Post by Pen Ddraig on Dec 28, 2014 15:10:56 GMT
Main Class: (if not claiming AP for main class, you may delete this part of the claim)
Main Class Claims: 507, 600, 555, 643, 416, 409, 1009, 449, 400, 675
Total Word Count: 5663
Main Class AP Claimed: 22
Total Claim:
Link to Previous Claim:
Pre-Claim AP:
Main Class: - 0 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP:
Main Class: - 22 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Final Levels:
Main Class Level: -
11
Craft Subclass Level: -
1
RP Subclass Level: -
1
Requested Skill(s):
Shield Mastery:
Tier I Skill
- Passive skill. As the premiere tank of Elder Tale, the Guardian's signature equip is their large shield. Even so, it's rather bulky and takes some time to get used to for most players. As Shield Mastery progresses, the apparent weight of the shield decreases and its defense increases.
Counter Break:
Tier I Skill
- Every force has an equal and opposite reaction. When attacked, the two options are usually to move out of the way or brace and block the attack somehow. However, some choose a third unusual option which is to face the attack head on with a display of power of your own. By literally attacking an attack with an attack, you not only mess up the collision point but you negate most of your opponent’s power using your own kinetic energy. Also, if you surpass your opponent in power sufficiently, it is possible to break apart the opponent’s attack so significantly that you can chain it into an attack of your own. This skill can only be used as a counterattack against skills with an animation time of 2 seconds or more. Counter Break has a cooldown of 30 seconds.
Shield Smash:
Tier I Skill
- The Guardian's signature style is the large of a large shield. By ramming the opponent with this skill, it's essentially ramming the target with an iron wall. Naturally, such an action will pretty much interrupt any skill that an opponent is casting. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
Main Class Claims: 507, 600, 555, 643, 416, 409, 1009, 449, 400, 675
Total Word Count: 5663
Main Class AP Claimed: 22
Total Claim:
Link to Previous Claim:
Pre-Claim AP:
Main Class: - 0 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP:
Main Class: - 22 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Final Levels:
Main Class Level: -
11
Craft Subclass Level: -
1
RP Subclass Level: -
1
Requested Skill(s):
Shield Mastery:
Tier I Skill
- Passive skill. As the premiere tank of Elder Tale, the Guardian's signature equip is their large shield. Even so, it's rather bulky and takes some time to get used to for most players. As Shield Mastery progresses, the apparent weight of the shield decreases and its defense increases.
Counter Break:
Tier I Skill
- Every force has an equal and opposite reaction. When attacked, the two options are usually to move out of the way or brace and block the attack somehow. However, some choose a third unusual option which is to face the attack head on with a display of power of your own. By literally attacking an attack with an attack, you not only mess up the collision point but you negate most of your opponent’s power using your own kinetic energy. Also, if you surpass your opponent in power sufficiently, it is possible to break apart the opponent’s attack so significantly that you can chain it into an attack of your own. This skill can only be used as a counterattack against skills with an animation time of 2 seconds or more. Counter Break has a cooldown of 30 seconds.
Shield Smash:
Tier I Skill
- The Guardian's signature style is the large of a large shield. By ramming the opponent with this skill, it's essentially ramming the target with an iron wall. Naturally, such an action will pretty much interrupt any skill that an opponent is casting. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.