Post by Estreia on Nov 25, 2014 23:22:08 GMT
[attr="class","ws"] [attr="class","h"]ESTREIA [attr="class","fc"] [attr="class","bi"]REAL NAME: Miranda Jacobs [attr="class","bi2"]REAL GENDER: Female [attr="class","bi2"]GENDER: Female [attr="class","bi2"]AGE: 22 [attr="class","bi2"]SEXUALITY: Homosexual [attr="class","bi2"]FACE-CLAIM: Girl Monk, Mauricio Herrera [attr="class","bi2"]PLAYED BY: Metalmuertos [attr="class","bi2"]FACTION: Adventurer [attr="class","h2"]Appearance [attr="class","b"]Standing at a mere five feet two inches, this girl's small frame is filled with corded, heavy muscles that likely bring her weight to around 140 pounds. Her hair falls down to her shoulders on all sides, framing her lightly-tanned face in dark brown locks. Piercing hazel eyes stare almost unblinking around her, almost constantly with a dark eyebrow cocked as if she doubted everything around her. Her makeup doesn't much help either, with dark eyeliner and dark eye shadow, along with lipstick the same color as her dark hair. Her lips are slightly pursed, and even though she's so short, sometimes it really seems like she's looking down her nose. It appears this girl, for good or for ill, has a serious case of the so-called 'resting bitch face'. Her attire is surprisingly revealing. Her top appears to mostly serve as a sports bra, holding her upper chest tightly in a white and green embrace. Her large biceps are left exposed, but her forearms are covered with leather bracers and linen fist wraps. Her legs follow a similar pattern, with her shins being covered in leather shinguards that link up to a metal belt that circles her waist. Linen clothes her waist and pelvis, trailing off into tails that trail from both the front and back. When she moves, she does so with a strange, dextrous gait. Perhaps she was a dancer or gymnast before her time here in Elder Tale? In-Game: 1 [attr="class","h3"]Personality [attr="class","b"]Cold, sarcastic, and snide, Estreia is a difficult woman to handle at first. She's often to be heard commenting critically of the various things and people around her, and is quick to raise a cutting remark to anything she views as stupid or pointless. Really, it's hard to tell if she warms up at all; even her voice is constantly deadpan, even while speaking to the people she ostensibly enjoys being around. Add to this the fact that she's naturally competitive of those around her, and it's clear to see that she may not be the friendliest person around. However, if there are people she cares for, she tends to be a lot softer--though still rather sarcastic. Many people dislike being forced into things, but Estreia's aversion to such things is extreme. She despises people and things that force people to behave and do things they don't want to, especially when it comes to herself. If she finds herself in such a situation, you can be guaranteed that she'll try to force her way out again, and do as much damage as possible while she does so. She values her freedom heavily, and attempting to take away her agency is the quickest way to make her an enemy. Despite her harsh personality, however, she appears to enjoy peace immensely. Estreia can be often found meditating or dancing, because these actions seem to actively calm and warm her in times of stress. In these times, it's best if one either joins her or stays silent; she doesn't want to talk or fight, she just wants to let herself have peace, even if it's only for a short period of time. [attr="class","h3"]History [attr="class","b"]Born in Manchester to an upper-class family, it appears that Miranda Jacobs' life was basically decided for her from the moment of her conception. As a young child, she was introduced to gymnastics and ballet by her parents. During her childhood, she greatly enjoyed these activities, and this was a time of happiness and plenty for her. She never wanted for anything, she went to an upper-class school, and she was doing two activities that she loved. Sadly, these things weren't meant to last. As time went on, she began to lose her happy innocence. She saw her friends and family growing more insular and haughty. Her school was highly exclusionary. Ballet and gymnastics became less about the activity, and what sort of prestige could be earned through them. Worse still, she realized her parents only wanted her to do these things because they wanted their daughter to follow their plans, with no regards for her own wishes, hopes, or dreams. Her parents were trying to improve their names through her actions. As these revelations piled up, Miranda snapped. Imagining that this was the only way the world worked, she became everything she saw. She became cold and sarcastic, giving cutting remarks to everyone around her. Her parents ended up forcing her to quit ballet and focus entirely on gymnastics, and she became coldly focused on beating those less skilled than her. As time went on, her skill became such that she was considered one of England's top prospects for the next Olympics. Her parents were so proud. It was during that time that Miranda had enough. Attempting to find some form of escapism, she joined Elder Tale, creating Estreia Belladonna. Only a few days later, the fateful patch came through... And suddenly Miranda was now Estreia, and she was trapped in the game. Only it seems she's rather enjoying her new freedom, because now there isn't a single person who can tell her what to do... [attr="class","h3"]Extra [attr="class","b"]Main Hand: Ambidextrous Fighting Style: Often makes use of her gymnastics training, making her style very graceful and fluid. Has a great love of using tumbling and aerial attacks from her Acrobat subclass. Blood Type: O Positive |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Elf [attr="class","bi4"]CLASS: Monk [attr="class","bi4"]SUBCLASS: Acrobat [attr="class","bi5"]CRAFTING CLASS: Tailor [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Wyvern Kick: Tier I Skill. The user takes to the sky by performing a high jump, then kicking down toward a target. Often, the monk will then perform another jump to maintain the height advantage. This skill is particularly taken by monks for its vaulting properties. This skill has an animation time of 2 seconds and a cooldown of 10 seconds. [attr="class","skill"]Somersault Kick: Tier I Skill. The user performs a somersault with an outstretched leg, aiming to kick the monster in a preemptive strike while gathering some momentum. This move can be also be used in mid-air in order to propel the user with a slight upward momentum, allowing them to gain about another second of air time. This skill has an animation time of 2 seconds and a cooldown of 5 seconds. [attr="class","skill"]Beatdown: Tier I Skill. A toggle-activated monk ability that grants the monk a gradual increase in damage and attack speed for every opponent they defeat. This skill utilizes a combo system, where after about a minute if the user had not gotten another kill, the effect is canceled. [attr="class","skill"]Needlework: Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly. [attr="class","skill"]High Jump: Passive. One of the most basic tricks of the Acrobat's specialty is their ability to jump greater heights than any average person. The Acrobat's maximum jumping height is doubled. While this skill might seem otherwise mundane, it can allow one to reach places that would be difficult for many others. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Starter Cloth Armor [attr="class","skill"]Left Hand: N/A [attr="class","skill"]Right Hand: Starter Throwing Needles [attr="class","skill"]Accessory#1: [attr="class","skill"]Accessory#2: [attr="class","skill"]Accessory#3: [attr="class","skill"]Accessory#4: [attr="class","h3"]Inventory [attr="class","b2"] |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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