Post by Saskia on Dec 19, 2014 23:13:03 GMT
Main Class: Guardian
Main Class Claims: Nightly Workout 934 + 851 + 479 + 934 + 810 + 544 = 4552
Total Word Count: 4552
Main Class AP Claimed: 18.
Total Claim:
Link to Previous Claim: N/A
Pre-Claim AP: N/A
Post-Claim AP: 18
Main Class: - 18
Craft Subclass: - 0
RP Subclass: - 0
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: -
10
Craft Subclass Level: -
1
RP Subclass Level: -
1
Requested Skill(s):
Counter Break
Tier I Skill
Every force has an equal and opposite reaction. When attacked, the two options are usually to move out of the way or brace and block the attack somehow. However, some choose a third unusual option which is to face the attack head on with a display of power of your own. By literally attacking an attack with an attack, you not only mess up the collision point but you negate most of your opponent’s power using your own kinetic energy. Also, if you surpass your opponent in power sufficiently, it is possible to break apart the opponent’s attack so significantly that you can chain it into an attack of your own. This skill can only be used as a counterattack against skills with an animation time of 2 seconds or more. Counter Break has a cooldown of 30 seconds.
Resilience
Tier I Skill
A passive ability of the Guardian. Due to their highly defensive class role, their HP regenerates faster outside of battle compared to other classes. Additionally, they regenerate a small amount of HP within battle, every couple of seconds. This passive battle healing is not very high, but it might prove to save one's life in the long run.
Parry
Tier I Skill
A hard parry that is delivered to reduce the force of an incoming attack. It is a system-assisted action that controls the body in the face of an oncoming attack, designed to reduce the damage from an attack as much as possible. Thus, while anyone can parry an attack given the right timing and momentum and achieve mixed results, activating this skill is probably one of the safest defenses against such an attack. Allowing the system free reign of one's own actions, however, may perhaps prove somewhat difficult in terms of flexibility. Despite that, this skill is one of the most basic and effective defensive techniques of the Warrior classes. Parry has an animation time of 1 second and a cooldown of 5 seconds. This cooldown is doubled to 10 seconds if used by any other class.
Main Class Claims: Nightly Workout 934 + 851 + 479 + 934 + 810 + 544 = 4552
Total Word Count: 4552
Main Class AP Claimed: 18.
Total Claim:
Link to Previous Claim: N/A
Pre-Claim AP: N/A
Post-Claim AP: 18
Main Class: - 18
Craft Subclass: - 0
RP Subclass: - 0
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: -
10
Craft Subclass Level: -
1
RP Subclass Level: -
1
Requested Skill(s):
Counter Break
Tier I Skill
Every force has an equal and opposite reaction. When attacked, the two options are usually to move out of the way or brace and block the attack somehow. However, some choose a third unusual option which is to face the attack head on with a display of power of your own. By literally attacking an attack with an attack, you not only mess up the collision point but you negate most of your opponent’s power using your own kinetic energy. Also, if you surpass your opponent in power sufficiently, it is possible to break apart the opponent’s attack so significantly that you can chain it into an attack of your own. This skill can only be used as a counterattack against skills with an animation time of 2 seconds or more. Counter Break has a cooldown of 30 seconds.
Resilience
Tier I Skill
A passive ability of the Guardian. Due to their highly defensive class role, their HP regenerates faster outside of battle compared to other classes. Additionally, they regenerate a small amount of HP within battle, every couple of seconds. This passive battle healing is not very high, but it might prove to save one's life in the long run.
Parry
Tier I Skill
A hard parry that is delivered to reduce the force of an incoming attack. It is a system-assisted action that controls the body in the face of an oncoming attack, designed to reduce the damage from an attack as much as possible. Thus, while anyone can parry an attack given the right timing and momentum and achieve mixed results, activating this skill is probably one of the safest defenses against such an attack. Allowing the system free reign of one's own actions, however, may perhaps prove somewhat difficult in terms of flexibility. Despite that, this skill is one of the most basic and effective defensive techniques of the Warrior classes. Parry has an animation time of 1 second and a cooldown of 5 seconds. This cooldown is doubled to 10 seconds if used by any other class.