Post by Hirosame on Dec 17, 2014 7:40:45 GMT
Main Class: Monk
Main Class Claims:
Thread: Partnering Up! An Enchanting Tale!
694 Words
665 Words
707 Words
655 Words
656 Words
Total Words/Thread: 3377 Words
Thread: Crouching Fox-Tail, Hidden Fist!
670 Words
900 Words
1043 Words
1129 Words
1324 Words
862 Words
1304 Words
917 Words
Total Words/Thread: 8149 Words
Thread: Clerical Combat! [MENTOR THREAD: AP x1.25]
665 Words
1402 Words
929 Words
1133 Words
Total Words/Thread: 4129 x 1.25 = 5161 Words
Thread: GPU - Golem Processing Unit
869 Words
Thread: Confronting Stonehenge
1023 Words
Thread: Swashbuckler in Distress
857 Words
627 Words
653 Words
696 Words
642 Words
634 Words
684 Words
Total Words/Thread: 4793 Words
Thread: Into the Ranks!
652 Words
Total Word Count: 3377 + 8118 + 5161 + 869 + 1023 + 4793 + 652 = 24024 Words
Main Class AP Claimed: 24024 Words / 250 = 96 AP
Total Claim:
Link to Previous Claim: Last claim
Pre-Claim AP:
Main Class: 349 AP
Craft Subclass: 72 AP
RP Subclass: 16 AP
Post-Claim AP:
Main Class: 445 AP
Craft Subclass: 72 AP
RP Subclass: 16 AP
Final Levels:
Main Class Level: 74
Craft Subclass Level: 29
RP Subclass Level: 9
Requested Skill(s):
Main Class Claims:
Thread: Partnering Up! An Enchanting Tale!
694 Words
665 Words
707 Words
655 Words
656 Words
Total Words/Thread: 3377 Words
Thread: Crouching Fox-Tail, Hidden Fist!
670 Words
900 Words
1043 Words
1129 Words
1324 Words
862 Words
1304 Words
917 Words
Total Words/Thread: 8149 Words
Thread: Clerical Combat! [MENTOR THREAD: AP x1.25]
665 Words
1402 Words
929 Words
1133 Words
Total Words/Thread: 4129 x 1.25 = 5161 Words
Thread: GPU - Golem Processing Unit
869 Words
Thread: Confronting Stonehenge
1023 Words
Thread: Swashbuckler in Distress
857 Words
627 Words
653 Words
696 Words
642 Words
634 Words
684 Words
Total Words/Thread: 4793 Words
Thread: Into the Ranks!
652 Words
Total Word Count: 3377 + 8118 + 5161 + 869 + 1023 + 4793 + 652 = 24024 Words
Main Class AP Claimed: 24024 Words / 250 = 96 AP
Total Claim:
Link to Previous Claim: Last claim
Pre-Claim AP:
Main Class: 349 AP
Craft Subclass: 72 AP
RP Subclass: 16 AP
Post-Claim AP:
Main Class: 445 AP
Craft Subclass: 72 AP
RP Subclass: 16 AP
Final Levels:
Main Class Level: 74
Craft Subclass Level: 29
RP Subclass Level: 9
Requested Skill(s):
Hellfire Drive
Tier III Skill
A secret art taught in the village of the Moon Dance Forest. To use it to its full potential, it's said that one should train under the guidance of the villagers. Imitating the sun goddess' final move, a Monk can toggle this skill. When activated, the Monk turns into a burning representation of themselves, in red, white, and yellow flames. Their speed is vastly increased by up to 50%, and each attack or skill that involves physical contact deals added minor Light and Fire damage. This skill has a constant mana upkeep cost, and has a transformation animation of 2 seconds. Due to fatigue, the speed boost is greatest at the beginning and dies down roughly 2% per second until it is basically negligible after 25 seconds. After it is canceled, the skill goes into cooldown for 45 seconds.
Tier III Skill
A secret art taught in the village of the Moon Dance Forest. To use it to its full potential, it's said that one should train under the guidance of the villagers. Imitating the sun goddess' final move, a Monk can toggle this skill. When activated, the Monk turns into a burning representation of themselves, in red, white, and yellow flames. Their speed is vastly increased by up to 50%, and each attack or skill that involves physical contact deals added minor Light and Fire damage. This skill has a constant mana upkeep cost, and has a transformation animation of 2 seconds. Due to fatigue, the speed boost is greatest at the beginning and dies down roughly 2% per second until it is basically negligible after 25 seconds. After it is canceled, the skill goes into cooldown for 45 seconds.
Orion Delayed Blow
Tier III Skill
The Monk activates this skill, causing their fists to flash a red color for 10 seconds. Upon striking the target with a normal physical attack, the Monk leaves a circular mark on the target's body but inflicts no damage. The size of the mark depends on whether the attack successfully hit the target and if the target managed to block against the attack. Each blow costs a small amount of MP to use. After the target has been marked by Orion Delayed Blow at least once, the Monk can activate the second step of this skill. By pounding the fists together, all the blows that were landed upon the target immediately activate, dealing an equivalent amount of damage as though they had damaged the opponent originally. The benefits to having this delayed damage is simple - for instance, a boxer can sustain multiple blows to the face throughout the course of a match. However, if it just so happened that every single blow should occur in the same instance, the attack would seem all the more powerful. This provides difficulty to enemy Clerics, as they are unable to heal the target until after this skill has resolved. Orion Delayed Blow has a casting time of 2 seconds and a cooldown of 30 seconds. The user may chain a number of blows equal to their Monk level divided by 10.
Tier III Skill
The Monk activates this skill, causing their fists to flash a red color for 10 seconds. Upon striking the target with a normal physical attack, the Monk leaves a circular mark on the target's body but inflicts no damage. The size of the mark depends on whether the attack successfully hit the target and if the target managed to block against the attack. Each blow costs a small amount of MP to use. After the target has been marked by Orion Delayed Blow at least once, the Monk can activate the second step of this skill. By pounding the fists together, all the blows that were landed upon the target immediately activate, dealing an equivalent amount of damage as though they had damaged the opponent originally. The benefits to having this delayed damage is simple - for instance, a boxer can sustain multiple blows to the face throughout the course of a match. However, if it just so happened that every single blow should occur in the same instance, the attack would seem all the more powerful. This provides difficulty to enemy Clerics, as they are unable to heal the target until after this skill has resolved. Orion Delayed Blow has a casting time of 2 seconds and a cooldown of 30 seconds. The user may chain a number of blows equal to their Monk level divided by 10.
Warp Fang
Tier III Skill
The Monk performs a roundhouse kick, causing a yellow crescent-shaped projectile to fly off toward the target, dealing physical damage. At the same time, the Monk will teleport a few meters above the target and swoop down to deliver a powerful dropkick. This skill can be used as an effective way to close in on an enemy when simply running toward the enemy is out of the question. It can also be used as an effective combo to disorient an opponent. This skill has an animation time of 1 second to fire the projectile and an animation time of 1.5 seconds for the teleport kick. This skill has a cooldown of 30 seconds.
Tier III Skill
The Monk performs a roundhouse kick, causing a yellow crescent-shaped projectile to fly off toward the target, dealing physical damage. At the same time, the Monk will teleport a few meters above the target and swoop down to deliver a powerful dropkick. This skill can be used as an effective way to close in on an enemy when simply running toward the enemy is out of the question. It can also be used as an effective combo to disorient an opponent. This skill has an animation time of 1 second to fire the projectile and an animation time of 1.5 seconds for the teleport kick. This skill has a cooldown of 30 seconds.