014 14:47:51 GMT
Main Class: Cleric
Main Class Claims:
STRANGE ARRIVALS AND NEW BEGINNINGS [OPEN] – 452 + 349 +296 + 397 + 618 + 503 + 409 + 530 + 692 + 589 + 572 + 294 + 504*2 +355*2 + 377*2 + 290*2 + 537*2 + 490*2 = 10803
Total Word Count: 10803
Main Class AP Claimed: 43
Total Claim: 43
Link to Previous Claim: [AP CLAIM 02] REYNARD (14 AP)
Pre-Claim AP:
Main Class: 44 AP
Craft Subclass: 0 AP
RP Subclass: 20 AP
Post-Claim AP:
Main Class: 87 AP
Craft Subclass: 0 AP
RP Subclass: 20 AP
Final Levels:
Main Class Level: 27
Craft Subclass Level: 1
RP Subclass Level: 11
Requested Skill(s):
Divine Favor: A skill that temporarily removes all negative status effects on the user. Take note that this does not remove one's negative status effects, and can be called "damage postponement" of sorts. Although Clerics have the ability to clear oneself of all negative status effects in battle, it may put the rest of the party in imminent danger. It is for this reason that this skill is important for Clerics, particularly healers. Take note that this skill only affects status effects that are active on the user at the time of casting. This skill has a casting time of 2 seconds and a cooldown time of 15 seconds.
Sword Rain Flurry: The user pierces the target in rapid succession, usually amounting to an initial five stabs plus an additional one every 20 levels. Sword Rain Flurry is an adapted version of the Swashbuckler's Dart-Tack Target, only performed with the intention of damaging the target rather than simply diverting its attention. Despite its name, this skill can be performed with any weapon type although thrusting-type weapons often perform most optimally. Each strike deals a moderate amount of damage, but the main downside is that the user is locked into this animation until the move is completed. This skill has a total animation time of 3 seconds. Its cooldown time is 10 seconds.
Spellwalk: A toggle skill that allows a character to cast a spell without forcing them to remain immobile during the spell's casting duration. It is an excellent skill to take for those who prefer an on-the-go strategy or at least a less vulnerable position. When the character moves while casting a spell, their movement speed is halved. This speed penalty decreases to 40% at Level 30, 25% at Level 60, and 10% at Level 90.
Main Class Claims:
STRANGE ARRIVALS AND NEW BEGINNINGS [OPEN] – 452 + 349 +296 + 397 + 618 + 503 + 409 + 530 + 692 + 589 + 572 + 294 + 504*2 +355*2 + 377*2 + 290*2 + 537*2 + 490*2 = 10803
Total Word Count: 10803
Main Class AP Claimed: 43
Total Claim: 43
Link to Previous Claim: [AP CLAIM 02] REYNARD (14 AP)
Pre-Claim AP:
Main Class: 44 AP
Craft Subclass: 0 AP
RP Subclass: 20 AP
Post-Claim AP:
Main Class: 87 AP
Craft Subclass: 0 AP
RP Subclass: 20 AP
Final Levels:
Main Class Level: 27
Craft Subclass Level: 1
RP Subclass Level: 11
Requested Skill(s):
Divine Favor: A skill that temporarily removes all negative status effects on the user. Take note that this does not remove one's negative status effects, and can be called "damage postponement" of sorts. Although Clerics have the ability to clear oneself of all negative status effects in battle, it may put the rest of the party in imminent danger. It is for this reason that this skill is important for Clerics, particularly healers. Take note that this skill only affects status effects that are active on the user at the time of casting. This skill has a casting time of 2 seconds and a cooldown time of 15 seconds.
Sword Rain Flurry: The user pierces the target in rapid succession, usually amounting to an initial five stabs plus an additional one every 20 levels. Sword Rain Flurry is an adapted version of the Swashbuckler's Dart-Tack Target, only performed with the intention of damaging the target rather than simply diverting its attention. Despite its name, this skill can be performed with any weapon type although thrusting-type weapons often perform most optimally. Each strike deals a moderate amount of damage, but the main downside is that the user is locked into this animation until the move is completed. This skill has a total animation time of 3 seconds. Its cooldown time is 10 seconds.
Spellwalk: A toggle skill that allows a character to cast a spell without forcing them to remain immobile during the spell's casting duration. It is an excellent skill to take for those who prefer an on-the-go strategy or at least a less vulnerable position. When the character moves while casting a spell, their movement speed is halved. This speed penalty decreases to 40% at Level 30, 25% at Level 60, and 10% at Level 90.