Post by Awatsuki on Dec 29, 2014 18:13:00 GMT
[attr="class","ws"] [attr="class","h"]Awatsuki [attr="class","fc"] [attr="class","bi"]REAL NAME: Awatsuki Shizuri [attr="class","bi2"]REAL GENDER: Female [attr="class","bi2"]GENDER: Female [attr="class","bi2"]AGE: 17 [attr="class","bi2"]SEXUALITY: Bisexual [attr="class","bi2"]FACE-CLAIM: Akame, Akame ga Kill [attr="class","bi2"]PLAYED BY: Seras [attr="class","bi2"]FACTION: Adventurer [attr="class","h2"]Appearance [attr="class","b"]Awatsuki is quite small. Her long, black hair falls on her back freely, two black fox ears tipped with white fur poking out from it. She has unussual large, dark red eyes. When she is out of combat her look is rather sleepy and half-opened. When she enters the state of excitement she looks cheerfully around. When she is in comba tor when she feels like being in danger she looks around with a sharp look. Her cute face is moddified just by one thing. A scar from the real world appeared on her face somehow dominating her left cheek. Sometimes she ties her hair in a ponytail or twintails. The other thing that was taken from her life is a number tattoo. On her left arm there is the number 034 and a cross on the back of her left hand. ( dkshopes.com/image/cache/data/F/Fate%20Stay%20Zero/fate_zero_tattoo_56001a-500x500.jpg ) In normal eyes she was wearing black military pants, black kevlar boots used by recon forces, black shirt and black trenchcoat or a hoody. Under it she was hiding her wakizashi or another weapons. In the game she uses japaneese style leather armor and clothing, using bandages instead of gloves. Her weapons are two katanas which is she wearing all the time by her side. [attr="class","h3"]Personality [attr="class","b"]Awatsuki is introverted and is trying to avoid unnecesarry contact. She is prefering to be alone or with people that she recognises as her friends. When she has the time to make a plan she will make one using her intelect and experience. However when she is cought she lets her body move on instincts and experience interfering with it only if she thinks that it’s needed. She is a thinker. She thinks that emotions are slowing her down and that calm mind is needed to survive. However thanks to the fact that she isn’t used to feelings she can let them mess with her plans sometimes. She sees the whole world like a chessboard. She feels that she needs to think of every possibility analyzing and thinking of the best way. Even when she does this she is honest. She doesn’t hide her opinions and shares them and she doesn’t lie if it’s not neccesarry. However that she doesn’t lie doesn’t mean that she will just tell everything. Thanks to her history she isn’t trusting. It takes some time for her to open herself to others. She doesn’t doubt people around her but she doesn’t trust them. Her opinion is formed from watching them before she makes contact or before she says something. She preferes one on one conversations. In larger or smaller groups she thinks before she says something, trying stay calm, however it’s still leaving her tensed up and maybe a little scared thanks to the number of people. She prioritizes those who she can trust over others. However because of her emotional instability she may sometimes choose actions which she isn’t able to explain. She is trying to be calm, but still she doesn’t like to loose. She will avoid PvP match but she will try to win when she is involed. She preferes to attack her enemies silently when she sees them before frontal attack. Her strength is her inteligence and experience. Her calm mind and her decisions have solved many hard situations which were ended by her blade. However she is emotionally unstable and she can’t understand emotions sometimes. That makes her extremely weak sometimes. She also „suffers“ from Schadenfreude (Schadenfreude is pleasure derived from the misfortunes of others. This word is taken from German and literally means 'harm-joy.') She believes that one day in future she will reach the state where she will find friends and a place which she can call home. And if she won’t find it she will adjust herself and make it. She fears that she will be left alone again, or that the person that she will love will hate her. She fears that she won’t be strong enough to protect her friends and herself. [attr="class","h3"]History [attr="class","b"]Awatsuki was born in japan in a Yakuza familly. However as the youngest child and an unlegitimate child of the boss and german woman that was working as a mercanary. Without the right to be a succesor she was destined to become an assassin working for the organization, trained in combat from her early age. She was used to it. Her life was split between the cheerfull but mysterious self in school and the training „at home“. Soon she revailed talent for this kind of live. Fighting, gunfire, stealth… theese things became absolutely common for her. It had it’s price of course. Her mentality was deformed a little bit with every shot and every strike. When she reached the age of 13 she recieved her first targett. She sneaked through the security and eliminated it silently with just a wakizashi she recieved when she finished her training. Her tasks were more and more demanding soon, and when her older brother inheritated the Yakuza he tried to getr id of her through theese missions. She was sent to eliminate a boss of mafia in europe. She managed to get to britany easily even with her equipment. There she started to research them. Slowly, step by step, she found out their members, chain of command, every single command. She started dealing with them slowly, assasinating those which were vissible to other members to create panic, causing those weak-willed to leave. Then she followed to cut their chain of command in vain. In the end, she assasinated the head of their organization. Then she noticed it. She faced multipple assassins raised like she was raised. She tried to deal with them quickly, using sniping, poisoning or dealt with them quickly in backalleys with her wakizashi. In the end she disappeared from their sight after faking her own death. She could finally rest, finding herself in the world without any friends or relatives. Lonely she started reading books. In the library she found a person which dragged her to elder tale later. She liked the world of elder tales using character highly similar to herself to play the game. And there we are now. Finally entering her new story. [attr="class","h3"]Extra [attr="class","b"] |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Fox Tail [attr="class","bi4"]CLASS: Assassin [attr="class","bi4"]SUBCLASS: Tracker [attr="class","bi5"]CRAFTING CLASS: Blacksmith [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Skill Name: Hiding Entry Tier I Skill Self Buff. One of the basic stealth magics of the Assassin. A signature move of the Assassins, known for being able to hide in plain sight, that allows them to bend light around them and become invisible to the naked eye for an extended period of time, up to ten minutes. Offensive actions, stabbing a target for instance, immediately break the magic used to hide the Assassin. The spell itself can be a bit taxing to the Assassin and can only be used sparingly. This skill has a casting time of 2 seconds, lightly draining the user's MP upon use. It has a cooldown of 30 seconds the moment it is canceled. [attr="class","skill"]Skill Name: Fatal Ambush Tier I Skill Physical Attack. Assassins are known for their deadly strikes, often being able to slay in a single strike. This technique is the first of the many massive damage attacks the Assassins have under their repertoire. It is a crude version however, a novice skill that serves more as the basis and foundation for future, more poetic, techniques. Requiring a long preparation time, the Assassin must focus onto their target, limiting their perception and leaving them vulnerable to other attacks, as they search for a weak point. Then by focusing all of their strength into one strike, the assassin strikes their target with all of their might into a single point, dealing critical damage. The mental exertion required taxes the mind heavily however, and the technique can only be used sparingly. This skill has an casting time of 5 seconds before it may be used. When it is used, Fatal Ambush has an animation time of 1 second and a cooldown of 60 seconds. [attr="class","skill"]Skill Name: Death Stinger Tier I Skill Self Buff. Poison, a classic tool of assassins but honor less by nature. By coating their weapons in these foul concoctions, the attacks of an Assassin have a chance to poison their enemies, slowly chipping away at their health overtime. Users of this technique must be wary though, as anyone struck by the blade can be poisoned, even the users themselves. This skill has a casting time of 5 seconds and a cooldown of 30 seconds. [attr="class","skill"]Skill Name: Accel Dance Tier I Skill Physical Attack. The sister skill to Deadly Dance, focusing in increasing the Assassin’s speed rather than their power. As the Assassin strikes their foes, they enter a state of mind where they can release some of their body’s natural limiters, allowing them to increase the speed of their attacks by 10%. The repeated usage allows the Assassin to descend deeper into this state and increase their attack speed even further. While originally designed for melee attacks, as it is more of a state of mind, the technique can be applied to ranged attacks as well. This skill has a duration of 30 seconds, a cast time of 2 seconds and a cooldown of 10 seconds. The Assassin may spend an additional 2 seconds casting this skill to increase attack speed by 20% instead. If Accel Dance is used while it is currently in effect, attack speed is not increased further but the buff's duration will reset back to its full 30 seconds. [attr="class","skill"]Skill Name: Deadly Dance Tier I Skill Physical Melee Attack. A skill that uses the Assassin’s angular momentum in order to increase the damage of their attack. The Assassin jumps and spins in the air while gripping their weapon, then lands onto the opponent and delivers a downward slash. The key of Deadly Dance is to accumulate angular momentum, so users might find it advantageous to use the skill multiple times in succession. This skill has an animation time of 2 seconds and a cooldown of 10 seconds. [attr="class","skill"]Skill Name: Quick Draw Tier I Skill A skill focused on delivering a quick strike at the opponent. By gripping the weapon tightly and locking one's gaze toward a nearby foe, the player's body will quickly dash over to the target and perform an attack. Alternately used by ranged users to fire projectiles at a faster than usual pace. This sudden movement takes many unprepared opponents by surprise. This skill has an animation time of 1 second and a cooldown of 15 seconds. [attr="class","skill"]Skill Name: Atrophy Break Tier I Skill Debuff Ranged Attack. While Assassins primary favor physical attacks, they have adopted some minor magic in the past to keep up with the advances of magi. By enchanting a projectile with a spell, the Assassin can cause a spectral chain to bind their target on contact, the projectile itself only deals normal physical damage however. Weaker enemies with little resistance can be completely paralyzed by the chains, while stronger enemies are merely slowed. This skill has an casting time of 3 seconds and a cooldown of 15 seconds. [attr="class","skill"]Skill Name: Form Shift Tier I Skill A magical skill that allows the character to transform their appearances slightly, although there are no changes to one's interface. Most of these appearance changes are rather minor, allowing one to change their physical appearance so that their face, hair, or body size might differ a little. It is possible to consciously influence which physical features get changed. However, it is unlikely that one will be able to change their appearance to resemble a specific character at this stage. There is a small MP upkeep to keep the effect sustained. [attr="class","skill"]Skill Name: Quick Swap Tier I Skill A skill that facilitates the quick switching of equipment from the user's equipment to their inventory. While many characters use quick slots in order to swap out their weapons, this requires a manual action. The use of Quick Swap does this exchange automatically. This switching can only be done with two equipment sets at a time, both of which are registered prior to the start of battle. When Quick Swap is used, the current equipment set will be swapped out to the other set designated by the skill. Due to the nature of this skill, it is best used by characters of the Weapon Specialist classes. This skill has an animation time of 1 second. Its cooldown if used by a Weapon Specialist class is 30 seconds which increases to 60 seconds if used by any other class. [attr="class","skill"]Heatsink: Blacksmiths are able to wear chain armor without penalties if they are normally unable to wear chain armor. They are able to wear plate armor without penalties if they are normally able to wear chain armor but not plate armor. Also a toggle skill. Through their skills at working around a forge, blacksmiths have developed a slight tolerance toward heat. They take reduced damage of 10% from fire-based attacks. [attr="class","skill"]Silent Move: A skill that deadens the user's movements whenever traveling, preventing them from making any sound while walking. In exchange, the Tracker's movement speed is reduced by 50%. For every 10 levels the tracker gains in their subclass level, this debuff is decreased by 10%. After Level 50, the debuff is eliminated completely. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Starter Chainmail: A basic set of chainmail armor made from cheap iron. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. [attr="class","skill"]Left Hand: Starter Katana: A traditional Japanese weapon with a single edge. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","skill"]Right Hand: Starter Katana: A traditional Japanese weapon with a single edge. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"] Elder Tale Anniversary Medal: Level 1 accessory. A gold medal that was given out from voting or nominating in the Log Horizon RP's first annual end of the year awards. Its only effect is that equipping it causes either the Elder Tale title theme or the popular Elder Tale Theme Song from the Yamato server's 20th anniversary to play in the wearer's head. The song preference and music can be toggled on or off using the interface when this item is equipped. Sarum Progressive Rifle: Lv20 two-handed firearm. A rifle of the Sarum Progressive brand, a large amount of speed-crafted equipment left behind from the Sarum Expedition being sold to boost the city's economy. While convenient, they are a little more expensive than if you were to craft your own equips. This one is a rifle. It seems like older bolt action rifle firing cartridges from a 5 round internal clip-loaded magazine. Using five shot stripper clip loading with the powerful 7.92×57mm. |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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